Kang et al., 2024
ViewPDF| Publication | Publication Date | Title |
|---|---|---|
| Jin et al. | How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education | |
| Preece et al. | Online communities: focusing on sociability and usability | |
| Lunenfeld | Design research: Methods and perspectives | |
| Mony et al. | Talking to visitors about conservation: Exploring message communication through docent–visitor interactions at zoos | |
| Chapin et al. | The effects of AAC video visual scene display technology on the communicative turns of preschoolers with autism spectrum disorder | |
| Siriaraya et al. | Exploring the potential of virtual worlds in engaging older people and supporting healthy aging | |
| Kamstra et al. | Exploring spontaneous interactions between people with profound intellectual and multiple disabilities and their peers | |
| Proctor et al. | Understanding and improving cross-cultural decision making in design and use of digital media: a research agenda | |
| Fleury | Drawing and acting as user experience research tools | |
| Gennari et al. | From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms | |
| Ntamkarelou et al. | Testing the uses and gratifications approach to museum visiting: Adopting a mediated perspective in the cultural domain | |
| A. Ritchie et al. | Photovoice for disability inclusion on campus | |
| Folkins et al. | A serious game for promoting positive attitudes towards nursing homes among youth | |
| Tsai et al. | Enhancing local identity learning and affective effectiveness through augmented reality | |
| Garcia et al. | The potential of virtual reality to assess functional communication in aphasia | |
| Kang et al. | Enhancing social interaction in nursing homes through public tabletop displays: A field study of R2S | |
| Hunt | Technology and the grandparent-grandchild relationship: Learning and interaction | |
| Yao et al. | Using Social Media to Increase Psychological Well-Being of Chinese Immigrants: A Case Study of MySunnysky--an Online Counseling and Therapy Service. | |
| Enah et al. | Make it like the real world: adolescents’ recommendations for the design of a digital HIV prevention game | |
| K. Syriopoulou-Delli et al. | A systematic review of dysfunctional thoughts, feelings and phobias of children and adolescents with autism. Solutions and therapeutic methods | |
| Kang | Designing Interactive Public Displays for Social Interaction among Nursing Home Residents | |
| Bucci | Worker Experiences of Well-Being in a Coworking Space | |
| Sabina | Accessible information visualization for low literate users: an iterative process of user experience design | |
| Messinger et al. | The Future of the Market Research Profession | |
| Liu | Development of a chatbot to promote activity participation for people with serious mental illness |