Movatterモバイル変換


[0]ホーム

URL:


Zargham, 2024 - Google Patents

Expanding speech interaction for domestic activities

Zargham, 2024

Document ID
15944039685349894287
Author
Zargham N
Publication year
Publication venue
PQDT-Global

External Links

Snippet

Due to technological advancements, communicating with computer systems using natural language has become a common phenomenon. Speech-based systems have become widely popular among people in everyday activities due to the intuitive nature of their …
Continue reading atsearch.proquest.com (other versions)

Classifications

The classifications are assigned by a computer and are not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the classifications listed.
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/22Procedures used during a speech recognition process, e.g. man-machine dialogue
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computer systems utilising knowledge based models

Similar Documents

PublicationPublication DateTitle
US20200395008A1 (en)Personality-Based Conversational Agents and Pragmatic Model, and Related Interfaces and Commercial Models
Bogdanovych et al.What makes virtual agents believable?
KR20020067592A (en)User interface/entertainment device that simulates personal interaction and responds to user's mental state and/or personality
KR20020071917A (en)User interface/entertainment device that simulates personal interaction and charges external database with relevant data
KR20020067591A (en)Self-updating user interface/entertainment device that simulates personal interaction
KR20020067590A (en)Environment-responsive user interface/entertainment device that simulates personal interaction
BlackmanVirtual reality and videogames: immersion, presence, and the performative spatiality of ‘being there’in virtual worlds
Dobre et al.Immersive machine learning for social attitude detection in virtual reality narrative games
Dasgupta et al.Voice user interface design
JP2006061632A (en)Emotion data supplying apparatus, psychology analyzer, and method for psychological analysis of telephone user
JP6551793B2 (en) Dialogue method, dialogue system, dialogue apparatus, and program
Zargham et al.“I didn’t catch that, but I’ll try my best”: Anticipatory error handling in a voice controlled game
Nass et al.Socializing consistency: from technical homogeneity to human epitome
Jiang et al.Beyond audio description: Exploring 360 video accessibility with blind and low vision users through collaborative creation
Papaioannou et al.Hybrid chat and task dialogue for more engaging hri using reinforcement learning
PrinzThe smiling chatbot: investigating emotional contagion in human-to-chatbot service interactions
Minsky et al.Voice marketing: Harnessing the power of conversational AI to drive customer engagement
Zargham et al.Gaming with Etiquette: Exploring Courtesy as a Game Mechanic in Speech-Based Games
Thomson et al.Conquering digital overload: Leadership strategies that build engaging work cultures
BruskSteps Towards Creating Socially Competent Game Characters
ZarghamExpanding speech interaction for domestic activities
Tonini“Talk to me, Hal”: A Study of Player Experience and Interaction in a Voice Interaction VR Game Featuring AI-driven Non-player Characters
PlatzDesign Beyond Devices: Creating Multimodal, Cross-Device Experiences
Marcus et al.Design, User Experience, and Usability. Design for Contemporary Interactive Environments: 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II
Rosén et al.Applying the social robot expectation gap evaluation framework

[8]
ページ先頭

©2009-2025 Movatter.jp