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16.2. Buildinglibpq withVisual C++ orBorland C++
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16.2. Buildinglibpq withVisual C++ orBorland C++

UsingVisual C++ 7.1-9.0 orBorland C++ to build libpq is only recommended if you need a version with different debug/release flags, or if you need a static library to link into an application. For normal use theMinGW orVisual Studio orWindows SDK method is recommended.

To build thelibpq client library usingVisual Studio 7.1 or later, change into thesrc directory and type the command:

nmake /f win32.mak

To build a 64-bit version of thelibpq client library usingVisual Studio 8.0 or later, change into thesrc directory and type in the command:

nmake /f win32.mak CPU=AMD64

See thewin32.mak file for further details about supported variables.

To build thelibpq client library usingBorland C++, change into thesrc directory and type the command:

make -N -DCFG=Release /f bcc32.mak

16.2.1. Generated Files

The following files will be built:

interfaces\libpq\Release\libpq.dll

The dynamically linkable frontend library

interfaces\libpq\Release\libpqdll.lib

Import library to link your programs tolibpq.dll

interfaces\libpq\Release\libpq.lib

Static version of the frontend library

Normally you do not need to install any of the client files. You should place thelibpq.dll file in the same directory as your applications executable file. Do not installlibpq.dll into yourWindows,System orSystem32 directory unless absolutely necessary. If this file is installed using a setup program, then it should be installed with version checking using theVERSIONINFO resource included in the file, to ensure that a newer version of the library is not overwritten.

If you are planning to do development usinglibpq on this machine, you will have to add thesrc\include andsrc\interfaces\libpq subdirectories of the source tree to the include path in your compiler's settings.

To use the library, you must add thelibpqdll.lib file to your project. (In Visual C++, just right-click on the project and choose to add it.)


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