Shoot 'em up in which you use your life point to buy full of upgrades and make your Guardian strong enough to deal with waves of invaders, playable in cooperation up to 2 players.
Initially create for ludum dare 44 ( Theme : Your life is currency )
HAVE FUN !
EARTH:YEAR 2XXX
Humans have already discovered the Spheres, ultimate energy source, with their power, technology evolves incredibly.
He conquers space and binds alliances with other planets.
In contact with Spheres, some races develop unexplored potentials
They are called guardians.
But one day, the planet is attacked by an unknown species, the guardians choose to attack...
Status | Released |
Platforms | HTML5,Windows,macOS,Linux |
Rating | Rated 4.6 out of 5 stars (173 total ratings) |
Author | pixel-boy |
Genre | Shooter |
Made with | Aseprite,Godot,FL Studio |
Tags | 2D,Arcade,Co-op,html,Local multiplayer,Ludum Dare 44,Multiplayer,Pixel Art,Shoot 'Em Up,Singleplayer |
Average session | About a half-hour |
Languages | English,French |
Inputs | Keyboard,Xbox controller |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
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hello Pixel boy
I Hope you are well. We saw your Game, Guardian Sphères, and we love it. For this reason, we would like to chat with you to introduce you to our platform Unboared. In fact, Unboared is a dedicated platform for local multiplayer games that use mobil phone as a controller and a tv or computer as a support. We really believe that your game perfectly matches our user profiles
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See you soon i Hope 🤞
Aurore Defosse Unboared Team
Really cool game. A bit forgiving and easy perhaps (played as Pyramid), but it was still really fun! Using health as currency did add some level of risk to it which was interesting.
I'd say the only negative criticism I have would be that it was a bit difficult at times to see where the enemy shots were, as the screen would occassionally fill with visual noise.
This game is super cool! Had tons of fun playing it. Also played some other of your games (even commented today lol)
There were some issues though. During a run projectile collisions were totally broken. I used guided projectiles. They flew towards an enemy and then were just starting flying around him with no effect
Another run I think I broke a boss so he could not die. I used time freeze a couple of times. After that boss started blinking when I connected my projectiles (double shots this time) at him. That looked absolutely like a glitch. I believe I fought him long enough to defeat but he declined to die
All other runs were great! Good job!
P.s. I played web version
i've played this like 10 times already, idk, prob exagerating
but i finally beat it on hard more, even tho ive only tried like, twice, including this time, but meh
also ONLY till now did i notice that explosive projectiles stack, atleast twice, only found it twice
also just me or is piercing, explosive and guided just op
What a beautiful game. The aesthetic is just gorgeous and lovely!!
I love the concept of the game, it felt like Touhou but with less punishing bosses and adding roguelike elements. I finish it in easy difficulty first playthrough, with a very bad build hehe. What a clever idea of having spheres being lives, currency and drops all at ones!
The only think I found frustrating was the 3 active items (bombs, invisibility and time freezing), I always pick them up by accident, and end up with something I don't like
I'm adding it to my personal game library. Easily one of my fav bullet hell games yet and in terms of pixelart one of my favourites of all time.
Cheers!
Thanks ! Yes it may be related to the fact that the power of your character unlocks level 2 which is too expensive for world 1, the homing shots are slower but yes they are a little too effective, the game would surely require some balancing, we have already discussed making a sequel to the game, we'll try to improve all that for the next one!
Great game but, when I used my gamepad, the controls were mapped out really bad and it was so painful that I had to un-install it. I decided to download it from Chrome instead of using the desktop app and it doesn't work either. I checked if my gamepad was having issues but it seemed to work just fine. If you could just fix the controls or at least make them customizable, then this would be one of the best games I'd ever played. (Sorry if there are any misspellings, I'm not a native English speaker)
Looks like it's working on Chrome. But on Firefox all I get is "Indirect call to null" Console shows.
indirect call to nullindex.html:247:13 displayFailureNotice
PD: Funny enough, after posting this, if I click on this link that generated by posting the error, the game runs :P Weird.