0bexx
u/0bexx
This subreddit is all about game engines! Talk about methodologies, projects, or ideas for game engines and software engineering. Feel free to post about the projects you're working on or find interesting.
This subreddit is all about game engines! Talk about methodologies, projects, or ideas for game engines and software engineering. Feel free to post about the projects you're working on or find interesting.
helmer instancing demo / stress test>>
almost forgot to look into this. helmer currently lacks asset streaming, so we would only be able to load a subsection of the scene before we fill vram, which is too lame for me to care to do. streaming has been on my todo and ill get it done when the task queue is clear>>
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This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.

This is a place to stay up to date on Bevy news, share your Bevy games or plugins, and discuss Bevy topics.
helmer instancing demo / stress test (using bevy_ecs)>>
this is my own engine,>>helmer>>>, using rapier3d for physics over it’s bevy_ecs runtime integration. i am using a custom bevy_ecs rapier3d integration, and its small enough where all systems fit in a relatively small file not even 500 lines. ~5 systems>>
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A subreddit for everything related to the design and implementation of graphics rendering code.
A subreddit for everything related to the design and implementation of graphics rendering code.
helmer instancing demo / stress test>>
your not wrong at all, the site is basically temporary (just a “yes, this exists” type of thing). i’ll for sure work on it when i have something i can ship to game devs>>
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A subreddit for everything related to the design and implementation of graphics rendering code.
A subreddit for everything related to the design and implementation of graphics rendering code.
helmer instancing demo / stress test>>
thank you! there are some much better looking screenshots on>>helmers site>>>
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A subreddit for everything related to the design and implementation of graphics rendering code.
A subreddit for everything related to the design and implementation of graphics rendering code.
helmer instancing demo / stress test>>
your also correct, the issue is there is yet to be a bridge between my asset server and my physics systems. or more particularly the bridge is there but the asset server isn’t structured for it. it just runs and dumps to the render thread as of now>>
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This subreddit is all about game engines! Talk about methodologies, projects, or ideas for game engines and software engineering. Feel free to post about the projects you're working on or find interesting.
This subreddit is all about game engines! Talk about methodologies, projects, or ideas for game engines and software engineering. Feel free to post about the projects you're working on or find interesting.
helmer instancing demo / stress test>>
how so, like entity replication? an ecs world that lives on the server instead of syncing entities of multiple worlds/clients? how come whenever i try and demo something i finished up to gauge interest instead of “yeah i like/dislike this” its just “that’s cute now do this”. like what dude? networking isn’t even that difficult whatsoever compared to half the contents in this screen recording.>>
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A subreddit for everything related to the design and implementation of graphics rendering code.
A subreddit for everything related to the design and implementation of graphics rendering code.
helmer instancing demo / stress test>>
yes your correct! i am yet to write helmer’s editor, so adding colliders to the city would be pretty difficult. everything is done in code right now>>
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This subreddit is all about game engines! Talk about methodologies, projects, or ideas for game engines and software engineering. Feel free to post about the projects you're working on or find interesting.
This subreddit is all about game engines! Talk about methodologies, projects, or ideas for game engines and software engineering. Feel free to post about the projects you're working on or find interesting.
helmer instancing demo / stress test>>
skip to the end to see pure instancing instead of the physics. we go to millions of entities there>>
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