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US20180070872A1 - Neurotherapeutic video game for improving spatiotemporal cognition - Google Patents

Neurotherapeutic video game for improving spatiotemporal cognition
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Publication number
US20180070872A1
US20180070872A1US15/564,691US201615564691AUS2018070872A1US 20180070872 A1US20180070872 A1US 20180070872A1US 201615564691 AUS201615564691 AUS 201615564691AUS 2018070872 A1US2018070872 A1US 2018070872A1
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Prior art keywords
user
spatial
target items
temporal
video game
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US15/564,691
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Anthony J. Simon
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University of California San Diego UCSD
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University of California San Diego UCSD
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Priority to US15/564,691priorityCriticalpatent/US20180070872A1/en
Assigned to THE REGENTS OF THE UNIVERSITY OF CALIFORNIAreassignmentTHE REGENTS OF THE UNIVERSITY OF CALIFORNIAASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: SIMON, ANTHONY J.
Publication of US20180070872A1publicationCriticalpatent/US20180070872A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

The disclosed embodiments relate to a system that uses a video game to improve spatial and/or temporal information-processing capabilities of a user. During operation, the system enables the user to play the video game. During execution of the video game, the system first measures spatial and/or temporal information-processing capabilities of the user during the course of playing the video game. Next, the system uses the measured spatial and/or temporal information-processing capabilities to control a spatial placement and/or a temporal presentation rate of target items that the user is required to respond to during subsequent game play to stimulate enhancement of the user's spatial and/or temporal information-processing capabilities.

Description

Claims (26)

7. The method ofclaim 5, wherein adaptively presenting the target items close to the spatial and/or temporal crowding thresholds of the user involves:
increasing spatial distances measured in degrees of visual angle between target items when the user successfully responds to less than a threshold percentage of preceding target items;
decreasing spatial distances measured in degrees of visual angle between target items when the user successfully responds to a threshold percentage of preceding target items;
decreasing a duration between appearances of target items when the user successfully responds to a threshold percentage of preceding target items; and
increasing a duration between appearances of target items when the user successfully responds to less than a threshold percentage of preceding target items.
9. A non-transitory computer-readable storage medium storing instructions that when executed by a computer cause the computer to perform a method for using a video game to improve spatial and/or temporal information-processing capabilities of a user, the method comprising:
enabling the user to play the video game, wherein the video game operates by:
measuring a quality of mental representations of spatial and/or temporal information by the user during the course of playing the video game; and
using the measured quality of mental representations of spatial and/or temporal information by the user to control a spatial placement and/or a temporal presentation rate of target items that the user is required to respond to during subsequent game play to stimulate enhancement of the user's spatial and/or temporal information-processing capabilities.
17. A system that uses a video game to improve spatial and/or temporal information-processing capabilities of a user, comprising:
at least one processor and at least one associated memory; and
a game-processing mechanism that executes on the at least one processor, wherein during operation, the game-processing mechanism:
enables the user to play the video game, wherein the video game operates by:
measuring a quality of mental representations of spatial and/or temporal information by the user during the course of playing the video game; and
using the measured quality of mental representations of spatial and/or temporal information by the user to control a spatial placement and/or a temporal presentation rate of target items that the user is required to respond to during subsequent game play to stimulate enhancement of the user's spatial and/or temporal information-processing capabilities.
23. The method ofclaim 21, wherein while adaptively presenting the target items close to the spatial and/or temporal crowding thresholds of the user, the game-processing mechanism:
increases spatial distances measured in degrees of visual angle between target items when the user successfully responds to less than a threshold percentage of preceding target items;
decreases spatial distances measured in degrees of visual angle between target items when the user successfully responds to a threshold percentage of preceding target items;
decreases a duration between appearances of target items when the user successfully responds to a threshold percentage of preceding target items; and
increases a duration between appearances of target items when the user successfully responds to less than a threshold percentage of preceding target items.
US15/564,6912015-04-272016-04-26Neurotherapeutic video game for improving spatiotemporal cognitionAbandonedUS20180070872A1 (en)

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US15/564,691US20180070872A1 (en)2015-04-272016-04-26Neurotherapeutic video game for improving spatiotemporal cognition

Applications Claiming Priority (4)

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US201562153105P2015-04-272015-04-27
US201562155724P2015-05-012015-05-01
PCT/US2016/029321WO2016176185A1 (en)2015-04-272016-04-26Neurotherapeutic video game for improving spatiotemporal cognition
US15/564,691US20180070872A1 (en)2015-04-272016-04-26Neurotherapeutic video game for improving spatiotemporal cognition

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US20180070872A1true US20180070872A1 (en)2018-03-15

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US16/560,651ActiveUS11207010B2 (en)2015-04-272019-09-04Neurotherapeutic video game for improving spatiotemporal cognition

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EP (1)EP3288446A4 (en)
CA (1)CA3021698A1 (en)
WO (1)WO2016176185A1 (en)

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US10922211B2 (en)*2019-05-062021-02-16Red Hat, Inc.Testing responses of software applications to spatiotemporal events using simulated environments
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EP3983040A4 (en)*2018-08-032023-08-23The Regents of the University of CaliforniaNeurotherapy for improving spatial-temporal neurocognitive processing

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Also Published As

Publication numberPublication date
WO2016176185A1 (en)2016-11-03
US11207010B2 (en)2021-12-28
EP3288446A1 (en)2018-03-07
EP3288446A4 (en)2018-10-10
US20200015726A1 (en)2020-01-16
CA3021698A1 (en)2016-11-03

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ASAssignment

Owner name:THE REGENTS OF THE UNIVERSITY OF CALIFORNIA, CALIF

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Effective date:20171219

STPPInformation on status: patent application and granting procedure in general

Free format text:RESPONSE TO NON-FINAL OFFICE ACTION ENTERED AND FORWARDED TO EXAMINER

STPPInformation on status: patent application and granting procedure in general

Free format text:NON FINAL ACTION MAILED

STCBInformation on status: application discontinuation

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