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US20160016080A1 - Distribution of Electronic Game Elements - Google Patents

Distribution of Electronic Game Elements
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Publication number
US20160016080A1
US20160016080A1US14/869,588US201514869588AUS2016016080A1US 20160016080 A1US20160016080 A1US 20160016080A1US 201514869588 AUS201514869588 AUS 201514869588AUS 2016016080 A1US2016016080 A1US 2016016080A1
Authority
US
United States
Prior art keywords
processor
game
game element
server
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US14/869,588
Inventor
Reza Jalili
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US12/764,906external-prioritypatent/US20100274646A1/en
Application filed by IndividualfiledCriticalIndividual
Priority to US14/869,588priorityCriticalpatent/US20160016080A1/en
Publication of US20160016080A1publicationCriticalpatent/US20160016080A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A system, method, and computer-readable storage medium for using electronic advertising resources as mechanisms to enable individuals to participate in electronic games alone or in conjunction with other players.

Description

Claims (20)

1. A game server comprising a processor and a memory storing executable instructions that, in response to execution by the processor, cause the game server to at least:
receive, at the processor, an instruction from an electronic display server to retrieve a game element for distribution into an ad space included in an electronic display, the ad space being configured to include a computer code that communicates to the processor the instruction to retrieve the game element, the instruction including a user identifier identifying a user account associated with a user and including an ad space identifier that indicates an appropriate format for the game element based upon the ad space included in the electronic display;
identify, by the processor, the user account stored in the memory and associated with the user via the user identifier;
determine, by the processor, if the memory stores an appropriate game element for the user account to be distributed to the ad space included in the electronic display; and
if the memory stores an appropriate game element for the user account to be distributed to the ad space included in the electronic display, cause by the processor communication of the appropriate game element for display into the ad space; and
if the memory does not store an appropriate game element for the user account to be distributed to the ad space included in the electronic display, cause by the processor communication of an indication to the electronic display server to retrieve an electronic ad from an ad server to display into in the ad space.
8. A method to distribute a game element, the method comprising:
receiving, by a processor of a game server, the game server comprising the processor and a memory, an instruction from an electronic display server to retrieve a game element for distribution into an ad space included in an electronic display, the ad space being configured to include a computer code that communicates to the processor the instruction to retrieve the game element, the instruction including a user identifier identifying a user account associated with a user and including an ad space identifier that indicates an appropriate format for the game element based upon the ad space included in the electronic display;
identifying, by the processor, the user account stored in the memory and associated with the user via the user identifier;
determining, by the processor, if the memory stores an appropriate game element for the user account to be distributed to the ad space included in the electronic display; and
if the memory stores an appropriate game element for the user account to be distributed to the ad space included in the electronic display, causing by the processor communication of the appropriate game element for display into the ad space; and
if the memory does not store an appropriate game element for the user account to be distributed to the ad space included in the electronic display, causing by the processor communication of an indication to the electronic display server to retrieve an electronic ad from an ad server to display into in the ad space;
wherein receiving the instruction, identifying the user account, evaluating the user account, causing communication of the appropriate game element, and causing communication of the indication are operations performed by the game server including the processor and the memory storing executable instructions that when executed by the processor cause the game server to perform the respective operations.
15. A computer-readable storage medium having computer-readable program code portions stored therein that, in response to execution by a processor of a game server, cause the processor to at least:
receive an instruction from an electronic display server to retrieve a game element for distribution into an ad space included in an electronic display, the ad space being configured to include a computer code that communicates to the processor the instruction to retrieve the game element, the instruction including a user identifier identifying a user account associated with a user and including an ad space identifier that indicates an appropriate format for the game element based upon the ad space included in the electronic display;
identify the user account stored in a memory of the game server and associated with the user via the user identifier;
determine if the memory stores an appropriate game element for the user account to be distributed to the ad space included in the electronic display; and
if the memory stores an appropriate game element for the user account to be distributed to the ad space included in the electronic display, cause communication of the appropriate game element for display into the ad space; and
if the memory does not store an appropriate game element for the user account to be distributed to the ad space included in the electronic display, cause communication of an indication to the electronic display server to retrieve an electronic ad from ad server to display into in the ad space.
US14/869,5882009-04-242015-09-29Distribution of Electronic Game ElementsAbandonedUS20160016080A1 (en)

Priority Applications (1)

Application NumberPriority DateFiling DateTitle
US14/869,588US20160016080A1 (en)2009-04-242015-09-29Distribution of Electronic Game Elements

Applications Claiming Priority (6)

Application NumberPriority DateFiling DateTitle
US17222209P2009-04-242009-04-24
US25783709P2009-11-032009-11-03
US12/764,906US20100274646A1 (en)2009-04-242010-04-21System and Method for Improving E-Commerce
US201161543314P2011-10-052011-10-05
US13/645,417US9186587B2 (en)2012-10-042012-10-04Distribution of electronic game elements
US14/869,588US20160016080A1 (en)2009-04-242015-09-29Distribution of Electronic Game Elements

Related Parent Applications (1)

Application NumberTitlePriority DateFiling Date
US13/645,417ContinuationUS9186587B2 (en)2009-04-242012-10-04Distribution of electronic game elements

Publications (1)

Publication NumberPublication Date
US20160016080A1true US20160016080A1 (en)2016-01-21

Family

ID=50433104

Family Applications (2)

Application NumberTitlePriority DateFiling Date
US13/645,417Expired - Fee RelatedUS9186587B2 (en)2009-04-242012-10-04Distribution of electronic game elements
US14/869,588AbandonedUS20160016080A1 (en)2009-04-242015-09-29Distribution of Electronic Game Elements

Family Applications Before (1)

Application NumberTitlePriority DateFiling Date
US13/645,417Expired - Fee RelatedUS9186587B2 (en)2009-04-242012-10-04Distribution of electronic game elements

Country Status (1)

CountryLink
US (2)US9186587B2 (en)

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US11030594B2 (en)*2018-01-082021-06-08Nhn Entertainment CorporationNetwork server and method of operating thereof to mediate actions between user terminals relating to online games

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JP5406388B1 (en)*2013-01-072014-02-05株式会社 ディー・エヌ・エー Server device recommending electronic contents
WO2014120639A1 (en)*2013-01-292014-08-07Puzzling Commerce, LLCPuzzle-based interaction system for eliciting a desired behavior
US9264436B2 (en)*2013-05-082016-02-16International Business Machines CorporationPolicy-based automated consent
US9330726B1 (en)2015-10-092016-05-03Sports Logic Group, LLCSystem capable of integrating user-entered game event data with corresponding video data
US9454993B1 (en)2015-10-092016-09-27Sports Logic Group, LLCSystem capable of integrating user-entered game event data with corresponding video data
EP3312788A1 (en)*2016-10-192018-04-25Nagravision S.A.Method, system and device for updating a user account using a credit obtained by playing an advertising content
US11080759B2 (en)*2017-10-022021-08-03Perpetual Media, LlcSystems and methods for programmatic targeted digital advertising
JP6743102B2 (en)*2018-09-062020-08-19株式会社アグニ・フレア Game program, recording medium, and game control method
US11857882B1 (en)*2022-06-292024-01-02Superplay LtdAltering computer game tiles having multiple matchable ends
US12128304B2 (en)*2022-06-292024-10-29Superplay LtdAltering computer game tiles having multiple matchable ends

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Also Published As

Publication numberPublication date
US9186587B2 (en)2015-11-17
US20140100028A1 (en)2014-04-10

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STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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