In this version we see many little tweaks, the main puzzle working, we're able to travel more scenes than the previous version as well as crossing that road! That's about it in terms of the city streets so far, but at least you can enjoy this end of the game... which is actually (spoiler) the end of the game to some degree. Now I need to work on the start of the game and marry the two ends up!...
But Rob, why did you make the end of the game first?
I want to be sure it will all fit on a 1mb cart and since I have a better vision of what the end looks like, I started there!
Now I have a great vision of what the start looks like... but all the in-between stuff will come.. It's a little like being an animation going from pose to pose... in my case: Contact, Anticipation, in-betweens ... seems to work for me but sure you get a sneak peek at the ending so no real surprises here (I'm learning, leave it be hehe)
And yes, this is a PC build, I have it already allocated to steam and looking forwards to giving out some testing keys soon!.. If you want to be an early tester, please leave a review on the main page and state that you'd like to be a steam tester.
Just a reminder, the C64 version will come AFTER this version is completed, this saves bottlenecks since C64 coders and VERY VERY hard to come by and this is a complex little beast of a game!
Path of the paw
| Status | In development |
| Author | polytricity |
| Genre | Adventure |
| Tags | 8-Bit,Cats,Commodore 64,simulator |