7.在 iOS 上使用 Python¶
- 作者:
Russell Keith-Magee (2024-03)
Python on iOS is unlike Python on desktop platforms. On a desktop platform,Python is generally installed as a system resource that can be used by any userof that computer. Users then interact with Python by running apythonexecutable and entering commands at an interactive prompt, or by running aPython script.
On iOS, there is no concept of installing as a system resource. The only unitof software distribution is an "app". There is also no console where you couldrun apython executable, or interact with a Python REPL.
As a result, the only way you can use Python on iOS is in embedded mode - thatis, by writing a native iOS application, and embedding a Python interpreterusinglibPython
, and invoking Python code using thePython embeddingAPI. The full Python interpreter, the standard library, and allyour Python code is then packaged as a standalone bundle that can bedistributed via the iOS App Store.
If you're looking to experiment for the first time with writing an iOS app inPython, projects such asBeeWare andKivy will provide a much more approachable user experience.These projects manage the complexities associated with getting an iOS projectrunning, so you only need to deal with the Python code itself.
7.1.Python at runtime on iOS¶
7.1.1.iOS version compatibility¶
The minimum supported iOS version is specified at compile time, using the--host
option toconfigure
. By default, when compiled for iOS,Python will be compiled with a minimum supported iOS version of 13.0. To use adifferent minimum iOS version, provide the version number as part of the--host
argument - for example,--host=arm64-apple-ios15.4-simulator
would compile an ARM64 simulator buildwith a deployment target of 15.4.
7.1.2.Platform identification¶
When executing on iOS,sys.platform
will report asios
. This value willbe returned on an iPhone or iPad, regardless of whether the app is running onthe simulator or a physical device.
Information about the specific runtime environment, including the iOS version,device model, and whether the device is a simulator, can be obtained usingplatform.ios_ver()
.platform.system()
will reportiOS
oriPadOS
, depending on the device.
os.uname()
reports kernel-level details; it will report a name ofDarwin
.
7.1.3.Standard library availability¶
The Python standard library has some notable omissions and restrictions oniOS. See theAPI availability guide for iOS fordetails.
7.1.4.Binary extension modules¶
One notable difference about iOS as a platform is that App Store distributionimposes hard requirements on the packaging of an application. One of theserequirements governs how binary extension modules are distributed.
The iOS App Store requires thatall binary modules in an iOS app must bedynamic libraries, contained in a framework with appropriate metadata, storedin theFrameworks
folder of the packaged app. There can be only a singlebinary per framework, and there can be no executable binary material outsidetheFrameworks
folder.
This conflicts with the usual Python approach for distributing binaries, whichallows a binary extension module to be loaded from any location onsys.path
. To ensure compliance with App Store policies, an iOS project mustpost-process any Python packages, converting.so
binary modules intoindividual standalone frameworks with appropriate metadata and signing. Fordetails on how to perform this post-processing, see the guide foraddingPython to your project.
To help Python discover binaries in their new location, the original.so
file onsys.path
is replaced with a.fwork
file. This file is a textfile containing the location of the framework binary, relative to the appbundle. To allow the framework to resolve back to the original location, theframework must contain a.origin
file that contains the location of the.fwork
file, relative to the app bundle.
For example, consider the case of an importfromfoo.barimport_whiz
,where_whiz
is implemented with the binary modulesources/foo/bar/_whiz.abi3.so
, withsources
being the locationregistered onsys.path
, relative to the application bundle. This modulemust be distributed asFrameworks/foo.bar._whiz.framework/foo.bar._whiz
(creating the framework name from the full import path of the module), with anInfo.plist
file in the.framework
directory identifying the binary as aframework. Thefoo.bar._whiz
module would be represented in the originallocation with asources/foo/bar/_whiz.abi3.fwork
marker file, containingthe pathFrameworks/foo.bar._whiz/foo.bar._whiz
. The framework would alsocontainFrameworks/foo.bar._whiz.framework/foo.bar._whiz.origin
, containingthe path to the.fwork
file.
When running on iOS, the Python interpreter will install anAppleFrameworkLoader
that is able to read andimport.fwork
files. Once imported, the__file__
attribute of thebinary module will report as the location of the.fwork
file. However, theModuleSpec
for the loaded module will report theorigin
as the location of the binary in the framework folder.
7.1.5.Compiler stub binaries¶
Xcode doesn't expose explicit compilers for iOS; instead, it uses anxcrun
script that resolves to a full compiler path (e.g.,xcrun--sdkiphoneosclang
to get theclang
for an iPhone device). However, using this scriptposes two problems:
The output of
xcrun
includes paths that are machine specific, resultingin a sysconfig module that cannot be shared between users; andIt results in
CC
/CPP
/LD
/AR
definitions that include spaces.There is a lot of C ecosystem tooling that assumes that you can split acommand line at the first space to get the path to the compiler executable;this isn't the case when usingxcrun
.
To avoid these problems, Python provided stubs for these tools. These stubs areshell script wrappers around the underinglyxcrun
tools, distributed in abin
folder distributed alongside the compiled iOS framework. These scriptsare relocatable, and will always resolve to the appropriate local system paths.By including these scripts in the bin folder that accompanies a framework, thecontents of thesysconfig
module becomes useful for end-users to compiletheir own modules. When compiling third-party Python modules for iOS, youshould ensure these stub binaries are on your path.
7.2.Installing Python on iOS¶
7.2.1.Tools for building iOS apps¶
Building for iOS requires the use of Apple's Xcode tooling. It is stronglyrecommended that you use the most recent stable release of Xcode. This willrequire the use of the most (or second-most) recently released macOS version,as Apple does not maintain Xcode for older macOS versions. The Xcode CommandLine Tools are not sufficient for iOS development; you need afull Xcodeinstall.
If you want to run your code on the iOS simulator, you'll also need to installan iOS Simulator Platform. You should be prompted to select an iOS SimulatorPlatform when you first run Xcode. Alternatively, you can add an iOS SimulatorPlatform by selecting from the Platforms tab of the Xcode Settings panel.
7.2.2.Adding Python to an iOS project¶
Python can be added to any iOS project, using either Swift or Objective C. Thefollowing examples will use Objective C; if you are using Swift, you may find alibrary likePythonKit to behelpful.
To add Python to an iOS Xcode project:
Build or obtain a Python
XCFramework
. See the instructions iniOS/README.rst (in the CPython source distribution) for details onhow to build a PythonXCFramework
. At a minimum, you will need a buildthat supportsarm64-apple-ios
, plus one of eitherarm64-apple-ios-simulator
orx86_64-apple-ios-simulator
.Drag the
XCframework
into your iOS project. In the followinginstructions, we'll assume you've dropped theXCframework
into the rootof your project; however, you can use any other location that you want byadjusting paths as needed.Drag the
iOS/Resources/dylib-Info-template.plist
file into your project,and ensure it is associated with the app target.Add your application code as a folder in your Xcode project. In thefollowing instructions, we'll assume that your user code is in a foldernamed
app
in the root of your project; you can use any other location byadjusting paths as needed. Ensure that this folder is associated with yourapp target.Select the app target by selecting the root node of your Xcode project, thenthe target name in the sidebar that appears.
In the "General" settings, under "Frameworks, Libraries and EmbeddedContent", add
Python.xcframework
, with "Embed & Sign" selected.In the "Build Settings" tab, modify the following:
建置選項
User Script Sandboxing: No
Enable Testability: Yes
Search Paths
Framework Search Paths:
$(PROJECT_DIR)
Header Search Paths:
"$(BUILT_PRODUCTS_DIR)/Python.framework/Headers"
Apple Clang - Warnings - All languages
Quoted Include In Framework Header: No
Add a build step that copies the Python standard library into your app. Inthe "Build Phases" tab, add a new "Run Script" build stepbefore the"Embed Frameworks" step, butafter the "Copy Bundle Resources" step. Namethe step "Install Target Specific Python Standard Library", disable the"Based on dependency analysis" checkbox, and set the script content to:
set-emkdir-p"$CODESIGNING_FOLDER_PATH/python/lib"if["$EFFECTIVE_PLATFORM_NAME"="-iphonesimulator"];thenecho"Installing Python modules for iOS Simulator"rsync-au--delete"$PROJECT_DIR/Python.xcframework/ios-arm64_x86_64-simulator/lib/""$CODESIGNING_FOLDER_PATH/python/lib/"elseecho"Installing Python modules for iOS Device"rsync-au--delete"$PROJECT_DIR/Python.xcframework/ios-arm64/lib/""$CODESIGNING_FOLDER_PATH/python/lib/"fi
Note that the name of the simulator "slice" in the XCframework may bedifferent, depending the CPU architectures your
XCFramework
supports.Add a second build step that processes the binary extension modules in thestandard library into "Framework" format. Add a "Run Script" build stepdirectly after the one you added in step 8, named "Prepare Python BinaryModules". It should also have "Based on dependency analysis" unchecked, withthe following script content:
set-einstall_dylib(){INSTALL_BASE=$1FULL_EXT=$2# The name of the extension fileEXT=$(basename"$FULL_EXT")# The location of the extension file, relative to the bundleRELATIVE_EXT=${FULL_EXT#$CODESIGNING_FOLDER_PATH/}# The path to the extension file, relative to the install basePYTHON_EXT=${RELATIVE_EXT/$INSTALL_BASE/}# The full dotted name of the extension module, constructed from the file path.FULL_MODULE_NAME=$(echo$PYTHON_EXT|cut-d"."-f1|tr"/"".");# A bundle identifier; not actually used, but required by Xcode framework packagingFRAMEWORK_BUNDLE_ID=$(echo$PRODUCT_BUNDLE_IDENTIFIER.$FULL_MODULE_NAME|tr"_""-")# The name of the framework folder.FRAMEWORK_FOLDER="Frameworks/$FULL_MODULE_NAME.framework"# If the framework folder doesn't exist, create it.if[!-d"$CODESIGNING_FOLDER_PATH/$FRAMEWORK_FOLDER"];thenecho"Creating framework for$RELATIVE_EXT"mkdir-p"$CODESIGNING_FOLDER_PATH/$FRAMEWORK_FOLDER"cp"$CODESIGNING_FOLDER_PATH/dylib-Info-template.plist""$CODESIGNING_FOLDER_PATH/$FRAMEWORK_FOLDER/Info.plist"plutil-replaceCFBundleExecutable-string"$FULL_MODULE_NAME""$CODESIGNING_FOLDER_PATH/$FRAMEWORK_FOLDER/Info.plist"plutil-replaceCFBundleIdentifier-string"$FRAMEWORK_BUNDLE_ID""$CODESIGNING_FOLDER_PATH/$FRAMEWORK_FOLDER/Info.plist"fiecho"Installing binary for$FRAMEWORK_FOLDER/$FULL_MODULE_NAME"mv"$FULL_EXT""$CODESIGNING_FOLDER_PATH/$FRAMEWORK_FOLDER/$FULL_MODULE_NAME"# Create a placeholder .fwork file where the .so wasecho"$FRAMEWORK_FOLDER/$FULL_MODULE_NAME">${FULL_EXT%.so}.fwork# Create a back reference to the .so file location in the frameworkecho"${RELATIVE_EXT%.so}.fwork">"$CODESIGNING_FOLDER_PATH/$FRAMEWORK_FOLDER/$FULL_MODULE_NAME.origin"}PYTHON_VER=$(ls-1"$CODESIGNING_FOLDER_PATH/python/lib")echo"Install Python$PYTHON_VER standard library extension modules..."find"$CODESIGNING_FOLDER_PATH/python/lib/$PYTHON_VER/lib-dynload"-name"*.so"|whilereadFULL_EXT;doinstall_dylibpython/lib/$PYTHON_VER/lib-dynload/"$FULL_EXT"done# Clean up dylib templaterm-f"$CODESIGNING_FOLDER_PATH/dylib-Info-template.plist"echo"Signing frameworks as$EXPANDED_CODE_SIGN_IDENTITY_NAME ($EXPANDED_CODE_SIGN_IDENTITY)..."find"$CODESIGNING_FOLDER_PATH/Frameworks"-name"*.framework"-exec/usr/bin/codesign--force--sign"$EXPANDED_CODE_SIGN_IDENTITY"${OTHER_CODE_SIGN_FLAGS:-}-oruntime--timestamp=none--preserve-metadata=identifier,entitlements,flags--generate-entitlement-der"{}"\;
Add Objective C code to initialize and use a Python interpreter in embeddedmode. You should ensure that:
UTF-8 mode (
PyPreConfig.utf8_mode
) isenabled;Buffered stdio (
PyConfig.buffered_stdio
) isdisabled;Writing bytecode (
PyConfig.write_bytecode
) isdisabled;Signal handlers (
PyConfig.install_signal_handlers
) areenabled;
PYTHONHOME
for the interpreter is configured to point at thepython
subfolder of your app's bundle; andThe
PYTHONPATH
for the interpreter includes:
the
python/lib/python3.X
subfolder of your app's bundle,the
python/lib/python3.X/lib-dynload
subfolder of your app's bundle, andthe
app
subfolder of your app's bundleYour app's bundle location can be determined using
[[NSBundlemainBundle]resourcePath]
.
Steps 8, 9 and 10 of these instructions assume that you have a single folder ofpure Python application code, namedapp
. If you have third-party binarymodules in your app, some additional steps will be required:
You need to ensure that any folders containing third-party binaries areeither associated with the app target, or copied in as part of step 8. Step 8should also purge any binaries that are not appropriate for the platform aspecific build is targeting (i.e., delete any device binaries if you'rebuilding an app targeting the simulator).
Any folders that contain third-party binaries must be processed intoframework form by step 9. The invocation of
install_dylib
that processesthelib-dynload
folder can be copied and adapted for this purpose.If you're using a separate folder for third-party packages, ensure that folderis included as part of the
PYTHONPATH
configuration in step 10.
7.2.3.Testing a Python package¶
The CPython source tree containsa testbed project thatis used to run the CPython test suite on the iOS simulator. This testbed can alsobe used as a testbed project for running your Python library's test suite on iOS.
After building or obtaining an iOS XCFramework (SeeiOS/README.rstfor details), create a clone of the Python iOS testbed project by running:
$pythoniOS/testbedclone--framework<path/to/Python.xcframework>--app<path/to/module1>--app<path/to/module2>app-testbed
You will need to modify theiOS/testbed
reference to point to thatdirectory in the CPython source tree; any folders specified with the--app
flag will be copied into the cloned testbed project. The resulting testbed willbe created in theapp-testbed
folder. In this example, themodule1
andmodule2
would be importable modules at runtime. If your project hasadditional dependencies, they can be installed into theapp-testbed/iOSTestbed/app_packages
folder (usingpipinstall--targetapp-testbed/iOSTestbed/app_packages
or similar).
You can then use theapp-testbed
folder to run the test suite for your app,For example, ifmodule1.tests
was the entry point to your test suite, youcould run:
$pythonapp-testbedrun--module1.tests
This is the equivalent of runningpython-mmodule1.tests
on a desktopPython build. Any arguments after the--
will be passed to the testbed asif they were arguments topython-m
on a desktop machine.
You can also open the testbed project in Xcode by running:
$openapp-testbed/iOSTestbed.xcodeproj
This will allow you to use the full Xcode suite of tools for debugging.
7.3.App Store Compliance¶
The only mechanism for distributing apps to third-party iOS devices is tosubmit the app to the iOS App Store; apps submitted for distribution must passApple's app review process. This process includes a set of automated validationrules that inspect the submitted application bundle for problematic code.
The Python standard library contains some code that is known to violate theseautomated rules. While these violations appear to be false positives, Apple'sreview rules cannot be challenged; so, it is necessary to modify the Pythonstandard library for an app to pass App Store review.
The Python source tree containsa patch file that will removeall code that is known to cause issues with the App Store review process. Thispatch is applied automatically when building for iOS.