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Crocotile 3D

Crocotile 3D

Crocotile 3D v2.6.3

Crocotile 3D »Devlog

v.2.6.3 (November 3, 2025)

  • Added: "Modulate2x vertex color blending" option in Edit > Settings > Draw Mode. This will multiply the vertex color values by 2 before rendering them so that values above 0.5 brighten the texture and values below 0.5 darken. The original vertex color values aren't modified.
  • Added: "Toggle Modulate2x" keybinding/pin in Edit > Buttons > General. 
  • Added: "Default Vertex Color" option in Edit > Settings > Draw Mode. This specifies what vertex color is set for a tile's vertices when it is created. If you plan to use Modulate2x, it might be good to set this to a 0.5 neutral gray color. 
  •  Added: "Vertex Color Multiplier" option in Edit > Settings > Draw Mode. This will modify the value of the color that you apply to vertices. This may be useful if you want to actually have values outside the 0-1 range stored in the vertex data.
  • Added: "Apply Vertex Color Multiplier" action in Edit mode context menu > Vertices > Vertex Colors. Basically multiplies the values of the selected vertices if you need to modify multiple vertices. 
  • Added: "Create Bone" keybinding/pin in Edit > Buttons > Edit Mode. Adds a bone to the Scene. 
  • Fixed: "Purge (all) unused objects" action can cause error when its undo state is removed. 
  • Fixed: Gizmo would disappear permanently if playing the Theatre panel after a "Switch Camera" action. 
  • Fixed: Camera shouldn't get squished when playing Theatre panel and switching between cameras.

Be sure to read the Howto, to learn all about what you can do!  

Join the Discord server to get help from other Crocotile users! 

Watch Youtube videos demonstrating Crocotile 3D! 

Consider supporting via Patreon!

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