Movatterモバイル変換


[0]ホーム

URL:


Skip to main content
stumpychubbins u/stumpychubbins avatar

stumpychubbins

u/stumpychubbins

New
Open sort options
Change post view

r/bevy icon
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online
r/bevy
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online

Hey, want to see a magic trick? (explanation in post)

Yes and no. So yes, that istechnically not possible, but you can fake it. The easiest way would be to have an additional camera that renders to the overlay (so 3 cameras in total, one for the main window and two for the overlay). You can give that camera the sameSubCameraView as the main window, but also give it aViewport with the same dimensions as theSubCameraView. That would clip anything rendered to it to the bounds of the window, but the result would be rendered to the overlay and therefore in front of any elements like the fox.


r/HalfLife icon
A banner for the subreddit

Welcome. Welcome to r/HalfLife. You have chosen, or have been chosen to subscribe to our subreddit. It's safer here.You've come to the right place to discuss Half-Life.


Members Online
r/HalfLife
A banner for the subreddit

Welcome. Welcome to r/HalfLife. You have chosen, or have been chosen to subscribe to our subreddit. It's safer here.You've come to the right place to discuss Half-Life.


Members Online

im losing my mind over hlx

If HLX is a VR exclusive like Alyx I’ll be pretty damn upset tbh, I feel like the ideal move from my perspective would be "VR is the definitive experience but you can play it without it"


r/bevy icon
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online
r/bevy
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online

Hey, want to see a magic trick? (explanation in post)

Yeah if you were going to do this in a game you’d just fake the WM but for my usecase (which is more of a visual art thing) the entire point is that I didn’t want to fake the window decorations, I wanted to use the actual decorations


r/bevy icon
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online
r/bevy
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online

Hey, want to see a magic trick? (explanation in post)

So interaction between windows is something I really want to work, but I’m still figuring it out - there are some ways to get the position of a window on wayland nowadays (unsure about setting) but I don’t think they’re exposed in bevy yet. You can get the position on X11 but then you don’t get the syncing when you move the windows afaik. For now I’m going to work with these limitations rather than spend too much time trying to perfect it


r/bevy icon
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online
r/bevy
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online

Hey, want to see a magic trick? (explanation in post)

Unfortunately that doesn’t work on Wayland, since there’s no way to get a window's position, and it also means if the window moves then the layers don’t move in tandem, ruining the illusion. Even in environments that let you move windows manually (e.g x11) it'll only move when you finish dragging it. I don’t show it here, but you can move the two windows together and they stay perfectly in sync.


Hey, want to see a magic trick? (explanation in post)
r/bevy icon
r/bevy
A banner for the subreddit

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.


Members Online
Hey, want to see a magic trick? (explanation in post)
Project
media poster

r/rust icon

A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity.


Members Online
r/rust

A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity.


Members Online

If you could automate one step of your debugging flow, what would it be?

stumpychubbins
commented

I wouldlove if there was a one-click way to disassemble a function. Right now my workflow is: make a monomorphised version of the function annotated with#[unsafe(no_mangle)], addcdylib to the lib types, then usecargo disasm with the relevant function name. I rarely wantcdylib to actually be an output type of my crate, so I then have to remove that and the monomorphised version of the function afterwards. It would be good to have a workflow like adding a macrodisasm!(foo::<a, b>) which shows me the disassembly (potentially with LSP integration), doing all the busywork under the hood. I don't mind a small modification to the source, it's similar to addingdbg! calls, I just want it to be more ergonomic than my current workflow.


r/rust icon

A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity.


Members Online
r/rust

A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity.


Members Online

Initialising a wgpu context from a Wayland subsurface

Update: I got it working. I got Winit to use the popup API instead of the Window API if a parent is set, and set the XdgPositioner attributes appropriately



[8]
ページ先頭

©2009-2025 Movatter.jp