本发明属于 电子技术领域,尤其是涉及一种进行头戴虚拟游戏时周边动态的提醒方法和头戴虚拟设备。 The invention belongs to the field of electronic technology, and in particular relates to a reminding method and a wearing virtual device for peripheral dynamics when a virtual game is worn.
随着现在游戏运用的加快, 2D 游戏、 3D 游戏广泛的充斥着游戏市场,现在不单单 2D 和 3D冲击着游戏市场,还有一个新鲜的名词 VR 即虚拟现实技术也在逐步完善走向游戏市场。 With the accelerated use of games, 2D games and 3D games are widely used in the game market, now not only 2D and 3DImpact on the game market, there is a new term VR, that is, virtual reality technology is gradually improving to the game market.
虚拟现实技术( VR)是仿真技术的一个重要方向,是仿真技术与计算机图形学人机接口技术、多媒体技术、传感技术、网络技术等多种技术的集合,是一门富有挑战性的交叉技术前沿学科和研究领域。虚拟现实技术(VR) 主要包括模拟环境、感知、自然技能和传感设各等方面。模拟环境是由计算机生成的实时动态的三维立体逼真图像。感知是指理想的 VR应该具有一切人所具有的感知。除计算机图形技术所生成的视觉感知外,还有听觉、触觉、力觉、运动等感知,甚至还包括嗅觉和味觉等,也称为多感知。自然技能是指人的头部转动,眼睛、手势、或其他人体行为动作,由计算机来处理与参与者的动作相适应的数据,并对用户的输入作出实时响应,并分别反馈到用户的五官。传感设备是指三维交互设备。 Virtual reality technology (VRIt is an important direction of simulation technology. It is a collection of various technologies such as simulation technology and computer graphics human-machine interface technology, multimedia technology, sensing technology, network technology, etc. It is a challenging cross-cutting discipline and research. field. virtual reality technology(VR) mainly includes simulation environment, perception, natural skills and sensing design. The simulation environment is a real-time, dynamic, three-dimensional, realistic image generated by a computer. Perception is the ideal VRIt should have the perception that everyone has. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as hearing, touch, force, and motion, and even smell and taste, also known as multi-perception. Natural skills refer to the rotation of the person's head, eyes, gestures, or other human behaviors. The computer processes the data that is appropriate to the actions of the participants, responds to the user's input in real time, and feeds back to the user's facial features. . A sensing device is a three-dimensional interactive device.
作为全球最大的电子制造商之一的索尼公司也表示:索尼 PlayStation VR这样的虚拟现实技术将会对游戏行业产生革命性的影响。也推出了一系列的 PlayStation VR 游戏。如:《最终幻想 14 》、《死或生:沙滩排球 3》等等。 Sony, one of the world's largest electronics manufacturers, also said: Sony PlayStation VRSuch virtual reality technology will have a revolutionary impact on the gaming industry. A series of PlayStation VR games have also been launched. Such as: "Final Fantasy 14", "Death or Health: Beach Volleyball 3"and many more.
以 PS VR为代表的现有技术中,已经实现了让玩家的视觉在一个封闭的空间中,完全沉溺与游戏的体验。可是其带来的问题是,除非身体接触或很大的声响,玩家在游戏时不能检测到身旁人或其他物体的靠近。 Take PS VRIn the prior art represented, the experience of allowing the player's vision to be completely indulged and gamed in a closed space has been achieved. However, the problem is that unless the body touches or a loud sound, the player cannot detect the proximity of a person or other object while playing.
综上,针对上述的 PS VR 出现的问题,需要提供一种进行头戴虚拟游戏时周边动态的提醒方法。 In summary, in view of the above problems of PS VR, it is necessary to provide a reminder method for surrounding dynamics when wearing a virtual game.
本发明实施例提供了 一种进行头戴虚拟游戏时周边动态的提醒方法,目的在于提供玩家在玩 PS VR 游戏时有人或物体接近时,能及时的提醒玩家 。 The embodiment of the invention provides a reminder method for surrounding dynamics when wearing a virtual game, and aims to provide players to play PS VR.When someone or an object approaches the game, the player can be reminded in time.
本发明是这样实现的: 一种进行头戴虚拟游戏时周边动态的提醒方法 ,包括以下步骤: The present invention is implemented as follows: A method for reminding surrounding dynamics when wearing a virtual game, comprising the following steps:
记录用户预设的警示阈值半径; Record the user-preset warning threshold radius;
以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近; Detecting whether a person or an object is approaching within the threshold radius by taking the virtual device as a center;
当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示。 When a person or object approaches within the threshold radius, a prompt is made by the screen wearing the virtual device.
本发明实施例还提供了一种 头戴虚拟设备 ,包括: An embodiment of the present invention further provides a headset virtual device, including:
记录单元,用于记录用户预设的警示阈值半径; a recording unit, configured to record a preset threshold radius of the user;
探测单元,用于以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近; a detecting unit, configured to detect whether a person or an object is in proximity within the threshold radius by using a head-mounted virtual device as a center;
提醒单元,其输入端分别与所述记录单元的输出端以及所述探测单元的输出端连接,用于当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示。And a reminding unit, wherein the input end is respectively connected to the output end of the recording unit and the output end of the detecting unit, and is configured to make a prompt by wearing a screen of the virtual device when a person or an object in the threshold radius approaches.
该发明能够在玩家打游戏的同时, 头戴虚拟设备 能够及时探测到外界接近的人或物体。这样就能及时的向正在玩游戏的用户做出提醒。 The invention is capable of wearing a virtual device while the player is playing the game.It can detect people or objects that are close to the outside world in time. This will promptly remind the user who is playing the game.
图 1 是本发明实施例提供的 一种进行头戴虚拟游戏时周边动态的提醒方法 的流程示意图; FIG. 1 is a schematic flowchart of a method for reminding surrounding dynamics when a virtual game is worn according to an embodiment of the present invention; FIG.
图 2 是本发明实施例提供的一种 头戴虚拟设备 的结构示意图。 FIG. 2 is a schematic structural diagram of a head-mounted virtual device according to an embodiment of the present invention.
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图 1 是发明实施例提供的 一种进行头戴虚拟游戏时周边动态的提醒方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 1 is a reminder method for surrounding dynamics when a virtual game is worn by an embodiment of the present inventionFor the convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤 S101 中,记录用户预设的警示阈值半径 。 In step S101, the user-preset warning threshold radius is recorded.
在本实施例中, 用户提前预设的 头戴虚拟设备 的警示半径,如 :在虚拟头盔上设置警示半径为 2米。在用户预设时需要注意,预设的半径要和实际地点相匹配。如:半径 2 米的房间,用户设置了个 2.5 米的警示半径,这样实际地点的半径就小于警示半径。 In this embodiment, the warning radius of the virtual device that is preset by the user in advance, such as: setting the warning radius on the virtual helmet to 2Meter. Note that when the user presets, the preset radius should match the actual location. For example, in a room with a radius of 2 meters, the user sets a warning radius of 2.5 meters, so that the radius of the actual location is smaller than the warning radius.
在步骤 S102 中, 以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近; In step S102, detecting whether a person or an object is in proximity within the threshold radius by using the head-mounted virtual device as a center;
可以在虚拟头盔上安装上超声波探测仪来实现。如:用户在设置好探测半径为 1.5米的警示半径后,带上虚拟头盔开始游戏时,超声波探测仪以头盔为圆心开始探测半径 1.5米的范围。该处需要注意的是,在未佩戴虚拟设备时超声波探测仪不工作。 This can be done by installing an ultrasonic detector on the virtual helmet. For example, the user sets the detection radius to 1.5.After the warning radius of the meter, when the virtual helmet is started to start the game, the ultrasonic detector starts to detect the radius with the helmet as the center.The range of meters. It should be noted that the ultrasonic detector does not work when the virtual device is not worn.
在步骤 S103 中, 当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示。 In step S103, when a person or an object within the threshold radius approaches, a prompt is made by wearing a screen of the virtual device.
当玩家佩戴上虚拟设备开始游戏时, 超声波探测仪对设置好的警示半径进行时时探测,如果在探测范围内出现了人或物体时,在虚拟设备的屏幕处显示提醒玩家。该处需要注意的是:有人可能会恶作剧,在你探测的范围走来走去,或是其他家庭成员路过你的探测范围,这样就会对探测形成干扰。所以这里设计的探测的距离是由进入探测范围后距离逐渐变小到一定的阈值时,才提醒玩家有人或物体接近。而不是一有人或物体经过探测范围就提醒。 When the player wears the virtual device to start the game, the ultrasonic detector detects the set warning radius from time to time.If a person or object appears within the detection range, a reminder player is displayed at the screen of the virtual device.It is important to note that someone may prank, walk around in the scope of your detection, or other family members pass your detection range, which can interfere with the detection. Therefore, the distance of the probe designed here is to remind the player that someone or an object is close when the distance is gradually reduced to a certain threshold after entering the detection range. Instead of being alerted by someone or an object passing the detection range.
该发明能够在玩家打游戏的同时, 头戴虚拟设备能够及时探测到外界接近的人或物体。这样就能及时的向正在玩游戏的用户做出提醒。 The invention is capable of wearing a virtual device while the player is playing the game.It can detect people or objects that are close to the outside world in time. This will promptly remind the user who is playing the game.
图 2 是本发明实施例提供的 一种 头戴虚拟设备 的结构示意图,该 头戴虚拟设备 包括 : 2 is a schematic structural diagram of a headset virtual device according to an embodiment of the present invention, where the headset virtual device includes:
记录单元 21 ,用于记录用户预设的警示阈值半径; The recording unit 21 is configured to record a preset threshold radius of the user;
探测单元 22 ,用于以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近; The detecting unit 22 is configured to detect whether a person or an object is in proximity within the threshold radius by using the head mounted virtual device as a center;
提醒单元 23 ,其输入端分别与所述记录单元 21 的输出端以及所述探测单元 22的输出端连接,用于当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示。 a reminder unit 23 having an input end and an output end of the recording unit 21 and the detecting unit 22The output is connected for prompting by the screen of the wearing virtual device when a person or object within the threshold radius approaches.
其工作原理是:记录单元 21 记录用户预设的警示阈值半径 。在用户佩戴上虚拟设备正常游戏时,探测单元22 以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近 。 提醒 单元 23 当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示。保证了用户在玩游戏时有人或物体接近时,可以及时的提醒用户。 The working principle is as follows: the recording unit 21 records the user-preset warning threshold radius. Detection unit when the user wears a virtual device normal game22 With the head mounted virtual device as the center, detect whether a person or object is approaching within the threshold radius. The reminder unit 23 makes a prompt by wearing the screen of the virtual device when a person or object within the threshold radius approaches.It ensures that when the user or the object approaches when playing the game, the user can be reminded in time.
该发明能够在玩家打游戏的同时, 头戴虚拟设备能够及时探测到外界接近的人或物体。这样就能及时的向正在玩游戏的用户做出提醒。 The invention is capable of wearing a virtual device while the player is playing the game.It can detect people or objects that are close to the outside world in time. This will promptly remind the user who is playing the game.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.
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| PCT/CN2016/071088WO2017120917A1 (en) | 2016-01-15 | 2016-01-15 | Method for alert on movements in surrounding during head-mounted virtual reality gaming and head-mounted virtual reality device |
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/CN2016/071088WO2017120917A1 (en) | 2016-01-15 | 2016-01-15 | Method for alert on movements in surrounding during head-mounted virtual reality gaming and head-mounted virtual reality device |
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| WO2017120917A1true WO2017120917A1 (en) | 2017-07-20 |
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| PCT/CN2016/071088CeasedWO2017120917A1 (en) | 2016-01-15 | 2016-01-15 | Method for alert on movements in surrounding during head-mounted virtual reality gaming and head-mounted virtual reality device |
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