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User contributions for Superb Soap

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A user with 1,015 edits. Account created on 8 November 2023.
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1 July 2025

  • 18:5018:50, 1 July 2025diffhist+914NFull RecallCreated page with "{{SkillPD3 |name = Full Recall |image = FullRecall |tree = Scrambler |tier = 7 |exp = 10000 |basic= You can interact with placed gadgets you own to put them back in your inventory. Consumable gadgets can only be picked back up if they haven't been used.}} ==Mechanics== Tools that have been placed and not activated or used yet can be picked up and placed again. == Strategy == The main drawback of this skill is the fact that the tool must not be used, so, for example, t..."currentTag:Source edit
  • 18:4818:48, 1 July 2025diffhist+1,006NCam DistortionCreated page with "{{SkillPD3 |name = Cam Distortion |image = CamDistortion |tree = Scrambler |tier = 6 |exp = 10000 |basic= Cameras within 0.5 meters ofECM Jammers you own are disabled. This effect starts when the ECM Jammer is placed and lasts until the ECM Jammer is removed or used up. Disabled cameras can't be hacked and all active runtimes on them are refunded.}} ==Mechanics== Placing and not activating an ECM Jammer within 0.5 meters of a camera will disa..."currentTag:Source edit
  • 18:4418:44, 1 July 2025diffhist+1,143NKinetic Short-CircuitCreated page with "{{SkillPD3 |name = Kinetic Short-Circuit |image = KineticShortCircuit |tree = Scrambler |tier = 5 |exp = 5000 |basic= As long as you have {{color|rush|RUSH}} and anECM Jammer is active, Guards, First Responders, and SWAT will become stunned for {{color|positive|5}} seconds whenever you shoot them. Whenever you destroy aZapper's battery, you replenish one ECM Jammer (this effect does not require {{color|rush|RUSH}}).}} ==Mechanics=..."currentTag:Source edit
  • 18:4018:40, 1 July 2025diffhist+920NExtra PocketsCreated page with "{{SkillPD3 |name = Extra Pockets |image = ExtraPockets |tree = Scrambler |tier = 4 |exp = 3000 |basic= If you have a tool in your loadout, you start the heist with {{color|positive|50}}% more tools of that type, rounded up (minimum one additional tool).}} ==Mechanics== The total amount of Tools in your loadout is increased by {{color|positive|50}}%. == Strategy == Since this skill gives {{color|positive|50}}% instead of a set amount of additional tools. Some tools, li..."currentTag:Source edit
  • 18:3418:34, 1 July 2025diffhist+1,093NSignal ScanCreated page with "{{SkillPD3 |name = Signal Scan |image = SignalScan |tree = Scrambler |tier = 3 |exp = 1000 |basic= As long as yourECM Jammer is active, all cameras,Snipers,Techies, and theFBI vehicle within the heist are marked for your crew.}} ==Mechanics== While an ECM Jammer is active, all cameras, Snipers, Techies, and the FBI van will be marked until the end of the ECM Jammer's activation duration. == St..."currentTag:Source edit
  • 18:3118:31, 1 July 2025diffhist+19mSpeed HackNo edit summarycurrentTag:Source edit
  • 18:3018:30, 1 July 2025diffhist+884NSpeed HackCreated page with "{{SkillPD3 |name = Speed Hack |tree = Scrambler |tier = 2 |exp = 500 |basic= As long as you have {{color|rush|RUSH}} and anECM Jammer is active, your hacking attempts, phone searches and QR code interactions are {{color|positive|50}}% faster and radios of guards you kill are answered instantly. }} ==Mechanics== While {{color|rush|RUSH}} and an ECM Jammer are active the time it takes for, hacking attempts, phone searches, QR lock interactions..."Tag:Source edit
  • 18:2318:23, 1 July 2025diffhist+1,755NScramblerCreated page with "{{SkillPD3 |name= Scrambler |image = ScramblerBase |basic= You can hack drones by spending one runtime. Stealth drones stop moving and are unable to detect you or your crewmates for 7 seconds, after which the stealth drone will continue working as normal and your runtime will be refunded to you. Combat drones will become indestructible for 6 seconds and fight on your side, after which they will self-destruct and your runtime will be refunded to you. You gain one runtime..."currentTag:Source edit
  • 18:1718:17, 1 July 2025diffhist−18mTemplate:Navbox PD3 SkillsNo edit summarycurrentTag:Source edit
  • 18:1418:14, 1 July 2025diffhist+499NSignal CatchCreated page with "{{SkillPD3 |name = Signal Catch |tree = Hacker |tier = 7 |exp = 10000 |basic= You can answer radios remotely if you have a line of sight to the guard's body.}} ==Mechanics== Guard's radio can be answered if there is a clear line of sight to their body. == Strategy == There may be some cases in which a guard's body is too far from their radio to reach in time, so having the ability to answer their radio at a distance can be somewhat useful. {{Navbox PD3 Skills}} Cate..."currentTag:Source edit
  • 18:0418:04, 1 July 2025diffhist+1,404NGlitch ProtocolCreated page with "{{SkillPD3 |name = Glitch Protocol |tree = Hacker |tier = 5 |exp = 5000 |basic= You can hack a guard's radio to cause a disturbance, stopping and distracting them, pausing any action they are doing. You must have a line of sight to the guard to hack them. The guard is distracted for {{color|positive|5}} seconds, after which they will go back to their previous action. If the guard was escorting a player, the guard will go back to patrolling. If the guard was about to..."currentTag:Source edit
  • 17:5917:59, 1 July 2025diffhist+917NRouted PingCreated page with "{{SkillPD3 |name = Routed Ping |tree = Hacker |tier = 4 |exp = 3000 |basic= You can spend a Runtime to make the hacked camera automatically mark any guards or law enforcement within its range. Targets stay marked for {{color|positive|5}} seconds after leaving the camera's view and do not count towards your maximum number of marked targets}} ==Mechanics== Using a runtime, the camera that has an active runtime will automatically mark all guards that come into view. These..."currentTag:Source edit
  • 17:5617:56, 1 July 2025diffhist+657NAppliance BreachCreated page with "{{SkillPD3 |name = Appliance Breach |tree = Hacker |tier = 3 |exp = 1000 |basic= You can activate lures from a distance, as long as you have a clear line of sight.}} ==Mechanics== Lures can be activated from distance if there a clear line of sight. == Strategy == While lures do have some use, overall, having to be so close to them to activate them can make their use questionable. Having the ability to use them at a greater distance does finally give them the chance t..."currentTag:Source edit
  • 17:5417:54, 1 July 2025diffhist+1,205NHackerCreated page with "{{SkillPD3 |name= Hacker |basic= You can hack cameras to gain access to the area's CCTV system. This functions as though you had accessed the heist's security room. You gain one Runtime. <br/> |ace= You can overload a device that already has an active Runtime. This will cause an electrical explosion that will stun anyone within range and destroy the device. You gain one additional Runtime.}} ==Mechanics== Using the base version of this skill gives the ability to hack in..."currentTag:Source edit
  • 17:4817:48, 1 July 2025diffhist+688NSlipperyCreated page with "{{SkillPD3 |name = Slippery |tree = Grifter |tier = 7 |exp = 10000 |basic= After getting cuffed by a guard, you can break free by lockpicking the cuffs.}} ==Mechanics== If detained by a guard, you can lockpick yourself free. == Strategy == In cases that result in a guard arresting the player, being able to break out of cuffs without having either teammate free you from cuffs. Additionally, if quick enough, the player may be fast enough to kill the guard before they ca..."currentTag:Source edit
  • 17:4617:46, 1 July 2025diffhist+384NOpen MicCreated page with "{{SkillPD3 |name = Open Mic |tree = Grifter |tier = 4 |exp = 3000 |basic= You answer radios {{color|positive|50}}% faster.}} ==Mechanics== The time to answer guard's radio is {{color|positive|50}}% faster. == Strategy == There is not much inherent skill; this can be a time-saving and quality-of-life skill for answering radios. {{Navbox PD3 Skills}}Category:Skills (Payday 3)"currentTag:Source edit
  • 17:4517:45, 1 July 2025diffhist+555NSocial EngineeringCreated page with "{{SkillPD3 |name = Social Engineering |tree = Grifter |tier = 3 |exp = 1000 |basic= As long as you're unmasked and have {{color|rush|RUSH}}, employees will ignore you performing illegal actions.}} ==Mechanics== While {{color|rush|RUSH}} is active, employees cannot detect any illegal actions. == Strategy == This skill is great use to performing various illegal actions. In heists likeDiamond District, there are various pieces of loose loot that can be picked up..."currentTag:Source edit
  • 13:1613:16, 1 July 2025diffhist+473NFrugal ThrowerCreated page with "{{SkillPD3 |name = Frugal Thrower |tree = Infiltrator |tier = 7 |exp = 10000 |basic= Throwables you use have a {{color|positive|20}}% chance to be replenished after they are destroyed.}} ==Mechanics== All throwables have a {{color|positive|20}}% to be refunded when thrown. == Strategy == While this does give the chance for throwables to be refunded, it's better to invest inScrounger to maintain throwables. {{Navbox PD3 Skills}}Category:Skills (Payday 3)"currentTag:Source edit
  • 13:1313:13, 1 July 2025diffhist+459NBaggerCreated page with "{{SkillPD3 |name = Bagger |tree = Infiltrator |tier = 4 |exp = 1000 |basic= As long as you have {{color|rush|RUSH}}, you bag loot {{color|positive|50}}% faster.}} ==Mechanics== While {{color|rush|RUSH}} is active, initial bagging of loot speed is {{color|positive|50}}% faster. == Strategy == There is not much inherent skill; this can be a time-saving and quality-of-life skill for when bagging loot. {{Navbox PD3 Skills}}Category:Skills (Payday 3)"currentTag:Source edit
  • 13:0913:09, 1 July 2025diffhist+690NRetrieverCreated page with "{{SkillPD3 |name = Retriever |tree = Infiltrator |tier = 3 |exp = 1000 |basic= Yourthrowing knives won't break on impact with the environment.}} ==Mechanics== Throwing Knives won't break upon impacting a physical object. == Strategy == This mostly negates any skills that fully refill the amount of throwables, such asScrounger orTop Up, for Throwing Knives. This applies as long as the Throwing Knife can be retrieved again. N..."currentTag:Source edit
  • 13:0213:02, 1 July 2025diffhist+440NCover-UpCreated page with "{{SkillPD3 |name = Cover-Up |tree = CQC Specialist |tier = 7 |exp = 10000 |basic= Taking down a guard will automatically answer their radio if it wasn't already answered.}} ==Mechanics== Killing a guard via a takedown will immediately answer their radio. == Strategy == There is not much inherent strategy; this can be a time-saving and quality-of-life skill overall during stealth. {{Navbox PD3 Skills}}Category:Skills (Payday 3)"currentTag:Source edit
  • 13:0013:00, 1 July 2025diffhist+657NPressure PointsCreated page with "{{SkillPD3 |name = Pressure Points |tree = CQC Specialist |tier = 6 |exp = 10000 |basic= Corpses you've left after performing a takedown need to be examined in detail before civilians and guards realize they are dead.}} ==Mechanics== Corpses killed via a takedown will not be detected and need additional time to be in view of NPCs for them to detect the dead body. == Strategy == This skill can come into use in cases in which a guard is taken out via a takedown, and t..."currentTag:Source edit
  • 12:5812:58, 1 July 2025diffhist+827NSavage TakedownCreated page with "{{SkillPD3 |name = Savage Takedown |tree = CQC Specialist |tier = 5 |exp = 5000 |basic= Whenever you grab a human shield, any civilian within 5 meters will immediately become intimidated.}} ==Mechanics== Having a human shield will result in all civilians in a five meter radius to become intimidated. == Strategy == This method of crowd control does have some purpose in both stealth and loud. For example, getting an executive onNo Rest For The Wicked, grabbing th..."currentTag:Source edit
  • 12:5412:54, 1 July 2025diffhist+1,017NPin PullerCreated page with "{{SkillPD3 |name = Pin Puller |tree = CQC Specialist |tier = 4 |exp = 3000 |basic= If you have {{color|grit|GRIT}} and shove away a SWAT you held as a human shield, {{color|grit|GRIT}} is consumed, and the SWAT'ssmoke grenade is triggered when they land. Only one grenade per SWAT can be triggered. You move {{color|positive|5}}% faster while holding a human shield.}} ==Mechanics== While {{color|grit|GRIT}} is active, shoving away an enemy SWAT human..."currentTag:Source edit
  • 12:4612:46, 1 July 2025diffhist+437NGroundskeeperCreated page with "{{SkillPD3 |name = Groundskeeper |tree = CQC Specialist |tier = 3 |exp = 1000 |basic= You perform takedowns {{color|positive|60}}% faster.}} ==Mechanics== Takedowns are performed {{color|positive|60}}% faster. == Strategy == There is not much inherent skill; having greatly decreased the amount of time needed for takedowns. Its recommended to have if there excess skill points. {{Navbox PD3 Skills}}Category:Skills (Payday 3)"currentTag:Source edit
  • 12:4412:44, 1 July 2025diffhist+1,453NSoft AssetsCreated page with "{{SkillPD3 |name = Soft Assets |tree = CQC Specialist |tier = 2 |exp = 500 |basic= If you have {{color|rush|RUSH}} and shove away a SWAT you held as a human shield, {{color|rush|RUSH}} is consumed, and you repair your current armor chunk if it's damaged. This ability only triggers once per enemy. You move {{color|positive|5}}% faster while holding a human shield.}} ==Mechanics== While {{color|rush|RUSH}} is active, grabbing a human shield and then shoving them away wi..."currentTag:Source edit
  • 12:4112:41, 1 July 2025diffhist+1,141NCQC SpecialistCreated page with "{{SkillPD3 |name= CQC Specialist |basic= Whenever you grab a human shield, gain or refresh {{color|rush|RUSH}}. <br/> |ace= Whenever you perform a takedown, gain or refresh {{color|grit|GRIT}}. }} ==Mechanics== Using the base version of this skill activates or refreshes {{color|rush|RUSH}} when a human shield is grabbed. <br> Using the aced version of this skill activates or refreshes {{color|grit|GRIT}} when an enemy is taken down via choking. ==Strategy== The basi..."currentTag:Source edit
  • 12:3112:31, 1 July 2025diffhist+811NMarked for DeathCreated page with "{{SkillPD3 |name = Marked for Death |image = Marked For Death |tree = Strategist |tier = 7 |exp = 10000 |basic= Whenever you are downed or disabled by an enemy, that enemy and up to {{color|positive|5}} enemies within {{color|positive|5}} meters of you are marked..}} ==Mechanics== When either being zapped by aZapper, taken down by aCloaker, or downed, the enemy inflicted the affect will be marked along with an additional enemies within a f..."currentTag:Source edit
  • 12:2912:29, 1 July 2025diffhist+824NMisdirectCreated page with "{{SkillPD3 |name = Misdirect |tree = Strategist |tier = 4 |exp = 3000 |basic= As long as you have {{color|rush|RUSH}}, you have a {{color|positive|20}}% chance of avoiding taking damage from shots fired by marked enemies.}} ==Mechanics== While {{color|rush|RUSH}} is active, there is a {{color|positive|20}}% that damage will be avoided. == Strategy == This skill is a must-have with anAssassin build. Because of how accessible and large marking enemies is, having t..."currentTag:Source edit
  • 12:2612:26, 1 July 2025diffhist+669NThreat AssessmentCreated page with "{{SkillPD3 |name = Threat Assessment |tree = Strategist |tier = 3 |exp = 1000 |basic= As long as you have {{color|grit|GRIT}}, you take {{color|positive|20}}% less damage from any marked target.}} ==Mechanics== While {{color|grit|GRIT}} is active, an additional {{color|positive|20}}% less damage from all marked enemies. == Strategy == When used with other marking andAssassin tree skills, along withSmoke Grenades. Taking {{color|positive|20}}%..."currentTag:Source edit
  • 12:2312:23, 1 July 2025diffhist+1,168NStrategistCreated page with "{{SkillPD3 |name= Strategist |basic= You can mark {{color|positive|1}} additional target. Your marks last {{color|positive|20}}% longer. <br/> |ace= You can mark {{color|positive|1}} additional target. Your marks last {{color|positive|20}}% longer. }} ==Mechanics== Using the base version of this skill allows for an additional NPC to be marked, with that mark lasting {{color|positive|20}}% longer. <br> Using the aced version of this skill also allows for an additional NP..."currentTag:Source edit
  • 12:2012:20, 1 July 2025diffhist+1,218NDiscombobulateCreated page with "{{SkillPD3 |name = Discombobulate |tree = Tactician |tier = 4 |exp = 3000 |basic= Enemies affected by yourflashbangs suffer a {{color|positive|40}}% debuff for the duration of the stun and for 5 seconds after it wears off. Enemies affected by yoursmoke grenade suffer a {{color|positive|40}}% damage debuff while in the smoke, and it has a duration of 5 seconds after they have escaped the smoke.}} ==Mechanics== When stunned by..."currentTag:Source edit
  • 12:1512:15, 1 July 2025diffhist+773NCoup de GrâceCreated page with "{{SkillPD3 |name = Coup de Grâce |image = Coup De Grace |tree = Tactician |tier = 3 |exp = 1000 |basic= If you have {{color|edge|EDGE}}, you will deal {{color|positive|10}}% more damage when you shoot a staggered or stunned enemy.}} ==Mechanics== While {{color|edge|EDGE}} is active, all staggered or stunned enemies will take an additional {{color|positive|10}}% of damage. == Strategy == Because of the base skill (and just general accessibility), it is very likely tha..."currentTag:Source edit
  • 12:1012:10, 1 July 2025diffhist+886NCrowd ControlCreated page with "{{SkillPD3 |name = Crowd Control |image = Crowd Control (skill) |tree = Tactician |tier = 2 |exp = 500 |basic= Civilians affected by your flashbang will cower for a duration that is twice as long as if you had shouted them down. Civilians affected by your smoke grenade will stop moving unless you order them to follow you. }} ==Mechanics== Civilians that get affected by theFlashbang Grenade grenade will stay intimated for twice as long. Civilians will also stop if..."currentTag:Source edit
  • 04:3404:34, 1 July 2025diffhist−1mDeath KnellNo edit summarycurrentTag:Source edit
  • 04:3404:34, 1 July 2025diffhist+908NDeath KnellCreated page with "{{SkillPD3 |name = Death Knell |image = DeathKnell |tree = Assassin |tier = 7 |exp = 10000 |basic= Any enemy affected by your throwables becomes marked.}} ==Mechanics== All throwable's area of effect that affect all enemies will make them marked. == Strategy == All explosive throwables have an area of effect, with this area of affect being able to be increased with skills likeDemolitionist basic orTactician aced.Frag Grenades m..."Tag:Source edit
  • 04:2604:26, 1 July 2025diffhist+1,023NAssassin's MettleCreated page with "{{SkillPD3 |name = Assassin's Mettle |image = AssassinsMettle |tree = Assassin |tier = 6 |exp = 10000 |basic= If you have one armor chunk or less, killing a marked enemy with a suppressed weapon will heal you for {{color|positive|5}} health, or {{color|positive|10}} health if you are also below {{color|positive|50}}% of your max health. If you are already at max health, you will receive adrenaline.}} ==Mechanics== When you're left on a single armor chunk, killing a mar..."currentTag:Source edit
  • 04:2304:23, 1 July 2025diffhist−1mDuck and WeaveNo edit summarycurrentTag:Source edit
  • 04:1804:18, 1 July 2025diffhist+819NKiller KinestheticsCreated page with "{{SkillPD3 |name = Killer Kinesthetics |image = KillerKinesthetics |tree = Assassin |tier = 5 |exp = 5000 |basic= Whenever you kill a marked enemy with a suppressed weapon, the nearest unmarked enemy within {{color|positive|10}} meters of the target will become marked.}} ==Mechanics== Killing a marked enemy with a suppressed weapon will then mark the nearest enemy (non-special or special) within a range of ten meters. == Strategy == One of the best ways to constant..."currentTag:Source edit
  • 04:1304:13, 1 July 2025diffhist+847NDuck and WeaveCreated page with "{{SkillPD3 |name = Duck and Weave |image = DuckandWeave |tree = Sharpshooter |tier = 4 |exp = 3000 |basic= As long as you have {{color|rush|RUSH}}, you deal {{color|positive|25}}% more damage to enemies from behind. This bonus is reduced by {{color|positive|5}}% for each armor chunk you currently have beyond the first.}} ==Mechanics== While {{color|rush|RUSH}} is active, any damage against enemies from behind will then be increased by {{color|positive|25}}%. With that..."Tag:Source edit
  • 04:0304:03, 1 July 2025diffhist+818NDrop ClothCreated page with "{{SkillPD3 |name = Drop Cloth |image = DropCloth |tree = Assassin |tier = 3 |exp = 1000 |basic= Whenever you kill a guard with a suppressed weapon, their body can't be detected during the first {{color|positive|10}} seconds. Any radios from guards you kill this way won't activate until the {{color|positive|10}} seconds have passed. }} ==Mechanics== Killing a guard with a suppressed weapon will then start a ten second timer that will both prevent their body from being d..."currentTag:Source edit
  • 03:5903:59, 1 July 2025diffhist+836NSkimming the GroundCreated page with "{{SkillPD3 |name = Skimming the Ground |image = SkimmingTheGround |tree = Assassin |tier = 2 |exp = 500 |basic= As long as you are wielding a suppressed weapon, your crouching movement speed is increased by {{color|positive|20}}%. This can't let you move faster than your current armor speed penalty allows.}} ==Mechanics== Having a suppressed weapon in your hand will increase the speed in which you move at while crouched by {{color|positive|20}}%, with this boost maxing..."currentTag:Source edit
  • 03:5503:55, 1 July 2025diffhist+22mAssassinNo edit summarycurrentTag:Source edit
  • 03:5503:55, 1 July 2025diffhist+1,052NAssassinCreated page with "{{SkillPD3 |name= Assassin |image= AssassinBase |basic= Whenever you kill an enemy with a suppressed weapon, gain {{color|rush|RUSH}}. <br/> |ace= Whenever you manually mark a guard or law enforcement, refresh {{color|rush|RUSH}}. }} ==Mechanics== Using the base version of this skill grants {{color|rush|RUSH}} upon killing an enemy with a suppressed gun. <br> Using the aced version of this skill then allows for {{color|rush|RUSH}} to be refreshed upon marking a guard..."Tag:Source edit
  • 02:5302:53, 1 July 2025diffhist+990NOvercookedCreated page with "{{SkillPD3 |name = Overcooked |tree = Demolitionist |tier = 6 |exp = 10000 |basic= Any throwable or weapon you use that has an explosive component will no longer run on a timer but will immediately explode on impact with the environment or an NPC.}} ==Mechanics== Between assaults, a single hostage will now give either an additional {{color|positive|2}} first aid kit or armor repair kit. == Strategy == Since this skill applies to all exploding throwables and Marcom M..."currentTag:Source edit
  • 02:4402:44, 1 July 2025diffhist+847NBlast ShieldCreated page with "{{SkillPD3 |name = Blast Shield |tree = Demolitionist |tier = 5 |exp = 5000 |basic= Available {{color|grit|GRIT}} is consumed to negate any damage you would normally receive for explosions caused by you.}} ==Mechanics== While {{color|grit|GRIT}}is active, any damage that would be caused from explosions will then consume that {{color|grit|GRIT}} and negate any damage. == Strategy == If {{color|grit|GRIT}} is not already active from other various skills, then pairing t..."currentTag:Source edit
  • 02:3902:39, 1 July 2025diffhist+589NBlowbackCreated page with "{{SkillPD3 |name = Blowback |tree = Demolitionist |tier = 4 |exp = 3000 |basic= As long as you have {{color|rush|RUSH}}, non-special enemies damaged by your explosions lose all armor.}} ==Mechanics== With {{color|rush|RUSH}} active, all fragmentation explosions that damage non-special enemies will then permanently lose their armor. == Strategy == If the aced version of the base skill or any other method of gaining {{color|rush|RUSH}} is equipped. This can be another..."currentTag:Source edit
  • 02:3602:36, 1 July 2025diffhist+760NShell ShockCreated page with "{{SkillPD3 |name = Shell Shock |tree = Demolitionist |tier = 3 |exp = 1000 |basic= Any enemies damaged by your explosions get a permanent penalty of {{color|positive|20}}% to their accuracy. This effect does not stack.}} ==Mechanics== Any explosions that damage an enemy will give them a permanent accuracy loss of {{color|postivie|20}}%. == Strategy == For units that may survive a single grenade blast, this can be a somewhat useful debuff against enemies, especially o..."currentTag:Source edit
  • 02:3302:33, 1 July 2025diffhist+688NCookerCreated page with "{{SkillPD3 |name = Cooker |tree = Demolitionist |tier = 2 |exp = 500 |basic= Whenever you hold a throwable for at least 1 second before throwing it, gain {{color|grit|GRIT}}.}} ==Mechanics== Holding a throwable one second before throwing it will result in gaining {{color|grit|GRIT}}. == Strategy == Holding down a grenade allows another quick way to activate {{color|grit|GRIT}}. However, when paired withBlast Shield andOvercooked, this makes for an instant c..."currentTag:Source edit

30 June 2025

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