perlguts - Introduction to the Perl API
This document attempts to describe how to use the Perl API, as well as to provide some info on the basic workings of the Perl core. It is far from complete and probably contains many errors. Please refer any questions or comments to the author below.
Perl has three typedefs that handle Perl's three main data types:
SV Scalar ValueAV Array ValueHV Hash Value
Each typedef has specific routines that manipulate the various data types.
Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large enough to hold a pointer (as well as an integer). Additionally, there is the UV, which is simply an unsigned IV.
Perl also uses several special typedefs to declare variables to hold integers of (at least) a given size. Use I8, I16, I32, and I64 to declare a signed integer variable which has at least as many bits as the number in its name. These all evaluate to the native C type that is closest to the given number of bits, but no smaller than that number. For example, on many platforms, ashort
is 16 bits long, and if so, I16 will evaluate to ashort
. But on platforms where ashort
isn't exactly 16 bits, Perl will use the smallest type that contains 16 bits or more.
U8, U16, U32, and U64 are to declare the corresponding unsigned integer types.
If the platform doesn't support 64-bit integers, both I64 and U64 will be undefined. Use IV and UV to declare the largest practicable, and"WIDEST_UTYPE" in perlapi
for the absolute maximum unsigned, but which may not be usable in all circumstances.
A numeric constant can be specified with"INT16_C
" in perlapi,"UINTMAX_C
" in perlapi, and similar.
An SV can be created and loaded with one command. There are five types of values that can be loaded: an integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV), and another scalar (SV). ("PV" stands for "Pointer Value". You might think that it is misnamed because it is described as pointing only to strings. However, it is possible to have it point to other things. For example, it could point to an array of UVs. But, using it for non-strings requires care, as the underlying assumption of much of the internals is that PVs are just for strings. Often, for example, a trailingNUL
is tacked on automatically. The non-string use is documented only in this paragraph.)
There are more than a few routines that create and initialize SVs, with new ones occasionally added. These are all documented in"SV Handling" in perlapi; each one's name begins withnewSV
. Here are the basic ones:
SV* newSVbool(boolean_value);SV* newSViv(IV);SV* newSVuv(UV);SV* newSVnv(double);SV* newSVpv(const char*, STRLEN);SV* newSVpvf_nocontext(const char * const pat, ...)SV* newSVpvn(const char*, STRLEN);SV* newSVpvs("literal string")SV* newSVpvz(STRLEN)SV* newSVsv(SV*);
STRLEN
is an integer type (Size_t
, usually defined assize_t
inconfig.h) guaranteed to be large enough to represent the size of any string that perl can handle.
"literal string"
is a string enclosed in double quote characters, and the created SV is of string type (a PV), initialized to contain a copy of the literal string parameter.newSVpvs("")
creates an SV containing an empty (zero-length) string and returns a pointer to it.
newSVpvz
is likenewSVpvs("")
, but it reserves the number of bytes specified by its parameter for future growth, without having to reallocate memory. It is useful in situations where you don't know what the string eventually will be, but you have a pretty good idea of its eventual minimum size.
In the case of an SV requiring more complex initialization, you can create an empty SV with newSV(len). Iflen
is 0 an empty SV of type NULL is returned, else an SV of type PV is returned with len + 1 (for theNUL
) bytes of storage allocated, accessible via SvPVX. In both cases the SV has the undef value.
SV *sv = newSV(0); /* no storage allocated */SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage * allocated */
To change the value of analready-existing SV, these are the basic routines (with more specified in"SV Handling" in perlapi):
void sv_setbool(SV*, bool);void sv_setiv(SV*, IV);void sv_setuv(SV*, UV);void sv_setnv(SV*, double);void sv_setpv(SV*, const char*);void sv_setpvn(SV*, const char*, STRLEN)void sv_setpvf(SV*, const char*, ...);void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, Size_t, bool *);void sv_setsv(SV*, SV*);
Notice that you can choose to specify the length of the string to be assigned by usingsv_setpvn
,newSVpvn
, ornewSVpv
, or you may allow Perl to calculate the length by usingsv_setpv
or by specifying 0 as the second argument tonewSVpv
. Be warned, though, that Perl will determine the string's length by usingstrlen
, which depends on the string terminating with aNUL
character, and not otherwise containing NULs.
The arguments ofsv_setpvf
are processed likesprintf
, and the formatted output becomes the value.
sv_vsetpvfn
is an analogue ofvsprintf
, but it allows you to specify either a pointer to a variable argument list or the address and length of an array of SVs. The last argument points to a boolean; on return, if that boolean is true, then locale-specific information has been used to format the string, and the string's contents are therefore untrustworthy (seeperlsec). This pointer may be NULL if that information is not important. Note that this function requires you to specify the length of the format.
Thesv_set*()
functions are not generic enough to operate on values that have "magic". See"Magic Virtual Tables" later in this document.
All SVs that contain strings should be terminated with aNUL
character. If it is notNUL
-terminated there is a risk of core dumps and corruptions from code which passes the string to C functions or system calls which expect aNUL
-terminated string. Perl's own functions typically add a trailingNUL
for this reason. Nevertheless, you should be very careful when you pass a string stored in an SV to a C function or system call.
To access the actual value that an SV points to, Perl's API exposes several macros that coerce the actual scalar type into an IV, UV, double, or string:
SvIV(SV*)
(IV
) andSvUV(SV*)
(UV
)
SvNV(SV*)
(double
)
Strings are a bit complicated:
Byte string:SvPVbyte(SV*, STRLEN len)
orSvPVbyte_nolen(SV*)
If the Perl string is"\xff\xff"
, then this returns a 2-bytechar*
.
This is suitable for Perl strings that represent bytes.
UTF-8 string:SvPVutf8(SV*, STRLEN len)
orSvPVutf8_nolen(SV*)
If the Perl string is"\xff\xff"
, then this returns a 4-bytechar*
.
This is suitable for Perl strings that represent characters.
CAVEAT: Thatchar*
will be encoded via Perl's internal UTF-8 variant, which means that if the SV contains non-Unicode code points (e.g., 0x110000), then the result may contain extensions over valid UTF-8. See"is_strict_utf8_string" in perlapi for some methods Perl gives you to check the UTF-8 validity of these macros' returns.
You can also useSvPV(SV*, STRLEN len)
orSvPV_nolen(SV*)
to fetch the SV's raw internal buffer. This is tricky, though; if your Perl string is"\xff\xff"
, then depending on the SV's internal encoding you might get back a 2-byteOR a 4-bytechar*
. Moreover, if it's the 4-byte string, that could come from either Perl"\xff\xff"
stored UTF-8 encoded, or Perl"\xc3\xbf\xc3\xbf"
stored as raw octets. To differentiate between these youMUST look up the SV's UTF8 bit (cf.SvUTF8
) to know whether the source Perl string is 2 characters (SvUTF8
would be on) or 4 characters (SvUTF8
would be off).
IMPORTANT: Use ofSvPV
,SvPV_nolen
, or similarly-named macroswithout looking up the SV's UTF8 bit is almost certainly a bug if non-ASCII input is allowed.
When the UTF8 bit is on, the sameCAVEAT about UTF-8 validity applies here as forSvPVutf8
.
(See"How do I pass a Perl string to a C library?" for more details.)
InSvPVbyte
,SvPVutf8
, andSvPV
, the length of thechar*
returned is placed into the variablelen
(these are macros, so you donot use&len
). If you do not care what the length of the data is, useSvPVbyte_nolen
,SvPVutf8_nolen
, orSvPV_nolen
instead. The global variablePL_na
can also be given toSvPVbyte
/SvPVutf8
/SvPV
in this case. But that can be quite inefficient becausePL_na
must be accessed in thread-local storage in threaded Perl. In any case, remember that Perl allows arbitrary strings of data that may both contain NULs and might not be terminated by aNUL
.
Also remember that C doesn't allow you to safely sayfoo(SvPVbyte(s, len), len);
. It might work with your compiler, but it won't work for everyone. Break this sort of statement up into separate assignments:
SV *s;STRLEN len;char *ptr;ptr = SvPVbyte(s, len);foo(ptr, len);
If you want to know if the scalar value is TRUE, you can use:
SvTRUE(SV*)
Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory for your SV, you can use the macro
SvGROW(SV*, STRLEN newlen)
which will determine if more memory needs to be allocated. If so, it will call the functionsv_grow
. Note thatSvGROW
can only increase, not decrease, the allocated memory of an SV and that it does not automatically add space for the trailingNUL
byte (perl's own string functions typically doSvGROW(sv, len + 1)
).
If you want to write to an existing SV's buffer and set its value to a string, use SvPVbyte_force() or one of its variants to force the SV to be a PV. This will remove any of various types of non-stringness from the SV while preserving the content of the SV in the PV. This can be used, for example, to append data from an API function to a buffer without extra copying:
(void)SvPVbyte_force(sv, len);s = SvGROW(sv, len + needlen + 1);/* something that modifies up to needlen bytes at s+len, but modifies newlen bytes eg. newlen = read(fd, s + len, needlen); ignoring errors for these examples */s[len + newlen] = '\0';SvCUR_set(sv, len + newlen);SvUTF8_off(sv);SvSETMAGIC(sv);
If you already have the data in memory or if you want to keep your code simple, you can use one of the sv_cat*() variants, such as sv_catpvn(). If you want to insert anywhere in the string you can use sv_insert() or sv_insert_flags().
If you don't need the existing content of the SV, you can avoid some copying with:
SvPVCLEAR(sv);s = SvGROW(sv, needlen + 1);/* something that modifies up to needlen bytes at s, but modifies newlen bytes eg. newlen = read(fd, s, needlen); */s[newlen] = '\0';SvCUR_set(sv, newlen);SvPOK_only(sv); /* also clears SVf_UTF8 */SvSETMAGIC(sv);
Again, if you already have the data in memory or want to avoid the complexity of the above, you can use sv_setpvn().
If you have a buffer allocated with Newx() and want to set that as the SV's value, you can use sv_usepvn_flags(). That has some requirements if you want to avoid perl re-allocating the buffer to fit the trailing NUL:
Newx(buf, somesize+1, char);/* ... fill in buf ... */buf[somesize] = '\0';sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);/* buf now belongs to perl, don't release it */
If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use the following macros to check the type of SV you have.
SvIOK(SV*)SvNOK(SV*)SvPOK(SV*)
Be aware that retrieving the numeric value of an SV can set IOK or NOK on that SV, even when the SV started as a string. Prior to Perl 5.36.0 retrieving the string value of an integer could set POK, but this can no longer occur. From 5.36.0 this can be used to distinguish the original representation of an SV and is intended to make life simpler for serializers:
/* references handled elsewhere */if (SvIsBOOL(sv)) { /* originally boolean */ ...}else if (SvPOK(sv)) { /* originally a string */ ...}else if (SvNIOK(sv)) { /* originally numeric */ ...}else { /* something special or undef */}
You can get and set the current length of the string stored in an SV with the following macros:
SvCUR(SV*)SvCUR_set(SV*, I32 val)
You can also get a pointer to the end of the string stored in the SV with the macro:
SvEND(SV*)
But note that these last three macros are valid only ifSvPOK()
is true.
If you want to append something to the end of string stored in anSV*
, you can use the following functions:
void sv_catpv(SV*, const char*);void sv_catpvn(SV*, const char*, STRLEN);void sv_catpvf(SV*, const char*, ...);void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);void sv_catsv(SV*, SV*);
The first function calculates the length of the string to be appended by usingstrlen
. In the second, you specify the length of the string yourself. The third function processes its arguments likesprintf
and appends the formatted output. The fourth function works likevsprintf
. You can specify the address and length of an array of SVs instead of the va_list argument. The fifth function extends the string stored in the first SV with the string stored in the second SV. It also forces the second SV to be interpreted as a string.
Thesv_cat*()
functions are not generic enough to operate on values that have "magic". See"Magic Virtual Tables" later in this document.
If you know the name of a scalar variable, you can get a pointer to its SV by using the following:
SV* get_sv("package::varname", 0);
This returns NULL if the variable does not exist.
If you want to know if this variable (or any other SV) is actuallydefined
, you can call:
SvOK(SV*)
The scalarundef
value is stored in an SV instance calledPL_sv_undef
.
Its address can be used whenever anSV*
is needed. Make sure that you don't try to compare a random sv with&PL_sv_undef
. For example when interfacing Perl code, it'll work correctly for:
foo(undef);
But won't work when called as:
$x = undef;foo($x);
So to repeat always use SvOK() to check whether an sv is defined.
Also you have to be careful when using&PL_sv_undef
as a value in AVs or HVs (see"AVs, HVs and undefined values").
There are also the two valuesPL_sv_yes
andPL_sv_no
, which contain boolean TRUE and FALSE values, respectively. LikePL_sv_undef
, their addresses can be used whenever anSV*
is needed.
Do not be fooled into thinking that(SV *) 0
is the same as&PL_sv_undef
. Take this code:
SV* sv = (SV*) 0;if (I-am-to-return-a-real-value) { sv = sv_2mortal(newSViv(42));}sv_setsv(ST(0), sv);
This code tries to return a new SV (which contains the value 42) if it should return a real value, or undef otherwise. Instead it has returned a NULL pointer which, somewhere down the line, will cause a segmentation violation, bus error, or just weird results. Change the zero to&PL_sv_undef
in the first line and all will be well.
To free an SV that you've created, callSvREFCNT_dec(SV*)
. Normally this call is not necessary (see"Reference Counts and Mortality").
Perl provides the functionsv_chop
to efficiently remove characters from the beginning of a string; you give it an SV and a pointer to somewhere inside the PV, and it discards everything before the pointer. The efficiency comes by means of a little hack: instead of actually removing the characters,sv_chop
sets the flagOOK
(offset OK) to signal to other functions that the offset hack is in effect, and it moves the PV pointer (calledSvPVX
) forward by the number of bytes chopped off, and adjustsSvCUR
andSvLEN
accordingly. (A portion of the space between the old and new PV pointers is used to store the count of chopped bytes.)
Hence, at this point, the start of the buffer that we allocated lives atSvPVX(sv) - SvIV(sv)
in memory and the PV pointer is pointing into the middle of this allocated storage.
This is best demonstrated by example. Normally copy-on-write will prevent the substitution from operator from using this hack, but if you can craft a string for which copy-on-write is not possible, you can see it in play. In the current implementation, the final byte of a string buffer is used as a copy-on-write reference count. If the buffer is not big enough, then copy-on-write is skipped. First have a look at an empty string:
% ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a'SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390 REFCNT = 1 FLAGS = (POK,pPOK) PV = 0x7ffb7bc05b50 ""\0 CUR = 0 LEN = 10
Notice here the LEN is 10. (It may differ on your platform.) Extend the length of the string to one less than 10, and do a substitution:
% ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \ Dump($a)'SV = PV(0x7ffa04008a70) at 0x7ffa04030390 REFCNT = 1 FLAGS = (POK,OOK,pPOK) OFFSET = 1 PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0 CUR = 8 LEN = 9
Here the number of bytes chopped off (1) is shown next as the OFFSET. The portion of the string between the "real" and the "fake" beginnings is shown in parentheses, and the values ofSvCUR
andSvLEN
reflect the fake beginning, not the real one. (The first character of the string buffer happens to have changed to "\1" here, not "1", because the current implementation stores the offset count in the string buffer. This is subject to change.)
Something similar to the offset hack is performed on AVs to enable efficient shifting and splicing off the beginning of the array; whileAvARRAY
points to the first element in the array that is visible from Perl,AvALLOC
points to the real start of the C array. These are usually the same, but ashift
operation can be carried out by increasingAvARRAY
by one and decreasingAvFILL
andAvMAX
. Again, the location of the real start of the C array only comes into play when freeing the array. Seeav_shift
inav.c.
Recall that the usual method of determining the type of scalar you have is to useSv*OK
macros. Because a scalar can be both a number and a string, usually these macros will always return TRUE and calling theSv*V
macros will do the appropriate conversion of string to integer/double or integer/double to string.
If youreally need to know if you have an integer, double, or string pointer in an SV, you can use the following three macros instead:
SvIOKp(SV*)SvNOKp(SV*)SvPOKp(SV*)
These will tell you if you truly have an integer, double, or string pointer stored in your SV. The "p" stands for private.
There are various ways in which the private and public flags may differ. For example, in perl 5.16 and earlier a tied SV may have a valid underlying value in the IV slot (so SvIOKp is true), but the data should be accessed via the FETCH routine rather than directly, so SvIOK is false. (In perl 5.18 onwards, tied scalars use the flags the same way as untied scalars.) Another is when numeric conversion has occurred and precision has been lost: only the private flag is set on 'lossy' values. So when an NV is converted to an IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK won't be.
In general, though, it's best to use theSv*V
macros.
There are two main, longstanding ways to create and load an AV. The first method creates an empty AV:
AV* newAV();
The second method both creates the AV and initially populates it with SVs:
AV* av_make(SSize_t num, SV **ptr);
The second argument points to an array containingnum
SV*
's. Once the AV has been created, the SVs can be destroyed, if so desired.
Perl v5.36 added two new ways to create an AV and allocate a SV** array without populating it. These are more efficient than a newAV() followed by an av_extend().
/* Creates but does not initialize (Zero) the SV** array */AV *av = newAV_alloc_x(1);/* Creates and does initialize (Zero) the SV** array */AV *av = newAV_alloc_xz(1);
The numerical argument refers to the number of array elements to allocate, not an array index, and must be >0. The first form must only ever be used when all elements will be initialized before any read occurs. Reading a non-initialized SV* - i.e. treating a random memory address as a SV* - is a serious bug.
Once the AV has been created, the following operations are possible on it:
void av_push(AV*, SV*);SV* av_pop(AV*);SV* av_shift(AV*);void av_unshift(AV*, SSize_t num);
These should be familiar operations, with the exception ofav_unshift
. This routine addsnum
elements at the front of the array with theundef
value. You must then useav_store
(described below) to assign values to these new elements.
Here are some other functions:
Size_t av_count(AV*);SSize_t av_top_index(AV*);SV** av_fetch(AV*, SSize_t key, I32 lval);SV** av_store(AV*, SSize_t key, SV* val);
av_count
returns the number of elements in the array (including any empty slots (undefined ones) that are intermixed with filled-in ones). Theav_top_index
function returns the highest index value in an array (just like $#array in Perl). If the array is empty, -1 is returned. It is always equal toav_count() - 1
. Theav_fetch
function returns the value at indexkey
, but iflval
is non-zero, thenav_fetch
will store an undef value at that index. Theav_store
function stores the valueval
at indexkey
, and does not increment the reference count ofval
. Thus the caller is responsible for taking care of that, and ifav_store
returns NULL, the caller will have to decrement the reference count to avoid a memory leak. Note thatav_fetch
andav_store
both returnSV**
's, notSV*
's as their return value.
A few more:
void av_clear(AV*);void av_undef(AV*);void av_extend(AV*, SSize_t key);
Theav_clear
function deletes all the elements in the AV* array, but does not actually delete the array itself. Theav_undef
function will delete all the elements in the array plus the array itself. Theav_extend
function extends the array so that it contains at leastkey+1
elements. Ifkey+1
is less than the currently allocated length of the array, then nothing is done.
If you know the name of an array variable, you can get a pointer to its AV by using the following:
AV* get_av("package::varname", 0);
This returns NULL if the variable does not exist.
See"Understanding the Magic of Tied Hashes and Arrays" for more information on how to use the array access functions on tied arrays.
Perl v5.36 and v5.38 introduced streamlined, inlined versions of some functions:
av_store_simple
av_fetch_simple
av_push_simple
These are drop-in replacements, but can only be used on straightforward AVs that meet the following criteria:
are not magical
are not readonly
are "real" AVs (see next section)
have an av_top_index value > -2
AVs created usingnewAV()
,av_make
,newAV_alloc_x
, andnewAV_alloc_xz
are all compatible at the time of creation. It is only if they are declared readonly or unreal, have magic attached, or are otherwise configured unusually that they will stop being compatible.
Note that some interpreter functions may attach magic to an AV as part of normal operations. It is therefore safest, unless you are sure of the lifecycle of an AV, to only use these new functions close to the point of AV creation.
The standard or typical AV is sometime referred to as being a "real" AV, a state that can be checked for with theAvREAL
macro. What this state basically signifies is that:
Every accessible element in the array is either initialized but empty or contains a pointer to a live SV.
When a SV* is assigned to an array element, the reference count on the SV is incremented. Conversely, when the element is unset, or assigned a different SV*, the reference count of the expelled SV is decremented.
"Fake" AVs are intended for specific, limited use cases only. Use outside of core perl is strongly discouraged.
For example, the interpreter's argument stack is implemented as an AV, but it is notAvREAL
. Its elements were historically not reference counted, which gives rise to the "stack-not-refcounted" class of bugs when SVs are freed during the execution of a statement but still needed later in that statement. Efforts are currently underway to move to a refcounted stack to fix this class of bugs: see the"Reference-counted argument stack" section in this document.
A "fake" AV can be converted into a "real" AV byav_reify
. Conversion must occur if the AV has theSVpav_REIFY
flag set, which can be checked for using theAvREIFY()
macro. Trying to store a SV* into, or delete from, an AV usually involves anAvREIFY()
check and conversion if needed.
See comments inav.h and the functions inav.c if you really want to know more.
To create an HV, you use the following routine:
HV* newHV();
Once the HV has been created, the following operations are possible on it:
SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
Theklen
parameter is the length of the key being passed in (Note that you cannot pass 0 in as a value ofklen
to tell Perl to measure the length of the key). Theval
argument contains the SV pointer to the scalar being stored, andhash
is the precomputed hash value (zero if you wanthv_store
to calculate it for you). Thelval
parameter indicates whether this fetch is actually a part of a store operation, in which case a new undefined value will be added to the HV with the supplied key andhv_fetch
will return as if the value had already existed.
Remember thathv_store
andhv_fetch
returnSV**
's and not justSV*
. To access the scalar value, you must first dereference the return value. However, you should check to make sure that the return value is not NULL before dereferencing it.
The first of these two functions checks if a hash table entry exists, and the second deletes it.
bool hv_exists(HV*, const char* key, U32 klen);SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
Ifflags
does not include theG_DISCARD
flag thenhv_delete
will create and return a mortal copy of the deleted value.
And more miscellaneous functions:
void hv_clear(HV*);void hv_undef(HV*);
Like their AV counterparts,hv_clear
deletes all the entries in the hash table but does not actually delete the hash table. Thehv_undef
deletes both the entries and the hash table itself.
Perl keeps the actual data in a linked list of structures with a typedef of HE. These contain the actual key and value pointers (plus extra administrative overhead). The key is a string pointer; the value is anSV*
. However, once you have anHE*
, to get the actual key and value, use the routines specified below.
I32 hv_iterinit(HV*); /* Prepares starting point to traverse hash table */ HE* hv_iternext(HV*); /* Get the next entry, and return a pointer to a structure that has both the key and value */ char* hv_iterkey(HE* entry, I32* retlen); /* Get the key from an HE structure and also return the length of the key string */ SV* hv_iterval(HV*, HE* entry); /* Return an SV pointer to the value of the HE structure */ SV* hv_iternextsv(HV*, char** key, I32* retlen); /* This convenience routine combines hv_iternext, hv_iterkey, and hv_iterval. The key and retlen arguments are return values for the key and its length. The value is returned in the SV* argument */
If you know the name of a hash variable, you can get a pointer to its HV by using the following:
HV* get_hv("package::varname", 0);
This returns NULL if the variable does not exist.
The hash algorithm is defined in thePERL_HASH
macro:
PERL_HASH(hash, key, klen)
The exact implementation of this macro varies by architecture and version of perl, and the return value may change per invocation, so the value is only valid for the duration of a single perl process.
See"Understanding the Magic of Tied Hashes and Arrays" for more information on how to use the hash access functions on tied hashes.
Beginning with version 5.004, the following functions are also supported:
HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);bool hv_exists_ent (HV* tb, SV* key, U32 hash);SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);SV* hv_iterkeysv (HE* entry);
Note that these functions takeSV*
keys, which simplifies writing of extension code that deals with hash structures. These functions also allow passing ofSV*
keys totie
functions without forcing you to stringify the keys (unlike the previous set of functions).
They also return and accept whole hash entries (HE*
), making their use more efficient (since the hash number for a particular string doesn't have to be recomputed every time). Seeperlapi for detailed descriptions.
The following macros must always be used to access the contents of hash entries. Note that the arguments to these macros must be simple variables, since they may get evaluated more than once. Seeperlapi for detailed descriptions of these macros.
HePV(HE* he, STRLEN len)HeVAL(HE* he)HeHASH(HE* he)HeSVKEY(HE* he)HeSVKEY_force(HE* he)HeSVKEY_set(HE* he, SV* sv)
These two lower level macros are defined, but must only be used when dealing with keys that are notSV*
s:
HeKEY(HE* he)HeKLEN(HE* he)
Note that bothhv_store
andhv_store_ent
do not increment the reference count of the storedval
, which is the caller's responsibility. If these functions return a NULL value, the caller will usually have to decrement the reference count ofval
to avoid a memory leak.
Sometimes you have to store undefined values in AVs or HVs. Although this may be a rare case, it can be tricky. That's because you're used to using&PL_sv_undef
if you need an undefined SV.
For example, intuition tells you that this XS code:
AV *av = newAV();av_store( av, 0, &PL_sv_undef );
is equivalent to this Perl code:
my @av;$av[0] = undef;
Unfortunately, this isn't true. In perl 5.18 and earlier, AVs use&PL_sv_undef
as a marker for indicating that an array element has not yet been initialized. Thus,exists $av[0]
would be true for the above Perl code, but false for the array generated by the XS code. In perl 5.20, storing &PL_sv_undef will create a read-only element, because the scalar &PL_sv_undef itself is stored, not a copy.
Similar problems can occur when storing&PL_sv_undef
in HVs:
hv_store( hv, "key", 3, &PL_sv_undef, 0 );
This will indeed make the valueundef
, but if you try to modify the value ofkey
, you'll get the following error:
Modification of non-creatable hash value attempted
In perl 5.8.0,&PL_sv_undef
was also used to mark placeholders in restricted hashes. This caused such hash entries not to appear when iterating over the hash or when checking for the keys with thehv_exists
function.
You can run into similar problems when you store&PL_sv_yes
or&PL_sv_no
into AVs or HVs. Trying to modify such elements will give you the following error:
Modification of a read-only value attempted
To make a long story short, you can use the special variables&PL_sv_undef
,&PL_sv_yes
and&PL_sv_no
with AVs and HVs, but you have to make sure you know what you're doing.
Generally, if you want to store an undefined value in an AV or HV, you should not use&PL_sv_undef
, but rather create a new undefined value using thenewSV
function, for example:
av_store( av, 42, newSV(0) );hv_store( hv, "foo", 3, newSV(0), 0 );
References are a special type of scalar that point to other data types (including other references).
To create a reference, use either of the following functions:
SV* newRV_inc((SV*) thing);SV* newRV_noinc((SV*) thing);
Thething
argument can be any of anSV*
,AV*
, orHV*
. The functions are identical except thatnewRV_inc
increments the reference count of thething
, whilenewRV_noinc
does not. For historical reasons,newRV
is a synonym fornewRV_inc
.
Once you have a reference, you can use the following macro to dereference the reference:
SvRV(SV*)
then call the appropriate routines, casting the returnedSV*
to either anAV*
orHV*
, if required.
To determine if an SV is a reference, you can use the following macro:
SvROK(SV*)
To discover what type of value the reference refers to, use the following macro and then check the return value.
SvTYPE(SvRV(SV*))
The most useful types that will be returned are:
SVt_PVAV ArraySVt_PVHV HashSVt_PVCV CodeSVt_PVGV Glob (possibly a file handle)
Any numerical value returned which is less than SVt_PVAV will be a scalar of some form.
See"svtype" in perlapi for more details.
References are also used to support object-oriented programming. In perl's OO lexicon, an object is simply a reference that has been blessed into a package (or class). Once blessed, the programmer may now use the reference to access the various methods in the class.
A reference can be blessed into a package with the following function:
SV* sv_bless(SV* sv, HV* stash);
Thesv
argument must be a reference value. Thestash
argument specifies which class the reference will belong to. See"Stashes and Globs" for information on converting class names into stashes.
/* Still under construction */
The following function upgrades rv to reference if not already one. Creates a new SV for rv to point to. Ifclassname
is non-null, the SV is blessed into the specified class. SV is returned.
SV* newSVrv(SV* rv, const char* classname);
The following three functions copy integer, unsigned integer or double into an SV whose reference isrv
. SV is blessed ifclassname
is non-null.
SV* sv_setref_iv(SV* rv, const char* classname, IV iv);SV* sv_setref_uv(SV* rv, const char* classname, UV uv);SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
The following function copies the pointer value (the address, not the string!) into an SV whose reference is rv. SV is blessed ifclassname
is non-null.
SV* sv_setref_pv(SV* rv, const char* classname, void* pv);
The following function copies a string into an SV whose reference isrv
. Set length to 0 to let Perl calculate the string length. SV is blessed ifclassname
is non-null.
SV* sv_setref_pvn(SV* rv, const char* classname, char* pv, STRLEN length);
The following function tests whether the SV is blessed into the specified class. It does not check inheritance relationships.
int sv_isa(SV* sv, const char* name);
The following function tests whether the SV is a reference to a blessed object.
int sv_isobject(SV* sv);
The following function tests whether the SV is derived from the specified class. SV can be either a reference to a blessed object or a string containing a class name. This is the function implementing theUNIVERSAL::isa
functionality.
bool sv_derived_from(SV* sv, const char* name);
To check if you've got an object derived from a specific class you have to write:
if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
To create a new Perl variable with an undef value which can be accessed from your Perl script, use the following routines, depending on the variable type.
SV* get_sv("package::varname", GV_ADD);AV* get_av("package::varname", GV_ADD);HV* get_hv("package::varname", GV_ADD);
Notice the use of GV_ADD as the second parameter. The new variable can now be set, using the routines appropriate to the data type.
There are additional macros whose values may be bitwise OR'ed with theGV_ADD
argument to enable certain extra features. Those bits are:
Marks the variable as multiply defined, thus preventing the:
Name <varname> used only once: possible typo
warning.
Issues the warning:
Had to create <varname> unexpectedly
if the variable did not exist before the function was called.
If you do not specify a package name, the variable is created in the current package.
Perl uses a reference count-driven garbage collection mechanism. SVs, AVs, or HVs (xV for short in the following) start their life with a reference count of 1. If the reference count of an xV ever drops to 0, then it will be destroyed and its memory made available for reuse. At the most basic internal level, reference counts can be manipulated with the following macros:
int SvREFCNT(SV* sv);SV* SvREFCNT_inc(SV* sv);void SvREFCNT_dec(SV* sv);
(There are also suffixed versions of the increment and decrement macros, for situations where the full generality of these basic macros can be exchanged for some performance.)
However, the way a programmer should think about references is not so much in terms of the bare reference count, but in terms ofownership of references. A reference to an xV can be owned by any of a variety of entities: another xV, the Perl interpreter, an XS data structure, a piece of running code, or a dynamic scope. An xV generally does not know what entities own the references to it; it only knows how many references there are, which is the reference count.
To correctly maintain reference counts, it is essential to keep track of what references the XS code is manipulating. The programmer should always know where a reference has come from and who owns it, and be aware of any creation or destruction of references, and any transfers of ownership. Because ownership isn't represented explicitly in the xV data structures, only the reference count need be actually maintained by the code, and that means that this understanding of ownership is not actually evident in the code. For example, transferring ownership of a reference from one owner to another doesn't change the reference count at all, so may be achieved with no actual code. (The transferring code doesn't touch the referenced object, but does need to ensure that the former owner knows that it no longer owns the reference, and that the new owner knows that it now does.)
An xV that is visible at the Perl level should not become unreferenced and thus be destroyed. Normally, an object will only become unreferenced when it is no longer visible, often by the same means that makes it invisible. For example, a Perl reference value (RV) owns a reference to its referent, so if the RV is overwritten that reference gets destroyed, and the no-longer-reachable referent may be destroyed as a result.
Many functions have some kind of reference manipulation as part of their purpose. Sometimes this is documented in terms of ownership of references, and sometimes it is (less helpfully) documented in terms of changes to reference counts. For example, thenewRV_inc() function is documented to create a new RV (with reference count 1) and increment the reference count of the referent that was supplied by the caller. This is best understood as creating a new reference to the referent, which is owned by the created RV, and returning to the caller ownership of the sole reference to the RV. ThenewRV_noinc() function instead does not increment the reference count of the referent, but the RV nevertheless ends up owning a reference to the referent. It is therefore implied that the caller ofnewRV_noinc()
is relinquishing a reference to the referent, making this conceptually a more complicated operation even though it does less to the data structures.
For example, imagine you want to return a reference from an XSUB function. Inside the XSUB routine, you create an SV which initially has just a single reference, owned by the XSUB routine. This reference needs to be disposed of before the routine is complete, otherwise it will leak, preventing the SV from ever being destroyed. So to create an RV referencing the SV, it is most convenient to pass the SV tonewRV_noinc()
, which consumes that reference. Now the XSUB routine no longer owns a reference to the SV, but does own a reference to the RV, which in turn owns a reference to the SV. The ownership of the reference to the RV is then transferred by the process of returning the RV from the XSUB.
There are some convenience functions available that can help with the destruction of xVs. These functions introduce the concept of "mortality". Much documentation speaks of an xV itself being mortal, but this is misleading. It is reallya reference to an xV that is mortal, and it is possible for there to be more than one mortal reference to a single xV. For a reference to be mortal means that it is owned by the temps stack, one of perl's many internal stacks, which will destroy that reference "a short time later". Usually the "short time later" is the end of the current Perl statement. However, it gets more complicated around dynamic scopes: there can be multiple sets of mortal references hanging around at the same time, with different death dates. Internally, the actual determinant for when mortal xV references are destroyed depends on two macros, SAVETMPS and FREETMPS. Seeperlcall andperlxs and"Temporaries Stack" below for more details on these macros.
Mortal references are mainly used for xVs that are placed on perl's main stack. The stack is problematic for reference tracking, because it contains a lot of xV references, but doesn't own those references: they are not counted. Currently, there are many bugs resulting from xVs being destroyed while referenced by the stack, because the stack's uncounted references aren't enough to keep the xVs alive. So when putting an (uncounted) reference on the stack, it is vitally important to ensure that there will be a counted reference to the same xV that will last at least as long as the uncounted reference. But it's also important that that counted reference be cleaned up at an appropriate time, and not unduly prolong the xV's life. For there to be a mortal reference is often the best way to satisfy this requirement, especially if the xV was created especially to be put on the stack and would otherwise be unreferenced.
To create a mortal reference, use the functions:
SV* sv_newmortal()SV* sv_mortalcopy(SV*)SV* sv_2mortal(SV*)
sv_newmortal()
creates an SV (with the undefined value) whose sole reference is mortal.sv_mortalcopy()
creates an xV whose value is a copy of a supplied xV and whose sole reference is mortal.sv_2mortal()
mortalises an existing xV reference: it transfers ownership of a reference from the caller to the temps stack. Becausesv_newmortal
gives the new SV no value, it must normally be given one viasv_setpv
,sv_setiv
, etc. :
SV *tmp = sv_newmortal();sv_setiv(tmp, an_integer);
As that is multiple C statements it is quite common so see this idiom instead:
SV *tmp = sv_2mortal(newSViv(an_integer));
The mortal routines are not just for SVs; AVs and HVs can be made mortal by passing their address (type-casted toSV*
) to thesv_2mortal
orsv_mortalcopy
routines.
Astash is a hash that contains all variables that are defined within a package. Each key of the stash is a symbol name (shared by all the different types of objects that have the same name), and each value in the hash table is a GV (Glob Value). This GV in turn contains references to the various objects of that name, including (but not limited to) the following:
Scalar ValueArray ValueHash ValueI/O HandleFormatSubroutine
There is a single stash calledPL_defstash
that holds the items that exist in themain
package. To get at the items in other packages, append the string "::" to the package name. The items in theFoo
package are in the stashFoo::
in PL_defstash. The items in theBar::Baz
package are in the stashBaz::
inBar::
's stash.
To get the stash pointer for a particular package, use the function:
HV* gv_stashpv(const char* name, I32 flags)HV* gv_stashsv(SV*, I32 flags)
The first function takes a literal string, the second uses the string stored in the SV. Remember that a stash is just a hash table, so you get back anHV*
. Theflags
flag will create a new package if it is set to GV_ADD.
The name thatgv_stash*v
wants is the name of the package whose symbol table you want. The default package is calledmain
. If you have multiply nested packages, pass their names togv_stash*v
, separated by::
as in the Perl language itself.
Alternately, if you have an SV that is a blessed reference, you can find out the stash pointer by using:
HV* SvSTASH(SvRV(SV*));
then use the following to get the package name itself:
char* HvNAME(HV* stash);
If you need to bless or re-bless an object you can use the following function:
SV* sv_bless(SV*, HV* stash)
where the first argument, anSV*
, must be a reference, and the second argument is a stash. The returnedSV*
can now be used in the same way as any other SV.
For more information on references and blessings, consultperlref.
Like AVs and HVs, IO objects are another type of non-scalar SV which may contain input and outputPerlIO objects or aDIR *
from opendir().
You can create a new IO object:
IO* newIO();
Unlike other SVs, a new IO object is automatically blessed into theIO::File class.
The IO object contains an input and output PerlIO handle:
PerlIO *IoIFP(IO *io);PerlIO *IoOFP(IO *io);
Typically if the IO object has been opened on a file, the input handle is always present, but the output handle is only present if the file is open for output. For a file, if both are present they will be the same PerlIO object.
Distinct input and output PerlIO objects are created for sockets and character devices.
The IO object also contains other data associated with Perl I/O handles:
IV IoLINES(io); /* $. */IV IoPAGE(io); /* $% */IV IoPAGE_LEN(io); /* $= */IV IoLINES_LEFT(io); /* $- */char *IoTOP_NAME(io); /* $^ */GV *IoTOP_GV(io); /* $^ */char *IoFMT_NAME(io); /* $~ */GV *IoFMT_GV(io); /* $~ */char *IoBOTTOM_NAME(io);GV *IoBOTTOM_GV(io);char IoTYPE(io);U8 IoFLAGS(io);
Most of these are involved withformats.
IoFLAGs() may contain a combination of flags, the most interesting of which areIOf_FLUSH
($|
) for autoflush andIOf_UNTAINT
, settable withIO::Handle's untaint() method.
The IO object may also contain a directory handle:
DIR *IoDIRP(io);
suitable for use with PerlDir_read() etc.
All of these accessors macros are lvalues, there are no distinct_set()
macros to modify the members of the IO object.
Scalar variables normally contain only one type of value, an integer, double, pointer, or reference. Perl will automatically convert the actual scalar data from the stored type into the requested type.
Some scalar variables contain more than one type of scalar data. For example, the variable$!
contains either the numeric value oferrno
or its string equivalent from eitherstrerror
orsys_errlist[]
.
To force multiple data values into an SV, you must do two things: use thesv_set*v
routines to add the additional scalar type, then set a flag so that Perl will believe it contains more than one type of data. The four macros to set the flags are:
SvIOK_onSvNOK_onSvPOK_onSvROK_on
The particular macro you must use depends on whichsv_set*v
routine you called first. This is because everysv_set*v
routine turns on only the bit for the particular type of data being set, and turns off all the rest.
For example, to create a new Perl variable called "dberror" that contains both the numeric and descriptive string error values, you could use the following code:
extern int dberror;extern char *dberror_list;SV* sv = get_sv("dberror", GV_ADD);sv_setiv(sv, (IV) dberror);sv_setpv(sv, dberror_list[dberror]);SvIOK_on(sv);
If the order ofsv_setiv
andsv_setpv
had been reversed, then the macroSvPOK_on
would need to be called instead ofSvIOK_on
.
In Perl 5.16 and earlier, copy-on-write (see the next section) shared a flag bit with read-only scalars. So the only way to test whethersv_setsv
, etc., will raise a "Modification of a read-only value" error in those versions is:
SvREADONLY(sv) && !SvIsCOW(sv)
Under Perl 5.18 and later, SvREADONLY only applies to read-only variables, and, under 5.20, copy-on-write scalars can also be read-only, so the above check is incorrect. You just want:
SvREADONLY(sv)
If you need to do this check often, define your own macro like this:
#if PERL_VERSION >= 18# define SvTRULYREADONLY(sv) SvREADONLY(sv)#else# define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))#endif
Perl implements a copy-on-write (COW) mechanism for scalars, in which string copies are not immediately made when requested, but are deferred until made necessary by one or the other scalar changing. This is mostly transparent, but one must take care not to modify string buffers that are shared by multiple SVs.
You can test whether an SV is using copy-on-write withSvIsCOW(sv)
.
You can force an SV to make its own copy of its string buffer by callingsv_force_normal(sv)
or SvPV_force_nolen(sv).
If you want to make the SV drop its string buffer, usesv_force_normal_flags(sv, SV_COW_DROP_PV)
or simplysv_setsv(sv, NULL)
.
All of these functions will croak on read-only scalars (see the previous section for more on those).
To test that your code is behaving correctly and not modifying COW buffers, on systems that supportmmap(2) (i.e., Unix) you can configure perl with-Accflags=-DPERL_DEBUG_READONLY_COW
and it will turn buffer violations into crashes. You will find it to be marvellously slow, so you may want to skip perl's own tests.
[This section still under construction. Ignore everything here. Post no bills. Everything not permitted is forbidden.]
Any SV may be magical, that is, it has special features that a normal SV does not have. These features are stored in the SV structure in a linked list ofstruct magic
's, typedef'ed toMAGIC
.
struct magic { MAGIC* mg_moremagic; MGVTBL* mg_virtual; U16 mg_private; char mg_type; U8 mg_flags; I32 mg_len; SV* mg_obj; char* mg_ptr;};
Note this is current as of patchlevel 0, and could change at any time.
Perl adds magic to an SV using the sv_magic function:
void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
Thesv
argument is a pointer to the SV that is to acquire a new magical feature.
Ifsv
is not already magical, Perl uses theSvUPGRADE
macro to convertsv
to typeSVt_PVMG
. Perl then continues by adding new magic to the beginning of the linked list of magical features. Any prior entry of the same type of magic is deleted. Note that this can be overridden, and multiple instances of the same type of magic can be associated with an SV.
Thename
andnamlen
arguments are used to associate a string with the magic, typically the name of a variable.namlen
is stored in themg_len
field and ifname
is non-null then either asavepvn
copy ofname
orname
itself is stored in themg_ptr
field, depending on whethernamlen
is greater than zero or equal to zero respectively. As a special case, if(name && namlen == HEf_SVKEY)
thenname
is assumed to contain anSV*
and is stored as-is with its REFCNT incremented.
The sv_magic function useshow
to determine which, if any, predefined "Magic Virtual Table" should be assigned to themg_virtual
field. See the"Magic Virtual Tables" section below. Thehow
argument is also stored in themg_type
field. The value ofhow
should be chosen from the set of macrosPERL_MAGIC_foo
found inperl.h. Note that before these macros were added, Perl internals used to directly use character literals, so you may occasionally come across old code or documentation referring to 'U' magic rather thanPERL_MAGIC_uvar
for example.
Theobj
argument is stored in themg_obj
field of theMAGIC
structure. If it is not the same as thesv
argument, the reference count of theobj
object is incremented. If it is the same, or if thehow
argument isPERL_MAGIC_arylen
,PERL_MAGIC_regdatum
,PERL_MAGIC_regdata
, or if it is a NULL pointer, thenobj
is merely stored, without the reference count being incremented.
See alsosv_magicext
inperlapi for a more flexible way to add magic to an SV.
There is also a function to add magic to anHV
:
void hv_magic(HV *hv, GV *gv, int how);
This simply callssv_magic
and coerces thegv
argument into anSV
.
To remove the magic from an SV, call the function sv_unmagic:
int sv_unmagic(SV *sv, int type);
Thetype
argument should be equal to thehow
value when theSV
was initially made magical.
However, note thatsv_unmagic
removes all magic of a certaintype
from theSV
. If you want to remove only certain magic of atype
based on the magic virtual table, usesv_unmagicext
instead:
int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);
Themg_virtual
field in theMAGIC
structure is a pointer to anMGVTBL
, which is a structure of function pointers and stands for "Magic Virtual Table" to handle the various operations that might be applied to that variable.
TheMGVTBL
has five (or sometimes eight) pointers to the following routine types:
int (*svt_get) (pTHX_ SV* sv, MAGIC* mg);int (*svt_set) (pTHX_ SV* sv, MAGIC* mg);U32 (*svt_len) (pTHX_ SV* sv, MAGIC* mg);int (*svt_clear)(pTHX_ SV* sv, MAGIC* mg);int (*svt_free) (pTHX_ SV* sv, MAGIC* mg);int (*svt_copy) (pTHX_ SV *sv, MAGIC* mg, SV *nsv, const char *name, I32 namlen);int (*svt_dup) (pTHX_ MAGIC *mg, CLONE_PARAMS *param);int (*svt_local)(pTHX_ SV *nsv, MAGIC *mg);
This MGVTBL structure is set at compile-time inperl.h and there are currently 32 types. These different structures contain pointers to various routines that perform additional actions depending on which function is being called.
Function pointer Action taken---------------- ------------svt_get Do something before the value of the SV is retrieved.svt_set Do something after the SV is assigned a value.svt_len Report on the SV's length.svt_clear Clear something the SV represents.svt_free Free any extra storage associated with the SV.svt_copy copy tied variable magic to a tied elementsvt_dup duplicate a magic structure during thread cloningsvt_local copy magic to local value during 'local'
For instance, the MGVTBL structure calledvtbl_sv
(which corresponds to anmg_type
ofPERL_MAGIC_sv
) contains:
{ magic_get, magic_set, magic_len, 0, 0 }
Thus, when an SV is determined to be magical and of typePERL_MAGIC_sv
, if a get operation is being performed, the routinemagic_get
is called. All the various routines for the various magical types begin withmagic_
. NOTE: the magic routines are not considered part of the Perl API, and may not be exported by the Perl library.
The last three slots are a recent addition, and for source code compatibility they are only checked for if one of the three flagsMGf_COPY
,MGf_DUP
, orMGf_LOCAL
is set in mg_flags. This means that most code can continue declaring a vtable as a 5-element value. These three are currently used exclusively by the threading code, and are highly subject to change.
The current kinds of Magic Virtual Tables are:
mg_type(old-style char and macro) MGVTBL Type of magic-------------------------- ------ -------------\0 PERL_MAGIC_sv vtbl_sv Special scalar variable# PERL_MAGIC_arylen vtbl_arylen Array length ($#ary)% PERL_MAGIC_rhash (none) Extra data for restricted hashes* PERL_MAGIC_debugvar vtbl_debugvar $DB::single, signal, trace vars. PERL_MAGIC_pos vtbl_pos pos() lvalue: PERL_MAGIC_symtab (none) Extra data for symbol tables< PERL_MAGIC_backref vtbl_backref For weak ref data@ PERL_MAGIC_arylen_p (none) To move arylen out of XPVAVB PERL_MAGIC_bm vtbl_regexp Boyer-Moore (fast string search)c PERL_MAGIC_overload_table vtbl_ovrld Holds overload table (AMT) on stashD PERL_MAGIC_regdata vtbl_regdata Regex match position data (@+ and @- vars)d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data elementE PERL_MAGIC_env vtbl_env %ENV hashe PERL_MAGIC_envelem vtbl_envelem %ENV hash elementf PERL_MAGIC_fm vtbl_regexp Formline ('compiled' format)g PERL_MAGIC_regex_global vtbl_mglob m//g targetH PERL_MAGIC_hints vtbl_hints %^H hashh PERL_MAGIC_hintselem vtbl_hintselem %^H hash elementI PERL_MAGIC_isa vtbl_isa @ISA arrayi PERL_MAGIC_isaelem vtbl_isaelem @ISA array elementk PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalueL PERL_MAGIC_dbfile (none) Debugger %_<filenamel PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename elementN PERL_MAGIC_shared (none) Shared between threadsn PERL_MAGIC_shared_scalar (none) Shared between threadso PERL_MAGIC_collxfrm vtbl_collxfrm Locale transformationP PERL_MAGIC_tied vtbl_pack Tied array or hashp PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash elementq PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handler PERL_MAGIC_qr vtbl_regexp Precompiled qr// regexS PERL_MAGIC_sig vtbl_sig %SIG hashs PERL_MAGIC_sigelem vtbl_sigelem %SIG hash elementt PERL_MAGIC_taint vtbl_taint TaintednessU PERL_MAGIC_uvar vtbl_uvar Available for use by extensionsu PERL_MAGIC_uvar_elem (none) Reserved for use by extensionsV PERL_MAGIC_vstring (none) SV was vstring literalv PERL_MAGIC_vec vtbl_vec vec() lvaluew PERL_MAGIC_utf8 vtbl_utf8 Cached UTF-8 informationX PERL_MAGIC_destruct vtbl_destruct destruct callbackx PERL_MAGIC_substr vtbl_substr substr() lvalueY PERL_MAGIC_nonelem vtbl_nonelem Array element that does not existy PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator variable / smart parameter vivificationZ PERL_MAGIC_hook vtbl_hook %{^HOOK} hashz PERL_MAGIC_hookelem vtbl_hookelem %{^HOOK} hash element\ PERL_MAGIC_lvref vtbl_lvref Lvalue reference constructor] PERL_MAGIC_checkcall vtbl_checkcall Inlining/mutation of call to this CV^ PERL_MAGIC_extvalue (none) Value magic available for use by extensions~ PERL_MAGIC_ext (none) Variable magic available for use by extensions
When an uppercase and lowercase letter both exist in the table, then the uppercase letter is typically used to represent some kind of composite type (a list or a hash), and the lowercase letter is used to represent an element of that composite type. Some internals code makes use of this case relationship. However, 'v' and 'V' (vec and v-string) are in no way related.
ThePERL_MAGIC_ext
,PERL_MAGIC_extvalue
andPERL_MAGIC_uvar
magic types are defined specifically for use by extensions and will not be used by perl itself. Extensions can usePERL_MAGIC_ext
orPERL_MAGIC_extvalue
magic to 'attach' private information to variables (typically objects). This is especially useful because there is no way for normal perl code to corrupt this private information (unlike using extra elements of a hash object).PERL_MAGIC_extvalue
is value magic (unlikePERL_MAGIC_ext
andPERL_MAGIC_uvar
) meaning that on localization the new value will not be magical.
Similarly,PERL_MAGIC_uvar
magic can be used much like tie() to call a C function any time a scalar's value is used or changed. TheMAGIC
'smg_ptr
field points to aufuncs
structure:
struct ufuncs { I32 (*uf_val)(pTHX_ IV, SV*); I32 (*uf_set)(pTHX_ IV, SV*); IV uf_index;};
When the SV is read from or written to, theuf_val
oruf_set
function will be called withuf_index
as the first arg and a pointer to the SV as the second. A simple example of how to addPERL_MAGIC_uvar
magic is shown below. Note that the ufuncs structure is copied by sv_magic, so you can safely allocate it on the stack.
voidUmagic(sv) SV *sv;PREINIT: struct ufuncs uf;CODE: uf.uf_val = &my_get_fn; uf.uf_set = &my_set_fn; uf.uf_index = 0; sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
AttachingPERL_MAGIC_uvar
to arrays is permissible but has no effect.
For hashes there is a specialized hook that gives control over hash keys (but not values). This hook callsPERL_MAGIC_uvar
'get' magic if the "set" function in theufuncs
structure is NULL. The hook is activated whenever the hash is accessed with a key specified as anSV
through the functionshv_store_ent
,hv_fetch_ent
,hv_delete_ent
, andhv_exists_ent
. Accessing the key as a string through the functions without the..._ent
suffix circumvents the hook. See"GUTS" in Hash::Util::FieldHash for a detailed description.
Note that because multiple extensions may be usingPERL_MAGIC_ext
orPERL_MAGIC_uvar
magic, it is important for extensions to take extra care to avoid conflict. Typically only using the magic on objects blessed into the same class as the extension is sufficient. ForPERL_MAGIC_ext
magic, it is usually a good idea to define anMGVTBL
, even if all its fields will be0
, so that individualMAGIC
pointers can be identified as a particular kind of magic using their magic virtual table.mg_findext
provides an easy way to do that:
STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };MAGIC *mg;if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) { /* this is really ours, not another module's PERL_MAGIC_ext */ my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr; ...}
Also note that thesv_set*()
andsv_cat*()
functions described earlier donot invoke 'set' magic on their targets. This must be done by the user either by calling theSvSETMAGIC()
macro after calling these functions, or by using one of thesv_set*_mg()
orsv_cat*_mg()
functions. Similarly, generic C code must call theSvGETMAGIC()
macro to invoke any 'get' magic if they use an SV obtained from external sources in functions that don't handle magic. Seeperlapi for a description of these functions. For example, calls to thesv_cat*()
functions typically need to be followed bySvSETMAGIC()
, but they don't need a priorSvGETMAGIC()
since their implementation handles 'get' magic.
MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that * type */
This routine returns a pointer to aMAGIC
structure stored in the SV. If the SV does not have that magical feature,NULL
is returned. If the SV has multiple instances of that magical feature, the first one will be returned.mg_findext
can be used to find aMAGIC
structure of an SV based on both its magic type and its magic virtual table:
MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);
Also, if the SV passed tomg_find
ormg_findext
is not of type SVt_PVMG, Perl may core dump.
int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
This routine checks to see what types of magicsv
has. If the mg_type field is an uppercase letter, then the mg_obj is copied tonsv
, but the mg_type field is changed to be the lowercase letter.
Tied hashes and arrays are magical beasts of thePERL_MAGIC_tied
magic type.
WARNING: As of the 5.004 release, proper usage of the array and hash access functions requires understanding a few caveats. Some of these caveats are actually considered bugs in the API, to be fixed in later releases, and are bracketed with [MAYCHANGE] below. If you find yourself actually applying such information in this section, be aware that the behavior may change in the future, umm, without warning.
The perl tie function associates a variable with an object that implements the various GET, SET, etc methods. To perform the equivalent of the perl tie function from an XSUB, you must mimic this behaviour. The code below carries out the necessary steps -- firstly it creates a new hash, and then creates a second hash which it blesses into the class which will implement the tie methods. Lastly it ties the two hashes together, and returns a reference to the new tied hash. Note that the code below does NOT call the TIEHASH method in the MyTie class - see"Calling Perl Routines from within C Programs" for details on how to do this.
SV*mytie()PREINIT: HV *hash; HV *stash; SV *tie;CODE: hash = newHV(); tie = newRV_noinc((SV*)newHV()); stash = gv_stashpv("MyTie", GV_ADD); sv_bless(tie, stash); hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); SvREFCNT_dec(tie); /* hv_magic() increases tie ref count */ RETVAL = newRV_noinc(hash);OUTPUT: RETVAL
Theav_store
function, when given a tied array argument, merely copies the magic of the array onto the value to be "stored", usingmg_copy
. It may also return NULL, indicating that the value did not actually need to be stored in the array. [MAYCHANGE] After a call toav_store
on a tied array, the caller will usually need to callmg_set(val)
to actually invoke the perl level "STORE" method on the TIEARRAY object. Ifav_store
did return NULL, a call toSvREFCNT_dec(val)
will also be usually necessary to avoid a memory leak. [/MAYCHANGE]
The previous paragraph is applicable verbatim to tied hash access using thehv_store
andhv_store_ent
functions as well.
av_fetch
and the corresponding hash functionshv_fetch
andhv_fetch_ent
actually return an undefined mortal value whose magic has been initialized usingmg_copy
. Note the value so returned does not need to be deallocated, as it is already mortal. [MAYCHANGE] But you will need to callmg_get()
on the returned value in order to actually invoke the perl level "FETCH" method on the underlying TIE object. Similarly, you may also callmg_set()
on the return value after possibly assigning a suitable value to it usingsv_setsv
, which will invoke the "STORE" method on the TIE object. [/MAYCHANGE]
[MAYCHANGE] In other words, the array or hash fetch/store functions don't really fetch and store actual values in the case of tied arrays and hashes. They merely callmg_copy
to attach magic to the values that were meant to be "stored" or "fetched". Later calls tomg_get
andmg_set
actually do the job of invoking the TIE methods on the underlying objects. Thus the magic mechanism currently implements a kind of lazy access to arrays and hashes.
Currently (as of perl version 5.004), use of the hash and array access functions requires the user to be aware of whether they are operating on "normal" hashes and arrays, or on their tied variants. The API may be changed to provide more transparent access to both tied and normal data types in future versions. [/MAYCHANGE]
You would do well to understand that the TIEARRAY and TIEHASH interfaces are mere sugar to invoke some perl method calls while using the uniform hash and array syntax. The use of this sugar imposes some overhead (typically about two to four extra opcodes per FETCH/STORE operation, in addition to the creation of all the mortal variables required to invoke the methods). This overhead will be comparatively small if the TIE methods are themselves substantial, but if they are only a few statements long, the overhead will not be insignificant.
Perl has a very handy construction
{ local $var = 2; ...}
This construction isapproximately equivalent to
{ my $oldvar = $var; $var = 2; ... $var = $oldvar;}
The biggest difference is that the first construction would reinstate the initial value of $var, irrespective of how control exits the block:goto
,return
,die
/eval
, etc. It is a little bit more efficient as well.
There is a way to achieve a similar task from C via Perl API: create apseudo-block, and arrange for some changes to be automatically undone at the end of it, either explicit, or via a non-local exit (via die()). Ablock-like construct is created by a pair ofENTER
/LEAVE
macros (see"Returning a Scalar" in perlcall). Such a construct may be created specially for some important localized task, or an existing one (like boundaries of enclosing Perl subroutine/block, or an existing pair for freeing TMPs) may be used. (In the second case the overhead of additional localization must be almost negligible.) Note that any XSUB is automatically enclosed in anENTER
/LEAVE
pair.
Inside such apseudo-block the following service is available:
SAVEINT(int i)
SAVEIV(IV i)
SAVEI32(I32 i)
SAVEI8(I8 i)
SAVEI16(I16 i)
SAVEBOOL(int i)
SAVESTRLEN(STRLEN i)
These macros arrange things to restore the value of integer variablei
at the end of the enclosingpseudo-block.
SAVESPTR(s)
SAVEPPTR(p)
These macros arrange things to restore the value of pointerss
andp
.s
must be a pointer of a type which survives conversion toSV*
and back,p
should be able to survive conversion tochar*
and back.
SAVERCPV(char **ppv)
This macro arranges to restore the value of achar *
variable which was allocated with a call torcpv_new()
to its previous state when the current pseudo block is completed. The pointer stored in*ppv
at the time of the call will be refcount incremented and stored on the save stack. Later when the currentpseudo-block is completed the value stored in*ppv
will be refcount decremented, and the previous value restored from the savestack which will also be refcount decremented.
This is theRCPV
equivalent ofSAVEGENERICSV()
.
SAVEGENERICSV(SV **psv)
This macro arranges to restore the value of aSV *
variable to its previous state when the current pseudo block is completed. The pointer stored in*psv
at the time of the call will be refcount incremented and stored on the save stack. Later when the currentpseudo-block is completed the value stored in*ppv
will be refcount decremented, and the previous value restored from the savestack which will also be refcount decremented. This the C equivalent oflocal $sv
.
SAVEFREESV(SV *sv)
The refcount ofsv
will be decremented at the end ofpseudo-block. This is similar tosv_2mortal
in that it is also a mechanism for doing a delayedSvREFCNT_dec
. However, whilesv_2mortal
extends the lifetime ofsv
until the beginning of the next statement,SAVEFREESV
extends it until the end of the enclosing scope. These lifetimes can be wildly different.
Also compareSAVEMORTALIZESV
.
SAVEMORTALIZESV(SV *sv)
Just likeSAVEFREESV
, but mortalizessv
at the end of the current scope instead of decrementing its reference count. This usually has the effect of keepingsv
alive until the statement that called the currently live scope has finished executing.
SAVEFREEOP(OP *op)
TheOP *
isop_free()
ed at the end ofpseudo-block.
SAVEFREEPV(p)
The chunk of memory which is pointed to byp
isSafefree()
ed at the end of the currentpseudo-block.
SAVEFREERCPV(char *pv)
Ensures that achar *
which was created by a call torcpv_new()
isrcpv_free()
ed at the end of the currentpseudo-block.
This is the RCPV equivalent ofSAVEFREESV()
.
SAVECLEARSV(SV *sv)
Clears a slot in the current scratchpad which corresponds tosv
at the end ofpseudo-block.
SAVEDELETE(HV *hv, char *key, I32 length)
The keykey
ofhv
is deleted at the end ofpseudo-block. The string pointed to bykey
is Safefree()ed. If one has akey in short-lived storage, the corresponding string may be reallocated like this:
SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)
At the end ofpseudo-block the functionf
is called with the only argumentp
which may be NULL.
SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)
At the end ofpseudo-block the functionf
is called with the implicit context argument (if any), andp
which may be NULL.
Note theend of the current pseudo-block may occur much later than theend of the current statement. You may wish to look at theMORTALSVFUNC_X()
macro instead.
MORTALSVFUNC_X(SVFUNC_t f, SV *sv)
At the end ofthe current statement the functionf
is called with the implicit context argument (if any), andsv
which may be NULL.
Be aware that the parameter argument to the destructor function differs from the relatedSAVEDESTRUCTOR_X()
in that it MUST be either NULL or anSV*
.
Note theend of the current statement may occur much before theend of the current pseudo-block. You may wish to look at theSAVEDESTRUCTOR_X()
macro instead.
MORTALDESTRUCTOR_SV(SV *coderef, SV *args)
At the end ofthe current statement the Perl function contained incoderef
is called with the arguments provided (if any) inargs
. See the documentation formortal_destructor_sv()
for details on theargs
parameter is handled.
Note theend of the current statement may occur much before theend of the current pseudo-block. If you wish to call a perl function at the end of the current pseudo block you should use theSAVEDESTRUCTOR_X()
API instead, which will require you create a C wrapper to call the Perl function.
SAVESTACK_POS()
The current offset on the Perl internal stack (cf.SP
) is restored at the end ofpseudo-block.
The following API list contains functions, thus one needs to provide pointers to the modifiable data explicitly (either C pointers, or PerlishGV *
s). Where the above macros takeint
, a similar function takesint *
.
Other macros above have functions implementing them, but it's probably best to just use the macro, and not those or the ones below.
SV* save_scalar(GV *gv)
Equivalent to Perl codelocal $gv
.
AV* save_ary(GV *gv)
HV* save_hash(GV *gv)
Similar tosave_scalar
, but localize@gv
and%gv
.
void save_item(SV *item)
Duplicates the current value ofSV
. On the exit from the currentENTER
/LEAVE
pseudo-block the value ofSV
will be restored using the stored value. It doesn't handle magic. Usesave_scalar
if magic is affected.
SV* save_svref(SV **sptr)
Similar tosave_scalar
, but will reinstate anSV *
.
void save_aptr(AV **aptr)
void save_hptr(HV **hptr)
Similar tosave_svref
, but localizeAV *
andHV *
.
TheAlias
module implements localization of the basic types within thecaller's scope. People who are interested in how to localize things in the containing scope should take a look there too.
The XSUB mechanism is a simple way for Perl programs to access C subroutines. An XSUB routine will have a stack that contains the arguments from the Perl program, and a way to map from the Perl data structures to a C equivalent.
The stack arguments are accessible through theST(n)
macro, which returns then
'th stack argument. Argument 0 is the first argument passed in the Perl subroutine call. These arguments areSV*
, and can be used anywhere anSV*
is used.
Most of the time, output from the C routine can be handled through use of the RETVAL and OUTPUT directives. However, there are some cases where the argument stack is not already long enough to handle all the return values. An example is the POSIX tzname() call, which takes no arguments, but returns two, the local time zone's standard and summer time abbreviations.
To handle this situation, the PPCODE directive is used and the stack is extended using the macro:
EXTEND(SP, num);
whereSP
is the macro that represents the local copy of the stack pointer, andnum
is the number of elements the stack should be extended by.
Now that there is room on the stack, values can be pushed on it usingPUSHs
macro. The pushed values will often need to be "mortal" (See"Reference Counts and Mortality"):
PUSHs(sv_2mortal(newSViv(an_integer)))PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))PUSHs(sv_2mortal(newSVnv(a_double)))PUSHs(sv_2mortal(newSVpv("Some String",0)))/* Although the last example is better written as the more * efficient: */PUSHs(newSVpvs_flags("Some String", SVs_TEMP))
And now the Perl program callingtzname
, the two values will be assigned as in:
($standard_abbrev, $summer_abbrev) = POSIX::tzname;
An alternate (and possibly simpler) method to pushing values on the stack is to use the macro:
XPUSHs(SV*)
This macro automatically adjusts the stack for you, if needed. Thus, you do not need to callEXTEND
to extend the stack.
Despite their suggestions in earlier versions of this document the macros(X)PUSH[iunp]
arenot suited to XSUBs which return multiple results. For that, either stick to the(X)PUSHs
macros shown above, or use the newm(X)PUSH[iunp]
macros instead; see"Putting a C value on Perl stack".
For more information, consultperlxs andperlxstut.
If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable of the XSUB's package.
But it also puts the same information in certain fields of the XSUB itself:
HV *stash = CvSTASH(cv);const char *subname = SvPVX(cv);STRLEN name_length = SvCUR(cv); /* in bytes */U32 is_utf8 = SvUTF8(cv);
SvPVX(cv)
contains just the sub name itself, not including the package. For an AUTOLOAD routine in UNIVERSAL or one of its superclasses,CvSTASH(cv)
returns NULL during a method call on a nonexistent package.
Note: Setting $AUTOLOAD stopped working in 5.6.1, which did not support XS AUTOLOAD subs at all. Perl 5.8.0 introduced the use of fields in the XSUB itself. Perl 5.16.0 restored the setting of $AUTOLOAD. If you need to support 5.8-5.14, use the XSUB's fields.
There are four routines that can be used to call a Perl subroutine from within a C program. These four are:
I32 call_sv(SV*, I32);I32 call_pv(const char*, I32);I32 call_method(const char*, I32);I32 call_argv(const char*, I32, char**);
The routine most often used iscall_sv
. TheSV*
argument contains either the name of the Perl subroutine to be called, or a reference to the subroutine. The second argument consists of flags that control the context in which the subroutine is called, whether or not the subroutine is being passed arguments, how errors should be trapped, and how to treat return values.
All four routines return the number of arguments that the subroutine returned on the Perl stack.
These routines used to be calledperl_call_sv
, etc., before Perl v5.6.0, but those names are now deprecated; macros of the same name are provided for compatibility.
When using any of these routines (exceptcall_argv
), the programmer must manipulate the Perl stack. These include the following macros and functions:
dSPSPPUSHMARK()PUTBACKSPAGAINENTERSAVETMPSFREETMPSLEAVEXPUSH*()POP*()
For a detailed description of calling conventions from C to Perl, consultperlcall.
A lot of opcodes (this is an elementary operation in the internal perl stack machine) put an SV* on the stack. However, as an optimization the corresponding SV is (usually) not recreated each time. The opcodes reuse specially assigned SVs (targets) which are (as a corollary) not constantly freed/created.
Each of the targets is created only once (but see"Scratchpads and recursion" below), and when an opcode needs to put an integer, a double, or a string on the stack, it just sets the corresponding parts of itstarget and puts thetarget on stack.
The macro to put this target on stack isPUSHTARG
, and it is directly used in some opcodes, as well as indirectly in zillions of others, which use it via(X)PUSH[iunp]
.
Because the target is reused, you must be careful when pushing multiple values on the stack. The following code will not do what you think:
XPUSHi(10);XPUSHi(20);
This translates as "setTARG
to 10, push a pointer toTARG
onto the stack; setTARG
to 20, push a pointer toTARG
onto the stack". At the end of the operation, the stack does not contain the values 10 and 20, but actually contains two pointers toTARG
, which we have set to 20.
If you need to push multiple different values then you should either use the(X)PUSHs
macros, or else use the newm(X)PUSH[iunp]
macros, none of which make use ofTARG
. The(X)PUSHs
macros simply push an SV* on the stack, which, as noted under"XSUBs and the Argument Stack", will often need to be "mortal". The newm(X)PUSH[iunp]
macros make this a little easier to achieve by creating a new mortal for you (via(X)PUSHmortal
), pushing that onto the stack (extending it if necessary in the case of themXPUSH[iunp]
macros), and then setting its value. Thus, instead of writing this to "fix" the example above:
XPUSHs(sv_2mortal(newSViv(10)))XPUSHs(sv_2mortal(newSViv(20)))
you can simply write:
mXPUSHi(10)mXPUSHi(20)
On a related note, if you do use(X)PUSH[iunp]
, then you're going to need adTARG
in your variable declarations so that the*PUSH*
macros can make use of the local variableTARG
. See alsodTARGET
anddXSTARG
.
The question remains on when the SVs which aretargets for opcodes are created. The answer is that they are created when the current unit--a subroutine or a file (for opcodes for statements outside of subroutines)--is compiled. During this time a special anonymous Perl array is created, which is called a scratchpad for the current unit.
A scratchpad keeps SVs which are lexicals for the current unit and are targets for opcodes. A previous version of this document stated that one can deduce that an SV lives on a scratchpad by looking on its flags: lexicals haveSVs_PADMY
set, andtargets haveSVs_PADTMP
set. But this has never been fully true.SVs_PADMY
could be set on a variable that no longer resides in any pad. Whiletargets do haveSVs_PADTMP
set, it can also be set on variables that have never resided in a pad, but nonetheless act liketargets. As of perl 5.21.5, theSVs_PADMY
flag is no longer used and is defined as 0.SvPADMY()
now returns true for anything withoutSVs_PADTMP
.
The correspondence between OPs andtargets is not 1-to-1. Different OPs in the compile tree of the unit can use the same target, if this would not conflict with the expected life of the temporary.
In fact it is not 100% true that a compiled unit contains a pointer to the scratchpad AV. In fact it contains a pointer to an AV of (initially) one element, and this element is the scratchpad AV. Why do we need an extra level of indirection?
The answer isrecursion, and maybethreads. Both these can create several execution pointers going into the same subroutine. For the subroutine-child not write over the temporaries for the subroutine-parent (lifespan of which covers the call to the child), the parent and the child should have different scratchpads. (And the lexicals should be separate anyway!)
So each subroutine is born with an array of scratchpads (of length 1). On each entry to the subroutine it is checked that the current depth of the recursion is not more than the length of this array, and if it is, new scratchpad is created and pushed into the array.
Thetargets on this scratchpad areundef
s, but they are already marked with correct flags.
All memory meant to be used with the Perl API functions should be manipulated using the macros described in this section. The macros provide the necessary transparency between differences in the actual malloc implementation that is used within perl. Never pass pointers betweenNewx
,Renew
,Safefree
andlibc equivalentsmalloc
,realloc
,free
. They are not from the same memory pool or allocator. Either an instant or delayedSEGV will occur, or subtle memory leaks or subtle heap corruption.
The following three macros are used to initially allocate memory :
Newx(pointer, number, type);Newxc(pointer, number, type, cast);Newxz(pointer, number, type);
The first argumentpointer
should be the name of a variable that will point to the newly allocated memory.
The second and third argumentsnumber
andtype
specify how many of the specified type of data structure should be allocated. The argumenttype
is passed tosizeof
. The final argument toNewxc
,cast
, should be used if thepointer
argument is different from thetype
argument.
Unlike theNewx
andNewxc
macros, theNewxz
macro callsmemzero
to zero out all the newly allocated memory.
Renew(pointer, number, type);Renewc(pointer, number, type, cast);Safefree(pointer)
These three macros are used to change a memory buffer size or to free a piece of memory no longer needed. The arguments toRenew
andRenewc
match those ofNew
andNewc
with the exception of not needing the "magic cookie" argument.
Move(source, dest, number, type);Copy(source, dest, number, type);Zero(dest, number, type);
These three macros are used to move, copy, or zero out previously allocated memory. Thesource
anddest
arguments point to the source and destination starting points. Perl will move, copy, or zero outnumber
instances of the size of thetype
data structure (using thesizeof
function).
The most recent development releases of Perl have been experimenting with removing Perl's dependency on the "normal" standard I/O suite and allowing other stdio implementations to be used. This involves creating a new abstraction layer that then calls whichever implementation of stdio Perl was compiled with. All XSUBs should now use the functions in the PerlIO abstraction layer and not make any assumptions about what kind of stdio is being used.
For a complete description of the PerlIO abstraction, consultperlapio.
Here we describe the internal form your code is converted to by Perl. Start with a simple example:
$a = $b + $c;
This is converted to a tree similar to this one:
assign-to / \ + $a / \$b $c
(but slightly more complicated). This tree reflects the way Perl parsed your code, but has nothing to do with the execution order. There is an additional "thread" going through the nodes of the tree which shows the order of execution of the nodes. In our simplified example above it looks like:
$b ---> $c ---> + ---> $a ---> assign-to
But with the actual compile tree for$a = $b + $c
it is different: some nodesoptimized away. As a corollary, though the actual tree contains more nodes than our simplified example, the execution order is the same as in our example.
If you have your perl compiled for debugging (usually done with-DDEBUGGING
on theConfigure
command line), you may examine the compiled tree by specifying-Dx
on the Perl command line. The output takes several lines per node, and for$b+$c
it looks like this:
5 TYPE = add ===> 6 TARG = 1 FLAGS = (SCALAR,KIDS) { TYPE = null ===> (4) (was rv2sv) FLAGS = (SCALAR,KIDS) {3 TYPE = gvsv ===> 4 FLAGS = (SCALAR) GV = main::b } } { TYPE = null ===> (5) (was rv2sv) FLAGS = (SCALAR,KIDS) {4 TYPE = gvsv ===> 5 FLAGS = (SCALAR) GV = main::c } }
This tree has 5 nodes (one perTYPE
specifier), only 3 of them are not optimized away (one per number in the left column). The immediate children of the given node correspond to{}
pairs on the same level of indentation, thus this listing corresponds to the tree:
add / \null null | |gvsv gvsv
The execution order is indicated by===>
marks, thus it is3 4 5 6
(node6
is not included into above listing), i.e.,gvsv gvsv add whatever
.
Each of these nodes represents an op, a fundamental operation inside the Perl core. The code which implements each operation can be found in thepp*.c files; the function which implements the op with typegvsv
ispp_gvsv
, and so on. As the tree above shows, different ops have different numbers of children:add
is a binary operator, as one would expect, and so has two children. To accommodate the various different numbers of children, there are various types of op data structure, and they link together in different ways.
The simplest type of op structure isOP
: this has no children. Unary operators,UNOP
s, have one child, and this is pointed to by theop_first
field. Binary operators (BINOP
s) have not only anop_first
field but also anop_last
field. The most complex type of op is aLISTOP
, which has any number of children. In this case, the first child is pointed to byop_first
and the last child byop_last
. The children in between can be found by iteratively following theOpSIBLING
pointer from the first child to the last (but see below).
There are also some other op types: aPMOP
holds a regular expression, and has no children, and aLOOP
may or may not have children. If theop_children
field is non-zero, it behaves like aLISTOP
. To complicate matters, if aUNOP
is actually anull
op after optimization (see"Compile pass 2: context propagation") it will still have children in accordance with its former type.
Finally, there is aLOGOP
, or logic op. Like aLISTOP
, this has one or more children, but it doesn't have anop_last
field: so you have to followop_first
and then theOpSIBLING
chain itself to find the last child. Instead it has anop_other
field, which is comparable to theop_next
field described below, and represents an alternate execution path. Operators likeand
,or
and?
areLOGOP
s. Note that in general,op_other
may not point to any of the direct children of theLOGOP
.
Starting in version 5.21.2, perls built with the experimental define-DPERL_OP_PARENT
add an extra boolean flag for each op,op_moresib
. When not set, this indicates that this is the last op in anOpSIBLING
chain. This frees up theop_sibling
field on the last sibling to point back to the parent op. Under this build, that field is also renamedop_sibparent
to reflect its joint role. The macroOpSIBLING(o)
wraps this special behaviour, and always returns NULL on the last sibling. With this build theop_parent(o)
function can be used to find the parent of any op. Thus for forward compatibility, you should always use theOpSIBLING(o)
macro rather than accessingop_sibling
directly.
Another way to examine the tree is to use a compiler back-end module, such asB::Concise.
The tree is created by the compiler whileyacc code feeds it the constructions it recognizes. Sinceyacc works bottom-up, so does the first pass of perl compilation.
What makes this pass interesting for perl developers is that some optimization may be performed on this pass. This is optimization by so-called "check routines". The correspondence between node names and corresponding check routines is described inopcode.pl (do not forget to runmake regen_headers
if you modify this file).
A check routine is called when the node is fully constructed except for the execution-order thread. Since at this time there are no back-links to the currently constructed node, one can do most any operation to the top-level node, including freeing it and/or creating new nodes above/below it.
The check routine returns the node which should be inserted into the tree (if the top-level node was not modified, check routine returns its argument).
By convention, check routines have namesck_*
. They are usually called fromnew*OP
subroutines (orconvert
) (which in turn are called fromperly.y).
Immediately after the check routine is called the returned node is checked for being compile-time executable. If it is (the value is judged to be constant) it is immediately executed, and aconstant node with the "return value" of the corresponding subtree is substituted instead. The subtree is deleted.
If constant folding was not performed, the execution-order thread is created.
When a context for a part of compile tree is known, it is propagated down through the tree. At this time the context can have 5 values (instead of 2 for runtime context): void, boolean, scalar, list, and lvalue. In contrast with the pass 1 this pass is processed from top to bottom: a node's context determines the context for its children.
Additional context-dependent optimizations are performed at this time. Since at this moment the compile tree contains back-references (via "thread" pointers), nodes cannot be free()d now. To allow optimized-away nodes at this stage, such nodes are null()ified instead of free()ing (i.e. their type is changed to OP_NULL).
After the compile tree for a subroutine (or for aneval
or a file) is created, an additional pass over the code is performed. This pass is neither top-down nor bottom-up, but in the execution order (with additional complications for conditionals). Optimizations performed at this stage are subject to the same restrictions as in the pass 2.
Peephole optimizations are done by calling the function pointed to by the global variablePL_peepp
. By default,PL_peepp
just calls the function pointed to by the global variablePL_rpeepp
. By default, that performs some basic op fixups and optimisations along the execution-order op chain, and recursively callsPL_rpeepp
for each side chain of ops (resulting from conditionals). Extensions may provide additional optimisations or fixups, hooking into either the per-subroutine or recursive stage, like this:
static peep_t prev_peepp;static void my_peep(pTHX_ OP *o){ /* custom per-subroutine optimisation goes here */ prev_peepp(aTHX_ o); /* custom per-subroutine optimisation may also go here */}BOOT: prev_peepp = PL_peepp; PL_peepp = my_peep;static peep_t prev_rpeepp;static void my_rpeep(pTHX_ OP *first){ OP *o = first, *t = first; for(; o = o->op_next, t = t->op_next) { /* custom per-op optimisation goes here */ o = o->op_next; if (!o || o == t) break; /* custom per-op optimisation goes AND here */ } prev_rpeepp(aTHX_ orig_o);}BOOT: prev_rpeepp = PL_rpeepp; PL_rpeepp = my_rpeep;
The compile tree is executed in a runops function. There are two runops functions, inrun.c and indump.c.Perl_runops_debug
is used with DEBUGGING andPerl_runops_standard
is used otherwise. For fine control over the execution of the compile tree it is possible to provide your own runops function.
It's probably best to copy one of the existing runops functions and change it to suit your needs. Then, in the BOOT section of your XS file, add the line:
PL_runops = my_runops;
This function should be as efficient as possible to keep your programs running as fast as possible.
As of perl 5.14 it is possible to hook into the compile-time lexical scope mechanism usingPerl_blockhook_register
. This is used like this:
STATIC void my_start_hook(pTHX_ int full);STATIC BHK my_hooks;BOOT: BhkENTRY_set(&my_hooks, bhk_start, my_start_hook); Perl_blockhook_register(aTHX_ &my_hooks);
This will arrange to havemy_start_hook
called at the start of compiling every lexical scope. The available hooks are:
void bhk_start(pTHX_ int full)
This is called just after starting a new lexical scope. Note that Perl code like
if ($x) { ... }
creates two scopes: the first starts at the(
and hasfull == 1
, the second starts at the{
and hasfull == 0
. Both end at the}
, so calls tostart
andpre
/post_end
will match. Anything pushed onto the save stack by this hook will be popped just before the scope ends (between thepre_
andpost_end
hooks, in fact).
void bhk_pre_end(pTHX_ OP **o)
This is called at the end of a lexical scope, just before unwinding the stack.o is the root of the optree representing the scope; it is a double pointer so you can replace the OP if you need to.
void bhk_post_end(pTHX_ OP **o)
This is called at the end of a lexical scope, just after unwinding the stack.o is as above. Note that it is possible for calls topre_
andpost_end
to nest, if there is something on the save stack that calls string eval.
void bhk_eval(pTHX_ OP *const o)
This is called just before starting to compile aneval STRING
,do FILE
,require
oruse
, after the eval has been set up.o is the OP that requested the eval, and will normally be anOP_ENTEREVAL
,OP_DOFILE
orOP_REQUIRE
.
Once you have your hook functions, you need aBHK
structure to put them in. It's best to allocate it statically, since there is no way to free it once it's registered. The function pointers should be inserted into this structure using theBhkENTRY_set
macro, which will also set flags indicating which entries are valid. If you do need to allocate yourBHK
dynamically for some reason, be sure to zero it before you start.
Once registered, there is no mechanism to switch these hooks off, so if that is necessary you will need to do this yourself. An entry in%^H
is probably the best way, so the effect is lexically scoped; however it is also possible to use theBhkDISABLE
andBhkENABLE
macros to temporarily switch entries on and off. You should also be aware that generally speaking at least one scope will have opened before your extension is loaded, so you will see somepre
/post_end
pairs that didn't have a matchingstart
.
dump
functionsTo aid debugging, the source filedump.c contains a number of functions which produce formatted output of internal data structures.
The most commonly used of these functions isPerl_sv_dump
; it's used for dumping SVs, AVs, HVs, and CVs. TheDevel::Peek
module callssv_dump
to produce debugging output from Perl-space, so users of that module should already be familiar with its format.
Perl_op_dump
can be used to dump anOP
structure or any of its derivatives, and produces output similar toperl -Dx
; in fact,Perl_dump_eval
will dump the main root of the code being evaluated, exactly like-Dx
.
Other useful functions arePerl_dump_sub
, which turns aGV
into an op tree,Perl_dump_packsubs
which callsPerl_dump_sub
on all the subroutines in a package like so: (Thankfully, these are all xsubs, so there is no op tree)
(gdb) print Perl_dump_packsubs(PL_defstash)SUB attributes::bootstrap = (xsub 0x811fedc 0)SUB UNIVERSAL::can = (xsub 0x811f50c 0)SUB UNIVERSAL::isa = (xsub 0x811f304 0)SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
andPerl_dump_all
, which dumps all the subroutines in the stash and the op tree of the main root.
The Perl interpreter can be regarded as a closed box: it has an API for feeding it code or otherwise making it do things, but it also has functions for its own use. This smells a lot like an object, and there is a way for you to build Perl so that you can have multiple interpreters, with one interpreter represented either as a C structure, or inside a thread-specific structure. These structures contain all the context, the state of that interpreter.
The macro that controls the major Perl build flavor is MULTIPLICITY. The MULTIPLICITY build has a C structure that packages all the interpreter state, which is being passed to various perl functions as a "hidden" first argument. MULTIPLICITY makes multi-threaded perls possible (with the ithreads threading model, related to the macro USE_ITHREADS.)
PERL_IMPLICIT_CONTEXT is a legacy synonym for MULTIPLICITY.
To see whether you have non-const data you can use a BSD (or GNU) compatiblenm
:
nm libperl.a | grep -v ' [TURtr] '
If this displays anyD
ord
symbols (or possiblyC
orc
), you have non-const data. The symbols thegrep
removed are as follows:Tt
aretext, or code, theRr
areread-only (const) data, and theU
is <undefined>, external symbols referred to.
The testt/porting/libperl.t does this kind of symbol sanity checking onlibperl.a
.
All this obviously requires a way for the Perl internal functions to be either subroutines taking some kind of structure as the first argument, or subroutines taking nothing as the first argument. To enable these two very different ways of building the interpreter, the Perl source (as it does in so many other situations) makes heavy use of macros and subroutine naming conventions.
First problem: deciding which functions will be public API functions and which will be private. All functions whose names beginS_
are private (think "S" for "secret" or "static"). All other functions begin with "Perl_", but just because a function begins with "Perl_" does not mean it is part of the API. (See"Internal Functions".) The easiest way to besure a function is part of the API is to find its entry inperlapi. If it exists inperlapi, it's part of the API. If it doesn't, and you think it should be (i.e., you need it for your extension), submit an issue athttps://github.com/Perl/perl5/issues explaining why you think it should be.
Second problem: there must be a syntax so that the same subroutine declarations and calls can pass a structure as their first argument, or pass nothing. To solve this, the subroutines are named and declared in a particular way. Here's a typical start of a static function used within the Perl guts:
STATIC voidS_incline(pTHX_ char *s)
STATIC becomes "static" in C, and may be #define'd to nothing in some configurations in the future.
A public function (i.e. part of the internal API, but not necessarily sanctioned for use in extensions) begins like this:
voidPerl_sv_setiv(pTHX_ SV* dsv, IV num)
pTHX_
is one of a number of macros (inperl.h) that hide the details of the interpreter's context. THX stands for "thread", "this", or "thingy", as the case may be. (And no, George Lucas is not involved. :-) The first character could be 'p' for aprototype, 'a' forargument, or 'd' fordeclaration, so we havepTHX
,aTHX
anddTHX
, and their variants.
When Perl is built without options that set MULTIPLICITY, there is no first argument containing the interpreter's context. The trailing underscore in the pTHX_ macro indicates that the macro expansion needs a comma after the context argument because other arguments follow it. If MULTIPLICITY is not defined, pTHX_ will be ignored, and the subroutine is not prototyped to take the extra argument. The form of the macro without the trailing underscore is used when there are no additional explicit arguments.
When a core function calls another, it must pass the context. This is normally hidden via macros. Considersv_setiv
. It expands into something like this:
#ifdef MULTIPLICITY #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) /* can't do this for vararg functions, see below */#else #define sv_setiv Perl_sv_setiv#endif
This works well, and means that XS authors can gleefully write:
sv_setiv(foo, bar);
and still have it work under all the modes Perl could have been compiled with.
This doesn't work so cleanly for varargs functions, though, as macros imply that the number of arguments is known in advance. Instead we either need to spell them out fully, passingaTHX_
as the first argument (the Perl core tends to do this with functions like Perl_warner), or use a context-free version.
The context-free version of Perl_warner is called Perl_warner_nocontext, and does not take the extra argument. Instead it doesdTHX;
to get the context from thread-local storage. We#define warner Perl_warner_nocontext
so that extensions get source compatibility at the expense of performance. (Passing an arg is cheaper than grabbing it from thread-local storage.)
You can ignore [pad]THXx when browsing the Perl headers/sources. Those are strictly for use within the core. Extensions and embedders need only be aware of [pad]THX.
dTHR
was introduced in perl 5.005 to support the older thread model. The older thread model now uses theTHX
mechanism to pass context pointers around, sodTHR
is not useful any more. Perl 5.6.0 and later still have it for backward source compatibility, but it is defined to be a no-op.
See also"Dealing with embedded perls and threads" in perlclib.
When Perl is built with MULTIPLICITY, extensions that call any functions in the Perl API will need to pass the initial context argument somehow. The kicker is that you will need to write it in such a way that the extension still compiles when Perl hasn't been built with MULTIPLICITY enabled.
There are three ways to do this. First, the easy but inefficient way, which is also the default, in order to maintain source compatibility with extensions: wheneverXSUB.h is #included, it redefines the aTHX and aTHX_ macros to call a function that will return the context. Thus, something like:
sv_setiv(sv, num);
in your extension will translate to this when MULTIPLICITY is in effect:
Perl_sv_setiv(Perl_get_context(), sv, num);
or to this otherwise:
Perl_sv_setiv(sv, num);
You don't have to do anything new in your extension to get this; since the Perl library provides Perl_get_context(), it will all just work.
The second, more efficient way is to use the following template for your Foo.xs:
#define PERL_NO_GET_CONTEXT /* we want efficiency */#include "EXTERN.h"#include "perl.h"#include "XSUB.h"STATIC void my_private_function(int arg1, int arg2);STATIC voidmy_private_function(int arg1, int arg2){ dTHX; /* fetch context */ ... call many Perl API functions ...}[... etc ...]MODULE = Foo PACKAGE = Foo/* typical XSUB */voidmy_xsub(arg) int arg CODE: my_private_function(arg, 10);
Note that the only two changes from the normal way of writing an extension is the addition of a#define PERL_NO_GET_CONTEXT
before including the Perl headers, followed by adTHX;
declaration at the start of every function that will call the Perl API. (You'll know which functions need this, because the C compiler will complain that there's an undeclared identifier in those functions.) No changes are needed for the XSUBs themselves, because the XS() macro is correctly defined to pass in the implicit context if needed.
The third, even more efficient way is to ape how it is done within the Perl guts:
#define PERL_NO_GET_CONTEXT /* we want efficiency */#include "EXTERN.h"#include "perl.h"#include "XSUB.h"/* pTHX_ only needed for functions that call Perl API */STATIC void my_private_function(pTHX_ int arg1, int arg2);STATIC voidmy_private_function(pTHX_ int arg1, int arg2){ /* dTHX; not needed here, because THX is an argument */ ... call Perl API functions ...}[... etc ...]MODULE = Foo PACKAGE = Foo/* typical XSUB */voidmy_xsub(arg) int arg CODE: my_private_function(aTHX_ arg, 10);
This implementation never has to fetch the context using a function call, since it is always passed as an extra argument. Depending on your needs for simplicity or efficiency, you may mix the previous two approaches freely.
Never add a comma afterpTHX
yourself--always use the form of the macro with the underscore for functions that take explicit arguments, or the form without the argument for functions with no explicit arguments.
If you create interpreters in one thread and then proceed to call them in another, you need to make sure perl's own Thread Local Storage (TLS) slot is initialized correctly in each of those threads.
Theperl_alloc
andperl_clone
API functions will automatically set the TLS slot to the interpreter they created, so that there is no need to do anything special if the interpreter is always accessed in the same thread that created it, and that thread did not create or call any other interpreters afterwards. If that is not the case, you have to set the TLS slot of the thread before calling any functions in the Perl API on that particular interpreter. This is done by calling thePERL_SET_CONTEXT
macro in that thread as the first thing you do:
/* do this before doing anything else with some_perl */PERL_SET_CONTEXT(some_perl);... other Perl API calls on some_perl go here ...
(You can always get the current context viaPERL_GET_CONTEXT
.)
Just as MULTIPLICITY provides a way to bundle up everything that the interpreter knows about itself and pass it around, so too are there plans to allow the interpreter to bundle up everything it knows about the environment it's running on. This is enabled with the PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on Windows.
This allows the ability to provide an extra pointer (called the "host" environment) for all the system calls. This makes it possible for all the system stuff to maintain their own state, broken down into seven C structures. These are thin wrappers around the usual system calls (seewin32/perllib.c) for the default perl executable, but for a more ambitious host (like the one that would do fork() emulation) all the extra work needed to pretend that different interpreters are actually different "processes", would be done here.
The Perl engine/interpreter and the host are orthogonal entities. There could be one or more interpreters in a process, and one or more "hosts", with free association between them.
All of Perl's internal functions which will be exposed to the outside world are prefixed byPerl_
so that they will not conflict with XS functions or functions used in a program in which Perl is embedded. Similarly, all global variables begin withPL_
. (By convention, static functions start withS_
.)
Inside the Perl core (PERL_CORE
defined), you can get at the functions either with or without thePerl_
prefix, thanks to a bunch of defines that live inembed.h. Note that extension code shouldnot setPERL_CORE
; this exposes the full perl internals, and is likely to cause breakage of the XS in each new perl release.
The fileembed.h is generated automatically fromembed.pl andembed.fnc.embed.pl also creates the prototyping header files for the internal functions, generates the documentation and a lot of other bits and pieces. It's important that when you add a new function to the core or change an existing one, you change the data in the table inembed.fnc as well. Here's a sample entry from that table:
Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
The first column is a set of flags, the second column the return type, the third column the name. Columns after that are the arguments. The flags are documented at the top ofembed.fnc.
If you editembed.pl orembed.fnc, you will need to runmake regen_headers
to force a rebuild ofembed.h and other auto-generated files.
If you are printing IVs, UVs, or NVS instead of the stdio(3) style formatting codes like%d
,%ld
,%f
, you should use the following macros for portability
IVdf IV in decimalUVuf UV in decimalUVof UV in octalUVxf UV in hexadecimalNVef NV %e-likeNVff NV %f-likeNVgf NV %g-like
These will take care of 64-bit integers and long doubles. For example:
printf("IV is %" IVdf "\n", iv);
TheIVdf
will expand to whatever is the correct format for the IVs. Note that the spaces are required around the format in case the code is compiled with C++, to maintain compliance with its standard.
Note that there are different "long doubles": Perl will use whatever the compiler has.
If you are printing addresses of pointers, use %p or UVxf combined with PTR2UV().
The contents of SVs may be printed using theSVf
format, like so:
Perl_croak(aTHX_ "This croaked because: %" SVf "\n", SVfARG(err_msg))
whereerr_msg
is an SV.
Not all scalar types are printable. Simple values certainly are: one of IV, UV, NV, or PV. Also, if the SV is a reference to some value, either it will be dereferenced and the value printed, or information about the type of that value and its address are displayed. The results of printing any other type of SV are undefined and likely to lead to an interpreter crash. NVs are printed using a%g
-ish format.
Note that the spaces are required around theSVf
in case the code is compiled with C++, to maintain compliance with its standard.
Note that any filehandle being printed to under UTF-8 must be expecting UTF-8 in order to get good results and avoid Wide-character warnings. One way to do this for typical filehandles is to invoke perl with the-C
parameter. (See"-C [number/list]" in perlrun.
You can use this to concatenate two scalars:
SV *var1 = get_sv("var1", GV_ADD);SV *var2 = get_sv("var2", GV_ADD);SV *var3 = newSVpvf("var1=%" SVf " and var2=%" SVf, SVfARG(var1), SVfARG(var2));
SVf_QUOTEDPREFIX
is similar toSVf
except that it restricts the number of the characters printed, showing at most the firstPERL_QUOTEDPREFIX_LEN
characters of the argument, and rendering it with double quotes and with the contents escaped using double quoted string escaping rules. If the string is longer than this then ellipses "..." will be appended after the trailing quote. This is intended for error messages where the string is assumed to be a class name.
HvNAMEf
andHvNAMEf_QUOTEDPREFIX
are similar toSVf
except they extract the string, length and utf8 flags from the argument using theHvNAME()
,HvNAMELEN()
,HvNAMEUTF8()
macros. This is intended for stringifying a class name directly from an stash HV.
If you just want the bytes printed in a 7bit NUL-terminated string, you can just use%s
(assuming they are all really only 7bit). But if there is a possibility the value will be encoded as UTF-8 or contains bytes above0x7F
(and therefore 8bit), you should instead use theUTF8f
format. And as its parameter, use theUTF8fARG()
macro:
chr * msg;/* U+2018: \xE2\x80\x98 LEFT SINGLE QUOTATION MARK U+2019: \xE2\x80\x99 RIGHT SINGLE QUOTATION MARK */if (can_utf8) msg = "\xE2\x80\x98Uses fancy quotes\xE2\x80\x99";else msg = "'Uses simple quotes'";Perl_croak(aTHX_ "The message is: %" UTF8f "\n", UTF8fARG(can_utf8, strlen(msg), msg));
The first parameter toUTF8fARG
is a boolean: 1 if the string is in UTF-8; 0 if string is in native byte encoding (Latin1). The second parameter is the number of bytes in the string to print. And the third and final parameter is a pointer to the first byte in the string.
Note that any filehandle being printed to under UTF-8 must be expecting UTF-8 in order to get good results and avoid Wide-character warnings. One way to do this for typical filehandles is to invoke perl with the-C
parameter. (See"-C [number/list]" in perlrun.
Size_t
andSSize_t
The most general way to do this is to cast them to a UV or IV, and print as in theprevious section.
But if you're usingPerlIO_printf()
, it's less typing and visual clutter to use the%z
length modifier (forsiZe):
PerlIO_printf("STRLEN is %zu\n", len);
This modifier is not portable, so its use should be restricted toPerlIO_printf()
.
Ptrdiff_t
,intmax_t
,short
and other special sizesThere are modifiers for these special situations if you are usingPerlIO_printf()
. See"size" in perlfunc.
Because pointer size does not necessarily equal integer size, use the follow macros to do it right.
PTR2UV(pointer)PTR2IV(pointer)PTR2NV(pointer)INT2PTR(pointertotype, integer)
For example:
IV iv = ...;SV *sv = INT2PTR(SV*, iv);
and
AV *av = ...;UV uv = PTR2UV(av);
There are also
PTR2nat(pointer) /* pointer to integer of PTRSIZE */PTR2ul(pointer) /* pointer to unsigned long (unsafe) */
PTR2ul() is unsafe, since a pointer may be larger than unsigned long.
AndPTRV
which gives the native type for an integer the same size as pointers, such asunsigned
orunsigned long
.
There are a couple of macros to do very basic exception handling in XS modules. You have to defineNO_XSLOCKS
before includingXSUB.h to be able to use these macros:
#define NO_XSLOCKS#include "XSUB.h"
You can use these macros if you call code that may croak, but you need to do some cleanup before giving control back to Perl. For example:
dXCPT; /* set up necessary variables */XCPT_TRY_START { code_that_may_croak();} XCPT_TRY_ENDXCPT_CATCH{ /* do cleanup here */ XCPT_RETHROW;}
Note that you always have to rethrow an exception that has been caught. Using these macros, it is not possible to just catch the exception and ignore it. If you have to ignore the exception, you have to use thecall_*
function.
The advantage of using the above macros is that you don't have to setup an extra function forcall_*
, and that using these macros is faster than usingcall_*
.
There's an effort going on to document the internal functions and automatically produce reference manuals from them --perlapi is one such manual which details all the functions which are available to XS writers.perlintern is the autogenerated manual for the functions which are not part of the API and are supposedly for internal use only.
Source documentation is created by putting POD comments into the C source, like this:
/*=for apidoc sv_setivCopies an integer into the given SV. Does not handle 'set' magic. SeeL<perlapi/sv_setiv_mg>.=cut*/
Please try and supply some documentation if you add functions to the Perl core.
The Perl API changes over time. New functions are added or the interfaces of existing functions are changed. TheDevel::PPPort
module tries to provide compatibility code for some of these changes, so XS writers don't have to code it themselves when supporting multiple versions of Perl.
Devel::PPPort
generates a C header fileppport.h that can also be run as a Perl script. To generateppport.h, run:
perl -MDevel::PPPort -eDevel::PPPort::WriteFile
Besides checking existing XS code, the script can also be used to retrieve compatibility information for various API calls using the--api-info
command line switch. For example:
% perl ppport.h --api-info=sv_magicext
For details, seeperldoc ppport.h
.
Perl 5.6.0 introduced Unicode support. It's important for porters and XS writers to understand this support and make sure that the code they write does not corrupt Unicode data.
In the olden, less enlightened times, we all used to use ASCII. Most of us did, anyway. The big problem with ASCII is that it's American. Well, no, that's not actually the problem; the problem is that it's not particularly useful for people who don't use the Roman alphabet. What used to happen was that particular languages would stick their own alphabet in the upper range of the sequence, between 128 and 255. Of course, we then ended up with plenty of variants that weren't quite ASCII, and the whole point of it being a standard was lost.
Worse still, if you've got a language like Chinese or Japanese that has hundreds or thousands of characters, then you really can't fit them into a mere 256, so they had to forget about ASCII altogether, and build their own systems using pairs of numbers to refer to one character.
To fix this, some people formed Unicode, Inc. and produced a new character set containing all the characters you can possibly think of and more. There are several ways of representing these characters, and the one Perl uses is called UTF-8. UTF-8 uses a variable number of bytes to represent a character. You can learn more about Unicode and Perl's Unicode model inperlunicode.
(On EBCDIC platforms, Perl uses instead UTF-EBCDIC, which is a form of UTF-8 adapted for EBCDIC platforms. Below, we just talk about UTF-8. UTF-EBCDIC is like UTF-8, but the details are different. The macros hide the differences from you, just remember that the particular numbers and bit patterns presented below will differ in UTF-EBCDIC.)
You can't. This is because UTF-8 data is stored in bytes just like non-UTF-8 data. The Unicode character 200, (0xC8
for you hex types) capital E with a grave accent, is represented by the two bytesv196.172
. Unfortunately, the non-Unicode stringchr(196).chr(172)
has that byte sequence as well. So you can't tell just by looking -- this is what makes Unicode input an interesting problem.
In general, you either have to know what you're dealing with, or you have to guess. The API functionis_utf8_string
can help; it'll tell you if a string contains only valid UTF-8 characters, and the chances of a non-UTF-8 string looking like valid UTF-8 become very small very quickly with increasing string length. On a character-by-character basis,isUTF8_CHAR
will tell you whether the current character in a string is valid UTF-8.
As mentioned above, UTF-8 uses a variable number of bytes to store a character. Characters with values 0...127 are stored in one byte, just like good ol' ASCII. Character 128 is stored asv194.128
; this continues up to character 191, which isv194.191
. Now we've run out of bits (191 is binary10111111
) so we move on; character 192 isv195.128
. And so it goes on, moving to three bytes at character 2048."Unicode Encodings" in perlunicode has pictures of how this works.
Assuming you know you're dealing with a UTF-8 string, you can find out how long the first character in it is with theUTF8SKIP
macro:
char *utf = "\305\233\340\240\201";I32 len;len = UTF8SKIP(utf); /* len is 2 here */utf += len;len = UTF8SKIP(utf); /* len is 3 here */
Another way to skip over characters in a UTF-8 string is to useutf8_hop
, which takes a string and a number of characters to skip over. You're on your own about bounds checking, though, so don't use it lightly.
All bytes in a multi-byte UTF-8 character will have the high bit set, so you can test if you need to do something special with this character like this (theUTF8_IS_INVARIANT()
is a macro that tests whether the byte is encoded as a single byte even in UTF-8):
U8 *utf; /* Initialize this to point to the beginning of the sequence to convert */U8 *utf_end; /* Initialize this to 1 beyond the end of the sequence pointed to by 'utf' */UV uv; /* Returned code point; note: a UV, not a U8, not a char */STRLEN len; /* Returned length of character in bytes */if (!UTF8_IS_INVARIANT(*utf)) /* Must treat this as UTF-8 */ uv = utf8_to_uvchr_buf(utf, utf_end, &len);else /* OK to treat this character as a byte */ uv = *utf;
You can also see in that example that we useutf8_to_uvchr_buf
to get the value of the character; the inverse functionuvchr_to_utf8
is available for putting a UV into UTF-8:
if (!UVCHR_IS_INVARIANT(uv)) /* Must treat this as UTF8 */ utf8 = uvchr_to_utf8(utf8, uv);else /* OK to treat this character as a byte */ *utf8++ = uv;
Youmust convert characters to UVs using the above functions if you're ever in a situation where you have to match UTF-8 and non-UTF-8 characters. You may not skip over UTF-8 characters in this case. If you do this, you'll lose the ability to match hi-bit non-UTF-8 characters; for instance, if your UTF-8 string containsv196.172
, and you skip that character, you can never match achr(200)
in a non-UTF-8 string. So don't do that!
(Note that we don't have to test for invariant characters in the examples above. The functions work on any well-formed UTF-8 input. It's just that it's faster to avoid the function overhead when it's not needed.)
Currently, Perl deals with UTF-8 strings and non-UTF-8 strings slightly differently. A flag in the SV,SVf_UTF8
, indicates that the string is internally encoded as UTF-8. Without it, the byte value is the codepoint number and vice versa. This flag is only meaningful if the SV isSvPOK
or immediately after stringification viaSvPV
or a similar macro. You can check and manipulate this flag with the following macros:
SvUTF8(sv)SvUTF8_on(sv)SvUTF8_off(sv)
This flag has an important effect on Perl's treatment of the string: if UTF-8 data is not properly distinguished, regular expressions,length
,substr
and other string handling operations will have undesirable (wrong) results.
The problem comes when you have, for instance, a string that isn't flagged as UTF-8, and contains a byte sequence that could be UTF-8 -- especially when combining non-UTF-8 and UTF-8 strings.
Never forget that theSVf_UTF8
flag is separate from the PV value; you need to be sure you don't accidentally knock it off while you're manipulating SVs. More specifically, you cannot expect to do this:
SV *sv;SV *nsv;STRLEN len;char *p;p = SvPV(sv, len);frobnicate(p);nsv = newSVpvn(p, len);
Thechar*
string does not tell you the whole story, and you can't copy or reconstruct an SV just by copying the string value. Check if the old SV has the UTF8 flag set (after theSvPV
call), and act accordingly:
p = SvPV(sv, len);is_utf8 = SvUTF8(sv);frobnicate(p, is_utf8);nsv = newSVpvn(p, len);if (is_utf8) SvUTF8_on(nsv);
In the above, yourfrobnicate
function has been changed to be made aware of whether or not it's dealing with UTF-8 data, so that it can handle the string appropriately.
Since just passing an SV to an XS function and copying the data of the SV is not enough to copy the UTF8 flags, even less right is just passing achar *
to an XS function.
For full generality, use theDO_UTF8
macro to see if the string in an SV is to betreated as UTF-8. This takes into account if the call to the XS function is being made from within the scope ofuse bytes
. If so, the underlying bytes that comprise the UTF-8 string are to be exposed, rather than the character they represent. But this pragma should only really be used for debugging and perhaps low-level testing at the byte level. Hence most XS code need not concern itself with this, but various areas of the perl core do need to support it.
And this isn't the whole story. Starting in Perl v5.12, strings that aren't encoded in UTF-8 may also be treated as Unicode under various conditions (see"ASCII Rules versus Unicode Rules" in perlunicode). This is only really a problem for characters whose ordinals are between 128 and 255, and their behavior varies under ASCII versus Unicode rules in ways that your code cares about (see"The "Unicode Bug"" in perlunicode). There is no published API for dealing with this, as it is subject to change, but you can look at the code forpp_lc
inpp.c for an example as to how it's currently done.
A Perl string, conceptually, is an opaque sequence of code points. Many C libraries expect their inputs to be "classical" C strings, which are arrays of octets 1-255, terminated with a NUL byte. Your job when writing an interface between Perl and a C library is to define the mapping between Perl and that library.
Generally speaking,SvPVbyte
and related macros suit this task well. These assume that your Perl string is a "byte string", i.e., is either raw, undecoded input into Perl or is pre-encoded to, e.g., UTF-8.
Alternatively, if your C library expects UTF-8 text, you can useSvPVutf8
and related macros. This has the same effect as encoding to UTF-8 then calling the correspondingSvPVbyte
-related macro.
Some C libraries may expect other encodings (e.g., UTF-16LE). To give Perl strings to such libraries you must either do that encoding in Perl then useSvPVbyte
, or use an intermediary C library to convert from however Perl stores the string to the desired encoding.
Take care also that NULs in your Perl string don't confuse the C library. If possible, give the string's length to the C library; if that's not possible, consider rejecting strings that contain NUL bytes.
SvPV
,SvPV_nolen
, etc.?Consider a 3-character Perl string$foo = "\x64\x78\x8c"
. Perl can store these 3 characters either of two ways:
bytes: 0x64 0x78 0x8c
UTF-8: 0x64 0x78 0xc2 0x8c
Now let's say you convert$foo
to a C string thus:
STRLEN strlen;char *str = SvPV(foo_sv, strlen);
At this pointstr
could point to a 3-byte C string or a 4-byte one.
Generally speaking, we wantstr
to be the same regardless of how Perl stores$foo
, so the ambiguity here is undesirable.SvPVbyte
andSvPVutf8
solve that by giving predictable output: useSvPVbyte
if your C library expects byte strings, orSvPVutf8
if it expects UTF-8.
If your C library happens to support both encodings, thenSvPV
--always in tandem with lookups toSvUTF8
!--may be safe and (slightly) more efficient.
TESTINGTIP: Useutf8'supgrade
anddowngrade
functions in your tests to ensure consistent handling regardless of Perl's internal encoding.
If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade the non-UTF-8 strings to UTF-8. If you've got an SV, the easiest way to do this is:
sv_utf8_upgrade(sv);
However, you must not do this, for example:
if (!SvUTF8(left)) sv_utf8_upgrade(left);
If you do this in a binary operator, you will actually change one of the strings that came into the operator, and, while it shouldn't be noticeable by the end user, it can cause problems in deficient code.
Instead,bytes_to_utf8
will give you a UTF-8-encodedcopy of its string argument. This is useful for having the data available for comparisons and so on, without harming the original SV. There's alsoutf8_to_bytes
to go the other way, but naturally, this will fail if the string contains any characters above 255 that can't be represented in a single byte.
"sv_cmp" in perlapi and"sv_cmp_flags" in perlapi do a lexigraphic comparison of two SVs, and handle UTF-8ness properly. Note, however, that Unicode specifies a much fancier mechanism for collation, available via theUnicode::Collate module.
To just compare two strings for equality/non-equality, you can just usememEQ()
andmemNE()
as usual, except the strings must be both UTF-8 or not UTF-8 encoded.
To compare two strings case-insensitively, usefoldEQ_utf8()
(the strings don't have to have the same UTF-8ness).
Not really. Just remember these things:
There's no way to tell if achar *
orU8 *
string is UTF-8 or not. But you can tell if an SV is to be treated as UTF-8 by callingDO_UTF8
on it, after stringifying it withSvPV
or a similar macro. And, you can tell if SV is actually UTF-8 (even if it is not to be treated as such) by looking at itsSvUTF8
flag (again after stringifying it). Don't forget to set the flag if something should be UTF-8. Treat the flag as part of the PV, even though it's not -- if you pass on the PV to somewhere, pass on the flag too.
If a string is UTF-8,always useutf8_to_uvchr_buf
to get at the value, unlessUTF8_IS_INVARIANT(*s)
in which case you can use*s
.
When writing a character UV to a UTF-8 string,always useuvchr_to_utf8
, unlessUVCHR_IS_INVARIANT(uv))
in which case you can use*s = uv
.
Mixing UTF-8 and non-UTF-8 strings is tricky. Usebytes_to_utf8
to get a new string which is UTF-8 encoded, and then combine them.
Custom operator support is an experimental feature that allows you to define your own ops. This is primarily to allow the building of interpreters for other languages in the Perl core, but it also allows optimizations through the creation of "macro-ops" (ops which perform the functions of multiple ops which are usually executed together, such asgvsv, gvsv, add
.)
This feature is implemented as a new op type,OP_CUSTOM
. The Perl core does not "know" anything special about this op type, and so it will not be involved in any optimizations. This also means that you can define your custom ops to be any op structure -- unary, binary, list and so on -- you like.
It's important to know what custom operators won't do for you. They won't let you add new syntax to Perl, directly. They won't even let you add new keywords, directly. In fact, they won't change the way Perl compiles a program at all. You have to do those changes yourself, after Perl has compiled the program. You do this either by manipulating the op tree using aCHECK
block and theB::Generate
module, or by adding a custom peephole optimizer with theoptimize
module.
When you do this, you replace ordinary Perl ops with custom ops by creating ops with the typeOP_CUSTOM
and theop_ppaddr
of your own PP function. This should be defined in XS code, and should look like the PP ops inpp_*.c
. You are responsible for ensuring that your op takes the appropriate number of values from the stack, and you are responsible for adding stack marks if necessary.
You should also "register" your op with the Perl interpreter so that it can produce sensible error and warning messages. Since it is possible to have multiple custom ops within the one "logical" op typeOP_CUSTOM
, Perl uses the value ofo->op_ppaddr
to determine which custom op it is dealing with. You should create anXOP
structure for each ppaddr you use, set the properties of the custom op withXopENTRY_set
, and register the structure against the ppaddr usingPerl_custom_op_register
. A trivial example might look like:
static XOP my_xop;static OP *my_pp(pTHX);BOOT: XopENTRY_set(&my_xop, xop_name, "myxop"); XopENTRY_set(&my_xop, xop_desc, "Useless custom op"); Perl_custom_op_register(aTHX_ my_pp, &my_xop);
The available fields in the structure are:
A short name for your op. This will be included in some error messages, and will also be returned as$op->name
by theB module, so it will appear in the output of module likeB::Concise.
A short description of the function of the op.
Which of the various*OP
structures this op uses. This should be one of theOA_*
constants fromop.h, namely
This should be interpreted as 'PVOP
' only. The_OR_SVOP
is because the only corePVOP
,OP_TRANS
, can sometimes be aSVOP
instead.
The otherOA_*
constants should not be used.
This member is of typePerl_cpeep_t
, which expands tovoid (*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)
. If it is set, this function will be called fromPerl_rpeep
when ops of this type are encountered by the peephole optimizer.o is the OP that needs optimizing;oldop is the previous OP optimized, whoseop_next
points too.
This member is a pointer to a function of typevoid (pTHX_ OP *, struct OpDumpContext *)
. If set, this function is called byop_dump()
when dumping a custom operator of this type, after the op's basic fields have been printed. This function may make use ofopdump_printf()
to emit additional output that may be useful for debugging.
The opaque structure pointer passed in as its final argument should be passed directly intoopdump_printf()
.
B::Generate
directly supports the creation of custom ops by name.
Descriptions above occasionally refer to "the stack", but there are in fact many stack-like data structures within the perl interpreter. When otherwise unqualified, "the stack" usually refers to the value stack.
The various stacks have different purposes, and operate in slightly different ways. Their differences are noted below.
This stack stores the values that regular perl code is operating on, usually intermediate values of expressions within a statement. The stack itself is formed of an array of SV pointers.
The base of this stack is pointed to by the interpreter variablePL_stack_base
, of typeSV **
.
The head of the stack isPL_stack_sp
, and points to the most recently-pushed item.
Items are pushed to the stack by using thePUSHs()
macro or its variants described above;XPUSHs()
,mPUSHs()
,mXPUSHs()
and the typed versions. Note carefully that the non-X
versions of these macros do not check the size of the stack and assume it to be big enough. These must be paired with a suitable check of the stack's size, such as theEXTEND
macro to ensure it is large enough. For example
EXTEND(SP, 4);mPUSHi(10);mPUSHi(20);mPUSHi(30);mPUSHi(40);
This is slightly more performant than making four separate checks in four separatemXPUSHi()
calls.
As a further performance optimisation, the variousPUSH
macros all operate using a local variableSP
, rather than the interpreter-global variablePL_stack_sp
. This variable is declared by thedSP
macro - though it is normally implied by XSUBs and similar so it is rare you have to consider it directly. Once declared, thePUSH
macros will operate only on this local variable, so before invoking any other perl core functions you must use thePUTBACK
macro to return the value from the localSP
variable back to the interpreter variable. Similarly, after calling a perl core function which may have had reason to move the stack or push/pop values to it, you must use theSPAGAIN
macro which refreshes the localSP
value back from the interpreter one.
Items are popped from the stack by using thePOPs
macro or its typed versions, There is also a macroTOPs
that inspects the topmost item without removing it.
Note specifically that SV pointers on the value stack do not contribute to the overall reference count of the xVs being referred to. If newly-created xVs are being pushed to the stack you must arrange for them to be destroyed at a suitable time; usually by using one of themPUSH*
macros orsv_2mortal()
to mortalise the xV.
The value stack stores individual perl scalar values as temporaries between expressions. Some perl expressions operate on entire lists; for that purpose we need to know where on the stack each list begins. This is the purpose of the mark stack.
The mark stack stores integers as I32 values, which are the height of the value stack at the time before the list began; thus the mark itself actually points to the value stack entry one before the list. The list itself starts atmark + 1
.
The base of this stack is pointed to by the interpreter variablePL_markstack
, of typeI32 *
.
The head of the stack isPL_markstack_ptr
, and points to the most recently-pushed item.
Items are pushed to the stack by using thePUSHMARK()
macro. Even though the stack itself stores (value) stack indices as integers, thePUSHMARK
macro should be given a stack pointer directly; it will calculate the index offset by comparing to thePL_stack_sp
variable. Thus almost always the code to perform this is
PUSHMARK(SP);
Items are popped from the stack by thePOPMARK
macro. There is also a macroTOPMARK
that inspects the topmost item without removing it. These macros return I32 index values directly. There is also thedMARK
macro which declares a new SV double-pointer variable, calledmark
, which points at the marked stack slot; this is the usual macro that C code will use when operating on lists given on the stack.
As noted above, themark
variable itself will point at the most recently pushed value on the value stack before the list begins, and so the list itself starts atmark + 1
. The values of the list may be iterated by code such as
for(SV **svp = mark + 1; svp <= PL_stack_sp; svp++) { SV *item = *svp; ...}
Note specifically in the case that the list is already empty,mark
will equalPL_stack_sp
.
Because themark
variable is converted to a pointer on the value stack, extra care must be taken ifEXTEND
or any of theXPUSH
macros are invoked within the function, because the stack may need to be moved to extend it and so the existing pointer will now be invalid. If this may be a problem, a possible solution is to track the mark offset as an integer and track the mark itself later on after the stack had been moved.
I32 markoff = POPMARK;...SP **mark = PL_stack_base + markoff;
As noted above, xV references on the main value stack do not contribute to the reference count of an xV, and so another mechanism is used to track when temporary values which live on the stack must be released. This is the job of the temporaries stack.
The temporaries stack stores pointers to xVs whose reference counts will be decremented soon.
The base of this stack is pointed to by the interpreter variablePL_tmps_stack
, of typeSV **
.
The head of the stack is indexed byPL_tmps_ix
, an integer which stores the index in the array of the most recently-pushed item.
There is no public API to directly push items to the temporaries stack. Instead, the API functionsv_2mortal()
is used to mortalize an xV, adding its address to the temporaries stack.
Likewise, there is no public API to read values from the temporaries stack. Instead, the macrosSAVETMPS
andFREETMPS
are used. TheSAVETMPS
macro establishes the base levels of the temporaries stack, by capturing the current value ofPL_tmps_ix
intoPL_tmps_floor
and saving the previous value to the save stack. Thereafter, wheneverFREETMPS
is invoked all of the temporaries that have been pushed since that level are reclaimed.
While it is common to see these two macros in pairs within anENTER
/LEAVE
pair, it is not necessary to match them. It is permitted to invokeFREETMPS
multiple times since the most recentSAVETMPS
; for example in a loop iterating over elements of a list. While you can invokeSAVETMPS
multiple times within a scope pair, it is unlikely to be useful. Subsequent invocations will move the temporaries floor further up, thus effectively trapping the existing temporaries to only be released at the end of the scope.
The save stack is used by perl to implement thelocal
keyword and other similar behaviours; any cleanup operations that need to be performed when leaving the current scope. Items pushed to this stack generally capture the current value of some internal variable or state, which will be restored when the scope is unwound due to leaving,return
,die
,goto
or other reasons.
Whereas other perl internal stacks store individual items all of the same type (usually SV pointers or integers), the items pushed to the save stack are formed of many different types, having multiple fields to them. For example, theSAVEt_INT
type needs to store both the address of theint
variable to restore, and the value to restore it to. This information could have been stored using fields of astruct
, but would have to be large enough to store three pointers in the largest case, which would waste a lot of space in most of the smaller cases.
Instead, the stack stores information in a variable-length encoding ofANY
structures. The final value pushed is stored in theUV
field which encodes the kind of item held by the preceding items; the count and types of which will depend on what kind of item is being stored. The kind field is pushed last because that will be the first field to be popped when unwinding items from the stack.
The base of this stack is pointed to by the interpreter variablePL_savestack
, of typeANY *
.
The head of the stack is indexed byPL_savestack_ix
, an integer which stores the index in the array at which the next item should be pushed. (Note that this is different to most other stacks, which reference the most recently-pushed item).
Items are pushed to the save stack by using the variousSAVE...()
macros. Many of these macros take a variable and store both its address and current value on the save stack, ensuring that value gets restored on scope exit.
SAVEI8(i8)SAVEI16(i16)SAVEI32(i32)SAVEINT(i)...
There are also a variety of other special-purpose macros which save particular types or values of interest.SAVETMPS
has already been mentioned above. Others includeSAVEFREEPV
which arranges for a PV (i.e. a string buffer) to be freed, orSAVEDESTRUCTOR
which arranges for a given function pointer to be invoked on scope exit. A full list of such macros can be found inscope.h.
There is no public API for popping individual values or items from the save stack. Instead, via the scope stack, theENTER
andLEAVE
pair forms a way to start and stop nested scopes. Leaving a nested scope viaLEAVE
will restore all of the saved values that had been pushed since the most recentENTER
.
As with the mark stack to the value stack, the scope stack forms a pair with the save stack. The scope stack stores the height of the save stack at which nested scopes begin, and allows the save stack to be unwound back to that point when the scope is left.
When perl is built with debugging enabled, there is a second part to this stack storing human-readable string names describing the type of stack context. Each push operation saves the name as well as the height of the save stack, and each pop operation checks the topmost name with what is expected, causing an assertion failure if the name does not match.
The base of this stack is pointed to by the interpreter variablePL_scopestack
, of typeI32 *
. If enabled, the scope stack names are stored in a separate array pointed to byPL_scopestack_name
, of typeconst char **
.
The head of the stack is indexed byPL_scopestack_ix
, an integer which stores the index of the array or arrays at which the next item should be pushed. (Note that this is different to most other stacks, which reference the most recently-pushed item).
Values are pushed to the scope stack using theENTER
macro, which begins a new nested scope. Any items pushed to the save stack are then restored at the next nested invocation of theLEAVE
macro.
Note: this section describes a non-public internal API that is subject to change without notice.
In Perl, dynamic scoping refers to the runtime nesting of things like subroutine calls, evals etc, as well as the entering and exiting of block scopes. For example, the restoring of alocal
ised variable is determined by the dynamic scope.
Perl tracks the dynamic scope by a data structure called the context stack, which is an array ofPERL_CONTEXT
structures, and which is itself a big union for all the types of context. Whenever a new scope is entered (such as a block, afor
loop, or a subroutine call), a new context entry is pushed onto the stack. Similarly when leaving a block or returning from a subroutine call etc. a context is popped. Since the context stack represents the current dynamic scope, it can be searched. For example,next LABEL
searches back through the stack looking for a loop context that matches the label;return
pops contexts until it finds a sub or eval context or similar;caller
examines sub contexts on the stack.
Each context entry is labelled with a context type,cx_type
. Typical context types areCXt_SUB
,CXt_EVAL
etc., as well asCXt_BLOCK
andCXt_NULL
which represent a basic scope (as pushed bypp_enter
) and a sort block. The type determines which part of the context union are valid.
The main division in the context struct is between a substitution scope (CXt_SUBST
) and block scopes, which are everything else. The former is just used while executings///e
, and won't be discussed further here.
All the block scope types share a common base, which corresponds toCXt_BLOCK
. This stores the old values of various scope-related variables likePL_curpm
, as well as information about the current scope, such asgimme
. On scope exit, the old variables are restored.
Particular block scope types store extra per-type information. For example,CXt_SUB
stores the currently executing CV, while the various for loop types might hold the original loop variable SV. On scope exit, the per-type data is processed; for example the CV has its reference count decremented, and the original loop variable is restored.
The macrocxstack
returns the base of the current context stack, whilecxstack_ix
is the index of the current frame within that stack.
In fact, the context stack is actually part of a stack-of-stacks system; whenever something unusual is done such as calling aDESTROY
or tie handler, a new stack is pushed, then popped at the end.
Note that the API described here changed considerably in perl 5.24; prior to that, big macros likePUSHBLOCK
andPOPSUB
were used; in 5.24 they were replaced by the inline static functions described below. In addition, the ordering and detail of how these macros/function work changed in many ways, often subtly. In particular they didn't handle saving the savestack and temps stack positions, and required additionalENTER
,SAVETMPS
andLEAVE
compared to the new functions. The old-style macros will not be described further.
For pushing a new context, the two basic functions arecx = cx_pushblock()
, which pushes a new basic context block and returns its address, and a family of similar functions with names likecx_pushsub(cx)
which populate the additional type-dependent fields in thecx
struct. Note thatCXt_NULL
andCXt_BLOCK
don't have their own push functions, as they don't store any data beyond that pushed bycx_pushblock
.
The fields of the context struct and the arguments to thecx_*
functions are subject to change between perl releases, representing whatever is convenient or efficient for that release.
A typical context stack pushing can be found inpp_entersub
; the following shows a simplified and stripped-down example of a non-XS call, along with comments showing roughly what each function does.
dMARK;U8 gimme = GIMME_V;bool hasargs = cBOOL(PL_op->op_flags & OPf_STACKED);OP *retop = PL_op->op_next;I32 old_ss_ix = PL_savestack_ix;CV *cv = ....;/* ... make mortal copies of stack args which are PADTMPs here ... *//* ... do any additional savestack pushes here ... *//* Now push a new context entry of type 'CXt_SUB'; initially just * doing the actions common to all block types: */cx = cx_pushblock(CXt_SUB, gimme, MARK, old_ss_ix); /* this does (approximately): CXINC; /* cxstack_ix++ (grow if necessary) */ cx = CX_CUR(); /* and get the address of new frame */ cx->cx_type = CXt_SUB; cx->blk_gimme = gimme; cx->blk_oldsp = MARK - PL_stack_base; cx->blk_oldsaveix = old_ss_ix; cx->blk_oldcop = PL_curcop; cx->blk_oldmarksp = PL_markstack_ptr - PL_markstack; cx->blk_oldscopesp = PL_scopestack_ix; cx->blk_oldpm = PL_curpm; cx->blk_old_tmpsfloor = PL_tmps_floor; PL_tmps_floor = PL_tmps_ix; *//* then update the new context frame with subroutine-specific info, * such as the CV about to be executed: */cx_pushsub(cx, cv, retop, hasargs); /* this does (approximately): cx->blk_sub.cv = cv; cx->blk_sub.olddepth = CvDEPTH(cv); cx->blk_sub.prevcomppad = PL_comppad; cx->cx_type |= (hasargs) ? CXp_HASARGS : 0; cx->blk_sub.retop = retop; SvREFCNT_inc_simple_void_NN(cv); */
Note thatcx_pushblock()
sets two new floors: for the args stack (toMARK
) and the temps stack (toPL_tmps_ix
). While executing at this scope level, everynextstate
(amongst others) will reset the args and tmps stack levels to these floors. Note that sincecx_pushblock
uses the current value ofPL_tmps_ix
rather than it being passed as an arg, this dictates at what pointcx_pushblock
should be called. In particular, any new mortals which should be freed only on scope exit (rather than at the nextnextstate
) should be created first.
Most callers ofcx_pushblock
simply set the new args stack floor to the top of the previous stack frame, but forCXt_LOOP_LIST
it stores the items being iterated over on the stack, and so setsblk_oldsp
to the top of these items instead. Note that, contrary to its name,blk_oldsp
doesn't always represent the value to restorePL_stack_sp
to on scope exit.
Note the early capture ofPL_savestack_ix
toold_ss_ix
, which is later passed as an arg tocx_pushblock
. In the case ofpp_entersub
, this is because, although most values needing saving are stored in fields of the context struct, an extra value needs saving only when the debugger is running, and it doesn't make sense to bloat the struct for this rare case. So instead it is saved on the savestack. Since this value gets calculated and saved before the context is pushed, it is necessary to pass the old value ofPL_savestack_ix
tocx_pushblock
, to ensure that the saved value gets freed during scope exit. For most users ofcx_pushblock
, where nothing needs pushing on the save stack,PL_savestack_ix
is just passed directly as an arg tocx_pushblock
.
Note that where possible, values should be saved in the context struct rather than on the save stack; it's much faster that way.
Normallycx_pushblock
should be immediately followed by the appropriatecx_pushfoo
, with nothing between them; this is because if code in-between could die (e.g. a warning upgraded to fatal), then the context stack unwinding code indounwind
would see (in the example above) aCXt_SUB
context frame, but without all the subroutine-specific fields set, and crashes would soon ensue.
Where the two must be separate, initially set the type toCXt_NULL
orCXt_BLOCK
, and later change it toCXt_foo
when doing thecx_pushfoo
. This is exactly whatpp_enteriter
does, once it's determined which type of loop it's pushing.
Contexts are popped usingcx_popsub()
etc. andcx_popblock()
. Note however, that unlikecx_pushblock
, neither of these functions actually decrement the current context stack index; this is done separately usingCX_POP()
.
There are two main ways that contexts are popped. During normal execution as scopes are exited, functions likepp_leave
,pp_leaveloop
andpp_leavesub
process and pop just one context usingcx_popfoo
andcx_popblock
. On the other hand, things likepp_return
andnext
may have to pop back several scopes until a sub or loop context is found, and exceptions (such asdie
) need to pop back contexts until an eval context is found. Both of these are accomplished bydounwind()
, which is capable of processing and popping all contexts above the target one.
Here is a typical example of context popping, as found inpp_leavesub
(simplified slightly):
U8 gimme;PERL_CONTEXT *cx;SV **oldsp;OP *retop;cx = CX_CUR();gimme = cx->blk_gimme;oldsp = PL_stack_base + cx->blk_oldsp; /* last arg of previous frame */if (gimme == G_VOID) PL_stack_sp = oldsp;else leave_adjust_stacks(oldsp, oldsp, gimme, 0);CX_LEAVE_SCOPE(cx);cx_popsub(cx);cx_popblock(cx);retop = cx->blk_sub.retop;CX_POP(cx);return retop;
The steps above are in a very specific order, designed to be the reverse order of when the context was pushed. The first thing to do is to copy and/or protect any return arguments and free any temps in the current scope. Scope exits like an rvalue sub normally return a mortal copy of their return args (as opposed to lvalue subs). It is important to make this copy before the save stack is popped or variables are restored, or bad things like the following can happen:
sub f { my $x =...; $x } # $x freed before we get to copy itsub f { /(...)/; $1 } # PL_curpm restored before $1 copied
Although we wish to free any temps at the same time, we have to be careful not to free any temps which are keeping return args alive; nor to free the temps we have just created while mortal copying return args. Fortunately,leave_adjust_stacks()
is capable of making mortal copies of return args, shifting args down the stack, and only processing those entries on the temps stack that are safe to do so.
In void context no args are returned, so it's more efficient to skip callingleave_adjust_stacks()
. Also in void context, anextstate
op is likely to be imminently called which will do aFREETMPS
, so there's no need to do that either.
The next step is to pop savestack entries:CX_LEAVE_SCOPE(cx)
is just defined asLEAVE_SCOPE(cx->blk_oldsaveix)
. Note that during the popping, it's possible for perl to call destructors, callSTORE
to undo localisations of tied vars, and so on. Any of these can die or callexit()
. In this case,dounwind()
will be called, and the current context stack frame will be re-processed. Thus it is vital that all steps in popping a context are done in such a way to support reentrancy. The other alternative, of decrementingcxstack_ix
before processing the frame, would lead to leaks and the like if something died halfway through, or overwriting of the current frame.
CX_LEAVE_SCOPE
itself is safely re-entrant: if only half the savestack items have been popped before dying and getting trapped by eval, then theCX_LEAVE_SCOPE
s indounwind
orpp_leaveeval
will continue where the first one left off.
The next step is the type-specific context processing; in this casecx_popsub
. In part, this looks like:
cv = cx->blk_sub.cv;CvDEPTH(cv) = cx->blk_sub.olddepth;cx->blk_sub.cv = NULL;SvREFCNT_dec(cv);
where it's processing the just-executed CV. Note that before it decrements the CV's reference count, it nulls theblk_sub.cv
. This means that if it re-enters, the CV won't be freed twice. It also means that you can't rely on such type-specific fields having useful values after the return fromcx_popfoo
.
Next,cx_popblock
restores all the various interpreter vars to their previous values or previous high water marks; it expands to:
PL_markstack_ptr = PL_markstack + cx->blk_oldmarksp;PL_scopestack_ix = cx->blk_oldscopesp;PL_curpm = cx->blk_oldpm;PL_curcop = cx->blk_oldcop;PL_tmps_floor = cx->blk_old_tmpsfloor;
Note that itdoesn't restorePL_stack_sp
; as mentioned earlier, which value to restore it to depends on the context type (specificallyfor (list) {}
), and what args (if any) it returns; and that will already have been sorted out earlier byleave_adjust_stacks()
.
Finally, the context stack pointer is actually decremented byCX_POP(cx)
. After this point, it's possible that the current context frame could be overwritten by other contexts being pushed. Although things like ties andDESTROY
are supposed to work within a new context stack, it's best not to assume this. Indeed on debugging builds,CX_POP(cx)
deliberately setscx
to null to detect code that is still relying on the field values in that context frame. Note in thepp_leavesub()
example above, we grabblk_sub.retop
before callingCX_POP
.
Finally, there iscx_topblock(cx)
, which acts like a super-nextstate
as regards to resetting various vars to their base values. It is used in places likepp_next
,pp_redo
andpp_goto
where rather than exiting a scope, we want to re-initialise the scope. As well as resettingPL_stack_sp
likenextstate
, it also resetsPL_markstack_ptr
,PL_scopestack_ix
andPL_curpm
. Note that it doesn't do aFREETMPS
.
As of perl 5.40, there is a build option,PERL_RC_STACK
, not enabled by default, which requires that items pushed onto, or popped off the argument stack have their reference counts adjusted. It is intended that eventually this will be the default way (and finally the only way) to configure perl.
The macros which manipulate the stack such as PUSHs() and POPs() don't adjust the reference count of the SV. Most of the time this is fine, since something else is keeping the SV alive while on the argument stack, such a pointer from the TEMPs stack, or from the pad (e.g. a lexical variable or aPADTMP
). Occasionally this can go horribly wrong. For example, this code:
my @a = (1,2,3);sub f { @a = (); print "(@_)\n" };f(@a, 4);
may print undefined or random freed values, since some of the elements of @_, which have been aliased to the elements of @a, have been freed.PERL_RC_STACK
is intended to fix this by making each SV pointer on the argument stack increment the reference count (RC) of the SV by one.
In this new environment, unmodified existing PP and XS functions, which have been written assuming a non reference-counted stack (non-RC for short), are called via special wrapper functions which adjust the stack before and after. At the moment there is no API to write an RC XS function, so all XS code will continue to be called via a wrapper (which makes them slightly slower), but means that in general, CPAN distributions containing XS code continue to work without modification.
However, PP functions, either in perl core, or those in XS functions used to implement custom ops or to override the PP functions for built-in ops, need dealing with specially. For the latter, they can just be wrapped; this involves the least work, but has a performance impact. In the longer term, and for core PP functions, they need unwrapping and rewriting using a new API. With this, the old macros such as PUSHs() have been replaced with a new set of (mostly inline) functions with a common prefix, such as rpp_push_1(). "RPP" stands for "reference-counted push and pop functions". The new functions modify the reference count onPERL_RC_STACK
builds, while leaving them unadjusted otherwise. Thus in core they generally work in both cases, while in XS code they are portable to older perl versions viaPPPort
(XXX assuming that they get been added toPPPort
).
The rest of this section is mainly concerned with how to convert existing PP functions, and how to write new PP functions to use the newrpp_
API.
A reference-counted perl can be built using the PERL_RC_STACK define. For development and debugging purposes, it is best to enable leaking scalar debugging too, as that displays extra information about scalars that have leaked or been prematurely freed.
Configure -DDEBUGGING \ -Accflags='-DPERL_RC_STACK -DDEBUG_LEAKING_SCALARS'
In the new regime, the current argument stack can be in one of three states, which can be determined by the shown expression.
not reference-counted
!AvREAL(PL_curstack)
In this case, perl will assume when emptying the stack (such as during a croak()) that the items on it don't need freeing. This is the traditional perl behaviour. OnPERL_RC_STACK
builds, such stacks will be rarely encountered.
fully reference-counted
AvREAL(PL_curstack) && !PL_curstackinfo->si_stack_nonrc_base
All the items on the stack are reference counted, and will be freed by functions like rpp_popfree_1() or if perl croak()s. This is the normal state of the stack inPERL_RC_STACK
builds.
partially reference-counted (split)
AvREAL(PL_curstack) && PL_curstackinfo->si_stack_nonrc_base > 0
In this case, items on the stack from the indexsi_stack_nonrc_base
upwards are non-RC; those below are RC. This state occurs when a PP or XS function has been wrapped. In this case, the wrapper function pushes a non-RC copy of the arg pointers above the cut then calls the real function. When that returns, the wrapper function bumps up the RC of any returned args. See below for more details.
Note that perl uses a stack-of-stacks, and the AvREAL() andsi_stack_nonrc_base
states are per stack. When perl starts up, the main stack is RC, but by default, new stacks pushed in XS code via PUSHSTACKi() are non-RC, so it is quite possible to get a mixture. The perl core itself uses the new push_stackinfo() function which replaces PUSHSTACKi() and allows you to specify that the new stack should be RC by default. (XXX core mostly hasn't actually been updated yet to use push_stackinfo())
Most places in the core assume a particular RC environment. In particular, it is assumed that within a runops loop, all the PP functions are RC-aware, either because they have been (re)written to be aware, or because they have been wrapped. Whenever a runops loop is entered via CALLRUNOPS(), it will check the current state of the stack, and if it's not fully RC, will temporarily update its contents to be fully RC before entering the main runops loop. Then if necessary it will restore the stack to its old state on return. This means that functions like call_sv(), which can be called from any environment (e.g. RC core or wrapped and temporarily non-RC XS code) will always do the Right Thing when invoking the runops loop, no matter what the current stack state is.
Similarly, croaks and the like (which can occur anywhere) have to be able to handle both stack types. So there are a few places in core - call_sv(), eval_sv() etc, Perl_die_unwind() and S_my_exit_jump() - which have been specially crafted to handle both cases; everything else can assume a fixed environment.
Normally a core PP function is declared like this:
PP(pp_foo){ ...}
This expands to something like:
OP* Perl_pp_foo(pTHX){ ...}
When such a function needs to be wrapped, it is instead declared as:
PP_wrapped(pp_foo, nargs, nlists){ ...}
which on non-RC builds, expands to the same as PP() (the extra args are ignored). On RC builds it expands to something like
OP* Perl_pp_foo(pTHX){ return Perl_pp_wrap(aTHX_ S_Perl_pp_foo_norc, nargs, nlists);}STATIC OP* S_Perl_pp_foo_norc(pTHX){ ...}
Here the externally visible PP function calls pp_wrap(), which adjusts the stack contents, then calls the hidden real body of the PP function, then on return, adjusts the stack back.
There is an API macro, XSPP_wrapped(), intended for use on PP functions declared in XS code, It is identical to PP_wrapped(), except that it doesn't prepend aPerl_
prefix to the function name.
Thenargs
andnlists
parameters to the macro are numeric constants or simple expressions which specify how many arguments the PP function expects, or how many lists it expects. For example,
PP_wrapped(pp_add, 2, 0); /* consumes two args off the stack */PP_wrapped(pp_readline, /* consumes one or two args */ ((PL_op->op_flags & OPf_STACKED) ? 2 : 1), 0);PP_wrapped(pp_push, 0, 1); /* consumes one list */PP_wrapped(pp_aassign, 0, 2); /* consumes two lists */
To understand what pp_wrap() does, consider calling Perl_pp_foo() which expects three arguments. On entry the stack may look like:
... A+ B+ C+
(where the+
indicates that the pointers to A, B and C are each reference counted). The wrapper function pp_wrap() marks a cut at the current stack position usingsi_stack_nonrc_base
, then, based on the value ofnargs
, pushes a copy of those three pointers above the cut:
... A+ B+ C+ | A0 B0 C0
(where the0
indicates that the pointers aren't RC), then calls the real PP function, S_Perl_pp_foo_norc(). That function processes A, B and C, pops them off the stack, and pushes some result SVs. None of this manipulation adjusts any RCs. On return to pp_wrap(), the stack may look something like:
... A+ B+ C+ | X0 Y0
The wrapper function bumps up the RCs of X and Y, decrements A B C, shifts the results down and setssi_stack_nonrc_base
to zero, leaving the stack as:
... X+ Y+
In places like pp_entersub(), a similar wrapping (via the functions rpp_invoke_xs() and then xs_wrap()) is done when calling XS subs.
Whennlists
is positive, a similar action takes place, except that the mark stack is examined (and adjusted) in order to determine the number of args that need copying.
A complex calling environment might have multiple nested stacks with different RC states. Perl starts off with an RC stack. Then for example, pp_entersub() is called, which (via xs_wrap()) splits the stack and executes the XS function in a non-RC environment. That function may call PUSHSTACKi(), which creates a new non-RC stack, then calls call_sv(), which does CALLRUNOPS(), which causes the new stack to temporarily become RC. Then a tied method is called, which pushes a new RC stack, and so on. (XXX currently tied methods actually push a non-RC stack. To be fixed soon).
Wrapping a PP function has a performance overhead, and is there mainly as a temporary crutch. Eventually, PP functions should be updated to use rpp_() functions, and any new PP functions should be written this way from scratch and thus not ever need wrapping.
A couple examples of core PP functions being converted can be seen in the commitsv5.39.1-304-g205fcd8410
andv5.39.1-303-g2fe263a83a
, which demonstrate a unary and a binary op being converted (pp_not() and pp_and()).
The traditional PP stack API consisted of adSP
declaration, plus a number of macros to push, pop and extend the stack. Avery simplified pp_add() function might look something like:
PP(pp_add){ dSP; dTARGET; IV right = SvIV(POPs); IV left = SvIV(POPs); TARGi(left + right, 1); PUSHs(TARG); PUTBACK; return NORMAL;}
which expands to something like:
{ SV **sp = PL_stack_sp; SV *targ = PAD_SV(PL_op->op_targ); IV right = SvIV(*sp--); IV left = SvIV(*sp--); sv_setiv(targ, left + right); *++sp = targ; PL_stack_sp = sp; return PL_op->op_next;}
The wholedSP
thing harks back to the days before decent optimising compilers. It was always error-prone, e.g. if you forgot aPUTBACK
orSPAGAIN
. The new API always just accessesPL_stack_sp
directly. In fact the first step of upgrading a PP function is always to remove thedSP
declaration. This has the happy side effect that any old-style macros left in the pp function which implicitly usesp
will become compile errors. The existence of adSP
somewhere in core is a good sign that that function still needs updating.
An obvious question is: why not just modify the definitions of the PUSHs() etc macros to modify reference counts on RC builds? The basic problem is that an SV may now be kept alive only by a single reference count from the stack (formerly, they tended to be on the TEMPs stack too). So in code like:
SV *sv = POPs;IV i = SvIV(sv);
including an SvREFCNT_dec() in thePOPs
macro definition would causesv
to be freed immediately, before its integer value can be read.
A potential issue with the new regime is that perl can croak at basically any point in execution (e.g. the SvIV() above might call FETCH() on a tied variable which then croaks). Thus at all times, the RC of each SV must be properly accounted for. In the example above, a naive approach to avoiding a premature free ofsv
might be:
SV *sv = *PL_stack_sp--;IV i = SvIV(sv);SvREFCNT_dec(sv); // got i, so ok to free sv now
but that means thatsv
leaks if SvIV() triggers a croak.
To avoid that, the new regime has the general outline that arguments are left on the stackuntil they are finished with, then removed and their reference count adjusted at that point. With the new API, the pp_add() function looks something like:
{ dTARGET; IV right = SvIV(PL_stack_sp[ 0]); // NB: arguments left on stack IV left = SvIV(PL_stack_sp[-1]); TARGi(left + right, 1); rpp_replace_2_1(targ); return NORMAL;}
The rpp_replace_2_1() function pops two values off the stack and pushes one new value on, while adjusting reference counts as appropriate (depending on whether built withPERL_RC_STACK
or not).
The rpp_() functions in the new API will be described in detail below, but in summary:
new function approximate old equivant------------ -----------------------rpp_extend(n) EXTEND(SP, n)rpp_push_1(sv) PUSHs(sv)rpp_push_2(sv1, sv2)) PUSHs(sv1); PUSHs(sv2)rpp_xpush_1(sv) XPUSHs(sv)rpp_xpush_2(sv1, sv2)) EXTEND(SP,2); PUSHs(sv1); PUSHs(sv2);rpp_push_1_norc(sv) mPUSHs(sv) // on RC bulds, skips RC++; // on non-RC builds, mortalisesrpp_popfree_1() (void)POPs;rpp_popfree_2() (void)POPs; (void)POPs;rpp_popfree_to(svp) PL_stack_sp = svp;rpp_obliterate_stack_to(ix) // see description belowsv = rpp_pop_1_norc() sv = SvREFCNT_inc(POPs)rpp_replace_1_1(sv) (void)POPs; PUSHs(sv);rpp_replace_2_1(sv) (void)POPs; (void)POPs; PUSHs(sv);rpp_replace_at(sp, sv) *sp = sv;rpp_replace_at_norc(sp, sv) *sp = sv_2mortal(sv);rpp_context(mark, gimme, extra) SP -= extra; // impose void/scalar/list context on return args SP = (gimme == G_VOID) ? mark : ....rpp_try_AMAGIC_1() tryAMAGICun_MG()rpp_try_AMAGIC_2() tryAMAGICbin_MG()rpp_is_lone(sv) SvTEMP(sv) && SvREFCNT(sv) == 1rpp_stack_is_rc() no equivalentrpp_invoke_xs(cv) CvXSUB(cv)(aTHX_ cv);(no replacement) dATARGET // just write the macro body in full
There are also some_NN
variants which assume that any items being removed from the stack are non-NULL, and so are slightly more efficient:
rpp_popfree_1_NN()rpp_popfree_2_NN()rpp_popfree_to_NN(svp)rpp_replace_1_1_NN(sv)rpp_replace_2_1_NN(sv)rpp_replace_at_NN(sp, sv)rpp_replace_at_norc_NN(sp, sv)
There are also a few_IMM
variants, which expect the single pushed or replacement value to be an immortal, such as&PL_sv_undef
- this skips incrementing the ref count of the immortal SV. It doesn't matter if the ref count of the SV prematurely reaches zero, as sv_free2() will just resurrect it. Not every variant is provided; if a suitable one doesn't exist, just using a standard_1
version is fine, albeit slightly slower.
rpp_push_IMM(&PL_sv_undef)rpp_xpush_IMM(&PL_sv_zero)rpp_replace_1_IMM_NN(&PL_sv_yes)rpp_replace_2_IMM_NN(&PL_sv_no)
Other new C and perl functions related to reference-counted stacks are:
push_stackinfo(type,rc) PUSHSTACKi(type)pop_stackinfo() POPSTACK()switch_argstack(to) SWITCHSTACK(from,to)(Internals::stack_refcounted() & 1) # perl built with PERL_RC_STACK
Some of these new functions are trivial, but should be used in preference to writing direct code because they will work on both RC and non-RC builds, and may do extra checks and assertions onDEBUGGING
builds.
Note that rpp_popfree_1() etc aren't direct replacements forPOPs
. The rpp_() variants don't return a value and are intended to be called when the SV is finished with. So
SV *sv = POPs;... do stuff with sv ...
becomes
SV *sv = *PL_stack_sp;... do stuff with sv ...rpp_popfree_1(); /* does SvREFCNT_dec(*PL_stack_sp--) */
The rpp_replace_M_N() functions are shortcuts for popping and freeingM
items then pushing and bumping up the RCs ofN
items. Note that they handle edge cases such as an old and new SV being the same.
rpp_replace_at(sp, sv) is similar to rpp_replace_1_1(), except that it replaces an SV at an address in the stack rather than at the top.
rpp_replace_at_norc(sp, sv) is similar to rpp_replace_at(), except that it assumes thatsv
already has a bumped reference count. So, a bit like rpp_push_1_norc() (see below), it doesn't bother increasingsv
's reference count, or on non-RC builds it mortalises it instead.
rpp_popfree_to(svp) is designed to replace code like
PL_stack_sp = PL_stack_base + cx->blk_oldsp;
which typically appears in list ops or scope exits when the arguments are finished with. Left unaltered, all the SVs aboveoldsp
would leak. The new approach is
rpp_popfree_to(PL_stack_base + cx->blk_oldsp);
There is a rarely-used variant of this, rpp_obliterate_stack_to(), which pops the stack back to the specified index regardless of the current RC state of the stack. So for example if the stack is split, it will only adjust the RCs of any SVs which are below the split point, while rpp_popfree_to() would mindlessly freeall SVs (on RC builds anyway). For normal PP functions you should only ever use rpp_popfree_to(), which is faster.
There are no new equivalents for all the convenience macros like POPi() and (shudder) dPOPPOPiirl(). These should be replaced with the rpp_() functions above and with the conversions and variable declarations being made explicit, e.g. dPOPPOPiirl() becomes:
IV right = SvIV(PL_stack_sp[ 0]);IV left = SvIV(PL_stack_sp[-1]);rpp_popfree_2();
A couple of the rpp_() functions withnorc
in their names don't adjust the reference count on RC builds (but, conversely, do on non-RC builds).
rpp_push_1_norc(sv) does a simple*++PL_stack_sp = sv
on RC builds. It is typically used to "root" a newly-created SV, which already has an RC of 1. On non-RC builds it mortalises the SV instead. So for example, code which used to look like
mPUSHs(newSViv(i));
and which expanded to the equivalent of:
PUSHs(sv_2mortal(newSViv(i));
should be rewritten as:
rpp_push_1_norc(newSViv(i));
This is because newSViv() and similar create a new SV with a reference count one too high (1 rather than 0). This count is then "donated" to the stack by pushing it. Conversely on non-RC builds, the count is donated to the TEMPs stack.
Similarly, on RC builds,sv = rpp_pop_1_norc()
does a simplesv = *PL_stack_sv--
without adjusting the reference count, while on non-RC builds it actually increments the SV's reference count. It is intended for cases where you immediately want to increment the reference count again after popping, e.g. where the SV is to be immediately embedded somewhere. For example this code:
SV *sv = PL_stack_sp[0];SvREFCNT_inc(sv);av_store(av, i, sv); /* in real life should check return value */rpp_popfree_1();
can be more efficiently written as
av_store(av, i, rpp_pop_1_norc());
By using this function, the code works correctly on both RC and non-RC builds.
A common operation on list ops is to impose void, scalar or list context on the return arguments, possibly discarding all, or all except one, of them. rpp_context(mark, gimme, extra) does this. As a first step (for convenience and efficiency) it notionally popsextra
args off the stack. Then for list context, leaves things as is. For void context, the stack pointer is reset to mark, and everything above is popped. For scalar, the top argument (or &PL_sv_undef) is moved from the top to mark+1 and everything above is discarded.
The macros which appear at the start of many PP functions to check for unary or binary op overloading (among other things) have been replaced with rpp_try_AMAGIC_1() and _2() inline functions, which now rely on the calling PP function to choose whether to return immediately rather than the return being hidden away in the macro.
The rpp_invoke_xs() function calls the XS function associated with the CV, but may do so via a wrapper function to adjust the stack as necessary.
In the spirit of hiding away less in macros,dATARGET
hasn't been given a replacement; where its effect is needed, it is now written out in full; see pp_add() for an example.
Finally, a couple of rpp() functions provide information rather than manipulate the stack.
rpp_is_lone(sv) indicates whethersv
, assumed to be still on the stack, it kept alive only by a single reference-counted pointer from the argument and/or temps stacks, and thus is a candidate for some optimisations (like skipping the copying of return arguments from a subroutine call).
rpp_stack_is_rc() indicates whether the current stack is currently reference-counted. It's used mainly in a few places like call_sv() which can be called from anywhere, and thus have to deal with both cases.
So for example, rather than using rpp_xpush_1(), call_sv() has lines like:
rpp_extend(1); *++PL_stack_sp = sv;#ifdef PERL_RC_STACK if (rpp_stack_is_rc()) SvREFCNT_inc_simple_void_NN(sv);#endif
which works on both standard builds and RC builds, and works whether call_sv() is called from a standard PP function (rpp_stack_is_rc() is true) or from a wrapped PP or XS function (rpp_stack_is_rc() is false). Note that you're unlikely to need to use this function, as in most places, such as PP or XS functions, it is always RC or non-RC respectively. In fact on debugging builds underPERL_RC_STACK
, PUSHs() and similar macros include anassert(!rpp_stack_is_rc())
, while rpp_push_1() and similar functions haveassert(rpp_stack_is_rc())
.
The macros for pushing new stackinfos have been replaced with inline functions which don't rely ondSP
being in scope, and which have less ambiguous names: they make it clear that a newstackinfo is being pushed, rather than just some sort ofstack. push_stackinfo() also has a boolean argument indicating whether the new argument stack should be reference-counted or not. For backwards compatibility, PUSHSTACKi(type) is defined to be push_stackinfo(type, 0).
Some test scripts check for things like leaks by testing that the reference count of a particular variable has an expected value. If this is different on a perl built withPERL_RC_STACK
, then the perl function Internals::stack_refcounted() can be used. This returns an integer, the lowest bit of which indicates that perl was built withPERL_RC_STACK
. Other bits are reserved for future use and should be masked out.
Note: this section describes a non-public internal API that is subject to change without notice.
Perl's internal error-handling mechanisms implementdie
(and its internal equivalents) using longjmp. If this occurs during lexing, parsing or compilation, we must ensure that any ops allocated as part of the compilation process are freed. (Older Perl versions did not adequately handle this situation: when failing a parse, they would leak ops that were stored in Cauto
variables and not linked anywhere else.)
To handle this situation, Perl usesop slabs that are attached to the currently-compiling CV. A slab is a chunk of allocated memory. New ops are allocated as regions of the slab. If the slab fills up, a new one is created (and linked from the previous one). When an error occurs and the CV is freed, any ops remaining are freed.
Each op is preceded by two pointers: one points to the next op in the slab, and the other points to the slab that owns it. The next-op pointer is needed so that Perl can iterate over a slab and free all its ops. (Op structures are of different sizes, so the slab's ops can't merely be treated as a dense array.) The slab pointer is needed for accessing a reference count on the slab: when the last op on a slab is freed, the slab itself is freed.
The slab allocator puts the ops at the end of the slab first. This will tend to allocate the leaves of the op tree first, and the layout will therefore hopefully be cache-friendly. In addition, this means that there's no need to store the size of the slab (see below on why slabs vary in size), because Perl can follow pointers to find the last op.
It might seem possible to eliminate slab reference counts altogether, by having all ops implicitly attached toPL_compcv
when allocated and freed when the CV is freed. That would also allowop_free
to skipFreeOp
altogether, and thus free ops faster. But that doesn't work in those cases where ops need to survive beyond their CVs, such as re-evals.
The CV also has to have a reference count on the slab. Sometimes the first op created is immediately freed. If the reference count of the slab reaches 0, then it will be freed with the CV still pointing to it.
CVs use theCVf_SLABBED
flag to indicate that the CV has a reference count on the slab. When this flag is set, the slab is accessible viaCvSTART
whenCvROOT
is not set, or by subtracting two pointers(2*sizeof(I32 *))
fromCvROOT
when it is set. The alternative to this approach of sneaking the slab intoCvSTART
during compilation would be to enlarge thexpvcv
struct by another pointer. But that would make all CVs larger, even though slab-based op freeing is typically of benefit only for programs that make significant use of string eval.
When theCVf_SLABBED
flag is set, the CV takes responsibility for freeing the slab. IfCvROOT
is not set when the CV is freed or undeffed, it is assumed that a compilation error has occurred, so the op slab is traversed and all the ops are freed.
Under normal circumstances, the CV forgets about its slab (decrementing the reference count) when the root is attached. So the slab reference counting that happens when ops are freed takes care of freeing the slab. In some cases, the CV is told to forget about the slab (cv_forget_slab
) precisely so that the ops can survive after the CV is done away with.
Forgetting the slab when the root is attached is not strictly necessary, but avoids potential problems withCvROOT
being written over. There is code all over the place, both in core and on CPAN, that does things withCvROOT
, so forgetting the slab makes things more robust and avoids potential problems.
Since the CV takes ownership of its slab when flagged, that flag is never copied when a CV is cloned, as one CV could free a slab that another CV still points to, since forced freeing of ops ignores the reference count (but asserts that it looks right).
To avoid slab fragmentation, freed ops are marked as freed and attached to the slab's freed chain (an idea stolen from DBM::Deep). Those freed ops are reused when possible. Not reusing freed ops would be simpler, but it would result in significantly higher memory usage for programs with largeif (DEBUG) {...}
blocks.
SAVEFREEOP
is slightly problematic under this scheme. Sometimes it can cause an op to be freed after its CV. If the CV has forcibly freed the ops on its slab and the slab itself, then we will be fiddling with a freed slab. MakingSAVEFREEOP
a no-op doesn't help, as sometimes an op can be savefreed when there is no compilation error, so the op would never be freed. It holds a reference count on the slab, so the whole slab would leak. SoSAVEFREEOP
now sets a special flag on the op (->op_savefree
). The forced freeing of ops after a compilation error won't free any ops thus marked.
Since many pieces of code create tiny subroutines consisting of only a few ops, and since a huge slab would be quite a bit of baggage for those to carry around, the first slab is always very small. To avoid allocating too many slabs for a single CV, each subsequent slab is twice the size of the previous.
Smartmatch expects to be able to allocate an op at run time, run it, and then throw it away. For that to work the op is simply malloced whenPL_compcv
hasn't been set up. So all slab-allocated ops are marked as such (->op_slabbed
), to distinguish them from malloced ops.
Until May 1997, this document was maintained by Jeff Okamoto <okamoto@corp.hp.com>. It is now maintained as part of Perl itself by the Perl 5 Porters <perl5-porters@perl.org>.
With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, Stephen McCamant, and Gurusamy Sarathy.
Perldoc Browser is maintained by Dan Book (DBOOK). Please contact him via theGitHub issue tracker oremail regarding any issues with the site itself, search, or rendering of documentation.
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