Jiarathanakul, 2012
| Publication | Publication Date | Title |
|---|---|---|
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| US20230274493A1 (en) | Direct volume rendering apparatus | |
| Creus et al. | R4: Realistic rain rendering in realtime | |
| WO2024148898A1 (en) | Image denoising method and apparatus, and computer device and storage medium | |
| CN103413346B (en) | A kind of sense of reality fluid real-time reconstruction method and system thereof | |
| Evans | Fast approximations for global illumination on dynamic scenes | |
| Jiarathanakul | Ray marching distance fields in real-time on webgl | |
| Papadopoulos et al. | Realistic real-time underwater caustics and godrays | |
| Olajos | Real-time rendering of volumetric clouds | |
| Luan et al. | Anisotropic density estimation for photon mapping | |
| Eriksson | Smooth Particle Ribbons Through Hardware Accelerated Tessellation | |
| Quinn et al. | Differentiable Path Tracing by Regularizing Discontinuities | |
| Panagiotidis Diktampanis | Relighting Gaussian Splats: An overview | |
| Raad et al. | Real‐time procedural resurfacing using GPU mesh shader | |
| Vanderhaeghe et al. | A dynamic drawing algorithm for interactive painterly rendering | |
| Mileff | PER-PIXEL LIGHTING FOR MULTI-OBJECT MODELS | |
| Thomas | Exploring Deep Learning Techniques for Real-time Graphics | |
| Hamza | Realistic Shadows In Computer Graphics |