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Official binding of SFML for .Net languages

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SFML/SFML.Net

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SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing,graphics, audio and network.It is originally written in C++, and this project is its official binding for .Net languages (C#, VB, ...).The network module is not provided in the SFML.Net binding as .NET provides superior networking support.

State of Development

Development is focused on the next major version in themaster branch. No more features are planned for the 2.x release series.

  • Themaster branch contains work in progress for the next major version SFML.Net 3. As such it's considered unstable, but any testing and feedback is highly appreciated.
  • The2.6.0 tag is the latest official SFML.Net release and will be the last minor release in the 2.x series.
  • The2.6.x contains the latest bugfix work on SFML.Net 2.6.x, matching CSFML's and SFML's2.6.x branches.

Authors

Download

You can get the latest official release onNuGet or ontheSFML website.You can also get the current development version from thegit repository.

Learn

There is no tutorial for SFML.Net, but since it's a binding you can use the C++ resources:

Of course, you can also find the SFML.Net API documentation in the SDK.

Dependencies

TheSFML.Net NuGet package comes with all dependencies, including native CSFMLand SFML libraries for most platforms.

For unsupported platforms or non-NuGet sources, you must have a copy of CSFML. CSFML can be compiledfromsource or downloaded fromthe official releasepage. Also note that since CSFML depends onthe main SFML project you also need all SFML runtime dependencies.

Some of the example projects also require the OpenTK library to run correctly, but it is not required for SFML.Net itself.

Contribute

SFML and SFML.Net are open-source projects, and they need your help to go on growing and improving.Don't hesitate to post suggestions or bug reports onthe forumor post new bugs/features requests on theissue tracker.You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.


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