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INFORMATIONAL
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Network Working Group                                  G. Camarillo, Ed.Request for Comments: 5694                                   For the IABCategory: Informational                                    November 2009Peer-to-Peer (P2P) Architecture:Definition, Taxonomies, Examples, and ApplicabilityAbstract   In this document, we provide a survey of P2P (Peer-to-Peer) systems.   The survey includes a definition and several taxonomies of P2P   systems.  This survey also includes a description of which types of   applications can be built with P2P technologies and examples of P2P   applications that are currently in use on the Internet.  Finally, we   discuss architectural trade-offs and provide guidelines for deciding   whether or not a P2P architecture would be suitable to meet the   requirements of a given application.Status of This Memo   This memo provides information for the Internet community.  It does   not specify an Internet standard of any kind.  Distribution of this   memo is unlimited.Copyright Notice   Copyright (c) 2009 IETF Trust and the persons identified as the   document authors.  All rights reserved.   This document is subject toBCP 78 and the IETF Trust's Legal   Provisions Relating to IETF Documents   (http://trustee.ietf.org/license-info) in effect on the date of   publication of this document.  Please review these documents   carefully, as they describe your rights and restrictions with respect   to this document.  Code Components extracted from this document must   include Simplified BSD License text as described in Section 4.e of   the Trust Legal Provisions and are provided without warranty as   described in the BSD License.Camarillo &                  Informational                      [Page 1]

RFC 5694                   P2P Architectures               November 2009Table of Contents1. Introduction ....................................................32. Definition of a P2P System ......................................32.1. Applying the P2P Definition to the DNS .....................52.2. Applying the P2P Definition to SIP .........................52.3. Applying the P2P Definition to P2PSIP ......................62.4. Applying the P2P Definition to BitTorrent ..................73. Functions in a P2P System .......................................74. Taxonomies for P2P Systems ......................................85. P2P Applications ...............................................105.1. Content Distribution ......................................105.2. Distributed Computing .....................................125.3. Collaboration .............................................135.4. Platforms .................................................146. Architectural Trade-Offs and Guidance ..........................147. Security Considerations ........................................168. Acknowledgements ...............................................199. IAB Members at the Time of This Writing ........................1910. Informative References ........................................19Appendix A.  Historical Background on Distributed Architectures ...25Camarillo &                  Informational                      [Page 2]

RFC 5694                   P2P Architectures               November 20091.  Introduction   P2P (Peer-to-peer) systems have received a great deal of attention in   the last few years.  A large number of scientific publications   investigate different aspects of P2P systems, several scientific   conferences explicitly focus on P2P networking, and there is an   Internet Research Task Force (IRTF) Research Group (RG) on P2P   systems (the Peer-to-Peer RG).  There are also several commercial and   non-commercial applications that use P2P principles running on the   Internet.  Some of these P2P applications are among the most widely   used applications on the Internet at present.   However, despite all the above, engineers designing systems or   developing protocol specifications do not have a common understanding   of P2P systems.  More alarming is the fact that many people in the   telecom and datacom industries believe that P2P is synonymous with   illegal activity, such as the illegal exchange of content over the   Internet or P2P botnets.   The goal of this document is to discuss the trade-offs involved in   deciding whether a particular application can be best designed and   implemented using a P2P paradigm or a different model (e.g., a   client-server paradigm).  The document also aims to provide   architectural guidelines to assist in making such decisions.  This   document provides engineers with a high-level understanding of what   defines a P2P system, what types of P2P systems exist, the   characteristics that can be expected from such systems, and what   types of applications can be implemented using P2P technologies.   Such understanding is essential in order to appreciate the trade-offs   referred to above.  In addition, we stress the importance of the fact   that P2P systems can be used to implement perfectly legitimate   applications and business models by providing several examples   throughout the document.2.  Definition of a P2P System   In order to discuss P2P systems, we first need a working definition   of a P2P system.  In this section, we provide such a definition.  All   discussions in this document apply to systems that comply with that   definition.  In addition to providing examples of P2P systems, we   provide a few examples of systems that comply only partially with the   definition and, thus, cannot be strictly considered P2P systems.   Since these systems are not fully P2P compliant, some of the   discussions in this document may apply to them while others may not.   We have chosen to include those examples anyway to stress the fact   that P2P and centralized architectures are not completely disjointCamarillo &                  Informational                      [Page 3]

RFC 5694                   P2P Architectures               November 2009   alternatives.  There are many examples of systems that fall, for   instance, somewhere in between a pure P2P system and a centralized   one.   P2P is a term used in many contexts, sometimes with slightly   different meanings.  It is possible to find several alternative   definitions, which are not all fully equivalent, in the existing   scientific literature.  If we include other material (e.g., marketing   material) in our search for a definition on P2P, the diversity of   definitions is even higher.   The issue is that there is no clear border between a P2P paradigm and   other supposedly opposite paradigms such as client-server   [Milojicic2002].  In the extremes, some architectures are clearly P2P   while others are clearly client-server.  However, there are   architectures that can be considered to be either or both, depending   on the definition for P2P being considered.  Consequently, it is   important to understand what is common to all definitions of P2P and   what are the non-common traits some authors include in their own   definitions.   We consider a system to be P2P if the elements that form the system   share their resources in order to provide the service the system has   been designed to provide.  The elements in the system both provide   services to other elements and request services from other elements.   In principle, all the elements in the system should meet the previous   criteria for the system to be considered P2P.  However, in practice,   a system can have a few exceptions (i.e., a few nodes that do not   meet the criteria) and still be considered P2P.  For example, a P2P   system can still be considered P2P even if it has a centralized   enrollment server.  On the other hand, some systems divide endpoints   between peers and clients.  Peers both request and provide services   while clients generally only request services.  A system where most   endpoints behaved as clients could not strictly be considered P2P.   Although most definitions do not state it explicitly, many implicitly   assume that for a system to be P2P, its nodes need to be involved in   transactions that are related to services that do not directly   benefit the nodes.   Some authors add that the elements that form the P2P system, which   unsurprisingly are called peers, should be able to communicate   directly between themselves without passing intermediaries   [Schollmeier2001].  Other authors add that the system should be self   organizing and have decentralized control [Roussopoulus2004].Camarillo &                  Informational                      [Page 4]

RFC 5694                   P2P Architectures               November 2009   Note that the previous definitions are given within the context of a   single individual service.  A complex service can be made up of   several individual services.  Some of these individual services can   consist of P2P services and some of them can consist of client-server   services.  For example, a file sharing client may include a P2P   client to perform the actual file sharing and a web browser to access   additional information on a centralized web server.  Additionally,   there are architectures where a client-server system can serve as a   fallback for a service normally provided by a P2P system, or vice   versa.   Providing a service typically involves processing or storing data.   According to our definition, in a P2P system, peers share their   processing and storage capacity (i.e., their hardware and software   resources) so that the system can provide a service.  For example, if   the service to be provided is a file distribution service, different   peers within the system will store different files.  When a given   peer wants to get a particular file, the peer will first discover   which peer or peers have that file and then obtain the file from   those peers.   The definition for P2P provides us with a criterion to decide whether   or not a system is P2P.  As examples, in the following sections we   apply the definition to the DNS, SIP, P2PSIP, and BitTorrent and   discuss which of these systems are P2P.2.1.  Applying the P2P Definition to the DNS   The DNS is a hierarchical distributed system that has sometimes been   classified as a hierarchical client-server system and sometimes as a   P2P system [Milojicic2002].  According to our definition, the DNS is   not a P2P system because DNS resolvers are service requesters but not   service providers.  The elements in a system need to be both service   requesters and service providers for the system to be considered P2P.2.2.  Applying the P2P Definition to SIP   SIP [RFC3261] is a rendezvous protocol that allows a user to locate a   remote user and establish a communication session with that remote   user.  Once the remote user is located, sessions are established in a   similar way in all SIP systems: directly between the nodes involved   in the session.  However, the rendezvous function can be implemented   in different ways: the traditional SIP way and the P2P way.  This   section discusses the former.Section 2.3 discusses the latter.   In traditional SIP, a central server is typically responsible for a   DNS domain.  User agents in the domain register with the server.   This way, when a user agent wants to communicate with a remote userCamarillo &                  Informational                      [Page 5]

RFC 5694                   P2P Architectures               November 2009   agent in the same domain, the user agent consults the server, which   returns the contact information of the remote user agent.  Session   establishment occurs directly between the user agents, without the   involvement of the server.   Inter-domain communications in SIP are implemented using server   federations.  The servers responsible for each domain form a   federation in which they can communicate with each other.  This way,   when a user agent wants to communicate with a remote user agent in a   different domain, the user agent consults its local server, which in   turn consults the server responsible for the remote user agent's   domain.   SIP user agents act as both clients and servers.  A given user agent   can act as a client in a particular transaction and as a server in a   subsequent transaction.  However, traditional SIP cannot be   considered a P2P system because user agents only share their   resources for their own benefit.  That is, a given user agent is only   involved in transactions related to a service that benefits (somehow)   the user agent itself.  For example, any given user agent is only   involved in SIP INVITE transactions intended to establish sessions   that involve the user agent.  For a system to be P2P, its nodes need   to be involved in transactions that benefit others, that is,   transactions that are related to services that do not benefit the   nodes directly.2.3.  Applying the P2P Definition to P2PSIP   In addition to the traditional way of using SIP, SIP can also be used   in a way that is generally referred to as P2PSIP (P2PSIP is the name   of the IETF working group developing the technology).  In P2PSIP,   user agents do not register their contact information with a central   server.  Instead, they register it with an overlay formed by the user   agents in the system.  This way, when a user agent wants to   communicate with a remote user agent, the user agent consults the   overlay, which returns the contact information of the remote user   agent.  Session establishment occurs, as usual, directly between the   user agents.  P2PSIP is a P2P system because nodes share their   resources by storing data that is not related to them (i.e., contact   information of different user agents) and are involved in   transactions that are related to services that do not revert directly   to the nodes themselves (e.g., the rendezvous of two remote user   agents).Camarillo &                  Informational                      [Page 6]

RFC 5694                   P2P Architectures               November 20092.4.  Applying the P2P Definition to BitTorrent   BitTorrent [BitTorrent] is a protocol used to distribute files.  The   group of endpoints involved in the distribution of a particular file   is called a swarm.  The file is divided into several pieces.  An   endpoint interested in the file needs to download all the pieces of   the file from other endpoints in the swarm.  Endpoints downloading   pieces of the file also upload pieces they already have to other   endpoints in the swarm.  An endpoint that both downloads (because it   does not have the complete file yet) and uploads pieces is called a   leecher (note that this definition is counterintuitive because, in   other contexts, a leecher normally means someone that takes but does   not give).  When an endpoint has the whole file (i.e., it has all the   pieces of the file), it does not need to download any pieces any   longer.  Therefore, it only uploads pieces to other endpoints.  Such   an endpoint is called a seeder.   BitTorrent systems are P2P systems because endpoints request services   from other endpoints (i.e., download pieces from other endpoints) and   provide services to other endpoints (i.e., upload pieces to other   endpoints).  Note, however, that a particular swarm where most   endpoints were infrastructure nodes that had the complete file from   the beginning and, thus, acted all the time as seeders could not be   strictly considered a P2P system because most endpoints would only be   providing services, not requesting them.3.  Functions in a P2P System   P2P systems include several functions.  The following functions are   independent of the service provided by the P2P system.  They handle   how peers connect to the system.   o  Enrollment function: nodes joining a P2P system need to obtain      valid credentials to join the system.  The enrollment function      handles node authentication and authorization.   o  Peer discovery function: in order to join a P2P system (i.e., to      become a peer), a node needs to establish a connection with one or      more peers that are already part of the system.  The peer      discovery function allows nodes to discover peers in the system in      order to connect to them.   The functions above are provided in a centralized way in some P2P   systems (e.g., through a central enrollment server and a central peer   discovery server, which is sometimes called a bootstrap server).   Taxonomies for P2P systems, which will be discussed inSection 4, doCamarillo &                  Informational                      [Page 7]

RFC 5694                   P2P Architectures               November 2009   not consider these functions when classifying P2P systems.  Instead,   they classify P2P systems based on how the following set of functions   are implemented.   The following functions depend on the service provided by the P2P   system.  That is, not all P2P systems implement all functions.  For   example, a P2P system used only for storing data may not implement   the computing function.  In another example, a P2P system used only   for computing may not implement the data storage function.  Also,   some of these functions are implemented in a centralized way in some   P2P systems.   o  Data indexing function: it deals with indexing the data stored in      the system.   o  Data storage function: it deals with storing and retrieving data      from the system.   o  Computation function: it deals with the computing performed by the      system.  Such computing can be related to, among other things,      data processing or real-time media processing.   o  Message transport function: it deals with message exchanges      between peers.  Depending on how this function is implemented,      peers can exchange protocol messages through a central server,      directly between themselves, or through peers that provide overlay      routing.   Depending on the service being provided, some of the functions above   may not be needed.Section 5 discusses different types of P2P   applications, which implement different services.4.  Taxonomies for P2P Systems   Taxonomies classify elements into groups so that they can be studied   more easily.  People studying similar elements can focus on common   problem sets.  Taxonomies also provide common terminology that is   useful when discussing issues related to individual elements and   groups of elements within a given taxonomy.  In this section, we   provide a few taxonomies for P2P systems in order to facilitate their   study and to present such a common terminology.   Given that different authors cannot seem to agree on a single common   definition for P2P, the fact that there are also many different   taxonomies of P2P systems should not come as a surprise.  While   classifying P2P systems according to different traits is somethingCamarillo &                  Informational                      [Page 8]

RFC 5694                   P2P Architectures               November 2009   normal, the fact that different authors use the same term to indicate   different things (e.g., first and second generation P2P systems mean   different things for different authors) sometimes confuses readers.   Arguably, the most useful classification of P2P systems has to do   with the way data is indexed.  That is, how the data indexing   function is implemented.  A P2P index can be centralized, local, or   distributed [RFC4981].  With a centralized index, a central server   keeps references to the data in all peers.  With a local index, each   peer only keeps references to its own data.  With a distributed   index, references to data reside at several nodes.  Napster, early   versions of Gnutella (up to version 0.4), and Distributed Hash Table   (DHT)-based systems are examples of centralized, local, and   distributed indexes, respectively.   Indexes can also be classified into semantic and semantic-free.  A   semantic index can capture relationships between documents and their   metadata whereas a semantic-free index cannot [RFC4981].  While   semantic indexes allow for richer searches, they sometimes (depending   on their implementation) fail to find the data even if it is actually   in the system.   Some authors classify P2P systems by their level of decentralization.   Hybrid P2P systems need a central entity to provide their services   while pure P2P systems can continue to provide their services even if   any single peer is removed from the system [Schollmeier2001].   According to this definition, P2P systems with a centralized index   are hybrid P2P systems while systems with local and distributed   indexes are pure P2P systems.   Still, some authors classify pure P2P systems by the level of   structure they show [Alima2005].  In unstructured systems, peers join   the system by connecting themselves to any other existing peers.  In   structured systems, peers join the system by connecting themselves to   well-defined peers based on their logical identifiers.  The   distinction between early unstructured systems (e.g., early versions   of Gnutella), which used local indexes and had no structure at all,   and structured systems (e.g., the DHT-based systems), which used   distributed indexes and had a well-defined structure, was fairly   clear.  However, unstructured systems have evolved and now show a   certain level of structure (e.g., some systems have special nodes   with more functionality) and use distributed indexes.  Therefore, the   border between unstructured and structured is somewhat blurry.   Some authors refer to different generations of P2P systems.  For   some, the first, second, and third generations consist of P2P systems   using centralized indexes, flooding-based searches (i.e., using local   indexes), and DHTs (i.e., DHT-based distributed indexes),Camarillo &                  Informational                      [Page 9]

RFC 5694                   P2P Architectures               November 2009   respectively [Foster2003].  Other authors consider that second   generation systems can also have non-DHT-based distributed indexes   [Zhang2006].  Yet for other authors, the first and second generations   consist of P2P systems using unstructured (typically using flooding-   based searched) and structured (e.g., DHT-based) routing,   respectively [RFC4981].  Talking about generations of P2P systems in   a technical context is not useful (as stated previously, it is more   useful to classify systems based on how they index data) because   different generations are defined in different ways depending on the   author and because talking about generations gives the impression   that later generations are better than earlier ones.  Depending on   the application to be implemented, a P2P system of an earlier   generation may meet the application's requirements in a better way   than a system of a later generation.   As discussed inSection 3, the previous taxonomies do not consider   the enrollment and the peer discovery functions.  For example, a pure   P2P system would still be considered pure even if it had centralized   enrollment and peer discovery servers.5.  P2P Applications   P2P applications developed so far can be classified into the   following domains [Pourebrahimi2005] [Milojicic2002]: content   distribution, distributed computing, collaboration, and platforms.5.1.  Content Distribution   When most people think of P2P, they think of file sharing.  Moreover,   they think of illegal file sharing where users exchange material   (e.g., songs, movies, and software in digital format) they are not   legally authorized to distribute.  However, despite people's   perception, P2P file sharing systems are not intrinsically illegal.   P2P file sharing applications provide one out of many means to store   and distribute content on the Internet.  HTTP [RFC2616] and FTP   [RFC0959] servers are examples of other content distribution   mechanisms.  People would not claim that HTTP is an illegal mechanism   just because a number of users upload material that cannot be legally   distributed to an HTTP server where other users can download it.  The   same way, it is misleading to claim that P2P is illegal just because   some users use it for illegal purposes.   P2P content distribution systems are used to implement legitimate   applications and business models that take advantage of the   characteristics of these P2P systems.  Examples of legitimate uses of   these systems include the distribution of pre-recorded TV programsCamarillo &                  Informational                     [Page 10]

RFC 5694                   P2P Architectures               November 2009   [Rodriguez2005], Linux distributions [Rodriguez2005], game updates   [WoW], and live TV [Peltotalo2008] [Octoshape] by parties legally   authorized to distribute that content (e.g., the content owner).   The main advantage of P2P content distribution systems is their   scalability.  In general, the more popular the content handled, the   more scalable the P2P system is.  The peer that has the original   content (i.e., the owner of a file or the source of an audio or video   stream) distributes it to a fraction of the peers interested in the   content, and these peers in turn distribute it to other peers also   interested in the content.  Note that, in general, there is no   requirement for peers distributing content to be able to access it   (e.g., the content may be encrypted so that peers without the   decryption key are content distributors but not content consumers).   Peers can distribute content to other peers in different ways.  For   example, they can distribute the whole content, pieces of the content   (i.e., swarming), or linear combinations of pieces of content   [Gkantsidis2005].  In any case, the end result is that the peer with   the original content does not need to distribute the whole content to   all the peers interested in it, as it would be the case when using a   centralized server.  Therefore, the capacity of the system is not   limited by the processing capacity and the bandwidth of the peer with   the original content and, thus, the quality of the whole service   increases.   An important area that determines the characteristics of a P2P   distribution system is its peer selection process.  Interestingly,   the different parties involved in the distribution have different   views on how peers should be selected.  Users are interested in   connecting to peers that have the content they want and also have   high bandwidth and processing capacity, and low latency so that   transfers are faster.  The Content Delivery Network (CDN) operator   wants peers to connect first to the peers who have the rarest pieces   of the content being distributed in order to improve the reliability   of the system (in case those peers with the rare pieces of content   leave the system).  Network operators prefer peers to perform local   transfers within their network so that their peering and transit   agreements are not negatively affected (i.e., by downloading content   from a remote network despite of the content being available   locally).  Sometimes, all these requirements can be met at the same   time (e.g., a peer with a rare piece of content has high bandwidth   and processing capacity and is in the local network).  However, other   times the system can just try and reach acceptable trade-offs when   selecting peers.  These issues were the subject of the IETF P2P   Infrastructure (P2PI) workshop held in 2008.Camarillo &                  Informational                     [Page 11]

RFC 5694                   P2P Architectures               November 2009   Network operators also find that, depending on the dimensioning of   their networks (e.g., where the bottlenecks are), the different   traffic patterns generated by P2P or centralized CDNs can be more or   less easily accommodated by the network [Huang2007].   An example of a sensor network based on P2P content distribution and   Delay-tolerant Networking (DTL) is ZebraNet [Juang2002].  ZebraNet is   a network used to track zebras in the wild.  Each zebra carries a   tracking collar that gathers data about the zebra (e.g., its   position) at different times.  Mobile stations communicate wirelessly   with the collars in order to gather and consolidate data from   different zebras.  Since not all the zebras get close enough to a   mobile station for their collars to be able to communicate with the   station, the collars communicate among them exchanging the data they   have gathered.  In this way, a given collar provides the mobile   station with data from different zebras, some of which may never get   close enough to the mobile station.  P2P networks are especially   useful in situations where it is impossible to deploy a communication   infrastructure (e.g., due to national park regulations or potential   vandalism) such as in the previous example or when tracking reindeers   in Lapland [SNC] (this project has focused on DTNs more than on P2P   so far, but some of its main constraints are similar to the ones in   ZebraNet).  Note however that sensor networks such as ZebraNet cannot   be strictly considered P2P because the only node issuing service   requests (i.e., the only node interested in receiving data) is a   central node (i.e., the mobile station).5.2.  Distributed Computing   In P2P distributed computing, each task is divided into independent   subtasks that can be completed in parallel (i.e., no inter-task   communication) and delivered to a peer.  The peer completes the   subtask using its resources and returns the result.  When all the   subtasks are completed, their results are combined to obtain the   result of the original task.   Peers in P2P distributed computing systems are typically distributed   geographically and are connected among them through wide-area   networks.  Conversely, in cluster computing, nodes in a cluster are   typically physically close to each other (often in the same room) and   have excellent communication capabilities among themselves.   Consequently, computer clusters can divide tasks into subtasks that   are not completely independent from one another and that cannot be   completed in parallel.  The excellent communication capabilities   among the nodes in the cluster make it possible to synchronize the   completion of such tasks.  Since computers in a cluster are so   tightly integrated, cluster computing techniques are not typically   considered P2P networking.Camarillo &                  Informational                     [Page 12]

RFC 5694                   P2P Architectures               November 2009   The main advantage of P2P distributed computing systems is that a   number of regular computers can deliver the performance of a much   more powerful (and typically expensive) computer.  Nevertheless, at   present, P2P distributed computing can only be applied to tasks that   can be divided into independent subtasks that can be completed in   parallel.  Tasks that do not show this characteristic are better   performed by a single powerful computer.   Note that even though distributed computing, in general, can be   considered P2P (which is why we have included it in this section as   an example of a P2P application), most current systems whose main   focus is distributed computing do not fully comply with the   definition for P2P provided inSection 2.  The reason is that, in   those systems, service requests are typically generated only by a   central node.  That is, most nodes do not generate service requests   (i.e., create tasks).  This is why Grid computing [Foster1999] cannot   be strictly considered P2P [Lua2005].  Another well-known example   that cannot strictly be considered P2P either is SETI@home (Search   for Extra-Terrestrial Intelligence) [Seti], where the resources of   many computers are used to analyze radio telescope data.  MapReduce   [Dean2004], a programming model for processing large data sets,   cannot strictly be considered P2P either, for the same reason.  On   the other hand, a number of collaboration applications implement   distributed computing functions in a P2P way (seeSection 5.3).   Another form of distributed computing that cannot be strictly   considered P2P (despite its name) are P2P botnets [Grizzard2007].  In   P2P botnets, service requests, which usually consist of generating   spam or launching Distributed Denial-of-Service (DDoS) attacks, are   typically generated by a central node (or a few central nodes); that   is why they cannot be strictly considered P2P.  An example of this   type of P2P botnet that propagates using a DHT-based overlay is the   Storm botnet [Kanich2008].  In addition to their distributed   propagation techniques, some P2P botnets also use a distributed   command and control channel, which makes it more difficult to combat   them than traditional botnets using centralized channels [Cooke2005].   DHT-based overlays can also be used to support the configuration of   different types of radio access networks [Oechsner2006].5.3.  Collaboration   P2P collaboration applications include communication applications   such as Voice over IP (VoIP) and Instant Messaging (IM) applications.Section 2.3 included discussions on P2PSIP systems, which are an   example of a standard-based P2P collaboration application.  There are   also proprietary P2P collaboration applications on the Internet   [Skype].  Collaboration applications typically provide rendezvous,   Network Address Translators (NAT) traversal, and a set of media-Camarillo &                  Informational                     [Page 13]

RFC 5694                   P2P Architectures               November 2009   related functions (e.g., media mixing or media transcoding).  Note   that some of these functions (e.g., media transcoding) are,   effectively, a form of distributed computing.   P2P rendezvous systems are especially useful in situations where   there is no infrastructure.  A few people with no Internet   connectivity setting up an ad hoc system to exchange documents or the   members of a recovery team communicating among themselves in a   disaster area are examples of such situations.  P2PSIP is sometimes   referred to as infrastructureless SIP to distinguish it from   traditional SIP, which relies on a rendezvous server infrastructure.5.4.  Platforms   P2P platforms can be used to build applications on top of them.  They   provide functionality the applications on top of them can use.  An   example of such a platform is JXTA [Gong2001].  JXTA provides peer   discovery, grouping of peers, and communication between peers.  The   goal with these types of P2P platforms is that they become the   preferred environment for application developers.  They take   advantage of the good scalability properties of P2P systems.6.  Architectural Trade-Offs and Guidance   In this document, we have provided a brief overview of P2P   technologies.  In order to dispel the notion that P2P technologies   can only be used for illegal purposes, we have discussed a number of   perfectly legitimate applications that have been implemented using   P2P.  Examples of these applications include video conferencing   applications [Skype], the distribution of pre-recorded TV programs   [Rodriguez2005], Linux distributions [Rodriguez2005], game updates   [WoW], and live TV [Peltotalo2008] [Octoshape] by parties legally   authorized to distribute that content.   When deciding whether or not to use a P2P architecture to implement a   given application, it is important to consider the general   characteristics of P2P systems and evaluate them against the   application's requirements.  It is not possible to provide any   definitive rule to decide whether or not a particular application   would be implemented best using P2P.  Instead, we discuss a set of   trade-offs to be considered when making architectural decisions and   provide guidance on which types of requirements are better met by a   P2P architecture (security-related aspects are discussed inSection 7).  Ultimately, applications' operational requirements need   to be analyzed on a case-by-case basis in order to decide the most   suitable architecture.Camarillo &                  Informational                     [Page 14]

RFC 5694                   P2P Architectures               November 2009   P2P systems are a good option when there is no existing   infrastructure and deploying it is difficult for some reason.  Ad hoc   systems are usually good candidates to use P2P architectures.   Disaster areas where existing infrastructures have been destroyed or   rendered unusable can also benefit from P2P systems.   One of the main features of P2P systems is their scalability.  Since   the system can leverage the processing and storage capacity of all   the peers in the system, increases in the system's load are tackled   by having the peers use more of their processing or storage capacity.   Adding new peers generally increases the system's load but also   increases the system's processing and storage capacity.  That is,   there is no typical need to update any central servers to be able to   deal with more users or more load [Leibniz2007].  Adaptive P2P   systems tune themselves in order to operate in the best possible mode   when conditions such as number of peers or churn rate change   [Mahajan2003].  In any case, at present, maintaining a running DHT   requires nontrivial operational efforts [Rhea2005].   Robustness and reliability are important features in many systems.   For many applications to be useful, it is essential that they are   dependable [RFC4981].  While there are many techniques to make   centralized servers highly available, peers in a P2P system are not   generally expected to be highly available (of course, it is also   possible to build a more expensive P2P system with only highly   available peers).  P2P systems are designed to cope with peers   leaving the system ungracefully (e.g., by crashing).  P2P systems use   techniques such as data replication and redundant routing table   entries to improve the system's reliability.  This way, if a peer   crashes, the data it stored is not lost and can still be found in the   system.   The performance of a P2P system when compared to a server-based   system depends on many factors (e.g., the dimensioning of the server-   based system).  One of the most important factors is the type of task   to be performed.  As we discussed inSection 5.2, if the task that   needs to be computed can be divided into independent subtasks that   can be completed in parallel, a P2P distributed computing system made   up of regular computers may be able to perform better than even a   super computer.  If the task at hand consists of completing database   queries, a well-dimensioned centralized database may be faster than a   DHT.   The performance of a P2P system can be negatively affected by a lack   of cooperation between the peers in the system.  It is important to   have incentives in place in order to minimize the number of free   riders in the system.  Incentive systems generally aim to take the   P2P system to optimal levels of cooperation [Feldman2004].Camarillo &                  Informational                     [Page 15]

RFC 5694                   P2P Architectures               November 2009   There are trade-offs between the scalability, robustness, and   performance of a particular P2P system that can be influenced through   the configuration of the system.  For example, a P2P database system   where each peer stored all the information in the system would be   robust and have a high performance (i.e., queries would be completed   quickly) but would not be efficient or scalable.  If the system   needed to grow, it could be configured so that each node stored only   a part of the information of the whole system in order to increase   its efficiency and scalability at the expense of its robustness and   performance.   Energy consumption is another important property of a system.  Even   though the overall consumption of a client-server system is generally   lower than that of a P2P system providing the same service, P2P   systems avoid central servers (e.g., server farms) that can   potentially concentrate the consumption of high amounts of energy in   a single geographical location.  When the nodes in a system need to   be up and running all the time anyway, it is possible to use those   nodes to perform tasks in a P2P way.  However, using battery-powered   devices as peers in a P2P system presents some challenges because a   peer typically consumes more energy than a client in a client-server   architecture where they can go into sleep mode more often   [Kelenyi2008].  Energy-aware P2P protocols may be the solution to   these challenges [Gurun2006].   This section has discussed a set of important system properties and   compared P2P and centralized systems with respect to those   properties.  However, the most important factor to take into   consideration is often cost.  Both capital and operating costs need   to be taken into account when evaluating the scalability,   reliability, and performance of a system.  If updating a server so   that it can tackle more load is inexpensive, a server-based   architecture may be the best option.  If a highly available server is   expensive, a P2P system may be the best choice.  With respect to   operating costs, as previously stated, at present, maintaining a   running DHT requires nontrivial operational efforts [Rhea2005].   In short, even though understanding the general properties of P2P and   server-based systems is important, deciding which architecture best   fits a particular application involves obtaining detailed information   about the application and its context.  In most scenarios, there are   no easy rules that tell us when to use which architecture.7.  Security Considerations   Security is an important issue that needs to be considered when   choosing an architecture to design a system.  The first issue that   needs to be considered is to which extent the nodes in the system canCamarillo &                  Informational                     [Page 16]

RFC 5694                   P2P Architectures               November 2009   be trusted.  If all the nodes in the system are fully trusted (e.g.,   all the nodes are under the full control of the operator of the   system and will never act in a malicious or otherwise incorrect way),   a P2P architecture can achieve a high level of security.  However, if   nodes are not fully trusted and can be expected to behave in   malicious ways (e.g., launching active attacks), providing an   acceptable level of security in a P2P environment becomes   significantly more challenging than in a non-P2P environment because   of its distributed ownership and lack of centralized control and   global knowledge [Mondal2006].  Ultimately, the level of security   provided by a P2P system largely depends on the proportion of its   nodes that behave maliciously.  Providing an acceptable level of   security in a P2P system with a large number of malicious nodes can   easily become impossible.   P2P systems can be used by attackers to harvest IP addresses in use.   Attackers can passively obtain valid IP addresses of potential   victims without performing active scans because a given peer is   typically connected to multiple peers.  In addition to being passive,   this attack is much more efficient than performing scans when the   address space to be scanned is large and sparsely populated (e.g.,   the current IPv6 address space).  Additionally, in many cases there   is a high correlation between a particular application and a   particular operating system.  In this way, an attacker can harvest IP   addresses suitable to launch attacks that exploit vulnerabilities   that are specific to a given operating system.   Central elements in centralized architectures become an obvious   target for attacks.  P2P systems minimize the amount of central   elements and, thus, are more resilient against attacks targeted only   at a few elements.   When designing a P2P system, it is important to consider a number of   threats that are specific to P2P systems.  Additionally, more general   threats that apply to other architectures as well are sometimes   bigger in a P2P environment.  P2P-specific threats mainly focus on   the data storage functions and the routing of P2P systems.   In a P2P system, messages (e.g., service requests) between two given   peers generally traverse a set of intermediate peers that help route   messages between the two peers.  Those intermediate peers can attempt   to launch on-path attacks they would not be able to launch if they   were not on the path between the two given peers.  An attacker can   attempt to choose a logical location in the P2P overlay that allows   it to launch on-path attacks against a particular victim or a set of   victims.  The Sybil [Douceur2002] attack is an example of such an   attack.  The attacker chooses its overlay identifier so that itCamarillo &                  Informational                     [Page 17]

RFC 5694                   P2P Architectures               November 2009   allows the attacker to launch future attacks.  This type of attack   can be mitigated by controlling how peers obtain their identifiers   (e.g., by having a central authority).   A trivial passive attack by peers routing messages consists of trying   to access the contents of those messages.  Encrypting message parts   that are not required for routing is an obvious defense against this   type of attack.   An attacker can create a message and claim that it was actually   created by another peer.  The attacker can even take a legitimate   message as a base and modify it to launch the attack.  Peer and   message authentication techniques can be used to avoid this type of   attack.   Attackers can attempt to launch a set of attacks against the storage   function of the P2P system.  The following are generic (i.e., non-   P2P-specific) attacks.  Even if they are generic attacks, the way to   avoid or mitigate them in a P2P system can be more challenging than   in other architectures.   An attacker can attempt to store too much data in the system.  A   quota system that can be enforced can be used to mitigate this   attack.   Unauthorized peers can attempt to perform operations on data objects.   Peer authorization in conjunction with peer authentication avoids   unauthorized operations.   A peer can return forged data objects claiming they are legitimate.   Data object authentication prevents this attack.  However, a peer can   return a previous version of a data object and claim it is the   current version.  The use of lifetimes can mitigate this type of   attack.   The following are P2P-specific attacks against the data storage   function of a P2P system.  An attacker can refuse to store a   particular data object.  An attacker can also claim a particular data   object does not exist even if another peer created it and stored it   on the attacker.  These DoS (Denial-of-Service) attacks can be   mitigated by using data replication techniques and performing   multiple, typically parallel, searches.   Attackers can attempt to launch a set of attacks against the routing   of the P2P system.  An attacker can attempt to modify the routing of   the system in order to be able to launch on-path attacks.  Attackers   can use forged routing maintenance messages for this purpose.  The   Eclipse attack [Singh2006] is an example of such an attack.Camarillo &                  Informational                     [Page 18]

RFC 5694                   P2P Architectures               November 2009   Enforcing structural constraints or enforcing node degree bounds can   mitigate this type of attack.   It is possible to launch DoS attacks by modifying or dropping routing   maintenance messages or by creating forged ones.  Having nodes get   routing tables from multiple peers can help mitigate this type of   attack.   Attackers can launch a DoS attack by creating churn.  By leaving and   joining a P2P overlay rapidly many times, a set of attackers can   create large amounts of maintenance traffic and make the routing   structure of the overlay unstable.  Limiting the amount of churn per   node is a possible defense against this attack.8.  Acknowledgements   Jouni Maenpaa and Jani Hautakorpi helped with the literature review.   Henning Schulzrinne provided useful ideas on how to define P2P   systems.  Bruce Lowekamp, Dan Wing, Dan York, Enrico Marocco, Cullen   Jennings, and Frank Uwe Andersen provided useful comments on this   document.  Loa Andersson, Aaron Falk, Barry Leiba, Kurtis Lindqvist,   Dow Street, and Lixia Zhang participated in the IAB discussions on   this document.9.  IAB Members at the Time of This Writing   Marcelo Bagnulo   Gonzalo Camarillo   Stuart Cheshire   Vijay Gill   Russ Housley   John Klensin   Olaf Kolkman   Gregory Lebovitz   Andrew Malis   Danny McPherson   David Oran   Jon Peterson   Dave Thaler10.  Informative References   [Alima2005]         Alima, L., Ghodsi, A., and S. Haridi, "A                       Framework for Structured Peer-to-peer Overlay                       Networks", Global Computing, vol. 3267, Lecture                       Notes in Computer Science: Springer Berlin /                       Heidelberg, pp. 223-249, 2005.Camarillo &                  Informational                     [Page 19]

RFC 5694                   P2P Architectures               November 2009   [BitTorrent]        Cohen, B., "The BitTorrent Protocol Specification                       Version 11031", February 2008.   [Cooke2005]         Cooke, E., Jahanian, F., and D. McPherson, "The                       Zombie roundup: understanding, detecting, and                       disrupting botnets", Proceedings of the Steps to                       Reducing Unwanted Traffic on the Internet                       Workshop, 2005.   [Dean2004]          Dean, J. and S. Ghemawat, "MapReduce: Simplified                       Data Processing on Large Clusters", Sixth                       Symposium on Operating System Design and                       Implementation (OSDI '04), December 2004.   [Douceur2002]       Douceur, J., "The Sybil Attack", IPTPS 02,                       March 2002.   [Farber1972]        Farber, D. and K. Larson, "The Structure of a                       Distributed Computer System - The Communications                       System", Proceedings Symposium on Computer-                       Communications Networks and Teletraffic,                       Microwave Research Institute of Polytechnic                       Institute of Brooklyn pp. 21-27, 1972.   [Feldman2004]       Feldman, M., Lai, K., Stoica, I., and J. Chuang,                       "Robust Incentive Techniques for Peer-to-peer                       Networks", Proceedings of the 5th ACM Conference                       on Electronic Commerce, 2004.   [Foster1999]        Foster, I., "Computational Grids", Chapter 2 of                       The Grid: Blueprint for a New                       Computing Infrastructure, 1999.   [Foster2003]        Foster, I. and A. Iamnitchi, "On Death, Taxes,                       and the Convergence of Peer-to-Peer and Grid                       Computing", 2nd International Workshop in Peer-                       to-Peer Systems IPTPS '02, 2003.   [Gkantsidis2005]    Gkantsidis, C. and P. Rodriguez, "Network Coding                       for Large Scale Content Distribution", IEEE                       INFOCOM 2005, vol. 4, March 2005.   [Gong2001]          Gong, L., "JXTA: A Network Programming                       Environment", IEEE Internet Computing, vol. 5,                       no. 3, pp. 88-95, 2001.Camarillo &                  Informational                     [Page 20]

RFC 5694                   P2P Architectures               November 2009   [Gray1983]          Gray, J. and S. Metz, "Solving the Problems of                       Distributed Databases", Data Communications, pp.                       183-192, 1983.   [Gray1986A]         Gray, J., "An Approach to Decentralized Computer                       Systems", IEEE Transactions on Software                       Engineering, V 12.6, pp. 684-689, 1986.   [Gray1986B]         Gray, J. and M. Anderton, "Distributed Systems:                       Four Case Studies", IEEE Transactions on                       Computers and Tandem Technical Report 85.5, 1986.   [Grizzard2007]      Grizzard, J., Sharma, V., Nunnery, C., Kang, B.,                       and D. Dragon, "Peer-to-peer botnets: overview                       and case study", Proceedings of Hot Topics in                       Understanding Botnets (HotBots '07), 2007.   [Gurun2006]         Gurun, S., Nagpurkar, P., and B. Zhao, "Energy                       Consumption and Conservation in Mobile Peer-to-                       Peer Systems", First International Workshop on                       Decentralized Resource Sharing in Mobile                       Computing and Networking (MobiShare 2006), 2006.   [Huang2007]         Huang, Y., Rabinovich, M., and Z. Xiao,                       "Challenges of P2P Streaming Technologies for                       IPTV Services", IPTC Workshop International World                       Wide Web Conference, Edinburgh, Scotland, United                       Kingdom, May 2006.   [Juang2002]         Juang, P., Oki, H., Wang, Y., Martonosi, M., Peh,                       L., and D. Rubenstein, "Energy-efficient                       computing for wildlife tracking: design tradeoffs                       and early experiences with ZebraNet", Proceedings                       of Conference on Computer and Communications                       Security (CCS), ACM, 2002.   [Kanich2008]        Kanich, C., Levchenko, K., Enright, B., Voelker,                       G., Paxson, V., and S. Savage, "Spamalytics: An                       Empirical Analysis of Spam Marketing Conversion",                       Proceedings of Conference on Computer and                       Communications Security (CCS) (ACM),                       October 2008.Camarillo &                  Informational                     [Page 21]

RFC 5694                   P2P Architectures               November 2009   [Kelenyi2008]       Kelenyi, I. and J. Nurminen, "Energy Aspects of                       Peer Cooperation - Measurements with a Mobile DHT                       System", in Proc. of Cognitive and Cooperative                       Wireless Networks Workshop in the IEEE                       International Conference on Communications 2008,                       Beijing, China, pp. 164-168, 2008.   [Leibniz2007]       Leibniz, K., Hobfeld, T., Wakamiya, N., and M.                       Murata, "Peer-to-Peer vs. Client/Server:                       Reliability and Efficiency of a Content                       Distribution Service", Lecture Notes in Computer                       Science, LNCS 4516, pp. 1161-1172, 2007.   [Lua2005]           Keong Lua, E., Crowcroft, J., Pias, M., Sharma,                       R., and S. Lim, "A Survey and Comparison of Peer-                       to-peer Overlay Network Schemes", IEEE                       Communications Surveys & Tutorials, vol. 7, no.                       2, Second Quarter 2005, pp. 72-93, 2005.   [MMUSIC-ICE]        Rosenberg, J., "Interactive Connectivity                       Establishment (ICE): A Protocol for Network                       Address Translator (NAT) Traversal for Offer/                       Answer Protocols", Work in Progress,                       October 2007.   [Mahajan2003]       Mahajan, R., Castro, M., and A. Rowstron,                       "Controlling the Cost of Reliability in Peer-to-                       Peer Overlays", Proceedings of the 2nd                       International Workshop on Peer-to-Peer                       Systems (IPTPS '03), 2003.   [Milojicic2002]     Milojicic, D., Kalogeraki, V., Lukose, R.,                       Nagaraja, K., Pruyne, J., Richard, B., Rollins,                       S., and Z. Xu, "Peer-to-Peer Computing",                       Technical Report HP, March 2002.   [Mondal2006]        Mondal, A. and M. Kitsuregawa, "Privacy, Security                       and Trust in P2P environments: A Perspective",                       17th International Conference on Database and                       Expert Systems Applications 2006 (DEXA '06),                       September 2006.   [Octoshape]         "Octoshape - Large Scale Live Streaming                       Solutions", <http://www.octoshape.com>.Camarillo &                  Informational                     [Page 22]

RFC 5694                   P2P Architectures               November 2009   [Oechsner2006]      Oechsner, S., Hobfeld, T., Tutschku, K.,                       Andersen, F., and L. Caviglione, "Using Kademlia                       for the Configuration of B3G Radio Access Nodes",                       Proceedings of the Fourth Annual IEEE                       International Conference on Pervasive Computing                       and Communications Workshops (PERCOMW '06), 2006.   [Peltotalo2008]     Peltotalo, J., Harju, J., Jantunen, A., Saukko,                       M., and L. Vaatamoinen, "Peer-to-Peer Streaming                       Technology Survey", Seventh International                       Conference on Networking, Cancun, Mexico, pp.                       342-350, April 2008.   [Pourebrahimi2005]  Pourebrahimi, B., Bertels, K., and S.                       Vassiliadis, "A Survey of Peer-to-Peer Networks",                       Proceedings of the 16th Annual Workshop on                       Circuits, Systems, and Signal Processing, ProRisc                       2005, November 2005.   [RFC0959]           Postel, J. and J. Reynolds, "File Transfer                       Protocol", STD 9,RFC 959, October 1985.   [RFC2616]           Fielding, R., Gettys, J., Mogul, J., Frystyk, H.,                       Masinter, L., Leach, P., and T. Berners-Lee,                       "Hypertext Transfer Protocol -- HTTP/1.1",RFC 2616, June 1999.   [RFC3261]           Rosenberg, J., Schulzrinne, H., Camarillo, G.,                       Johnston, A., Peterson, J., Sparks, R., Handley,                       M., and E. Schooler, "SIP: Session Initiation                       Protocol",RFC 3261, June 2002.   [RFC4981]           Risson, J. and T. Moors, "Survey of Research                       towards Robust Peer-to-Peer Networks: Search                       Methods",RFC 4981, September 2007.   [RFC5128]           Srisuresh, P., Ford, B., and D. Kegel, "State of                       Peer-to-Peer (P2P) Communication across Network                       Address Translators (NATs)",RFC 5128,                       March 2008.   [Rhea2005]          Rhea, S., Godfrey, B., Karp, B., Kubiatowicz, J.,                       Ratnasamy, S., Shenker, S., Stoica, I., and H.                       Yu, "Open DHT: A Public DHT Service and Its                       Uses", ACM/SIGCOMM CCR'05, vol. 35, Issue 4,                       October 2005.Camarillo &                  Informational                     [Page 23]

RFC 5694                   P2P Architectures               November 2009   [Rodriguez2005]     Rodriguez, P., Tan, S., and C. Gkantsidis, "On                       the Feasibility of Commercial Legal P2P Content                       Distribution", ACM/SIGCOMM CCR'06, January 2006.   [Roussopoulus2004]  Roussopoulus, M., Baker, M., Rosenthal, D.,                       Guili, T., Maniatis, P., and J. Mogul, "2 P2P or                       Not 2 P2P", Workshop on Peer-to-Peer Systems,                       February 2004.   [SNC]               "http://www.snc.sapmi.net".   [Schollmeier2001]   Schollmeier, R., "A Definition of Peer-to-Peer                       Networking for the Classification of Peer-to-Peer                       Architectures and Applications", In Proceedings                       of the First International Conference on Peer-to-                       Peer Computing P2P '01, 2001.   [Seti]              "SETI@home", <http://setiathome.berkeley.edu>.   [Singh2006]         Singh, A., Ngan, T., Druschel, T., and D.                       Wallach, "Eclipse Attacks on Overlay Networks:                       Threats and Defences", INFOCOM 2006, April 2006.   [Skype]             "Skype", <http://www.skype.com>.   [Tanenbaum1981]     Tanenbaum, A. and S. Mullender, "An Overview of                       the Amoeba Distributed Operating System", ACM                       SIGOPS Operating Systems Review, 1981.   [WoW]               "World of Warcraft Community Site",                       <http://www.worldofwarcraft.com>.   [Zhang2006]         Zhang, Y., Chen, C., and X. Wang, "Recent                       Advances in Research on P2P Networks", In                       Proceedings of the Seventh International                       Conference on Parallel and Distributed Computing,                       Applications, and Technologies PDCAT '06, 2006.Camarillo &                  Informational                     [Page 24]

RFC 5694                   P2P Architectures               November 2009Appendix A.  Historical Background on Distributed Architectures   In this appendix, we briefly provide historical background on   distributed architectures.  Distributed architectures are relevant to   P2P because P2P architectures are a type of distributed architecture.   That is, a distributed architecture is considered P2P if it meets a   set of requirements, which are discussed inSection 2.   In centralized architectures (e.g., client-server architectures), a   central server (or very few central servers) undertakes most of the   system's processing and storage.  Conversely, decentralized   architectures contain no (or very few) centralized elements.   The increasing spread of packet-switched network technologies in the   1970s made it possible to develop operational distributed computer   systems [Farber1972].  Distributed computer systems received a lot of   attention within the research community.  Research focused on   distributing the different parts of a computer system, such as its   operating system [Tanenbaum1981] or its databases [Gray1983].  The   idea was to hide from the user the fact that the system was   distributed.  That is, the user did not have to worry or even be   aware of the fact that his or her files were stored in different   computers or the fact that his or her tasks were processed also in a   distributed way.  Actions such as file transfers and task allocations   were taken care of by the system in an automated fashion and were   transparent to the user.   In the middle of the 1980s, building distributed computer systems   using general-purpose off-the-shelf hardware and software was   believed to be not much harder than building large centralized   applications [Gray1986A].  It was understood that distributed systems   had both advantages and disadvantages when compared to centralized   systems.  Choosing which type of system to use for a particular   application was a trade-off that depended on the characteristics and   requirements of the application [Gray1986B].   The client-server paradigm, where a client makes a request to a   server that processes the request and returns the result to the   client, was and is used by many Internet applications.  In fact,   client-server architectures were so ubiquitous on the Internet that,   unfortunately, the Internet itself evolved as if the majority of the   endpoints on the Internet were only interested in applications   following the client-server model.  With the appearance of Network   Address Translators (NATs) and stateful firewalls, most Internet   endpoints lost the ability to receive connections from remote   endpoints unless they first initiated a connection towards those   nodes.  While NATs were designed not to disrupt client-server   applications, distributed applications that relied on nodes receivingCamarillo &                  Informational                     [Page 25]

RFC 5694                   P2P Architectures               November 2009   connections were disrupted.  In a network full of NATs, these types   of distributed applications could only be run among nodes with public   IP addresses.  Of course, most users did not like applications that   only worked some of the time (i.e., when their endpoint happened to   have a public IP address).  Therefore, the loss of global   connectivity caused by NATs was one of the reasons why applications   that did not follow the client-server paradigm (e.g., P2P   applications) took a relatively long time to be widely deployed on   the public Internet.   The design of NAT traversal mechanisms has made it possible to deploy   all types of distributed applications over a network without global   connectivity.  While the first NAT traversal mechanisms used by P2P   applications were proprietary [RFC5128], nowadays there are standard   NAT traversal mechanisms such as Interactive Connectivity   Establishment (ICE) [MMUSIC-ICE].  ICE makes it possible for   endpoints to establish connections among themselves in the presence   of NATs.  The recovery of global connectivity among Internet   endpoints has made it possible to deploy many P2P applications on the   public Internet (unfortunately, the fact that global connectivity is   not supported natively at the network layer makes it necessary for   applications to deal with NATs, which can result in highly complex   systems).  Some of these P2P applications have been very successful   and are currently used by a large number of users.   Another factor that made it possible to deploy distributed   applications was the continuous significant advances in terms of   processing power and storage capacity of personal computers and   networked devices.  Eventually, most endpoints on the Internet had   capabilities that previously were exclusively within the reach of   high-end servers.  The natural next step was to design distributed   applications that took advantage of all that distributed available   capacity.Authors' Addresses   Gonzalo Camarillo (editor)   Ericsson   Hirsalantie 11   Jorvas  02420   Finland   EMail: Gonzalo.Camarillo@ericsson.com   Internet Architecture Board   EMail: iab@iab.orgCamarillo &                  Informational                     [Page 26]

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