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perlinterp
(source,CPAN)
You are viewing the version of this documentation from Perl 5.39.8. This is a development version of Perl.

CONTENTS

#NAME

perlinterp - An overview of the Perl interpreter

#DESCRIPTION

This document provides an overview of how the Perl interpreter works at the level of C code, along with pointers to the relevant C source code files.

#ELEMENTS OF THE INTERPRETER

The work of the interpreter has two main stages: compiling the code into the internal representation, or bytecode, and then executing it."Compiled code" in perlguts explains exactly how the compilation stage happens.

Here is a short breakdown of perl's operation:

#Startup

The action begins inperlmain.c. (orminiperlmain.c for miniperl) This is very high-level code, enough to fit on a single screen, and it resembles the code found inperlembed; most of the real action takes place inperl.c

perlmain.c is generated byExtUtils::Miniperl fromminiperlmain.c at make time, so you should make perl to follow this along.

First,perlmain.c allocates some memory and constructs a Perl interpreter, along these lines:

1 PERL_SYS_INIT3(&argc,&argv,&env);23 if (!PL_do_undump) {4     my_perl = perl_alloc();5     if (!my_perl)6         exit(1);7     perl_construct(my_perl);8     PL_perl_destruct_level = 0;9 }

Line 1 is a macro, and its definition is dependent on your operating system. Line 3 referencesPL_do_undump, a global variable - all global variables in Perl start withPL_. This tells you whether the current running program was created with the-u flag to perl and thenundump, which means it's going to be false in any sane context.

Line 4 calls a function inperl.c to allocate memory for a Perl interpreter. It's quite a simple function, and the guts of it looks like this:

my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));

Here you see an example of Perl's system abstraction, which we'll see later:PerlMem_malloc is either your system'smalloc, or Perl's ownmalloc as defined inmalloc.c if you selected that option at configure time.

Next, in line 7, we construct the interpreter using perl_construct, also inperl.c; this sets up all the special variables that Perl needs, the stacks, and so on.

Now we pass Perl the command line options, and tell it to go:

if (!perl_parse(my_perl, xs_init, argc, argv, (char **)NULL))    perl_run(my_perl);exitstatus = perl_destruct(my_perl);perl_free(my_perl);

perl_parse is actually a wrapper aroundS_parse_body, as defined inperl.c, which processes the command line options, sets up any statically linked XS modules, opens the program and callsyyparse to parse it.

#Parsing

The aim of this stage is to take the Perl source, and turn it into an op tree. We'll see what one of those looks like later. Strictly speaking, there's three things going on here.

yyparse, the parser, lives inperly.c, although you're better off reading the original YACC input inperly.y. (Yes, Virginia, thereis a YACC grammar for Perl!) The job of the parser is to take your code and "understand" it, splitting it into sentences, deciding which operands go with which operators and so on.

The parser is nobly assisted by the lexer, which chunks up your input into tokens, and decides what type of thing each token is: a variable name, an operator, a bareword, a subroutine, a core function, and so on. The main point of entry to the lexer isyylex, and that and its associated routines can be found intoke.c. Perl isn't much like other computer languages; it's highly context sensitive at times, it can be tricky to work out what sort of token something is, or where a token ends. As such, there's a lot of interplay between the tokeniser and the parser, which can get pretty frightening if you're not used to it.

As the parser understands a Perl program, it builds up a tree of operations for the interpreter to perform during execution. The routines which construct and link together the various operations are to be found inop.c, and will be examined later.

#Optimization

Now the parsing stage is complete, and the finished tree represents the operations that the Perl interpreter needs to perform to execute our program. Next, Perl does a dry run over the tree looking for optimisations: constant expressions such as3 + 4 will be computed now, and the optimizer will also see if any multiple operations can be replaced with a single one. For instance, to fetch the variable$foo, instead of grabbing the glob*foo and looking at the scalar component, the optimizer fiddles the op tree to use a function which directly looks up the scalar in question. The main optimizer ispeep inop.c, and many ops have their own optimizing functions.

#Running

Now we're finally ready to go: we have compiled Perl byte code, and all that's left to do is run it. The actual execution is done by therunops_standard function inrun.c; more specifically, it's done by these three innocent looking lines:

while ((PL_op = PL_op->op_ppaddr(aTHX))) {    PERL_ASYNC_CHECK();}

You may be more comfortable with the Perl version of that:

PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};

Well, maybe not. Anyway, each op contains a function pointer, which stipulates the function which will actually carry out the operation. This function will return the next op in the sequence - this allows for things likeif which choose the next op dynamically at run time. ThePERL_ASYNC_CHECK makes sure that things like signals interrupt execution if required.

The actual functions called are known as PP code, and they're spread between four files:pp_hot.c contains the "hot" code, which is most often used and highly optimized,pp_sys.c contains all the system-specific functions,pp_ctl.c contains the functions which implement control structures (if,while and the like) andpp.c contains everything else. These are, if you like, the C code for Perl's built-in functions and operators.

Note that eachpp_ function is expected to return a pointer to the next op. Calls to perl subs (and eval blocks) are handled within the same runops loop, and do not consume extra space on the C stack. For example,pp_entersub andpp_entertry just push aCXt_SUB orCXt_EVAL block struct onto the context stack, which contain the address of the op following the sub call or eval. They then return the first op of that sub or eval block, and so execution continues of that sub or block. Later, app_leavesub orpp_leavetry op pops theCXt_SUB orCXt_EVAL, retrieves the return op from it, and returns it.

#Exception handing

Perl's exception handing (i.e.die etc.) is built on top of the low-levelsetjmp()/longjmp() C-library functions. These basically provide a way to capture the current PC and SP registers of the CPU and later restore them: i.e. alongjmp() continues at the point in code where a previoussetjmp() was done, with anything further up on the C stack being lost. (This is why code should always save values usingSAVE_FOO rather than in auto variables.)

The perl core wrapssetjmp() andlongjmp() in the macrosJMPENV_PUSH andJMPENV_JUMP. The push operation, as well as setting asetjump(), stores some temporary state in a struct local to the current function (allocated bydJMPENV). In particular, it stores a pointer to the previousJMPENV struct, and updatesPL_top_env to point to the newest one, forming a chain ofJMPENV states. Both the push and jump can output debugging information underperl -Dl.

A basic rule of the perl internals is that all interpreter exits are achieved via aJMPENV_JUMP(). In particular:

So the perl interpreter expects that, at all times, there is a suitableJMPENV_PUSH set up (and at a suitable location within the CPU call stack) that can catch and process a 2- or 3-valued jump; and in the case of a 3, start a new runops loop to executePL_restartop and all remaining ops (as will be explained shortly).

The entry points to the perl interpreter all provide such a facility. For example, perl_parse(), perl_run() andcall_sv(cv, G_EVAL) all contain something similar in outline to:

{    dJMPENV;    JMPENV_PUSH(ret);    switch (ret) {    case 0:                     /* normal return from JMPENV_PUSH() */      redo_body:        CALLRUNOPS(aTHX);        break;    case 2:                     /* caught longjmp(2) - exit / die */        break;    case 3:                     /* caught longjmp(3) - eval { die } */        PL_op = PL_restartop;        goto redo_body;    }    JMPENV_POP;}

A runops loop such as Perl_runops_standard() (as set up by CALLRUNOPS()) is, at its heart, just a simple:

while ((PL_op = PL_op->op_ppaddr(aTHX))) { 1; }

which calls the pp() function associated with each op, relying on that to return a pointer to the next op to be executed.

As well as setting catches at the entry points to the perl interpreter, you might expect perl to also do a JMPENV_PUSH() in places like pp_entertry(), just before some trappable ops are executed. In fact perl doesn't normally do this. The drawback with doing it is that with nested or recursive code such as:

sub foo { my ($i) = @_; return if $i < 0; eval { foo(--$i) } }

Then the C stack would quickly overflow with pairs of entries like

...#N+3 Perl_runops()#N+2 Perl_pp_entertry()#N+1 Perl_runops()#N   Perl_pp_entertry()...

Instead, perl puts its guards at thecallers of runops loops. Then as many nested subroutine calls and evals may be called as you like, all within the one runops loop. If an exception occurs, control passes back to the caller of the loop, which just immediately restarts a new loop withPL_restartop being the next op to call.

So in normal operation where there are several nested evals, there will be multipleCXt_EVAL context stack entries, but only a single runops loop, guarded by a singleJMPENV_PUSH. Each caught eval will pop the nextCXt_EVAL off the stack, setPL_restartop, then longjmp() back to perl_run() and continue.

However, ops are sometimes executed within an inner runops loop, such as in a tie, sort, or overload code. In this case, something like

sub FETCH { eval { die }; .... }

would, unless handled specially, cause a longjmp() right back to the guard in perl_run(), poppingboth the runops loops - which is clearly incorrect. One way to avoid this is for the tie code to do aJMPENV_PUSH before executingFETCH in the inner runops loop, but for efficiency reasons, perl in fact just temporarily sets a flag usingCATCH_SET(TRUE). This flag warns any subsequentrequire,entereval orentertry ops that the caller is no longer promising to catch any raised exceptions on their behalf.

These ops check this flag, and if true, they (via docatch()) do aJMPENV_PUSH and start a new runops loop to execute the code, rather than doing it with the current loop.

As a consequence, on exit from the eval block in theFETCH above, execution of the code following the block is still carried on in the inner loop (i.e. the one established by the pp_entertry()). To avoid confusion, if a further exception is then raised, docatch() compares theJMPENV level of theCXt_EVAL withPL_top_env and if they differ, just re-throws the exception. In this way any inner loops get popped, and the exception will be dealt with properly by the level which is expecting it.

Here's an example.

1: eval { tie @a, 'A' };2: sub A::TIEARRAY {3:     eval { die };4:     die;5: }

To run this code, perl_run() is called, which does a JMPENV_PUSH(), then enters a runops loop. This loop executes theentereval andtie ops on line 1, with theentereval pushing aCXt_EVAL onto the context stack.

The pp_tie() does aCATCH_SET(TRUE), then starts a second runops loop to execute the body of TIEARRAY(). When the loop executes theentertry op on line 3, CATCH_GET() is true, so pp_entertry() calls docatch() which does aJMPENV_PUSH and starts a third runops loop, which restarts the pp_entertry(), then executes thedie op. At this point the C call stack looks like this:

#10 Perl_pp_die()#9  Perl_runops()      # runops loop 3#8  S_docatch()        # JMPENV level 2#7  Perl_pp_entertry()#6  Perl_runops()      # runops loop 2#5  Perl_call_sv()#4  Perl_pp_tie()#3  Perl_runops()      # runops loop 1#2  S_run_body()#1  perl_run()         # JMPENV level 1#0  main()

and the context and data stacks, as shown byperl -Dstv, look like:

STACK 0: MAIN  CX 0: BLOCK  =>  CX 1: EVAL   => AV()  PV("A"\0)  retop=leaveSTACK 1: MAGIC  CX 0: SUB    =>  retop=(null)  CX 1: EVAL   => *retop=nextstate

The die() pops the firstCXt_EVAL off the context stack, setsPL_restartop from it, does aJMPENV_JUMP(3), and control returns to theJMPENV level set in docatch(). This then starts another third-level runops level, which executes thenextstate,pushmark anddie ops from line 4. At the point that the second pp_die() is called, the C call stack looks exactly like that above, even though we are no longer within an inner eval. However, the context stack now looks like this, i.e. with the top CXt_EVAL popped:

STACK 0: MAIN  CX 0: BLOCK  =>  CX 1: EVAL   => AV()  PV("A"\0)  retop=leaveSTACK 1: MAGIC  CX 0: SUB    =>  retop=(null)

The die() on line 4 pops the context stack back down to theCXt_EVAL, leaving it as:

STACK 0: MAIN  CX 0: BLOCK  =>

As usual,PL_restartop is extracted from theCXt_EVAL, and a JMPENV_JUMP(3) done, which pops the C stack back to the docatch():

#8  S_docatch()        # JMPENV level 2#7  Perl_pp_entertry()#6  Perl_runops()      # runops loop 2#5  Perl_call_sv()#4  Perl_pp_tie()#3  Perl_runops()      # runops loop 1#2  S_run_body()#1  perl_run()         # JMPENV level 1#0  main()

In this case, because theJMPENV level recorded in theCXt_EVAL differs from the current one, docatch() just does a JMPENV_JUMP(3) to re-throw the exception, and the C stack unwinds to:

#1  perl_run()         # JMPENV level 1#0  main()

BecausePL_restartop is non-null, run_body() starts a new runops loop, and execution continues.

#INTERNAL VARIABLE TYPES

You should by now have had a look atperlguts, which tells you about Perl's internal variable types: SVs, HVs, AVs and the rest. If not, do that now.

These variables are used not only to represent Perl-space variables, but also any constants in the code, as well as some structures completely internal to Perl. The symbol table, for instance, is an ordinary Perl hash. Your code is represented by an SV as it's read into the parser; any program files you call are opened via ordinary Perl filehandles, and so on.

The coreDevel::Peek module lets us examine SVs from a Perl program. Let's see, for instance, how Perl treats the constant"hello".

  % perl -MDevel::Peek -e 'Dump("hello")'1 SV = PV(0xa041450) at 0xa04ecbc2   REFCNT = 13   FLAGS = (POK,READONLY,pPOK)4   PV = 0xa0484e0 "hello"\05   CUR = 56   LEN = 6

ReadingDevel::Peek output takes a bit of practise, so let's go through it line by line.

Line 1 tells us we're looking at an SV which lives at0xa04ecbc in memory. SVs themselves are very simple structures, but they contain a pointer to a more complex structure. In this case, it's a PV, a structure which holds a string value, at location0xa041450. Line 2 is the reference count; there are no other references to this data, so it's 1.

Line 3 are the flags for this SV - it's OK to use it as a PV, it's a read-only SV (because it's a constant) and the data is a PV internally. Next we've got the contents of the string, starting at location0xa0484e0.

Line 5 gives us the current length of the string - note that this doesnot include the null terminator. Line 6 is not the length of the string, but the length of the currently allocated buffer; as the string grows, Perl automatically extends the available storage via a routine calledSvGROW.

You can get at any of these quantities from C very easily; just addSv to the name of the field shown in the snippet, and you've got a macro which will return the value:SvCUR(sv) returns the current length of the string,SvREFCOUNT(sv) returns the reference count,SvPV(sv, len) returns the string itself with its length, and so on. More macros to manipulate these properties can be found inperlguts.

Let's take an example of manipulating a PV, fromsv_catpvn, insv.c

 1  void 2  Perl_sv_catpvn(pTHX_ SV *sv, const char *ptr, STRLEN len) 3  { 4      STRLEN tlen; 5      char *junk; 6      junk = SvPV_force(sv, tlen); 7      SvGROW(sv, tlen + len + 1); 8      if (ptr == junk) 9          ptr = SvPVX(sv);10      Move(ptr,SvPVX(sv)+tlen,len,char);11      SvCUR(sv) += len;12      *SvEND(sv) = '\0';13      (void)SvPOK_only_UTF8(sv);          /* validate pointer */14      SvTAINT(sv);15  }

This is a function which adds a string,ptr, of lengthlen onto the end of the PV stored insv. The first thing we do in line 6 is make sure that the SVhas a valid PV, by calling theSvPV_force macro to force a PV. As a side effect,tlen gets set to the current value of the PV, and the PV itself is returned tojunk.

In line 7, we make sure that the SV will have enough room to accommodate the old string, the new string and the null terminator. IfLEN isn't big enough,SvGROW will reallocate space for us.

Now, ifjunk is the same as the string we're trying to add, we can grab the string directly from the SV;SvPVX is the address of the PV in the SV.

Line 10 does the actual catenation: theMove macro moves a chunk of memory around: we move the stringptr to the end of the PV - that's the start of the PV plus its current length. We're movinglen bytes of typechar. After doing so, we need to tell Perl we've extended the string, by alteringCUR to reflect the new length.SvEND is a macro which gives us the end of the string, so that needs to be a"\0".

Line 13 manipulates the flags; since we've changed the PV, any IV or NV values will no longer be valid: if we have$x=10; $x.="6"; we don't want to use the old IV of 10.SvPOK_only_utf8 is a special UTF-8-aware version ofSvPOK_only, a macro which turns off the IOK and NOK flags and turns on POK. The finalSvTAINT is a macro which launders tainted data if taint mode is turned on.

AVs and HVs are more complicated, but SVs are by far the most common variable type being thrown around. Having seen something of how we manipulate these, let's go on and look at how the op tree is constructed.

#OP TREES

First, what is the op tree, anyway? The op tree is the parsed representation of your program, as we saw in our section on parsing, and it's the sequence of operations that Perl goes through to execute your program, as we saw in"Running".

An op is a fundamental operation that Perl can perform: all the built-in functions and operators are ops, and there are a series of ops which deal with concepts the interpreter needs internally - entering and leaving a block, ending a statement, fetching a variable, and so on.

The op tree is connected in two ways: you can imagine that there are two "routes" through it, two orders in which you can traverse the tree. First, parse order reflects how the parser understood the code, and secondly, execution order tells perl what order to perform the operations in.

The easiest way to examine the op tree is to stop Perl after it has finished parsing, and get it to dump out the tree. This is exactly what the compiler backendsB::Terse,B::Concise and CPAN module <B::Debug do.

Let's have a look at how Perl sees$x = $y + $z:

 % perl -MO=Terse -e '$x=$y+$z' 1  LISTOP (0x8179888) leave 2      OP (0x81798b0) enter 3      COP (0x8179850) nextstate 4      BINOP (0x8179828) sassign 5          BINOP (0x8179800) add [1] 6              UNOP (0x81796e0) null [15] 7                  SVOP (0x80fafe0) gvsv  GV (0x80fa4cc) *y 8              UNOP (0x81797e0) null [15] 9                  SVOP (0x8179700) gvsv  GV (0x80efeb0) *z10          UNOP (0x816b4f0) null [15]11              SVOP (0x816dcf0) gvsv  GV (0x80fa460) *x

Let's start in the middle, at line 4. This is a BINOP, a binary operator, which is at location0x8179828. The specific operator in question issassign - scalar assignment - and you can find the code which implements it in the functionpp_sassign inpp_hot.c. As a binary operator, it has two children: the add operator, providing the result of$y+$z, is uppermost on line 5, and the left hand side is on line 10.

Line 10 is the null op: this does exactly nothing. What is that doing there? If you see the null op, it's a sign that something has been optimized away after parsing. As we mentioned in"Optimization", the optimization stage sometimes converts two operations into one, for example when fetching a scalar variable. When this happens, instead of rewriting the op tree and cleaning up the dangling pointers, it's easier just to replace the redundant operation with the null op. Originally, the tree would have looked like this:

10          SVOP (0x816b4f0) rv2sv [15]11              SVOP (0x816dcf0) gv  GV (0x80fa460) *x

That is, fetch thea entry from the main symbol table, and then look at the scalar component of it:gvsv (pp_gvsv inpp_hot.c) happens to do both these things.

The right hand side, starting at line 5 is similar to what we've just seen: we have theadd op (pp_add, also inpp_hot.c) add together twogvsvs.

Now, what's this about?

1  LISTOP (0x8179888) leave2      OP (0x81798b0) enter3      COP (0x8179850) nextstate

enter andleave are scoping ops, and their job is to perform any housekeeping every time you enter and leave a block: lexical variables are tidied up, unreferenced variables are destroyed, and so on. Every program will have those first three lines:leave is a list, and its children are all the statements in the block. Statements are delimited bynextstate, so a block is a collection ofnextstate ops, with the ops to be performed for each statement being the children ofnextstate.enter is a single op which functions as a marker.

That's how Perl parsed the program, from top to bottom:

 Program    |Statement    |    =   / \  /   \ $x   +     / \   $y   $z

However, it's impossible toperform the operations in this order: you have to find the values of$y and$z before you add them together, for instance. So, the other thread that runs through the op tree is the execution order: each op has a fieldop_next which points to the next op to be run, so following these pointers tells us how perl executes the code. We can traverse the tree in this order using theexec option toB::Terse:

% perl -MO=Terse,exec -e '$x=$y+$z'1  OP (0x8179928) enter2  COP (0x81798c8) nextstate3  SVOP (0x81796c8) gvsv  GV (0x80fa4d4) *y4  SVOP (0x8179798) gvsv  GV (0x80efeb0) *z5  BINOP (0x8179878) add [1]6  SVOP (0x816dd38) gvsv  GV (0x80fa468) *x7  BINOP (0x81798a0) sassign8  LISTOP (0x8179900) leave

This probably makes more sense for a human: enter a block, start a statement. Get the values of$y and$z, and add them together. Find$x, and assign one to the other. Then leave.

The way Perl builds up these op trees in the parsing process can be unravelled by examiningtoke.c, the lexer, andperly.y, the YACC grammar. Let's look at the code that constructs the tree for$x = $y + $z.

First, we'll look at thePerl_yylex function in the lexer. We want to look forcase 'x', where x is the first character of the operator. (Incidentally, when looking for the code that handles a keyword, you'll want to search forKEY_foo where "foo" is the keyword.) Here is the code that handles assignment (there are quite a few operators beginning with=, so most of it is omitted for brevity):

1    case '=':2        s++;         ... code that handles == => etc. and pod ...3        pl_yylval.ival = 0;4        OPERATOR(ASSIGNOP);

We can see on line 4 that our token type isASSIGNOP (OPERATOR is a macro, defined intoke.c, that returns the token type, among other things). And+:

1     case '+':2         {3             const char tmp = *s++;              ... code for ++ ...4             if (PL_expect == XOPERATOR) {                  ...5                 Aop(OP_ADD);6             }              ...7         }

Line 4 checks what type of token we are expecting.Aop returns a token. If you search forAop elsewhere intoke.c, you will see that it returns anADDOP token.

Now that we know the two token types we want to look for in the parser, let's take the piece ofperly.y we need to construct the tree for$x = $y + $z

1 term    :   term ASSIGNOP term2                { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }3         |   term ADDOP term4                { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }

If you're not used to reading BNF grammars, this is how it works: You're fed certain things by the tokeniser, which generally end up in upper case.ADDOP andASSIGNOP are examples of "terminal symbols", because you can't get any simpler than them.

The grammar, lines one and three of the snippet above, tells you how to build up more complex forms. These complex forms, "non-terminal symbols" are generally placed in lower case.term here is a non-terminal symbol, representing a single expression.

The grammar gives you the following rule: you can make the thing on the left of the colon if you see all the things on the right in sequence. This is called a "reduction", and the aim of parsing is to completely reduce the input. There are several different ways you can perform a reduction, separated by vertical bars: so,term followed by= followed byterm makes aterm, andterm followed by+ followed byterm can also make aterm.

So, if you see two terms with an= or+, between them, you can turn them into a single expression. When you do this, you execute the code in the block on the next line: if you see=, you'll do the code in line 2. If you see+, you'll do the code in line 4. It's this code which contributes to the op tree.

|   term ADDOP term{ $$ = newBINOP($2, 0, scalar($1), scalar($3)); }

What this does is creates a new binary op, and feeds it a number of variables. The variables refer to the tokens:$1 is the first token in the input,$2 the second, and so on - think regular expression backreferences.$$ is the op returned from this reduction. So, we callnewBINOP to create a new binary operator. The first parameter tonewBINOP, a function inop.c, is the op type. It's an addition operator, so we want the type to beADDOP. We could specify this directly, but it's right there as the second token in the input, so we use$2. The second parameter is the op's flags: 0 means "nothing special". Then the things to add: the left and right hand side of our expression, in scalar context.

The functions that create ops, which have names likenewUNOP andnewBINOP, call a "check" function associated with each op type, before returning the op. The check functions can mangle the op as they see fit, and even replace it with an entirely new one. These functions are defined inop.c, and have aPerl_ck_ prefix. You can find out which check function is used for a particular op type by looking inregen/opcodes. TakeOP_ADD, for example. (OP_ADD is the token value from theAop(OP_ADD) intoke.c which the parser passes tonewBINOP as its first argument.) Here is the relevant line:

add             addition (+)            ck_null         IfsT2   S S

The check function in this case isPerl_ck_null, which does nothing. Let's look at a more interesting case:

readline        <HANDLE>                ck_readline     t%      F?

And here is the function fromop.c:

 1 OP * 2 Perl_ck_readline(pTHX_ OP *o) 3 { 4     PERL_ARGS_ASSERT_CK_READLINE; 5  6     if (o->op_flags & OPf_KIDS) { 7          OP *kid = cLISTOPo->op_first; 8          if (kid->op_type == OP_RV2GV) 9              kid->op_private |= OPpALLOW_FAKE;10     }11     else {12         OP * const newop13             = newUNOP(OP_READLINE, 0, newGVOP(OP_GV, 0,14                                               PL_argvgv));15         op_free(o);16         return newop;17     }18     return o;19 }

One particularly interesting aspect is that if the op has no kids (i.e.,readline() or<>) the op is freed and replaced with an entirely new one that references*ARGV (lines 12-16).

#STACKS

When perl executes something likeaddop, how does it pass on its results to the next op? The answer is, through the use of stacks. Perl has a number of stacks to store things it's currently working on, and we'll look at the three most important ones here.

#Argument stack

Arguments are passed to PP code and returned from PP code using the argument stack,ST. The typical way to handle arguments is to pop them off the stack, deal with them how you wish, and then push the result back onto the stack. This is how, for instance, the cosine operator works:

NV value;value = POPn;value = Perl_cos(value);XPUSHn(value);

We'll see a more tricky example of this when we consider Perl's macros below.POPn gives you the NV (floating point value) of the top SV on the stack: the$x incos($x). Then we compute the cosine, and push the result back as an NV. TheX inXPUSHn means that the stack should be extended if necessary - it can't be necessary here, because we know there's room for one more item on the stack, since we've just removed one! TheXPUSH* macros at least guarantee safety.

Alternatively, you can fiddle with the stack directly:SP gives you the first element in your portion of the stack, andTOP* gives you the top SV/IV/NV/etc. on the stack. So, for instance, to do unary negation of an integer:

SETi(-TOPi);

Just set the integer value of the top stack entry to its negation.

Argument stack manipulation in the core is exactly the same as it is in XSUBs - seeperlxstut,perlxs andperlguts for a longer description of the macros used in stack manipulation.

#Mark stack

I say "your portion of the stack" above because PP code doesn't necessarily get the whole stack to itself: if your function calls another function, you'll only want to expose the arguments aimed for the called function, and not (necessarily) let it get at your own data. The way we do this is to have a "virtual" bottom-of-stack, exposed to each function. The mark stack keeps bookmarks to locations in the argument stack usable by each function. For instance, when dealing with a tied variable, (internally, something with "P" magic) Perl has to call methods for accesses to the tied variables. However, we need to separate the arguments exposed to the method to the argument exposed to the original function - the store or fetch or whatever it may be. Here's roughly how the tiedpush is implemented; seeav_push inav.c:

1PUSHMARK(SP);2EXTEND(SP,2);3PUSHs(SvTIED_obj((SV*)av, mg));4PUSHs(val);5PUTBACK;6ENTER;7call_method("PUSH", G_SCALAR|G_DISCARD);8LEAVE;

Let's examine the whole implementation, for practice:

1PUSHMARK(SP);

Push the current state of the stack pointer onto the mark stack. This is so that when we've finished adding items to the argument stack, Perl knows how many things we've added recently.

2EXTEND(SP,2);3PUSHs(SvTIED_obj((SV*)av, mg));4PUSHs(val);

We're going to add two more items onto the argument stack: when you have a tied array, thePUSH subroutine receives the object and the value to be pushed, and that's exactly what we have here - the tied object, retrieved withSvTIED_obj, and the value, the SVval.

5PUTBACK;

Next we tell Perl to update the global stack pointer from our internal variable:dSP only gave us a local copy, not a reference to the global.

6ENTER;7call_method("PUSH", G_SCALAR|G_DISCARD);8LEAVE;

ENTER andLEAVE localise a block of code - they make sure that all variables are tidied up, everything that has been localised gets its previous value returned, and so on. Think of them as the{ and} of a Perl block.

To actually do the magic method call, we have to call a subroutine in Perl space:call_method takes care of that, and it's described inperlcall. We call thePUSH method in scalar context, and we're going to discard its return value. The call_method() function removes the top element of the mark stack, so there is nothing for the caller to clean up.

#Save stack

C doesn't have a concept of local scope, so perl provides one. We've seen thatENTER andLEAVE are used as scoping braces; the save stack implements the C equivalent of, for example:

{    local $foo = 42;    ...}

See"Localizing changes" in perlguts for how to use the save stack.

#MILLIONS OF MACROS

One thing you'll notice about the Perl source is that it's full of macros. Some have called the pervasive use of macros the hardest thing to understand, others find it adds to clarity. Let's take an example, a stripped-down version the code which implements the addition operator:

 1  PP(pp_add) 2  { 3      dSP; dATARGET; 4      tryAMAGICbin_MG(add_amg, AMGf_assign|AMGf_numeric); 5      { 6        dPOPTOPnnrl_ul; 7        SETn( left + right ); 8        RETURN; 9      }10  }

Every line here (apart from the braces, of course) contains a macro. The first line sets up the function declaration as Perl expects for PP code; line 3 sets up variable declarations for the argument stack and the target, the return value of the operation. Line 4 tries to see if the addition operation is overloaded; if so, the appropriate subroutine is called.

Line 6 is another variable declaration - all variable declarations start withd - which pops from the top of the argument stack two NVs (hencenn) and puts them into the variablesright andleft, hence therl. These are the two operands to the addition operator. Next, we callSETn to set the NV of the return value to the result of adding the two values. This done, we return - theRETURN macro makes sure that our return value is properly handled, and we pass the next operator to run back to the main run loop.

Most of these macros are explained inperlapi, and some of the more important ones are explained inperlxs as well. Pay special attention to"Background and MULTIPLICITY" in perlguts for information on the[pad]THX_? macros.

#FURTHER READING

For more information on the Perl internals, please see the documents listed at"Internals and C Language Interface" in perl.

Perldoc Browser is maintained by Dan Book (DBOOK). Please contact him via theGitHub issue tracker oremail regarding any issues with the site itself, search, or rendering of documentation.

The Perl documentation is maintained by the Perl 5 Porters in the development of Perl. Please contact them via thePerl issue tracker, themailing list, orIRC to report any issues with the contents or format of the documentation.


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