Path2D
Values
addPath
Adds to the path the path given by the argument.Read more on MDN
letaddPath: (WebAPI.CanvasAPI.path2D,~path:WebAPI.CanvasAPI.path2D,~transform:WebAPI.DOMAPI.domMatrix2DInit=?,)=>unitParameters
WebAPI.CanvasAPI.path2DWebAPI.CanvasAPI.path2D option<WebAPI.DOMAPI.domMatrix2DInit >Return type
unitarc
letarc: (WebAPI.CanvasAPI.path2D,~x:float,~y:float,~radius:float,~startAngle:float,~endAngle:float,~counterclockwise:bool=?,)=>unitarcTo
letarcTo: (WebAPI.CanvasAPI.path2D,~x1:float,~y1:float,~x2:float,~y2:float,~radius:float,)=>unitbezierCurveTo
letbezierCurveTo: (WebAPI.CanvasAPI.path2D,~cp1x:float,~cp1y:float,~cp2x:float,~cp2y:float,~x:float,~y:float,)=>unitclosePath
letclosePath:WebAPI.CanvasAPI.path2D=>unitellipse
letellipse: (WebAPI.CanvasAPI.path2D,~x:float,~y:float,~radiusX:float,~radiusY:float,~rotation:float,~startAngle:float,~endAngle:float,~counterclockwise:bool=?,)=>unitParameters
WebAPI.CanvasAPI.path2D float float float float float float float option< bool >Return type
unitlineTo
letlineTo: (WebAPI.CanvasAPI.path2D, ~x:float, ~y:float)=>unitmake
letmake: (~path:WebAPI.CanvasAPI.path2D=?,)=>WebAPI.CanvasAPI.path2Dmake2
letmake2: (~path:string=?)=>WebAPI.CanvasAPI.path2DmoveTo
letmoveTo: (WebAPI.CanvasAPI.path2D, ~x:float, ~y:float)=>unitquadraticCurveTo
letquadraticCurveTo: (WebAPI.CanvasAPI.path2D,~cpx:float,~cpy:float,~x:float,~y:float,)=>unitrect
letrect: (WebAPI.CanvasAPI.path2D,~x:float,~y:float,~w:float,~h:float,)=>unitroundRect
letroundRect: (WebAPI.CanvasAPI.path2D,~x:float,~y:float,~w:float,~h:float,~radii_:array<float>=?,)=>unitroundRect2
letroundRect2: (WebAPI.CanvasAPI.path2D,~x:float,~y:float,~w:float,~h:float,~radii_:array<float>=?,)=>unitroundRect3
letroundRect3: (WebAPI.CanvasAPI.path2D,~x:float,~y:float,~w:float,~h:float,~radii_:array<float>=?,)=>unit