Lindmark, 2011
ViewPDF| Publication | Publication Date | Title | 
|---|---|---|
| Glass | The effectiveness of product placement in video games | |
| Chaney et al. | Size does matter: Effects of in-game advertising stimuli on brand recall and brand recognition | |
| Russell | Advertainment: Fusing advertising and entertainment | |
| Williams et al. | Product placement effectiveness: revisited and renewed | |
| Karrh | Brand placement: A review | |
| Lule | Understanding media and culture: An introduction to mass communication | |
| Nelson | Exploring consumer response to “advergaming” | |
| Lin | The effect of product placement on persuasion for mobile phone games | |
| US20080275769A1 (en) | Network-based interactive entertainment center | |
| Ho et al. | In-game advertising: Consumers' attitude and the effect of product placements on memory | |
| Ghirvu | In-game advertising: advantages and limitations for advertisers | |
| Chambers | The sponsored avatar: examining the present reality and future possibilities of advertising in digital games | |
| Herrewijn et al. | Rated A for advertising: A critical reflection on in‐game advertising | |
| van Ditmarsch | Video games as a spectator sport | |
| Wydick | The impact of in-game advertising on players' attitudes and purchasing behavior towards video games | |
| Lindmark | A content analysis of advertising in popular video games | |
| Kearney et al. | Sex, lies and video games | |
| Kareinen et al. | Analysis of Advertising in E-Sports Broadcasts. | |
| Staiano et al. | The influence of advergames on children’s consumer choices and behavior | |
| Gangadharbatla | Alternative media strategies: Measuring product placement effectiveness in videogames | |
| Kuhn et al. | Exploring product placement in video games: an investigation of recall effects | |
| Kerttula | (Broad) casting the game: the spectacle of real in representing and narrating video game play | |
| Davtyan | Effectiveness of brand placements in music videos with focus on repetition | |
| Lindgren | Factors contributing to the buying decision of pc and video games: and their weight in the buying decision process | |
| Gledhill | Testing the mere exposure effect in videogaming |