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US8777729B2 - Time-based award system with dynamic value assignment - Google Patents

Time-based award system with dynamic value assignment
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US8777729B2
US8777729B2US12/618,463US61846309AUS8777729B2US 8777729 B2US8777729 B2US 8777729B2US 61846309 AUS61846309 AUS 61846309AUS 8777729 B2US8777729 B2US 8777729B2
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token
player
gaming machine
play
awarded
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Matthew Belger
Anthony J. Baerlocher
Dwayne A. Davis
Brian Johnson
Daniel J. DeWaal
Cameron Anthony Filipour
David Muir
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International Game Technology
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International Game Technology
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Assigned to IGTreassignmentIGTASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: DAVIS, DWAYNE A., MUIR, DAVID, BELGER, MATTHEW, DEWAAL, DANIEL J., FILIPOUR, CAMERON ANTHONY, JOHNSON, BRIAN, BAERLOCHER, ANTHONY J.
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Abstract

A coupled to at least one server via a network includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome during play of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token based on as additional play of the base game by the player.

Description

BACKGROUND
The embodiments described herein relate generally to gaming systems and, more particularly, to gaming systems and methods that provide player rewards.
At least some known gaming systems provide a bonus pool, and provide shares of the bonus pool to one or more actively played gaming machines within the gaming system. For example, at least some of such known gaming systems distribute the bonus pool to gaming machines based on a value of the bonus pool and/or the number of shares obtained using each gaming machine.
Moreover, at least some known gaming systems provide a proportional payout of a progressive jackpot. A system controller receives data representing wager amounts from each of a plurality of gaming machines, and in response, determines a value of the progressive jackpot using a portion of each wager amount. When a winning outcome occurs at one of the gaming machines, the system controller announces the win and pays the winning player a portion of the jackpot based on a predetermined proportional algorithm.
Furthermore, at least some known gaming systems provide incentives to players to play a game that includes at least one winning outcome among a plurality of outcomes. In order for a player to redeem the winning outcome, the player must present the winning outcome at a redemption location, such as a casino. For example, at least some known gaming systems provide an online game to players via the Internet, and require the players to return to a casino to redeem a prize won during play of the online game.
BRIEF DESCRIPTION
In one aspect, a gaming machine is provided. The gaming machine is coupled to at least one server via a network and includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token increases based on additional play of the base game by the player.
In another aspect, a gaming system is provided. The gaming system includes a plurality of gaming machines that each includes a display device configured to display a base game and a bonus game to a player, and at least one server coupled to the gaming machines via a network. The server is configured to detect a bonus trigger during play of the base game at one of the gaming machines, initiate the bonus game, and award at least one token based on an outcome of the bonus game, wherein a value of the token increases based on additional play of the base game and the bonus game by the player.
In another aspect, a method is provided for providing awards in a gaming system that includes at least one gaming machine and at least one server coupled to the gaming machine via a network. The method includes initiating play of a base game on the gaming machine, and determining an outcome of the base game. The method also includes awarding at least one token based on the outcome, wherein the token includes an initial value, and incrementing the value of the token as additional players earn tokens during play of the base game.
In yet another aspect, one or more computer-readable storage media are provided having computer-executable components for providing awards in a gaming system that includes at least one gaming machine and at least one server coupled to the gaming machine via a network. The computer-executable components include a base game component that causes at least one processor to display a base game via the gaming machine, determine an outcome of the base game, and award at least one token based on the outcome, wherein the token includes an initial value. The computer-executable components also include a token management component that causes the at least one processor to increment the value of the token based on additional play of the base game by the player.
BRIEF DESCRIPTION OF THE DRAWINGS
The embodiments described herein may be better understood by referring to the following description in conjunction with the accompanying drawings.
FIG. 1 is a perspective view of an exemplary gaming machine;
FIG. 2 is a block circuit diagram of an exemplary electrical architecture that may be used with the gaming machine shown inFIG. 1;
FIG. 3 is a block schematic diagram of an exemplary gaming system;
FIG. 4 is a schematic block diagram of an exemplary electrical architecture of a token management server that may be used with the gaming system shown inFIG. 3;
FIG. 5 is a schematic block diagram of a plurality of data storage tables of an exemplary database that may be used with the gaming system shown inFIG. 3;
FIG. 6 is a view of an exemplary base game that may be used with the gaming machine shown inFIG. 1;
FIGS. 7-9 are views of an exemplary bonus game that may be used with the gaming machine shown inFIG. 1;
FIG. 10 is a view of an exemplary token interface that may be used with the gaming machine shown inFIG. 1;
FIG. 11 is a graph that illustrates exemplary value trends for each of a plurality of different token types that may be awarded during play of the bonus game shown inFIGS. 7-9;
FIG. 12 is a chart that illustrates an exemplary time varying nature of a value of a token awarded to a player using the gaming system shown inFIG. 3;
FIG. 13 is a graph that illustrates a time-varying nature of a progressive award value that may be used with the gaming system shown inFIG. 3;
FIG. 14 is a graph that illustrates an alternative embodiment in which the progressive award value shown inFIG. 13 is split into two components;
FIG. 15 is a graph that illustrates another alternative embodiment in which the progressive award value shown inFIG. 13 is split into two components;
FIG. 16 is a flowchart that illustrates an exemplary method for providing awards using the gaming system shown inFIG. 3; and
FIG. 17 is a flowchart that further illustrates the method shown inFIG. 16.
DETAILED DESCRIPTION
Exemplary embodiments of apparatus, methods, systems, and computer-readable storage media for use in time-based awards with dynamic value assignment are described hereinabove. The embodiments described herein facilitate awarding players with compounding bonus equity through the use of highly unpredictable outcomes. Awarding compounding bonus equity facilitates generating long-term loyalty among players in that new players pass value to early entry players that have played for longer periods in order to accumulate greater equity.
Exemplary technical effects of apparatus, methods, systems, and computer-readable media described herein include at least one of: (a) initiating play of a base game at a gaming machine; (b) detecting a bonus trigger during play of the base game; (c) initiating a bonus game in response to detecting the bonus trigger; (d) determining an outcome of the bonus game; (e) awarding at least one token portion based on a winning outcome of the bonus game; (f) accumulating a specified number of token portions, and awarding a token award that includes an initial value; (g) incrementing the value of the token during one or more play sessions based on the award of tokens to other players; and (h) initiating a token transaction, including a token redemption, a token sale between two players or between a player and the gaming system, a token purchase between two players or between a player and the gaming system, or a token trade between two players or between a player and the gaming system.
FIG. 1 is a schematic diagram of anexemplary gaming machine100 that provides redeemable award opportunities, or tokens, during play of a game.Gaming machine100 may be any type of gaming machine, and may include, without limitation, different structures than those shown inFIG. 1. Moreover,gaming machine100 may employ different methods of operation than those described below.
In the exemplary embodiment,gaming machine100 includes amain cabinet102 having amain door104 coupled to afront106 ofgaming machine100. When opened,door104 provides access to an interior (not shown) ofgaming machine100. In the exemplary embodiment, a plurality of player-input switches and/orbuttons108 is coupled tomain door104. Moreover, in the exemplary embodiment, acoin acceptor110, for accepting coins and/or tokens, abill acceptor112, for accepting and/or validating cash bills, coupons and/or ticket vouchers, acoin tray114, for collecting a coin-based payout, and abelly glass116 are each coupled tomain door104. Aprimary display device118 and aninformation panel120 are viewable throughmain door104.Primary display device118 may be implemented as a cathode ray tube (CRT), a flat-panel liquid crystal display (LCD), a plasma display, an organic light-emitting diode (OLED) display, a multi-layer display (MLD), or any other electronically-controlled video monitor. Moreover,primary display device118 may include touch screen capabilities. In the exemplary embodiment,information panel120 is a back-lit, silk screened glass panel that includes lettering to indicate general game information including, for example, a number of coins wagered.Coin acceptor110,bill acceptor112, player-input buttons108,video display monitor118, andinformation panel120 are each used by a player to play a game ongaming machine100. Eachcomponent108,110,112,118, and/or120 is controlled by a gaming machine controller (not shown inFIG. 1) that is housed insidemain cabinet102. Numerous games including, but not limited to only including, video slot games, video poker, video pachinko, video black jack, video card games, and/or video keno may be implemented for play ongaming machine100.
In the exemplary embodiment,gaming machine100 also includes atop box122 that is positioned on atop surface124 ofmain cabinet102. In the exemplary embodiment,top box122 includes a number of devices that may be used to add features to a game being played ongaming machine100. Such devices may include, but are not limited to only including,speakers126,128, and130, aticket printer132 for printing bar-codedtickets134, akey pad136 for entering player tracking information, or player preferences or characteristics, adisplay138 for displaying player tracking information and/or player preferences or characteristics, and acard reader140 for receiving a card containing player tracking information and/or player preferences or characteristics encoded thereon.Card reader140 may also be used to accept credit cards, printed cards, smart cards, and/or other magnetic stripe cards. Moreover,top box122 includes asecondary display device142 that displays, for example, player information, an attract sequence, a bonus game, or any other suitable images.Secondary display device142 may be implemented as a cathode ray tube (CRT), a flat-panel liquid crystal display (LCD), a plasma display, an organic light-emitting diode (OLED) display, a multi-layer display (MLD), or any other electronically-controlled video monitor. Moreover,secondary display device142 may include touch screen capabilities.Top box122 may house additional devices not shown inFIG. 1, such as, for example, a bonus wheel and/or a back-lit silk screened panel that may be used to add bonus features to a game being played ongaming machine100. During game play, such devices may be controlled by circuitry, such as the gaming machine controller housed withinmain cabinet102.
In the exemplary embodiment,gaming machine100 includes a token interface. The token interface may be displayed viaprimary display device118 orsecondary display device142. As described in more detail below, the token interface displays player information and/or player account information to a player, including details related to redeemable award tokens.
FIG. 2 is a block circuit diagram of an exemplaryelectrical architecture200 incorporated into an exemplary gaming machine, such asgaming machine100. In the exemplary embodiment,gaming machine100 includes agaming machine controller202 that includes a read-only memory (ROM)204, a microcontroller or microprocessor (MP)206, a random-access memory (RAM)208, and an input/output (I/O)circuit210, each coupled via an address/data bus212. As used herein, the terms “controller” and “processor” may include any programmable system including systems using microcontrollers, reduced instruction set circuits (RISC), application specific integrated circuits (ASICs), logic circuits, and any other circuit or processor capable of executing the functions described herein. The above examples are exemplary only, and are thus not intended to limit in any way the definition and/or meaning of the terms “controller” or “processor”. Alternative embodiments ofcontroller202 may include more than onemicroprocessor206,multiple RAM modules208, and/ormultiple ROM modules204. Moreover, although I/O circuit210 is shown inFIG. 2 as a single component, one of ordinary skill in the art will appreciate that I/O circuit210 may include any number or a plurality of different types of I/O circuits. Further,RAM208 and/orROM204 may be implemented as, for example, semiconductor memories, magnetically readable memories, and/or optically readable memories. In one embodiment, each operational component ofgaming machine100 is coupled to I/O circuit210 via a respective conductor and/or viabus212. Alternative embodiments may include a single coupling between the operational components ofgaming machine100 and I/O circuit210. In the exemplary embodiment, I/O circuit210 is coupled to a gaming network (not shown) via anetwork interface214. Moreover, in the exemplary embodiment,architecture200 includes asound circuit216 that generates audio signals and that communicates the audio signals between I/O circuit210 andspeakers126,128, and/or130.
FIG. 3 is a block schematic diagram of anexemplary gaming system300 that includes a plurality ofgaming machines100. Eachgaming machine100 is coupled via anetwork connection214 to one or more servers, such as atoken management server302, anaccounting server304, and aplayer tracking server306. Eachserver302,304, and306 includes a processor (not shown) that facilitates data communication between eachgaming machine100 and other components ofgaming system300. Such data is stored in, for example, adatabase308 that is coupled to eachserver302,304, and306. Moreover, eachserver302,304, and306 also includes audio capabilities, such as a CD-ROM drive (not shown) or DVD-ROM drive (not shown), that are coupled to a sound card (not shown) for processing and transmitting digitized sound effects to one ormore speakers310 in response to commands issued overgaming system300 by a correspondingserver302,304, and/or306. Eachserver302,304, and306 is also coupled viagaming system300 to an electronic sign orscreen312 that displays information, such as via scrolling and/or flashing messages that indicate, for example, progressive and/or jackpot amounts, and that are visible to players playinggaming machines100. Messages for display on eachelectronic screen312 are generated and/or modified in response to commands issued overgaming system300 byservers302,304, and/or306.
As described above,gaming machines100 may include video poker machines, video slot machines, and/or other similar gaming machines that implement alternative games. Moreover,gaming machines100 may be terminal-based machines, wherein the actual games, including random number generation and/or outcome determination, are performed at a server, such asservers302,304, and/or306. In such an embodiment,gaming machine100 displays results of the game via primary display device118 (shown inFIG. 1).
Moreover, in the exemplary embodiment,gaming system300 includes aconfiguration workstation314 that includes a user interface that enables an administrator to set up and/or to modify portions ofgaming system300 and/orservers302,304, and306.Player tracking server306 tracks data of players usinggaming machines100, and also controls messages that appear on eachdisplay device118 and142 and/orinformation panel120 ofgaming machines100. In the exemplary embodiment,player tracking server306 also stores physical characteristics of players, such as the player age and/or vision data.Token management server302 controls bonus applications or bonus systems that award token opportunities ongaming system300. Moreover,token management server302 includes a set of rules for awarding jackpots in excess of those established by winning pay tables (not shown) of eachgaming machine100. Some bonus awards may be awarded randomly, while other bonus awards may be made to groups ofgaming machines100 operating in a progressive jackpot mode.Player tracking server306 may store data related to the players and tracked using player tracking identification, such as a player card. Moreover,player tracking server306 may store information and data about the player such as loyalty points, player address, phone number, and any information that may be retrieved and transmitted to thetoken management server302.Accounting server304 may store and track information such as, but not limited to, the average amount of wager played by the player, and/or any funds the player may have in an account.
Furthermore, in the exemplary embodiment,gaming system300 includes one or moreremote computers316 and/ormobile devices318 thataccess system300 via an external network, such as the Internet.
FIG. 4 is a schematic block diagram of an exemplaryelectrical architecture400 oftoken management server302. In the exemplary embodiment,token management server302 includes anetwork interface402 that facilitates communication betweenserver302 and gaming system300 (shown inFIG. 3).Interface402 is not intended to be limiting, as any combination of hardware and software may be used as desired to allow the various input/output devices to communicate withtoken management server302. Moreover, in the exemplary embodiment,token management server302 includes one ormore memory modules404, such as a read-only memory (ROM) and/or a random-access memory (RAM).Memory404 is coupled to a microcontroller or central processor unit (CPU)406 via an address/data bus408. As used herein, the terms “controller” and “processor” may include any programmable system including systems using microcontrollers, reduced instruction set circuits (RISC), application specific integrated circuits (ASICs), logic circuits, and any other circuit or processor capable of executing the functions described herein. The above examples are exemplary only, and are thus not intended to limit in any way the definition and/or meaning of the terms “controller” or “processor”. Alternative embodiments ofarchitecture400 may include more than oneprocessor406 and/ormultiple memory modules404. Moreover,memory404 may be implemented as, for example, semiconductor memory, magnetically readable memory, and/or optically readable memory.
In some embodiments,token management server302 also includes aconfiguration manager410 that enables a user to setup, configure, and/or modify varioustoken awards412 that are offered andqualifying criteria414 that must be satisfied beforeawards412 are offered to the player. For example, qualifyingcriteria414 may be any parameters such as game theme, denomination, location in the casino, bonus length, player data, prizes offered, bonus type, bonus acceptance time, or any other desired qualifying criteria.Configuration manager410 may be used in cooperation with configuration workstation314 (shown inFIG. 3).
In the exemplary embodiment,token management server302 also includes atoken communicator416 that is coupled toprocessor406.Token communicator416 gathers the necessary data and information associated with token awards and players fromaccounting server304 and player tracking server306 (both shown inFIG. 3). In some embodiments, a casino may have separate systems for player tracking, accounting, cage and credit system, and the like. Thus, in order for the various token awards to be offered,token management server302 communicates and obtains information from each of the various systems. For example,token communicator416 communicates withplayer tracking server306 to retrieve information about the player to determine the player's eligibility to receive a token, as described in more detail below.
FIG. 5 is a schematic block diagram of a plurality of exemplary data storage tables500 stored bydatabase308. In some embodiments,database308 may be implemented by a plurality ofdatabases308. In the exemplary embodiment,database308stores player data502, such as a player'stoken history504. Tokens that the player was previously awarded may be saved in thedatabase308 and may be used to determine and/or customize future bonuses offered to the player. Currenttoken records506 may also be saved indatabase308.
Player data records508 may be obtained from player tracking server306 (shown inFIG. 4) and saved indatabase308. The information obtained may include a player's ratings, a number of points accumulated in the loyalty program, the player's residence, and any other information necessary to determine the player's eligibility to receive a token. Additionally, playhistory records510 may be stored indatabase308.Play history records510 may be used to customize the bonuses offered to the player to keep a player's interest in playing a game of chance.
Database308 also storestoken criteria512.Criteria512 may be any information used to determine whether a player is qualified to receive aparticular token514.Token criteria records512 may be includeplayer data records516, a type of game played518, a plurality of types oftokens520, or any othertoken criteria512. For example,token types520 may be used to designate a token portfolio that includes a specific number of tokens of each of a number oftoken types520. A player that accumulates the specific number of tokens to complete a portfolio may receive, for example, an additional bonus prize.Token types520 required to complete a portfolio may be based on any number of criteria such as, but not limited to, player level and/or frequency of play by a player.
Processor406 (shown inFIG. 5) may be configured to executetransaction manager522 to detect a transaction request made by a player. For example,transaction manager522 may initiate a trade transaction between one or more players, and/or between a player andtoken management server302.Transaction manager522 may also initiate sales and/or purchase transactions between one or more players and/or between a player andtoken management server302. Such transactions may be completed to enable a player to complete a portfolio.Transaction manager522 includes adata analysis application524 that analyzes and determines whether a token is included in a particular portfolio, and/or whether a token is eligible to be traded, sold, and/or purchased.Data analysis application524 determines whether each token is eligible for such transactions according to a qualifying table526.
FIG. 6 is a screen view of anexemplary base game600 as displayed by gaming machine100 (shown inFIGS. 1 and 2) and, more specifically, by primary display device118 (shown inFIGS. 1 and 2). In the exemplary embodiment,base game view600 includes a plurality ofsymbols602 arranged in a plurality ofrows604 and in a plurality ofcolumns606.Base game view600 also includes atoken interface symbol608 that, when activated by a player, displays a token interface (not shown).
During play ofbase game600, a player selects one or more paylines (not shown) and initiatesbase game600 using, for example, buttons108 (shown inFIGS. 1 and 2) or via touch onprimary display device118. Each payline includes a plurality ofspecific symbol locations610 arranged acrosscolumns606. In the exemplary embodiment, eachcolumn606 is depicted using video images onprimary display device118. In an alternative embodiment, eachcolumn606 is produced on a separate reel device (not shown) that is positioned adjacent to an inner surface (not shown) ofprimary display device118. In the exemplary embodiment, a bonus game is initiated when a predetermined number ofbonus trigger symbols612 are displayed as an outcome ofbase game600.
FIGS. 7-9 show screen views of anexemplary bonus game700 displayed by gaming machine100 (shown inFIGS. 1 and 2). In the exemplary embodiment,bonus game700 includes a plurality ofsymbols702 arranged in a plurality ofrows704 and in a plurality ofcolumns706.Bonus game700 also includes atoken display area708.
During play ofbonus game700, a player initiatesbonus game700 using, for example,buttons108 or via touch on primary display device118 (each shown inFIGS. 1 and 2). In the exemplary embodiment, eachcolumn706 is depicted using video images onprimary display device118. In an alternative embodiment, eachcolumn706 is produced on a separate reel device (not shown) that is positioned adjacent to an inner surface (not shown) ofprimary display device118. In the exemplary embodiment, atoken portion710 is awarded when a predetermined number oftoken trigger symbols712 are displayed as an outcome ofbonus game700. As eachtoken portion710 is awarded, the awardedtoken portions710 are displayed intoken display area708. In the exemplary embodiment, the player is awarded a specified number of plays ofbonus game700. If, during the specified number of plays, the player is awarded a predetermined number oftoken portions710, the player is awarded with a token award. In one embodiment, if the player is not awarded the predetermined number oftoken portions710 during the specified number of plays, the number of awardedtoken portions710 is saved toROM204 or RAM208 (both shown inFIG. 2) and/or to token history504 (shown inFIG. 5) of database308 (shown inFIGS. 4 and 5).
It should be noted that the apparatus, methods, systems, and computer-readable storage media described herein may distributetoken portions710 and/ortoken symbols712 without the use ofbonus game700. For example, base game600 (shown inFIG. 6) may distributetoken portions710 and/ortoken symbols712 based on predefined parameters, such as an amount of coin-in, a number of paylines wagered, a trigger symbol, a trigger combination of symbols, or any other suitable parameter or trigger. As another example,base game600 may distributetoken portions710 and/ortoken symbols712 using a mystery trigger.
FIG. 10 is a screen view of an exemplarytoken interface800. In the exemplary embodiment,token interface800 is displayed by activating token interface symbol608 (shown inFIG. 6) on primary display118 (shown inFIGS. 1 and 2).Token interface800 includes, for each token awarded to a player, acurrent value802, an optimum sell-by date804, and avalue trend806.Token interface800 also includes a totalcurrent value808 of tokens awarded to the player. If the player elects to redeem a token, the player is prompted to confirm thevalue802 to be added to the player's account. Moreover, in some embodiments, a player may initiate a token trade transaction, a token sale transaction, and/or a token purchase transaction viatoken interface800.
FIG. 11 is agraph900 that illustrates exemplary value trends for each of a plurality of differenttoken types902. As shown inFIG. 11, a first token type T1 is issued to one or more players during a first time period t1. First token type T1 is issued at a first value V1 that is determined using system300 (shown inFIG. 3) to control a statistical structure and/or based on a number or amount of awards available. At the start of a second time period t2, a second token type T2 is awarded to players with a second value V2. At the start of a third time period t3, a third token type T3 is awarded to players with a third value V3. In some embodiments, second token value V2 and/or third token value V3 are different than, such as higher than, first token value V1 at the initial point of being awarded to a player. Such value differences may be based on, for example and not by way of limitation, a promotional aspect and/or as part of a algorithmic process that stimulates higher player loyalty.
In the exemplary embodiment, first token type T1 is also awarded to players during second time period t2 and/or third time period t3. In an alternative embodiment, first token type T1 is no longer awarded to players after first time period t1 has ended. Similarly, in the exemplary embodiment, second token type T2 is awarded to players during third time period t3. In an alternative embodiment, second token type T2 is no longer awarded to players after second time period t2 has ended.
Moreover, in the exemplary embodiment and, as shown inFIG. 11, first value V1 changes, such as rises or falls, during each time period t1, t2, and t3 based on the number of players that have been awarded first token type T1, whether during first time period t1 or during subsequent second and third time periods t2 and t3. Similarly, second value V2 changes, such as rises or falls, during each time period t2 and t3 based on a number of players that have been awarded second token type T2, whether during second time period t2 or during subsequent third time period t3. For example, at afirst point904 during third time period t3, third value V3 increases as shown inFIG. 11 due to, for example, a promotional period that is sponsored by an advertiser. In another example, at asecond point906 during third time period t3, a player cashes out second value V2 of his second token type T2, thereby causing a decrease in second value V2 and/or a decrease in an index value of third token type T3.
FIG. 12 is achart1000 that illustrates an exemplary time varying nature of a value of a token awarded to a player using system300 (shown inFIG. 3). As shown inFIG. 12, and in the exemplary embodiment, on a first day,Day1, a first player, Player A, wins atoken1002.Token1002 includes an initial value, which increases over time fromDay1 until an eighth day,Day8. As shown inFIG. 12, token1002 has an initial value of two dollars, which increases in value such that, atDay8, token1002 has a value of fourteen dollars.
Moreover, a second player, Player B, is awarded a token1004 on a second day,Day2. In the exemplary embodiment, token1004 has the same initial value as token1002 awarded to Player A onDay1. In an alternative embodiment, token1004 has a different initial value than token1002. In addition, Player B is awarded twoadditional tokens1006 on a fourth day,Day4. In the exemplary embodiment, each token1006 has the same initial value astokens1002 and1004. In an alternative embodiment, each token1006 has a different initial value than token1002 and/or token1004. The value of token1004 increases over time fromDay2 untilDay8. Similarly, the value of token1006 increases over time fromDay4 untilDay8. As shown inFIG. 12, token1004 has an initial value of two dollars, which increases in value such that, atDay8, token1004 has a value of four dollars. Similarly, each token1006 has an initial value of two dollars, which increases in value such that, atDay8, each token1006 has a value of three dollars.
Further, a third player, Player C, is awarded token1006 onDay4. In the exemplary embodiment, token1006 has the same initial value astokens1002 and1004. In an alternative embodiment, token1006 has a different initial value than token1002 and/or token1004. The value of token1006 increases over time fromDay4 untilDay8. As shown inFIG. 12, token1006 has an initial value of two dollars, which increases in value such that, atDay8, token1006 has a value of three dollars.
FIGS. 13-15 are graphs that illustrate an exemplary progressive award component of the embodiments described herein. Such a progressive award component enables progressive award pools to be built using various time-based rules and algorithmic reallocation of declining token values. Moreover, such a progressive award component facilitates increasing player loyalty by providing additional or larger progressive awards to long-term players, providing a “super win” for players that have lost accumulated token value over time, and/or providing a periodic stimulus to extend current play sessions. In one embodiment, players are entered in a progressive contest by initiating a sales transaction of one or more tokens or token types with system300 (shown inFIG. 3). In an alternative embodiment, players are entered in a progressive contest after being awarded with a token of a particular type, or after completing a token portfolio.
FIG. 13 is agraph1100 that illustrates an exemplary time-varying nature of a progressive award value as displayed to players via, for example, electronic screen312 (shown inFIG. 3).Graph1100 includes afirst line1102 that represents a typical linear progressive award that accumulates value based on coin-in, for example. Asecond line1104 represents a progressive award with perturbations. In the exemplary embodiment, a value associated withsecond line1104 is displayed to players viaelectronic screen312. The progressive award is awarded at a specified time and/or when the progressive award value reaches a specifiedamount1106.
FIG. 14 is agraph1200 that illustrates an alternative embodiment in which the progressive award value is split into two components. Afirst line1202 represents a typical linear progressive award that accumulates value based on coin-in. Asecond line1204 represents a randomized bonus value that is added to the value represented byfirst line1202. The bonus value may be funded by, for example, a sponsorship and/or a second percentage of coin-in. In the exemplary embodiment,electronic screen312 displays only the value represented bysecond line1204 to increase player anticipation and to leave the player with an impression that he can track the progressive award value similar to a stock market index.
FIG. 15 is agraph1300 that illustrates another alternative embodiment in which the progressive award value is split into two components. Similar to graph1200 ofFIG. 14, afirst line1302 represents a typical linear progressive award that accumulates value based on coin-in. Asecond line1304 represents a randomized bonus value that is a ceiling for any progressive award amount that may be won by a player. More specifically,second line1304 represents a ceiling of the progressive award value. In the exemplary embodiment,electronic screen312 displays only the value represented bysecond line1304 to increase player anticipation and to leave the player with an impression that he can track the progressive award value similar to a stock market index.
FIG. 16 is a flowchart that illustrates anexemplary method1400 for providing awards using gaming system300 (shown inFIG. 3).
In the exemplary embodiment, a player initiates1402 play of a base game at gaming machine100 (shown inFIGS. 1 and 2). During play of the base game,gaming machine100 detects1404 a bonus trigger. More specifically, gaming machine controller202 (shown inFIG. 2) detects a bonus trigger, which may be a particular bonus symbol or combination of symbols obtained as an outcome of the base game. For example,gaming machine controller202 detects one or more trigger symbols612 (shown inFIG. 6) in an outcome of the base game. In an alternative embodiment, a server, such asserver302,304, or306 (shown inFIG. 3) detects the one ormore trigger symbols612.
In the exemplary embodiment, and in response to detection of the one ormore trigger symbols612,gaming machine100initiates1406 play of a bonus game. Specifically,gaming machine controller202 initiates play of the bonus game. During play of the bonus game,gaming machine controller202 determines1408 a bonus game outcome.Gaming machine controller202 awards1410 a token based on the bonus game outcome. In an alternative embodiment, a server, such asserver302,304, or306, initiates play of the bonus game, determines the bonus game outcome, and/or awards the token based on the bonus game outcome. In another alternative embodiment,gaming machine controller202 awards1410 a token based on a base game outcome.
In the exemplary embodiment, the token has an initial value.Token management server302increments1412 the value of the token over. For example, the value of the token may be increased based on play by the same player or by a plurality of players. In some embodiments, the value of the token increases based on tokens earned by a community of players, rather than based on play by all players. For example, and referring toFIG. 12, Player A may designate or invite Player B, but not Player C, to be aligned with Player A. In such embodiments, token1002 gains value based on game play and/or tokens earned by Player B, but not based on game play and/or tokens earned by Player C. Moreover, Player B may designate or invite Player C to be aligned with Player B in a similar arrangement. Furthermore, in some embodiments, game play and/or tokens earned by Player C affect the value of only Player B's token1004 but not Player A's token1002 because Player A did not designate or invite Player C. In other embodiments, game play and/or tokens earned by Player C affect the value of both Player A'stoken1002 and Player B'stoken1004.
In an alternative embodiment, in order for the value of the token toincrement1412, the player must visit the casino, log intogaming system300, and accept the increased value (e.g., interest) via a token interface, such as token interface800 (shown inFIG. 10). Accordingly, in such an embodiment, and referring again toFIG. 12, if Player A does not visit the casino onDay2 to accept the increased value, token1002 would maintain its original value. Thereafter, if Player A visits the casino onDay4 and accepts the increased value, only the increased value forDay4 would be added to the token value. In such an embodiment, the player is not repeatedly redeeming the token value but, rather, is validating and accepting the increased value.
FIG. 17 is a flowchart1500 that further illustrates method1400 (shown inFIG. 16). As described above, a player initiates1502 play of a base game at gaming machine100 (shown inFIGS. 1 and 2). During play of the base game, a plurality of symbols602 (shown inFIG. 6) is displayed in a row-and-column matrix. Moreover, during play of the base game,gaming machine100 determines1504 whether one ormore bonus symbols612 are present in the base game outcome. More specifically, gaming machine controller202 (shown inFIG. 2) detects a bonus trigger, which may be a particular bonus symbol or combination of symbols obtained as an outcome of the base game. Ifgaming machine controller202 does not detect a bonus trigger, the base game is continued. In an alternative embodiment, a server, such asserver302,304, or306 (shown inFIG. 3) detects the one ormore trigger symbols612.
In the exemplary embodiment, and in response to detection of the one ormore trigger symbols612,gaming machine100initiates1506 play of a bonus game. Specifically,gaming machine controller202 initiates play of the bonus game. During play of the bonus game, a plurality of symbols702 (shown inFIGS. 7-9) is displayed in a row-and-column matrix. Moreover, during play of the bonus game,gaming machine controller202 determines1508 whether a bonus game outcome includes a token trigger symbol712 (shown inFIGS. 7-9). Ifgaming machine controller202 does not detect a token trigger symbol,gaming machine controller202 determines1510 whether the bonus game is over. If the bonus game is over, the player is returned to the base game. If the bonus game is not over, the player is returned to play the bonus game again. In an alternative embodiment, a server, such asserver302,304, or306 detects the one or moretoken trigger symbols712.
In the exemplary embodiment,gaming machine100awards1512 token portion710 (shown inFIGS. 8 and 9). Specifically,gaming machine controller202 awardstoken portion710 for eachtoken trigger symbol712 detected in the bonus game outcome. In an alternative embodiment,gaming machine controller202 awards a singletoken portion710 for any number oftoken trigger symbols712 detected in the bonus game outcome. Moreover,gaming machine100 determines1514 whether each awardedtoken portion710 fillstoken display area708. Specifically,gaming machine controller202 compares a current number oftoken portions710 to a number oftoken portions710 needed to earn a token award. If the player has earned the necessary number oftoken portions710,gaming machine100awards1516 the player with a token award, which includes an initial value. More specifically,gaming machine controller202 awards the player a token award. If the player has not earned the necessary number oftoken portions710,gaming machine controller202 again determines1510 whether the bonus game is over. After awarding the token award,gaming machine100stores1518 token award information, including the initial value and/or a token type. More specifically,gaming machine controller202 stores the initial value and/or the token type inROM204 orRAM208. In addition,gaming machine controller202 transmits the initial value and/or token type totoken management server302, which stores the initial value and/or token type in database308 (shown inFIG. 3). In an alternative embodiment,token management server302 awards eachtoken portion710 and/or a token award. Specifically,token management server302 awards eachtoken portion710 and/or token award, and communicates the award result togaming machine100, which displays the award result via, for example,primary display device118.
In the exemplary embodiment,token management server302 monitors playertoken history504 and/or player token records506 (each shown inFIG. 5) to determine1520 whether the player has acquired one or more token awards for each of a number of token types. If the player has acquired the necessary token awards,token management server302 awards the player with an additional award.
Moreover,token management server302increments1524 the value of the token award. In one embodiment, token management increments the value only during a single play session by the player, such that when the player stops playing atgaming machine100, the value is no longer incremented bytoken management server302. In an alternative embodiment,token management server302 increments the value over a plurality of play sessions. For example,token management server302 may increment the value of the token award during a plurality of play sessions that are separated by periods of non-play but not during the periods of non-play. As another example,token management server302 may increment the value of the token award during a plurality of play sessions, including during period of non-play that separate each play session. Moreover, in one embodiment,accounting server304 applies a portion of each wager made by the player atgaming machine100 to a token pool. In such an embodiment,token management server302 increments the award value based on an accumulated value of the token pool. In another alternative embodiment,token management server302 increments the award value based on a player level of the player. In yet another alternative embodiment,token management server302 increments the award value based on a frequency of play by the player. In still another alternative embodiment,token management server302 may instead decrement the token value based on, for example and not by way of limitation, a length of a time period between play sessions.Token management server302 may also assign an expiration date to the token.
Furthermore, in the exemplary embodiment,token management server302 determines1526 a token value trend for each token award and/or each token type. The token value trend is displayed to the player via token interface800 (shown inFIG. 8), which enables a player to initiate1528 a token transaction. For example, and in the exemplary embodiment, the player may redeem1530 a token for current value802 (shown inFIG. 8).Token management server302 communicatescurrent value802 togaming machine100, which displayscurrent value802 and a confirmation to the player. If the player confirms the redemption transaction,current value802 is applied to the player's current credits. The player may also trade1532 a particular token for a different token, sell1534 a token for credits or a chance to participate in an alternative game, and/or purchase1536 a token from another player or fromsystem300. Alternatively, the token value may be used by token management sever302 to determine a recurring prize amount that is awarded to the player, as long as the player has not redeemed, traded, or sold the token. The recurring prize amount may accumulated to earn free play time or any other suitable prize. For example, the recurring prize may be gaming credits, a secondary bonus currency, or lottery tickets. In another alternative embodiment, the player may redeem the token value for non-gaming prizes such as, but not limited to, hotel upgrades, clothing or other merchandise, and/or food and drink. Moreover, in some embodiments, the player may redeem the token value online via, for example,remote computer316. In such embodiments, the player may be offered double points or some similar prize.
Exemplary embodiments of apparatus, systems, methods, and computer-readable storage media for awarding dynamically valued tokens during game play are described above in detail. The apparatus, systems, methods, and storage media are not limited to the specific embodiments described herein but, rather, operations of the methods and/or components of the system and/or apparatus may be utilized independently and separately from other operations and/or components described herein. Further, the described operations and/or components may also be defined in, or used in combination with, other systems, methods, and/or apparatus, and are not limited to practice with only the systems, methods, and storage media as described herein.
A gaming machine or gaming system server, such as those described herein, includes at least one processor or processing unit and a system memory. The gaming machine or gaming system typically has at least some form of computer readable media. By way of example and not limitation, computer readable media include computer storage media and communication media. Computer storage media include volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules, or other data. Communication media typically embody computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism and include any information delivery media. Those skilled in the art are familiar with the modulated data signal, which has one or more of its characteristics set or changed in such a manner as to encode information in the signal. Combinations of any of the above are also included within the scope of computer readable media.
Although the present invention is described in connection with an exemplary gaming system environment, embodiments of the invention are operational with numerous other general purpose or special purpose gaming system environments or configurations. The gaming system environment is not intended to suggest any limitation as to the scope of use or functionality of any aspect of the invention. Moreover, the gaming system environment should not be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the exemplary operating environment. Examples of well known gaming systems, environments, and/or configurations that may be suitable for use with aspects of the invention include, but are not limited to, personal computers, server computers, hand-held or laptop devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, mobile telephones, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.
Embodiments of the invention may be described in the general context of computer-executable instructions, such as program components or modules, executed by one or more computers or other devices. Aspects of the invention may be implemented with any number and organization of components or modules. For example, aspects of the invention are not limited to the specific computer-executable instructions or the specific components or modules illustrated in the figures and described herein. Alternative embodiments of the invention may include different computer-executable instructions or components having more or less functionality than illustrated and described herein.
The order of execution or performance of the operations in the embodiments of the invention illustrated and described herein is not essential, unless otherwise specified. That is, the operations may be performed in any order, unless otherwise specified, and embodiments of the invention may include additional or fewer operations than those disclosed herein. For example, it is contemplated that executing or performing a particular operation before, contemporaneously with, or after another operation is within the scope of aspects of the invention.
In some embodiments, a processor includes any programmable system including systems and microcontrollers, reduced instruction set circuits (RISC), application specific integrated circuits (ASIC), programmable logic circuits (PLC), and any other circuit or processor capable of executing the functions described herein. The above examples are exemplary only, and thus are not intended to limit in any way the definition and/or meaning of the term processor.
In some embodiments, a database includes any collection of data including hierarchical databases, relational databases, flat file databases, object-relational databases, object oriented databases, and any other structured collection of records or data that is stored in a computer system. The above examples are exemplary only, and thus are not intended to limit in any way the definition and/or meaning of the term database. Examples of databases include, but are not limited to only including, Oracle® Database, MySQL, IBM® DB2, Microsoft® SQL Server, Sybase®, and PostgreSQL. However, any database may be used that enables the systems and methods described herein. (Oracle is a registered trademark of Oracle Corporation, Redwood Shores, Calif.; IBM is a registered trademark of International Business Machines Corporation, Armonk, N.Y.; Microsoft is a registered trademark of Microsoft Corporation, Redmond, Wash.; and Sybase is a registered trademark of Sybase, Dublin, Calif.)
When introducing elements of aspects of the invention or embodiments thereof, the articles “a,” “an,” “the,” and “said” are intended to mean that there are one or more of the elements. The terms “comprising,” including,” and “having” are intended to be inclusive and mean that there may be additional elements other than the listed elements.
This written description uses examples to disclose the invention, including the best mode, and also to enable any person skilled in the art to practice the invention, including making and using any devices or systems and performing any incorporated methods. The patentable scope of the invention is defined by the claims, and may include other examples that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of the claims, or if they include equivalent structural elements with insubstantial differences from the literal language of the claims.

Claims (22)

What is claimed is:
1. A gaming machine configured to communicate with at least one server via a network, said gaming machine comprising:
a display device configured to display a base game at said gaming machine; and
a controller coupled to said display device, said controller configured to operate with the display device to:
(a) determine an outcome of a play of the base game;
(b) display the determined outcome of said play of the base game;
(c) award a player at least one token based on the displayed outcome of said play of the base game, wherein each awarded token is associated with an initial monetary value; and
(d) for each awarded token:
(i) display the initial monetary value associated with said token; and
(ii) enable the player to redeem said token for a current monetary value of said token, wherein said token is initially redeemable for said initial monetary value associated with said token and said monetary value of said token increases based on additional play of the base game.
2. The gaming machine ofclaim 1, wherein, for each awarded token, the monetary value of said token increases only during a single play session.
3. The gaming machine ofclaim 1, wherein, for each awarded token, the monetary value of said token increases over a plurality of play sessions.
4. The gaming machine ofclaim 1, wherein the controller is configured to operate with the display device to display a token interface including, for each awarded token, at least one of the current monetary value and a monetary value trend for said token.
5. The gaming machine ofclaim 4, which includes at least one input device, and wherein the controller is configured to operate with the at least one input device to receive a redemption request for at least one awarded token, and to initiate the redemption request via the at least one server.
6. The gaming machine ofclaim 4, which includes at least one input device, and wherein the controller is configured to operate with the at least one input device to receive a token trade transaction input, and to initiate the token trade transaction with at least one other player via the at least one server.
7. The gaming machine ofclaim 4, which includes at least one input device, and wherein the controller is configured to operate with the at least one input device to receive a token sale transaction input from the player, and to initiate the token sale transaction with at least one other player via the at least one server.
8. The gaming machine ofclaim 4, which includes at least one input device, and wherein the controller is configured to operate with the at least one input device to receive a token purchase transaction input from the player, and to initiate the token purchase transaction with at least one other player via the at least one server.
9. The gaming machine ofclaim 1, wherein each awarded token includes a plurality of token portions that are each awarded based on outcomes of plays of the base game.
10. The gaming machine ofclaim 9, wherein said controller is configured to award each token portion based on at least one of a trigger symbol and a trigger combination generated during one or more plays of the base game.
11. The gaming machine in accordance withclaim 1, wherein: said display device is further configured to display a bonus game; and said controller is further configured to: detect a bonus trigger during play of the base game; display the bonus game; and award the at least one token based on an outcome of the bonus game, wherein the value of the token increases based on additional play by the player of the base game and the bonus game.
12. The gaming machine ofclaim 1, wherein, for each awarded token, the monetary value of said token increases as players earn other tokens during play of the base game.
13. A non-transitory computer readable medium storing a plurality of instructions which, when executed by at least one processor, cause the at least one processor to
(a) cause at least one display device to display a play of a base game via the gaming machine;
(b) determine an outcome of said play of the base game;
(c) cause the at least one display device to display the determined outcome of said play of the base game;
(d) award a player at least one token based on the displayed outcome of said play of the base game, wherein each awarded token is associated with an initial monetary value; and
(e) for each awarded token:
(i) cause the at least one display device to display the initial monetary value associated with said token;
(ii) increment the monetary value of said token based on additional play of the base game; and
(iii) enable the player to redeem said token for a current monetary value of said token.
14. The non-transitory computer readable medium ofclaim 13, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, for each awarded token, increment the monetary value of said token during a single play session by the player and over a plurality of play sessions.
15. The non-transitory computer readable medium ofclaim 13, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with at least one input device to receive a redemption request for at least one token; and apply at least a portion of the current monetary value of said at least one token to game play credits of the player.
16. The non-transitory computer readable medium ofclaim 13, wherein each awarded token is one of a plurality of different token types, and wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to award at least one token of each token type during a predefined time period.
17. The non-transitory computer readable medium ofclaim 13, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to store a token type of each token awarded; and award a prize for obtaining a token associated with each token type.
18. The non-transitory computer readable medium ofclaim 13 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to apply a portion of each wager made at the gaming machine to a token pool; and increment the monetary value of at least one token based on an accumulated value of the token pool.
19. The non-transitory computer readable medium ofclaim 13 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to display a bonus game in response to a detection of a bonus trigger during play of the base game; determine an outcome of the bonus game; award at least one token based on the determined outcome of the bonus game, and increment the monetary value of the token based on additional play of the base game and the bonus game.
20. The non-transitory computer readable medium ofclaim 13, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, for each awarded token, increment the monetary value of said token as additional players earn tokens during play of the base game.
21. The gaming machine ofclaim 1, wherein, for each awarded token, the monetary value of said token increases based on a number of players awarded tokens during a time period.
22. The non-transitory computer readable medium ofclaim 13, wherein, for each awarded token, the monetary value of said token is incremented based on a number of players awarded tokens during a time period.
US12/618,4632009-11-132009-11-13Time-based award system with dynamic value assignmentActive2033-01-04US8777729B2 (en)

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