Tech Giants is an immersive simulation management game that puts you in the shoes of a pioneering entrepreneur. Starting from 1978, you'll embark on a thrilling journey to build and manage your technology company in the exciting world of the emerging video game industry.
As the visionary leader of your company, you'll face the challenge of creating groundbreaking games and navigating a fiercely competitive global market. Make crucial decisions, hire talented employees to strengthen your development team, and harness their unique skills and expertise to craft innovative and captivating video games. Success will depend on striking the perfect balance between creativity, market trends, and resource management.
In Tech Giants, you'll have the freedom to choose how to distribute your games. You can opt for self-publishing to maintain complete control over your creations or strike deals with renowned publishers known for their extensive reach and effective marketing strategies. Every decision you make will have far-reaching consequences, shaping the trajectory of your company and defining its place in gaming history.
Can you outshine the competition and become a legend in the booming world of video games? The stage is set, and the challenge awaits. Take your place among the legends in Tech Giants.
Please note that this game is currently in development, with more exciting features and details being added to provide you with an unforgettable gaming experience. Also, keep in mind that future versions of the game will expand, allowing you to develop both software and hardware.
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| Updated | 8 hours ago |
| Status | On hold |
| Platforms | HTML5,Windows |
| Rating | Rated 4.6 out of 5 stars (50 total ratings) |
| Authors | Rebellium,Ahmed Ali |
| Genre | Simulation,Strategy |
| Made with | Blender,FL Studio |
| Tags | Economy,Management,Retro,Sandbox,Tycoon |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard,Mouse |
| Links | Discord |
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I had the same thought before, back when Hardware Tycoon's developer, Haxor, stopped working on the project. I was upset at first, but now I understand. Life happens. When you get to my age, you have work and other responsibilities. Most people who make these kinds of games start when they're teenagers.
I still work on the project on weekends, but that's just not enough time to finish something of this scale. I wouldn't call it quitting, though; it's more of a hiatus. If I manage to finish version 0.3 and it does well on Steam, I plan to pitch it to some publishers and hopefully hire people to help me complete it.
You're right, though. At some point, if my attempts to revive the project don't work out, I'll move on. But it hasn't come to that yet.
Right now, I'm trying to clean up the current version, v0.2.0, and open-source it. Unfortunately, it's taking some time.
Hi, sorry for the late response. I have been busy with work recently and haven't had any time of maintain this project. Yes, the archives don't work, I think the domain expired. I try to fix it and get the website working again. It makes me really happy that you still play this game even though it's on hold now. Thank you for being such a great fan.
Love this game, so far the only problem with it is how easy you lose. Because I had sunk 1.2 million dollars into advertising for a game, and then the new year happened a few days later, and I was declared bankrupt. If there were a brief negative time, I think it would be better. Otherwise, it was amazing.
Oh okay lol, and after finishing the current game content, I think that it’s quite hard to tell what jobs impact the most the game development speed, what skills speed it up, and also I think you should limit technologies per years because having fluid simulation for games in 1980 is a little weird, especially when you see that no computer fits the minimum requirements to use these techs.
I can’t wait for further updates with new consoles, I have made “Doom” on Yumaichi Entertainment System and it got 30M sales day 1 lol, same for when I released “Doom II”, but I must tell that I don’t feel really the imppact of technologies on game’s rating and investor’s opinions.
Another suggestion I can think of is that some settings auto-enable some others, or gray-out some settings, for example does Color Dithering either replaces or auto-enable the basic Color thing. Having some settings should also gray-out some other, perspectives for example…
its here https://rebellium.itch.io/tech-giants-playtest the password is "tech-giants-playtest"
If you mean at once if you want to make a lot of games you should do text-based but the best way to do it is one by one at a time because each game will slow down the other games being made so if you try and make 10 games at a time it will be X amount slower (I use X because I don't know the actual amount)
And don't forget ratings (you could just add in a simple system that's just random ((but then you run into the problem of making the world's most technologically advanced the game that's 50 years ahead of the time and still getting one star because it's "old school" so yeah a more involved approach would be better)))
While we wait a workaround might be to release games such as whatever you want to call your game prototype then game name alpha (or if you wanted to make a bit more sense that you're selling the game open alpha) beta (or open beta) if you want to do the development versions or just start with game name official release or v 1.0 and then just go out through the versions
That was on purpose, I know it's ... unrealistic, it was old gameplay from v0.1 that carried through to v0.2. About the next update, well I have been picking the game apart and replacing different pieces of it. Only after playtesting it I can confidently say what will make it into the next version. Right now, the game is a glorified tech demo. One thing I can share is that the game will lean more towards simulations.
Hi, thanks for playing. So, about the issue you have I'm guessing you want to load a save slot and not import a save file that was previously exported. if you want to load a save slot you can follow these steps:
1. In the main menu click on Load
2. In the load game screen select a save slot
3. click on load
Here is a screenshot of the steps:
You probably have tried these steps and if they did not work, there might be a bug preventing you to load a save slot. And because you mentioned you are on Mac, please make sure you are running a chromium browser not Safari browser, to see if it fixes the issue.
I like it a lot! Great game and I have 3 suggestions. 1) can you allow the player to make their own console? and 2) can you allow the player to negotiate down the fees of publishers and finally 3) Allow the player to forcibly discontinue games and break the contract but with a punishment like a fee or something, otherwise, I found no bugs in my playtime and it was a nice experience