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  1.  256
    Notions of locality and their logical characterizations over finite models.Lauri Hella,Leonid Libkin &Juha Nurmonen -1999 -Journal of Symbolic Logic 64 (4):1751-1773.
    Many known tools for proving expressibility bounds for first-order logic are based on one of several locality properties. In this paper we characterize the relationship between those notions of locality. We note that Gaifman's locality theorem gives rise to two notions: one deals with sentences and one with open formulae. We prove that the former implies Hanf's notion of locality, which in turn implies Gaifman's locality for open formulae. Each of these implies the bounded degree property, which is one of (...) the easiest tools for proving expressibility bounds. These results apply beyond the first-order case. We use them to derive expressibility bounds for first-order logic with unary quantifiers and counting. We also characterize the notions of locality on structures of small degree. (shrink)
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  2.  10
    Certain answers as objects and knowledge.Leonid Libkin -2016 -Artificial Intelligence 232 (C):1-19.
  3.  33
    Game-based notions of locality over finite models.Marcelo Arenas,Pablo Barceló &Leonid Libkin -2008 -Annals of Pure and Applied Logic 152 (1-3):3-30.
    Locality notions in logic say that the truth value of a formula can be determined locally, by looking at the isomorphism type of a small neighbourhood of its free variables. Such notions have proved to be useful in many applications. They all, however, refer to isomorphisms of neighbourhoods, which most local logics cannot test. A stronger notion of locality says that the truth value of a formula is determined by what the logic itself can say about that small neighbourhood. Since (...) the expressiveness of many logics can be characterized by games, one can also say that the truth value of a formula is determined by the type, with respect to a game, of that small neighbourhood. Such game-based notions of locality can often be applied when traditional isomorphism-based notions of locality cannot.Our goal is to study game-based notions of locality. We work with an abstract view of games that subsumes games for many logics. We look at three, progressively more complicated locality notions. The easiest requires only very mild conditions on the game and works for most logics of interest. The other notions, based on Hanf’s and Gaifman’s theorems, require more restrictions. We state those restrictions and give examples of logics that satisfy and fail the respective game-based notions of locality. (shrink)
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  4.  19
    Propositional and predicate logics of incomplete information.Marco Console,Paolo Guagliardo &Leonid Libkin -2022 -Artificial Intelligence 302 (C):103603.
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  5. Logic, Language, Information and Computation (Lecture Notes in Computer Science 8071).Leonid Libkin,Ulrich Kohlenbach &Ruy de Queiroz (eds.) -2013 - Springer.
  6.  29
    Reasoning about XML with temporal logics and automata.Leonid Libkin &Cristina Sirangelo -2010 -Journal of Applied Logic 8 (2):210-232.
  7. Logic, language, information, and computation: 20th International Workshop, WoLLIC 2013, Darmstadt, Germany, August 20-23, 2013: proceedings.Leonid Libkin,U. Kohlenbach &Ruy J. G. B. de Queiroz (eds.) -2013 - New York: Springer.
     
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