A downloadable game
After the Solar Wars almost nothing was left....
Empires demolished, cultures destroyed, the Legion scattered across the void as a shadow of it's former self. All that remains is the 3TR-N5 station, Eternus.
Looming in the middle of the space, an impossible structure built of rings within rings, constantly shifting, whirring, and changing. Surrounded by the inky blackness of space and the vast ruins from generations of a war that slowly whimpered out. For decades now Eternus has survived on the salvage of bygone eras, small outlying colonies, and asteroid mines along with the sweat, toil, and blood of Drifters, those desperate few willing to leave the safety of the rings and go...Through the Void.
Through The Void is a minimalist OSR (Old School Renaissance) inspired RPG for 1-7 players by Tony Vasinda and the Plus One Team. The core rules of the game fit on 1 sheet of paper. Explore abandoned asteroid mines, hulking relics of the solar wars, and lunar labs. Through The Void provides the characters sheets, rules, and procedures you need to build thrilling space adventures and all you need are pencils, dice, and a few hours with your friends.
We finished itchfunding the ashcan beta version of this game with original art by Alex Mitchell & Rodger Throm, written contributions by Aaron King & Markus Linderum, and content from a host of others leading up to our Crowdfunding campaign in 2023 with a 100+ B5 page version of the the game.. Purchasing the game at the levels below to gain access to additional content as it is released.
$15 Void Crawler
A copy of the 32 page Through The Void Beta Ashcan! Add a community copy.
$25 Mission Lead
A copy of the final digital release + ashcan + 2 community copies.
$80 Station Commander
A copy of the final digital game at print + digital ashcan + 10 community copies
+ get immortalized as an NPC & play a session with Tony Vasinda.
THE ASHCAN IS OUT! You can get the ashcan digitally now by downloading it on this page, or you can get it in print and digital onPlusOneExp.com.
The ashcan is a 30 page 7x10 zine with all the core rules you need to get started playing Through the Void.
If you can't afford to support us, please grab a community copy of the core rules below!
Anytime someone supports the game or reviews the game we add more community copies!
Through The Void is aTogether We Go game based on Down We Go by Markus Linderum. Find out moreDown We Go here.
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (52 total ratings) |
Author | Plus One Exp |
Genre | Role Playing |
Tags | Dungeon Crawler,OSR,Sci-fi,scifi,Space,sword-dream,Tabletop,Tabletop role-playing game,ttv |
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
If you are looking to review this game on stream, a blog post, or some other channel please grab a free copy and tag us @plusoneexp so we can help share your content!
Surviving in the harsh void of space takes resource and credits, playing games shouldn't. If you can't afford Through The Void please grab a copy of the core rules for free!
If you like it feel free to leave a review! Anytime someone reviews the game we add another community copy!
Did you already purchase Through The Void, but now you want that commander upgrade? Did you know buying commissions was a time honored practice? If you want to upgrade your status and access the Station Commander benefits this is the level for you.
To be eligible you must have already purchased the complete complete version of the game for $12+. Otherwise please check the Station Commander pledge
You put your credits and your life on the line.
Station Commanders become immortalized in Through the Void as an NPC and get to play in game run by Tony Vasinda. You also add 10 community copies and get the ashcan and final digital version of the game.
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I ran this at RFT Con last summer. Learned that it's possible to have a game where the players do all the dice rolling; GM adjudicates, adds detail, and asks the players to embellish. And it's hard for me to do that, but I (sorta) succeeded.
Need to get some folks together and take another swing at it.
(Posted belatedly - nudged to action by the MapCrow birthday challenge)
I missed this one! I'm not a dice cop, and sometimes I like to do a secret roll to. When it comes to the lorebuilding questions that's the most common one. People need to do what is best for their table and brain! It plays just as well either way.
I love having the brain space freed up to just run the game with no rolls, but it takes a bit of brain training.
And WOOT! MapCrow!