Chiu et al., 2021
| Publication | Publication Date | Title | 
|---|---|---|
| Chiu et al. | Augmented reality system for tourism using image-based recognition | |
| Pellas et al. | A systematic literature review of mixed reality environments in K-12 education | |
| Papanastasiou et al. | Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills | |
| Kukulska-Hulme et al. | Innovating pedagogy 2020: Open University innovation report 8 | |
| Agbo et al. | Co-design of mini games for learning computational thinking in an online environment | |
| Gumbheer et al. | Personalized and adaptive context-aware mobile learning: review, challenges and future directions | |
| Garrett et al. | Augmented reality m-learning to enhance nursing skills acquisition in the clinical skills laboratory | |
| Damala et al. | Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit | |
| Garrett et al. | Using mobile augmented reality to enhance health professional practice education | |
| US20150140526A1 (en) | Systems and methods for career preferences assessment | |
| Matuk | The learning affordances of augmented reality for museum exhibits on human health | |
| Song et al. | Developing a ‘Virtual Go mode’on a mobile app to enhance primary students’ vocabulary learning engagement: an exploratory study | |
| Yin | [Retracted] An Artificial Intelligent Virtual Reality Interactive Model for Distance Education | |
| Sarigoz | Augmented reality, virtual reality and digital games: a research on teacher candidates. | |
| Halik et al. | Measuring user preferences and behaviour in a topographic immersive virtual environment (TopoIVE) of 2D and 3D urban topographic data | |
| Jeong et al. | A study on new virtual reality system in maze terrain | |
| Yao et al. | Augmented reality-based language and math learning applications for preschool children education | |
| Di Fuccio et al. | Co-created augmented reality app and its impact on the effectiveness of learning a foreign language and on cultural knowledge | |
| Rameshwar et al. | Analysis of caribbean xr survey creates an xr development strategy as a path to the regional metaverse evolution | |
| Lin et al. | Effects of learner control design in an AR-based exhibit on visitors’ museum learning | |
| Olasina | Augmented reality in higher education: The new reality of teaching and learning during and post-COVID-19 | |
| Tongpaeng et al. | Comparison of gamified and non-gamified mixed reality in enhancing museum visitor engagement, motivation, and learning outcome | |
| Xu et al. | How virtual tourism influences travel intention: A study combined with eye movement and scenario experiment | |
| Yan et al. | From digital imagination to real-world exploration: a study on the influence factors of VR-based reconstruction of historical districts on tourists’ travel intention in the field | |
| Moro et al. | Indian and Australian university students' acceptance of using accessible, web-based, and smartphone-delivered augmented reality in tertiary learning: A cross-country analysis |