Inchamnan, 2018
ViewPDFPublication | Publication Date | Title |
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Fu et al. | A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare | |
Bartolomé et al. | Can game-based therapies be trusted? Is game-based education effective? A systematic review of the Serious Games for health and education | |
Tori et al. | Serious game design in health education: a systematic review | |
Chow et al. | Video Games and Virtual Reality as Persuasive Technologies for Health Care: An Overview. | |
Stepanovic et al. | Gamification applied for health promotion: does it really foster long-term engagement? A scoping review | |
Eun et al. | Artificial intelligence-based personalized serious game for enhancing the physical and cognitive abilities of the elderly | |
Fanfarelli et al. | Adapting UX to the design of healthcare games and applications | |
Fernandes et al. | Impact of exergames on the mental health of older adults: a systematic review and GRADE evidence synthesis | |
Besombes et al. | Body involvement in video gaming as a support for physical and cognitive learning | |
Berglund et al. | Liopep: a gamified casual exergame application to help office workers not be active couch potatoes | |
Baranowski et al. | Videogame mechanics in games for health | |
Lotan et al. | Improving balance in adults with intellectual developmental disorder via virtual environments | |
Suárez-Iglesias et al. | Effects of videogaming on the physical, mental health, and cognitive function of people with intellectual disability: a systematic review of randomized controlled trials | |
Inchamnan | Therapeutic Strategy in gamification and game based learning for elderly people in Thailand | |
Рiatysotska et al. | Priority areas of scientific research in the field of esports: an analytical review based on publications in the scientometric database | |
Tang et al. | The role of serious video games in the treatment of disordered eating behaviors: systematic review | |
Lee et al. | The effects of nursing interventions utilizing serious games that promote health activities on the health behaviors of seniors | |
Wang et al. | Digital games: The SECRET of alternative health realities | |
Amorim et al. | Chronic stroke survivors’ perspective on the use of serious games to motivate upper limb rehabilitation–a qualitative study | |
ChePa et al. | Impacts of Game-based psychotherapy intervention to elderly with memory disorder | |
Shi et al. | The effectiveness of digital interactive intervention on reducing older adults’ depressive and anxiety symptoms: a systematic review and meta-analysis | |
Sáenz-de-Urturi et al. | User modelling in exergames for frail older adults | |
van der Lubbe et al. | Integrating gamification into a system to improve diet compliance for elderly users | |
De Vette et al. | Mapping game preferences of older adults: a field study towards tailored gamified applications | |
Pater et al. | Video games as nursing interventions |