RELATED APPLICATIONSThis application is a continuation of U.S. patent application Ser. No. 13/723,572 filed on December 21, 2012, which is a continuation of U.S. patent application Ser. No. 12/324,524 filed on Nov. 26, 2008, now U.S. Pat. No. 8,360,861 issued Jan. 29, 2013, which claims benefit of United States Provisional Application No. 60/990874 filed on Nov. 28, 2007, all of which are incorporated herein by reference in their entirety.
FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT[Not Applicable]
MICROFICHE/COPYRIGHT REFERENCE[Not Applicable]
FIELD OF THE INVENTIONThe present invention relates to a gaming system, a method of gaming, a game controller and computer program code.
BACKGROUND OF THE INVENTIONIt is known to provide a gaming system such as a video slot machine wherein symbols are displayed as a plurality of virtual reels on a video display. Each reel comprises a plurality of symbols arranged in a predetermined sequence. Typically, when a reel stops, a plurality of symbols of each reel are visible on the display. For example, three symbols of each reel. While the stopping position of the reel can be chosen in a number of different ways, in all cases, the symbols which stop in the display define a 2-dimensional display array having a width x defined by the number of reels and a height y defined by the number of symbols of the reel that are displayed. For example, in a three reel slot machine, the displayed array would have a width x of three symbols (one for each reel) and a height y of three symbols defining a 3×3 two-dimensional array of nine symbols. As is known in the art “symbols” can include images, numbers, e.g. a “7”, letters or can be “blanks” (no image, number or letter).
The array also provides symbol arrangements which can be defined by pay lines. Historically only one pay line was used which was the horizontal centerline through the array. Later, three pay lines were used defined by the three horizontal line through the array. Modernly more pay lines such as diagonals and reflecting lines through the array have been used. Players wager upon pay lines and when an outcome arranged along a wagered upon pay line corresponds to a predetermined winning symbol arrangement such as, for example, three 7s, the player is issued an award.
While such gaming systems provide users with enjoyment, a need exists for alternative gaming systems in order to maintain or increase player enjoyment.
SUMMARY OF THE INVENTIONIn a first aspect, the invention provides a method of gaming comprising:
generating a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and
determining whether the game outcome includes one or more winning outcomes.
In an embodiment, the method comprises receiving a player selection defining a player win entitlement and wherein determining whether the game outcome includes a winning outcome is based on the player win entitlement.
In an embodiment, the player selection is made by selecting at least one of a plurality of pay lines, each pay line comprising a different set of the plurality of display positions, and wherein determining whether there is one or more winning outcome comprises determining whether to make an award based on each player selected pay line and the selected symbols.
In an embodiment, the plurality of pay lines include pay lines in respective ones of a plurality of different parallel planes.
In an embodiment, at least two of the plurality of pay lines are in respective ones of a pair of transverse planes.
In an embodiment, the number of symbol positions is the same along at least two axes of the three-dimensional array.
In an embodiment, the number of symbol positions is the same along all three axes of the three-dimensional array.
In an embodiment, the number of symbol positions is the different along the third axis of the three-dimensional array.
In an embodiment, the three-dimensional array is a 3×3×3 array.
In an embodiment, the three-dimensional array is a 4×4×4 array.
In an embodiment, the three-dimensional array is a 5×3×3 array.
In an embodiment, selecting the symbols comprises randomly selecting stop positions for a plurality of reels.
In an embodiment, the number of the plurality of reels corresponds to the number of symbol positions in a plane parallel to two axes of the three-dimensional array.
In an embodiment, each symbol is displayed as three-dimensional on the display.
In an embodiment, the steps of generating a game outcome and determining whether the game outcome includes one or more winning outcomes are performed by a game controller.
In a second aspect, the invention provides a game controller for a gaming system, the game controller arranged to:
generate a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and
determine whether the game outcome includes one or more winning outcomes.
In an embodiment, the game controller is arranged to receive a player selection defining a player win entitlement and wherein determining whether the game outcome includes a winning outcome is based on the player win entitlement.
In an embodiment, the player selection comprises at least one of a plurality of pay lines, each pay line comprising a different set of the plurality of display positions, and wherein the game controller determines whether there is one or more winning outcome by determining whether to make an award based on each player selected pay line and the selected symbols.
In an embodiment, the plurality of pay lines include pay lines in respective ones of a plurality of different parallel planes.
In an embodiment, at least two of the plurality of pay lines are in respective ones of a pair of transverse planes.
In an embodiment, the number of symbol positions is the same along at least two axes of the three-dimensional array.
In an embodiment, the number of symbol positions is the same along all three axes of the three-dimensional array.
In an embodiment, the number of symbol positions is the different along the third axis of the three-dimensional array.
In an embodiment, the three-dimensional array is a 3×3×3 array.
In an embodiment, the three-dimensional array is a 4×4×4 array.
In an embodiment, the three-dimensional array is a 5×3×3 array.
In an embodiment, the game controller selects the symbols by randomly selecting stop positions for a plurality of reels.
In an embodiment, the number of the plurality of reels corresponds to the number of symbol positions in a plane parallel to two axes of the three-dimensional array.
In an embodiment, the game controller is implemented by a processor executing program code stored in a memory.
In a third aspect, the invention provides a gaming system comprising:
a player interface comprising a video display and game instruction input mechanism operable by a player to make a player selection specifying a win entitlement; and
a game controller arranged to:
- generate a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and
- determine whether the game outcome includes one or more winning outcomes.
In an embodiment, the gaming system comprises a memory and a processor arranged to execute game program code stored in the memory to implement the game controller.
In an embodiment, the memory stores data representing the plurality of symbols.
In an embodiment, the instruction input mechanism is operable by the player to input a wager in respect of the player selection.
In an embodiment, the instruction input mechanism is operable by the player to select at least one of a plurality of pay lines, each pay line comprising a different set of the plurality of display positions, and wherein determining whether there is one or more winning outcome comprises determining whether to make an award based on each player selected pay line and the selected symbols.
In an embodiment, the plurality of pay lines include pay lines in respective ones of a plurality of different parallel planes.
In an embodiment, at least two of the plurality of pay lines are in respective ones of a pair of transverse planes.
In an embodiment, the number of symbol positions is the same along at least two axes of the three-dimensional array.
In an embodiment, the number of symbol positions is the same along all three axes of the three-dimensional array.
In an embodiment, the number of symbol positions is the different along the third axis of the three-dimensional array.
In an embodiment, the three-dimensional array is a 3×3×3 array.
In an embodiment, the three-dimensional array is a 4×4×4 array.
In an embodiment, the three-dimensional array is a 5×3×3 array.
In an embodiment, the game controller is arranged to select the symbols comprises randomly selecting stop positions for a plurality of reels.
In an embodiment, the number of the plurality of reels corresponds to the number of symbol positions in a plane parallel to two axes of the three-dimensional array.
In an embodiment, each symbol is displayed as three-dimensional on the display.
In a fourth aspect, the invention provides computer program code which when executed implements the above method.
In a fifth aspect, the invention provides a computer readable storage medium comprising the program code.
In a sixth aspect, the invention provides transmitting the program code.
BRIEF DESCRIPTION OF THE DRAWINGSAn embodiment of the invention will now be described in relation to the following drawings in which:
FIG. 1 is a block diagram of the core components of a gaming system;
FIG. 2 is a perspective view of a gaming machine;
FIG. 3 is a block diagram of the functional components of a gaming machine;
FIG. 4 is a block diagram representing the structure of a memory;
FIG. 5 is a diagram schematic of a networked gaming system;
FIG. 6 is a further block diagram of the gaming system;
FIG. 7 is a flowchart of an embodiment;
FIGS. 8A-8C show a 3×3×3 three dimensional array and the horizontal pay lines in the sub-arrays;
FIGS. 9A-9C show pay lines of the array ofFIG. 8 which include symbols from two or more sub-arrays; and
FIGS. 10A-10F, show an alternative representation of the three dimensional array and selected pay lines.
DETAILED DESCRIPTION OF THE EMBODIMENTThe embodiment provides a gaming system having a game controller that implements a game where a game outcome is generated by selecting a plurality of symbols that are displayed at a plurality of display positions in a three-dimensional array. It is determined whether a game outcome includes a winning outcome corresponding to a player selection. For example, in one embodiment, a player selects pay lines to play from a plurality of pay lines. The pay lines are arranged such that at least one pay line extends through the array. Thus, there are pay lines in at least two different planes or sub-arrays.
Forms of Gaming SystemsIn a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
Irrespective of the form, the gaming system comprises several core components. At the broadest level, the core components are aplayer interface50 and agame controller60 as illustrated inFIG. 1. Theplayer interface50 is arranged to enable interaction between a player and the gaming system and for this purpose includes the input/output components required for the player to enter instructions including selections and play the game.
Components of theplayer interface50 may vary from embodiment to embodiment but will typically include acredit mechanism52 to enable a player to input credits and receive payouts, one ormore displays54, agame play mechanism56 that enables a player to input game play instructions, and aspeaker58 for audio outputs.
Thegame controller60 is in data communication with theplayer interface50 and typically includes aprocessor62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in amemory64 but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server.
A gaming system in the form of a standalone gaming machine10 is illustrated inFIG. 2. Thegaming machine10 includes aconsole12 having avideo display14 on which is displayed representations of agame16 that can be played by a player, such as the game of the embodiment. A mid-trim20 of thegaming machine10 houses a bank ofbuttons22 for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim20 also houses acredit input mechanism24 which in this example includes acoin input chute24A and abill validator24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card or credits may be electronically downloaded from an account such as described in U.S. Pat. No. 6,511,377 the disclosure of which is hereby incorporated by reference. A player marketing module may be provided having a reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device.
Atop box26 may carryartwork28, including for example game pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on afront panel29 of theconsole12. Acoin tray30 is mounted beneath thefront panel29 for dispensing cash payouts from thegaming machine10.
Thedisplay14 shown inFIG. 2 is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, thedisplay14 may be a liquid crystal display, plasma screen, any other suitable video display unit. Thetop box26 may also include a display, for example a video display unit, which may be of the same type as thedisplay14, or of a different type.
FIG. 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine ofFIG. 2.
Thegaming machine100 includes agame controller101 having aprocessor102. Instructions and data to control operation of theprocessor102 are stored in amemory103, which is in data communication with theprocessor102. Typically, thegaming machine100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by thememory103.Memory103 also stores data,—for example, in a data structure—corresponding to the game symbols or indicia for the game. “Symbols” as used in this specification includes images which may be pictures, numbers, icons, letters or other indicia used for the play of the game as hereinafter described.Memory103 may also store winning symbol arrangements and awards which are used to determine when the player obtains a winning, outcome and the award for each winning outcome.
The gaming machine hashardware meters104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O)interface105 for communicating with peripheral devices of thegaming machine100. The input/output interface105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A randomnumber generator module113 generates random numbers for use by theprocessor102. The random numbers selected are processed by theprocessor102 with data from thememory103 to randomly select and display the outcomes of symbols for the game as hereinafter described. In an embodiment, a3D graphics card114 may be used to render the depiction of the three-dimensional array on thedisplay14 or one or more of the provided displays106.
In the example shown inFIG. 3, aplayer interface120 includes peripheral devices that communicate with thegame controller101 comprise one ormore displays106, atouch screen107, a card and/orticket reader108, aprinter109, a bill acceptor and/orcoin input mechanism110 and acoin output mechanism111. Additional hardware may be included as part of thegaming machine100, or hardware may be omitted as required for the specific implementation.
In addition, thegaming machine100 may include a communications interface, for example anetwork card112. The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database.
FIG. 4 shows a block diagram of the main components of anexemplary memory103. Thememory103 includesRAM103A,EPROM103B and amass storage device103C. TheRAM103A typically temporarily holds program files for execution by theprocessor102 and related data. TheEPROM103B may be a boot ROM device and/or may contain some system or game related code. Themass storage device103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by theprocessor102 using protected code from theEPROM103B or elsewhere.
It is also possible for the operative components of thegaming machine100 to be distributed, for example input/output devices106,107,108,109,110,111 to be provided remotely from thegame controller101.
FIG. 5 shows agaming system200 in accordance with an alternative embodiment. Thegaming system200 includes anetwork201, which for example may be an Ethernet network.Gaming machines202, shown arranged in threebanks203 of twogaming machines202 inFIG. 5, are connected to thenetwork201. Thegaming machines202 provide a player operable interface and may be the same as thegaming machines10,100 shown inFIGS. 2 and 3, or may have simplified functionality depending on the requirements for implementing game play. Whilebanks203 of two gaming machines are illustrated inFIG. 5, banks of one, three or more gaming machines are also envisaged.
One ormore displays204 may also be connected to thenetwork201. Thedisplays204 may, for example, be associated with one ormore banks203 of gaming machines. Thedisplays204 may be used to display representations associated with game play on thegaming machines202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment,game server205 implements part of the game played by a player using agaming machine202 and thegaming machine202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. Adatabase management server206 may manage storage of game programs and associated data for downloading or access by thegaming devices202 in adatabase206A. Typically, if the gaming system enables players to participate in a Jackpot game, aJackpot server207 will be provided to carry out the accounting in respect of the Jackpot game. Aloyalty program server212 may also be provided.
In a thin client embodiment,game server205 implements most or all of the game played by a player using agaming machine202 and thegaming machine202 essentially provides only the player interface. With this embodiment, thegame server205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components.
Servers are also typically provided to assist in the administration of thegaming network200, including for example a gamingfloor management server208, and alicensing server209 to monitor the use of licenses relating to particular games. Anadministrator terminal210 is provided to allow an administrator to run thenetwork201 and the devices connected to the network.
Thegaming network200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through afirewall211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, thegame server205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
As indicated above, in the embodiment the three-dimensional array of symbols is formed by displaying selected symbols at respective ones of a plurality of symbol positions. In the embodiment, theprocessor62 randomly selects the symbols and controls thedisplay16 to display the symbols in a three dimensional array as exemplified byFIGS. 8-10.
Thegame controller60 of the embodiment is shown in more detail inFIG. 6. It will apparent that theprocessor62 implements a number of modules, for example randomnumber generator module621 by executing software routines. Persons skilled in the art will appreciate that not all modules need be implemented byprocessor62. For example, the randomnumber generator module621 could be implemented by a separate circuit or by a random number generator server.
Theoutcome determiner622 ofgame controller60 selects symbols by employing astop selector622A that randomly determines the stop position for each virtual reel using random numbers fromrandom number generator621. Data corresponding to each virtual reel is configured to represent the arrangements of symbols as they would be displayed.Symbol data641B stored inmemory64 represents each reel and the sequence of the symbols as they would appear on a reel strip if the virtual reel were a physical reel, e.g. a “7” is above a “Blank” and below a “Cherry”. For example, if there are nine reels, each having twenty symbols (sometimes referred to as stops) the random number generator and stopselector622A might determine that a series of stop positions are positions: 3, 13, 7, 9, 1, 7, 14, 10 and 17—i.e. to particular positions in the sequence of the symbols. These are then mapped to symbols such that the selected symbols for a centre line position in thedisplay 16 for each reel are, for example, a 7, Blank, Bar, Bar-Bar, Wild, Blank, Blank respectively thedisplay 16 is controlled to display the selected symbols at the centre line position with the symbols from each virtual reel as mapped above and below those symbols. Each symbol or stop position may have a weighting as suggested in Telnaes, U.S. Pat. No. 4,448,419, the disclosure of which is incorporated by reference.
In an alternative embodiment the random number generator may select random numbers which result in the placement of a symbol at each position in the matrix array departing from the concept of virtual reel strips.
As in normal spinning reel games, thegame controller60 is adapted to receive an instruction from theplayer interface50 from a player which enables a player to make a selection which affects the player's entitlement to win (a “win entitlement”). In one example, a players win entitlement may be based on how many pay lines they will play in each game—i.e. a minimum of one pay line up to the maximum number of pay lines allowed by the game (noting that not all permutations of win lines may be available for selection). The player operatespay line selector56A of theinstruction input mechanism56 in order to select the number of pay lines. In many games, the players win entitlement is not strictly limited to the lines they have selected, for example, “scatter” pays are awarded independently of a player's selection of pay lines and are an inherent part of the win entitlement. The increased number of display positions provided by three dimensional arrays relative to two dimensional arrays of the same dimensions, as described herein, provides additional options in game pay lines, game design and game play.
Persons, skilled in the art, will appreciate that in other embodiments, the player may obtain a win entitlement select a number of reels to play such as described in Bennett, U.S. Pat. No. 6,063,102 titled “ Multiline Gaming Device” the disclosure of which is hereby incorporated by reference. Some pay arrangements may be formed by a set of symbol positions made up of symbols from different reels making such arrangement a type of structured “scatter” pay where there are nm possible pay arrangements in a two dimensional array where n=number of rows in the array and m=number of columns(reels). This scatter pay arrangement may be used in lieu of pay lines in some embodiments; however due to the number and complexity of pay arrangements which would be defined thereby, a pay line configuration is advantageous. In other embodiments a player win entitlement may be defined by purchasing access to particular pay tables—e.g. a first bet amount entitles the player to wins including cherries and a second amount entitles them to wins including plums. The win entitlement is not always purchased—e.g. a series of free games may be awarded to a player.
The win entitlements which can be purchased are usually advertised to the player by markings on the display, for example by or diagrams showing the symbol positions that correspond to each pay line. Typically, the pay lines will be constituted by symbol positions in the visible window. A win outcome is determined based on the selected symbols of a game outcome and a player's win entitlement and a pay table that specifies awards.
Unlike conventional gaming machines, in the embodiment, the3D display controller623 displays symbol data in a three dimensional array which includes three sub-arrays depicted as planar, two-dimensional, 3×3 matrices of three-dimensionally rendered symbols stacked vertically one above the other as illustrated inFIGS. 8 to 10.
Starting with the example ofFIG. 8A, it will apparent that the display controller is arranged to display16, at least in the example ofFIG. 8A, twenty seven different symbol positions as defined by three, 3×3, sub-arrays840,850 and860. It will be apparent from the perspective view ofFIG. 8A that all of these symbol positions may not be visible at one time, in particular, the symbols in thelower plane860 are initially obscured by symbols of themiddle plane850. Persons skilled in the art will appreciate that various display techniques will be available in order to display all the symbols, including making part of the display transparent or “ghost-like” during part of the display routine or rotating the symbol display, spacing the sub-arrays840,850 and860 or providing an auxiliary display (e.g. on a display in the top box26) showing each of the sub-arrays in plan view. In each ofFIGS. 8 to 10, a common convention is used to designate the three axes of the three dimensional array of display positions of symbols. As indicated byreference axis805, the two horizontal axis are designated the X and Y axis and the vertical axis is designated the Z axis.
Each sub-array840,850 and860 is depicted as a 3×3 matrix of symbols as would be displayed in a familiar, virtual, 3-reel slot machine. Thus each sub-array840,850 and860 presents 9 symbol positions defined by three rows of symbols for each of three reels (in the X axis). The reels for one sub-array may be rotated 90 degrees relative to an adjoining sub-array. For example, sub-array849 may have its reels arranged rotated90 degrees relative to the reels ofsub-array850. In the embodiment the reels for all sub-arrays840,850,860 are arranged to spin in the same direction.
It will also be appreciate that the3D display controller623 may be arranged to display the reels as spinning in the direction of the z axis. Further, other techniques may be used to display the symbols locating in the display position without displaying reels or the like. For example, it is possible to individually select the symbols for each position and individually populate each of the display positions.
Referring toFIG. 8A, it will be apparent that the threedimensional array800A shown inFIG. 8A is displayed in a perspective view in order to maximise the number of display positions that are visible.
As shown inFIG. 8A each sub-array840,850,860 includes five pay lines820 (shown insub-array840 only inFIG. 8A).FIG. 8B illustrates the pay lines that are available in themiddle sub-array850 as exemplified bypay line820.FIG. 8C shows the pay lines in thebottom sub-array860 as exemplified bypay line825. The pay lines lie in the individual sub-arrays. Thus, in the depicted embodiment, 3×5=15 pay arrangements are shown.
FIGS. 9A to 9C illustrate a like number of pay lines that pass throughvertical planes910,920 and930 respectively defined in thearray800A and which include symbols from tow or more, in this case all three, sub-arrays840,850,860. Thus the vertical arrangement of pay lines inFIGS. 9A-9C shows another 3×5=15 pay lines.
Persons skilled in the art will appreciate that other pay lines are possible, for example an additional pay line could extend diagonally so that it passes through each sub-array840,850,860 and each vertical plane. It is also possible to have pay lines that reflect through the three-dimensional array800A to include symbols fromdifferent sub-arrays840,850,860. However, it will be appreciated that irrespective of the embodiment, there will be pay lines in at least twodifferent sub-arrays840,850,860.
Persons skilled in the art will appreciate that it is not strictly necessary to employ both horizontal and vertical planes in the same embodiment, although it is advantageous to do so.
FIG. 10A to 10F illustrate that the pay lines can be represented in different ways in that the display positions can be different. It can be apparent fromFIGS. 10A to 10F that thedisplays1000A to1000F can take the form of cubes rather than the open lattice type display ofFIGS. 8 and 9. Win lines can extend through horizontal planes as indicated bywin lines1010A to1010E and these planes can be transverse to one another as indicated bywin line1010F.Shading1015 to1019 can be used to highlight different pay lines.
Once the symbols have been displayed at all the relevant positions under control of a 3D display controller, the prize evaluator622B determines whether the symbols in their symbol positions (given the win entitlement of the player) result in the awarding of any prize based on theprize data641B. The prize evaluator622B may compare the symbols selected and displayed in any arrangement selected by the player to be wagered upon. If the symbols for any wagered upon lines compares with a predetermined winning combination, the player is awarded a prize.
Various other embodiments will be apparent to persons skilled in the art, for example, the 3×3 array ofFIGS. 8 to 10 can readily be extended to a 4×4 array. Further, while in the exemplary embodiment there are no purely vertical pay lines—i.e. which extend in a direction along the Z axis, vertical pay lines could be used in some embodiments. Further, the invention can be extended to rectangular prisms of display positions. For example, a 5×3×3 three-dimensional array.
The method of the invention is summarised as illustrated inFIG. 7 where a pay line selection is received710, symbols are selected720, they are displayed in a threedimensional array730 and prizes are evaluated from the player's selection of pay lines and the symbol patterns on those pay lines.
In this respect, persons skilled in the art will appreciate the prize evaluation may be in accordance with techniques known in the art.
Persons skilled in the art will also appreciate that the bets may relate to the lines that are available.
It should also be noted that scatter pays may also result in an award if certain symbols should occur, for example, in any position in each of the sub-arrays840,850,860.
Other features found in conventional gaming machines including feature trigger symbols and the like may be applied. Further, the size of the three dimensional array could vary during game play. For example, a player may initially start with a two dimensional array of symbols but acquire a second two dimensional array of symbols or have the symbols expanded to a 3×3 matrix in response to a trigger event occurring. Such a trigger event may be in accordance with techniques known in the art including the occurrence of a particular symbol in the base game, the payment of an additional bet or trigger based on turnover or games played.
Other variations will be apparent to persons skilled in the art. As but an example, symbols from one or several of the arrays may be used as substitute or additional symbols for a main game array to define additional winning outcomes. For example, thearray840 may represent a primary array. Symbols at corresponding locations inarrays850 and/or860 may be used to replace certain symbols at theprimary array840. For example, if eitherarray850 or860 displays a wild symbol, that wild symbol may be displayed as migrating to theprimary array840 to define additional winning symbol arrangements. In this fashion the symbols atarrays850 or860 may be used to define multipliers or otherwise change the award as produced in theprimary array840.
Other variations would be apparent to persons skilled in the art and should be considered as falling within the scope of the invention described herein.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
It is to be understood that, if any prior art publication is referred to herein, such reference does not constitute an admission that the publication forms a part of the common general knowledge in the art in any other country.