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US20160231873A1 - User Interface - Google Patents

User Interface
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Publication number
US20160231873A1
US20160231873A1US15/131,841US201615131841AUS2016231873A1US 20160231873 A1US20160231873 A1US 20160231873A1US 201615131841 AUS201615131841 AUS 201615131841AUS 2016231873 A1US2016231873 A1US 2016231873A1
Authority
US
United States
Prior art keywords
input
character
processor
inputs
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US15/131,841
Inventor
Masoud Haghanegi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Goma Systems Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Goma Systems CorpfiledCriticalGoma Systems Corp
Priority to US15/131,841priorityCriticalpatent/US20160231873A1/en
Priority to US15/131,863prioritypatent/US20160231910A1/en
Publication of US20160231873A1publicationCriticalpatent/US20160231873A1/en
Assigned to HAGHANEGI, MASOUDreassignmentHAGHANEGI, MASOUDASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: GOMA SYSTEMS CORP.
Abandonedlegal-statusCriticalCurrent

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Abstract

A system and method for enhancing a controller interface is provided. In one embodiment, the system may include an input device, an input interface, a processor, and a display. The method is capable of associating input components on the input device with input options available for controlling the virtual characters. The method is further capable of associating the input components with origin points of a virtual representation of a user and target points of a virtual representation of an opponent. The method further allows a user to control a virtual character not representing the user.

Description

Claims (13)

We claim:
1. A system for performing an action on a target using a controller to direct the action, the system comprising:
an input receiver for receiving a plurality of inputs corresponding to a plurality of input options on the controller;
an input association processor for associating the plurality of inputs receivable by the input receiver with a respective plurality of parts of the target, the inputs spatially arranged on the input receiver corresponding to an arrangements of the parts of the target; and
an action performer processor for performing the action on the target in response to an input received by the input receiver, the received input being activation of one of the inputs, and the action being applied to the part of the target corresponding to the one of the inputs.
2. The system ofclaim 1 wherein the input options on the controller comprise buttons corresponding to the parts.
3. The system ofclaim 1 wherein the spatial arrangement of the inputs comprises a button for a first arm, a button for a second arm, a button for a first leg, a button for a second leg, a button for a head, and a button for a torso.
4. The system ofclaim 1 wherein the action performer processor is configured to cause display of interaction of a virtual self with the part of the target.
5. The system ofclaim 1 wherein the action performer processor is configured to represent performance of the action as contact with the part, the part comprising a displayed virtual character.
6. The system ofclaim 1 wherein the action performer processor is configured to set a force of the action based on a number of inputs received on the one of the inputs.
7. A method for associating an input with a character behavior, the method comprising:
providing a character having parts;
mapping inputs of an input device to the parts where the inputs are distributed corresponding to the parts of the character;
detecting a first input of the inputs from the input device, the first input corresponding to a first part of the parts of the character;
associating the first input with a first state of the character;
determining a first character behavior of the first part based on the first state; and,
effectuating, with a processor, the first character behavior.
8. The method ofclaim 7 further comprising:
detecting a second input of the inputs from the input device, the second input corresponding to a second part of the parts of the character;
associating the second input with a second state of the character;
determining a second character behavior of the second part based on the first and second state; and,
effectuating the second character behavior.
9. The method ofclaim 7 wherein the first input is a digital input.
10. The method ofclaim 7 wherein mapping comprises mapping with the input device comprising a keyboard, a numerical keypad, a directional interface, a touch-sensitive device, a neurological interface, or combinations thereof.
11. The method ofclaim 7 wherein effectuating comprises causing display of the first character behavior, the display showing movement of the first part of the character.
12. The method ofclaim 7 wherein mapping comprises mapping to the inputs with the parts displayed on the inputs of the input device.
13. The method ofclaim 7 wherein effectuating comprises displaying the first character behavior as an interaction of the first part of the character with another character.
US15/131,8412006-03-072016-04-18User InterfaceAbandonedUS20160231873A1 (en)

Priority Applications (2)

Application NumberPriority DateFiling DateTitle
US15/131,841US20160231873A1 (en)2006-03-072016-04-18User Interface
US15/131,863US20160231910A1 (en)2006-03-072016-04-18User Interface

Applications Claiming Priority (6)

Application NumberPriority DateFiling DateTitle
US78039506P2006-03-072006-03-07
US83187706P2006-07-182006-07-18
PCT/US2007/005593WO2007103312A2 (en)2006-03-072007-03-06User interface for controlling virtual characters
US22462908A2008-09-022008-09-02
US14/182,160US10120522B2 (en)2006-03-072014-02-17User interface
US15/131,841US20160231873A1 (en)2006-03-072016-04-18User Interface

Related Parent Applications (1)

Application NumberTitlePriority DateFiling Date
US14/182,160DivisionUS10120522B2 (en)2006-03-072014-02-17User interface

Publications (1)

Publication NumberPublication Date
US20160231873A1true US20160231873A1 (en)2016-08-11

Family

ID=38475469

Family Applications (4)

Application NumberTitlePriority DateFiling Date
US12/224,629Active2031-08-17US8701026B2 (en)2006-03-072007-03-06User interface
US14/182,160Active2029-12-10US10120522B2 (en)2006-03-072014-02-17User interface
US15/131,841AbandonedUS20160231873A1 (en)2006-03-072016-04-18User Interface
US15/131,863AbandonedUS20160231910A1 (en)2006-03-072016-04-18User Interface

Family Applications Before (2)

Application NumberTitlePriority DateFiling Date
US12/224,629Active2031-08-17US8701026B2 (en)2006-03-072007-03-06User interface
US14/182,160Active2029-12-10US10120522B2 (en)2006-03-072014-02-17User interface

Family Applications After (1)

Application NumberTitlePriority DateFiling Date
US15/131,863AbandonedUS20160231910A1 (en)2006-03-072016-04-18User Interface

Country Status (2)

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US (4)US8701026B2 (en)
WO (1)WO2007103312A2 (en)

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US8454431B2 (en)*2006-03-032013-06-04Leviathan Entertainment, LlcCharacters interactions in a video game or other virtual environment managed by an automated system
US8070596B2 (en)*2006-03-032011-12-06Leviathan Entertainment, LlcSystem which manages relationships between characters in a video game or other virtual environment
WO2007103312A2 (en)2006-03-072007-09-13Goma Systems Corp.User interface for controlling virtual characters
US20080215975A1 (en)*2007-03-012008-09-04Phil HarrisonVirtual world user opinion & response monitoring
KR20100083641A (en)*2009-01-142010-07-22삼성전자주식회사Terminal device, broadcasting receiving apparatus and control method thereof
USD615595S1 (en)*2009-01-202010-05-11Numark Industries, LpDisc jockey video game controller
JP4932953B1 (en)*2011-07-052012-05-16株式会社バンダイ Operational toy and movable member
JP5738809B2 (en)*2012-07-312015-06-24株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND PROGRAM
US9558637B2 (en)*2013-09-102017-01-31Immersion CorporationSystems and methods for performing haptic conversion
CN109529327B (en)*2017-09-212022-03-04腾讯科技(深圳)有限公司Target positioning method and device in virtual interaction scene and electronic equipment
CN111659115B (en)*2020-07-022022-03-11腾讯科技(深圳)有限公司Virtual role control method and device, computer equipment and storage medium
CN112717394B (en)*2021-01-212023-03-14腾讯科技(深圳)有限公司Aiming mark display method, device, equipment and storage medium

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Also Published As

Publication numberPublication date
US20160231910A1 (en)2016-08-11
US10120522B2 (en)2018-11-06
US8701026B2 (en)2014-04-15
WO2007103312A3 (en)2008-05-02
WO2007103312A2 (en)2007-09-13
US20090013274A1 (en)2009-01-08
US20140229870A1 (en)2014-08-14

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DateCodeTitleDescription
STPPInformation on status: patent application and granting procedure in general

Free format text:DOCKETED NEW CASE - READY FOR EXAMINATION

STPPInformation on status: patent application and granting procedure in general

Free format text:NON FINAL ACTION MAILED

ASAssignment

Owner name:HAGHANEGI, MASOUD, ILLINOIS

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GOMA SYSTEMS CORP.;REEL/FRAME:050251/0962

Effective date:20190815

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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