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  1.  139
    How shall i compare thee? Comparing the prudential value of actual virtual friendship.Johnny Hartz Søraker -2012 -Ethics and Information Technology 14 (3):209-219.
    It has become commonplace to hold the view that virtual surrogates for the things that are good in life are inferior to their actual, authentic counterparts, including virtual education, virtual skill-demanding activities and virtual acts of creativity. Virtual friendship has also been argued to be inferior to traditional, embodied forms of friendship. Coupled with the view that virtual friendships threaten to replace actual ones, the conclusion is often made that we ought to concentrate our efforts on actual friendships rather than (...) settle for virtual replacements. The purpose of this paper is to offer a balanced and empirically grounded analysis of the relative prudential value of actual and virtual friendship. That is, do actual and virtual friendships differ when it comes to enhancing our subjective well-being? In doing so, I will discuss a number of presuppositions that lie behind common criticisms of virtual friendship. This will include, among other considerations, their potential for replacing actual friendship, as well as the possibility for self-disclosure, trust, sharing and dynamic spread of happiness in virtual worlds. The purpose is not to arrive at a firm, normative conclusion, but rather to introduce a number of considerations that we should take into account in our individual deliberations over which role virtual friendships ought to have in our unique life situations. (shrink)
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  2.  57
    Continuities and Discontinuities Between Humans, Intelligent Machines, and Other Entities.Johnny Hartz Søraker -2014 -Philosophy and Technology 27 (1):31-46.
    When it comes to the question of what kind of moral claim an intelligent or autonomous machine might have, one way to answer this is by way of comparison with humans: Is there a fundamental difference between humans and other entities? If so, on what basis, and what are the implications for science and ethics? This question is inherently imprecise, however, because it presupposes that we can readily determine what it means for two types of entities to be sufficiently different—what (...) I will refer to as being “discontinuous”. In this paper, I will sketch a formal characterization of what it means for types of entities to be unique with regard to each other. This expands upon Bruce Mazlish’s initial formulation of what he terms a continuity between humans and machines, Alan Turing’s epistemological approach to the question of machine intelligence, and Sigmund Freud’s notion of scientific revolutions dealing blows to the self-esteem of mankind. I will discuss on what basis we should regard entities as (dis-)continuous, the corresponding moral and scientific implications, as well as an important difference between what I term downgrading and upgrading continuities—a dramatic difference in how two previously discontinuous types of entities might become continuous. All of this will be phrased in terms of which scientific levels of explanation we need to presuppose, in principle or in practice, when we seek to explain a given type of entity. The ultimate purpose is to provide a framework that defines which questions we need to ask if we argue that two types of entities ought (not) to be explained (hence treated) in the same manner, as well as what it takes to reconsider scientific and ethical hierarchies imposed on the natural and artificial world. (shrink)
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  3.  65
    Gaming the gamer? – The ethics of exploiting psychological research in video games.Johnny Hartz Søraker -2016 -Journal of Information, Communication and Ethics in Society 14 (2):106-123.
    The purpose of this paper is to investigate the ethical implications of video game companies employing psychologists and using psychological research in game design.,The author first argues that exploiting psychology in video games may be more ethically problematic than familiar application domains like advertising, gambling and political rhetoric. Then an overview of the effects particular types of game design may have on user behavior is provided, taking into account various findings and phenomena from behavioral psychology and behavioral economics.,Finally, the author (...) concludes that the corresponding ethical problems cannot – and should not – be addressed by means of regulation or rating systems. The author argues instead that a more promising countermeasure lies in using the same psychological research to educate gamers (children in particular) and thereby increase their capacity for meta-cognition.,The importance of this lies in the tremendous effect these behavior-modifying technologies may have upon our self-determination, well-being and social relations, as well as corresponding implications for the society. (shrink)
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  4.  69
    (1 other version)Virtual Worlds and Their Challenge to Philosophy: Understanding the “Intravirtual” and the “Extravirtual”.Johnny Hartz Søraker -2012 -Metaphilosophy 43 (4):499-512.
    The Web, in particular real-time interactions in three-dimensional virtual environments (virtual worlds), comes with a set of unique characteristics that leave our traditional frameworks inapplicable. The present article illustrates this by arguing that the notion of “technology relations,” as put forward by Ihde and Verbeek, becomes inapplicable when it comes to the Internet, and this inapplicability shows why these phenomena require new philosophical frameworks. Against this background, and more constructively, the article proposes a fundamental distinction between “intravirtual” and “extravirtual” consequences—a (...) distinction that allows us to understand and conceptualize real-time interactions online more accurately. By relating this distinction to Searle's notion of “condition of satisfaction,” the article also shows its implications for judging real-time, online interactions in virtual worlds as irrational and/or immoral. The ultimate purpose is to illustrate how new philosophical concepts and frameworks can allow us to better account for the unique characteristics of the Internet. (shrink)
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  5. Virtual entities, environments, worlds and reality: Suggested definitions and taxonomy.Johnny Hartz Søraker -2011 - In Charles Ess & May Thorseth,Trust and Virtual Worlds: Contemporary Perspectives. Peter Lang.
  6.  44
    Well-Being in Contemporary Society.Pak-Hang Wong,Philip Brey,Johnny Hartz Søraker,Jan-Willem van Der Rijt &Jelle de Boer -2015 - Springer.
    This anthology examines the practical role of well-being in contemporary society. It discusses developments such as globalization, consumerism and the rapid innovation and use of new and emerging technologies and focuses on the significant impact of these developments on the well-being of people living today. The anthology brings together researchers from various disciplines, including psychology, economics, sociology, philosophy and development studies. It provides concrete insight on the role and importance of well-being in contemporary society, using a mix of empirical grounding, (...) philosophical rigour and an emphasis on real-world applications. It is unique in that it seeks to understand the relation between well-being research and its application towards real problems. (shrink)
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  7.  66
    The role of pragmatic arguments in computer ethics.Johnny Hartz Søraker -2006 -Ethics and Information Technology 8 (3):121-130.
    The purpose of this paper is to stress the importance of pragmatic arguments if we are to reach overlapping consensuses across cultural and disciplinary borders. An analytical distinction is made between, on the one hand, arguments based on socio-political or philosophical presuppositions, and on the other hand, pragmatic arguments. The latter are detached from culture-specific or disciplinary presuppositions. I will mainly focus on the issue of regulation and surveillance on the Internet, and put forward a selection of pragmatic arguments for (...) why widespread regulation and surveillance ought to be avoided. These arguments are intended to reach the same conclusion as arguments that are based on socio-political and philosophical presuppositions, with the aim of creating overlapping consensuses. (shrink)
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  8. Prudential-Empirical Ethics of Technology (PEET)–An Early Outline.Johnny Hartz Søraker -2012 -APA Newsletter on Philosophy and Computers 12 (1):18-22.
     
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