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PyOpenGL 3.1.10

pip install PyOpenGL

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Standard OpenGL bindings for Python

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  • License: BSD License
  • Tags Graphics, 3D, OpenGL, GLU, GLUT, GLE, GLX, EXT, ARB, Mesa, ctypes

Project description

PyOpenGL is normally distributed via PyPI using standard pip:

$ pip install PyOpenGL PyOpenGL_accelerate

You can install this repository by branching/cloning and runningpip:

$ cd pyopengl$ pip install -e .$ cd accelerate$ pip install -e .

Note that to compile PyOpenGL_accelerate you will need to havea functioning Python extension-compiling environment.

Learning PyOpenGL

If you are new to PyOpenGL, you likely want to start with the OpenGLContexttutorial page.Those tutorials require OpenGLContext, (which is a big wrapper including a wholescenegraph engine, VRML97 parser, lots of demos, etc) you can install that with:

$ pip2.7 install "OpenGLContext-full==3.1.1"

Or you can clone it (including the tutorial sources) with:

$ git clone https://github.com/mcfletch/openglcontext.git

or (for GitHub usage):

$ git clone https://github.com/mcfletch/pyopengl.git

Thedocumentation pages are useful for looking up the parameters and semantics ofPyOpenGL calls.

Running Tests

You can run the PyOpenGL test suite from a source-code checkout, you will need:

  • git (for the checkout)

  • GLUT (FreeGLUT)

  • GLExtrusion library (libgle)

  • GLU (normally available on any OpenGL-capable machine)

  • tox (pip install tox)

Running the test suite from a top-level checkout looks like:

$ tox

The result being a lot of tests being run in a matrix of environments.All of the environment will pull in pygame, some will also pull innumpy. Some will have accelerate, and some will not.

Travis TestsAppveyor BuildLatest PyPI VersionMonthly download counter

Project details

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  • License: BSD License
  • Tags Graphics, 3D, OpenGL, GLU, GLUT, GLE, GLX, EXT, ARB, Mesa, ctypes

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