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US20240001244A1 - Altering computer game tiles having multiple matchable ends - Google Patents

Altering computer game tiles having multiple matchable ends
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Publication number
US20240001244A1
US20240001244A1US18/212,732US202318212732AUS2024001244A1US 20240001244 A1US20240001244 A1US 20240001244A1US 202318212732 AUS202318212732 AUS 202318212732AUS 2024001244 A1US2024001244 A1US 2024001244A1
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United States
Prior art keywords
prize
selectable objects
game
user
selectable
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Granted
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US18/212,732
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US11857882B1 (en
Inventor
Gilad Almog
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Superplay Ltd
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Superplay Ltd
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Priority claimed from US17/852,577external-prioritypatent/US12128304B2/en
Priority to US18/212,732priorityCriticalpatent/US11857882B1/en
Application filed by Superplay LtdfiledCriticalSuperplay Ltd
Assigned to Superplay LtdreassignmentSuperplay LtdASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: ALMOG, GILAD
Priority to US18/528,849prioritypatent/US20240100442A1/en
Application grantedgrantedCritical
Publication of US11857882B1publicationCriticalpatent/US11857882B1/en
Publication of US20240001244A1publicationCriticalpatent/US20240001244A1/en
Priority to EP24182719.5Aprioritypatent/EP4480556A1/en
Assigned to UBS AG, STAMFORD BRANCH, AS COLLATERAL AGENTreassignmentUBS AG, STAMFORD BRANCH, AS COLLATERAL AGENTSECURITY INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: G.S INNPLAY LABS LTD, Superplay Ltd
Assigned to BANK OF AMERICA, N.A.reassignmentBANK OF AMERICA, N.A.ASSIGNMENT OF SECURITY INTEREST IN INTELLECTUAL PROPERTY RIGHTS (PATENTS) AT REEL/FRAME 070002/0011Assignors: UBS AG, STAMFORD BRANCH, AS SUCCESSOR IN INTEREST TO CREDIT SUISSE AG, CAYMAN ISLANDS BRANCH
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Abstract

A method of distributing a plurality of prize pieces over a plurality of selectable objects in a computer game, comprising causing a client device to display on its screen a plurality of selectable objects of a computer game, each selectable object initially has a plurality of separable ends each marked with a respective pattern, causing the client device to display one or more prize patterns each associated with one or more prizes and indicative plurality of prize pieces, computing a distribution of the prize pieces over at least some of the selectable objects, altering the display of the at least some selectable objects by associating them with respective prize pieces according to the distribution, and altering the prize pattern(s), responsive to correct matches of separable end(s) of the associated selectable objects, by populating the respective prize piece in the prize pattern(s).

Description

Claims (20)

What is claimed is:
1. A method of distributing a plurality of prize pieces over a plurality of selectable objects in a computer game, comprising:
using at least one processor for:
causing a client device used by a user to play a computer game to display on its screen a plurality of selectable objects of the computer game, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns;
causing the client device to display at least one prize pattern associated with at least one prize, the at least one prize pattern is indicative plurality of prize pieces;
computing a distribution of the plurality of prize pieces over at least some of the plurality of selectable objects;
causing the client device to alter the display of each of the at least some of the plurality of selectable objects on the screen by associating a respective one of the plurality of prize pieces with each of the at least some selectable objects according to the computed distribution; and
causing the client device to alter the at least one prize pattern, responsive to each correct match between at least one separable end of at least one of the at least some selectable objects and at least one separable end of at least one another selectable object, by populating the respective prize piece associated with the at least one of the at least some selectable objects in the at least one prize pattern.
2. The method ofclaim 1, wherein responsive to populating all of the prize pieces in the at least one prize pattern, the at least one prize is allocated to the user.
3. The method ofclaim 1, wherein the distribution is computed according to at least one game attribute of the computer game and/or at least one user attribute of the user.
4. The method ofclaim 1, wherein a number of the plurality of prize pieces is selected according to at least one game attribute of the computer game and/or at least one user attribute of the user.
5. The method ofclaim 1, wherein each prize piece associated with a respective one of the at least some selectable objects is at least partially visible to the user.
6. The method ofclaim 1, further comprising each of the plurality of prize pieces is marked with a respective one of a plurality of partial images of the at least one prize such that populated in their corresponding positions in the at least one prize pattern, the plurality of partial images form an image of the at least one prize.
7. The method ofclaim 6, wherein the respective partial image marked on at least one of the plurality of prize pieces is at least partially visible to the user.
8. The method ofclaim 1, wherein the at least one prize pattern is a puzzle formed by joining the plurality of prize pieces each populated in a corresponding position in the puzzle.
9. The method ofclaim 1, wherein the at least one prize is selected from a group consisting of: at least one extra selectable object, at least one wildcard selectable object, a key to enter a next level, and a game token.
10. The method ofclaim 1, wherein the at least one prize pattern conceals at least part of at least one of the plurality of selectable objects which is revealed responsive to populating all of the prize pieces in the at least one prize pattern.
11. A system for distributing a plurality of prize pieces over a plurality of selectable objects in a computer game, comprising:
a memory for storing program code; and
at least one processor coupled to the memory, the at least one processor is adapted to execute the program code, the program code comprising:
code instructions to cause a client device used by a user to play a computer game to display on its screen a plurality of selectable objects of the computer game, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns,
code instructions to cause the client device to display at least one prize pattern associated with at least one prize, the at least one prize pattern is indicative plurality of prize pieces,
code instructions to compute a distribution of the plurality of prize pieces over at least some of the plurality of selectable objects,
code instructions to cause the client device to alter the display of each of the at least some of the plurality of selectable objects on the screen by associating a respective one of the plurality of prize pieces with each of the at least some selectable objects according to the computed distribution, and
code instructions to cause the client device to alter the at least one prize pattern, responsive to each correct match between at least one separable end of at least one of the at least some selectable objects and at least one separable end of at least one another selectable object, by populating the respective prize piece associated with the at least one of the at least some selectable objects in the at least one prize pattern.
12. The system ofclaim 11, wherein responsive to populating all of the prize pieces in the at least one prize pattern, the at least one prize is allocated to the user.
13. The system ofclaim 11, wherein the distribution is computed according to at least one game attribute of the computer game and/or at least one user attribute of the user.
14. The system ofclaim 11, wherein a number of the plurality of prize pieces is selected according to at least one game attribute of the computer game and/or at least one user attribute of the user.
15. The system ofclaim 11, wherein each prize piece associated with a respective one of the at least some selectable objects is at least partially visible to the user.
16. The system ofclaim 11, further comprising each of the plurality of prize pieces is marked with a respective one of a plurality of partial images of the at least one prize such that populated in their corresponding positions in the at least one prize pattern, the plurality of partial images form an image of the at least one prize.
17. The system ofclaim 16, wherein the respective partial image marked on at least one of the plurality of prize pieces is at least partially visible to the user.
18. The system ofclaim 11, wherein the at least one prize pattern is a puzzle formed by joining the plurality of prize pieces each populated in a corresponding position in the puzzle.
19. The system ofclaim 11, wherein the at least one prize is selected from a group consisting of: at least one extra selectable object, at least one wildcard selectable object, a key to enter a next level, and a game token.
20. The system ofclaim 11, wherein the at least one prize pattern conceals at least part of at least one of the plurality of selectable objects which is revealed responsive to populating all of the prize pieces in the at least one prize pattern.
US18/212,7322022-06-292023-06-22Altering computer game tiles having multiple matchable endsActiveUS11857882B1 (en)

Priority Applications (3)

Application NumberPriority DateFiling DateTitle
US18/212,732US11857882B1 (en)2022-06-292023-06-22Altering computer game tiles having multiple matchable ends
US18/528,849US20240100442A1 (en)2022-06-292023-12-05Altering computer game tiles having multiple matchable ends
EP24182719.5AEP4480556A1 (en)2023-06-222024-06-17Altering computer game tiles having multiple matchable ends

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
US17/852,577US12128304B2 (en)2022-06-292022-06-29Altering computer game tiles having multiple matchable ends
US18/212,732US11857882B1 (en)2022-06-292023-06-22Altering computer game tiles having multiple matchable ends

Related Parent Applications (1)

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US17/852,577Continuation-In-PartUS12128304B2 (en)2022-06-292022-06-29Altering computer game tiles having multiple matchable ends

Related Child Applications (1)

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US18/528,849ContinuationUS20240100442A1 (en)2022-06-292023-12-05Altering computer game tiles having multiple matchable ends

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US11857882B1 US11857882B1 (en)2024-01-02
US20240001244A1true US20240001244A1 (en)2024-01-04

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US18/528,849PendingUS20240100442A1 (en)2022-06-292023-12-05Altering computer game tiles having multiple matchable ends

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