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US20140114742A1 - System and method for qualifying events based on behavioral patterns and traits in digital environments - Google Patents

System and method for qualifying events based on behavioral patterns and traits in digital environments
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Publication number
US20140114742A1
US20140114742A1US14/010,116US201314010116AUS2014114742A1US 20140114742 A1US20140114742 A1US 20140114742A1US 201314010116 AUS201314010116 AUS 201314010116AUS 2014114742 A1US2014114742 A1US 2014114742A1
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United States
Prior art keywords
user
user interactions
data database
information
smart objects
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US14/010,116
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US10600072B2 (en
Inventor
Joel David LaMontagne
Mozelle THOMPSON
Richard Watson
Simon Keating
Lee Evans
Timothy ISAAC
Andrew Williams
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Trivver Inc
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Lamontagne Entertainment Inc
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Assigned to TRIVVER, INC.reassignmentTRIVVER, INC.CHANGE OF NAME (SEE DOCUMENT FOR DETAILS).Assignors: LAMONTAGNE ENTERTAINMENT, INC.
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Assigned to BURKHALTER FAMILY TRUST, NEXT WORLD TRUSTreassignmentBURKHALTER FAMILY TRUSTSECURITY INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: TRIVVER, INC.
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Abstract

A device that analyzes advertising effectiveness can include an asset repository that stores a plurality of smart objects, an entertainment interface that accepts one or more smart objects from the plurality of smart objects, an event stream processor that receives information from the one or more smart objects and provides metrics based on the information from the one or more smart objects, and a BIND engine that receives information from the one or more smart objects and one or more databases and provides decisions and metrics based on the information from the one or more smart objects and one or more databases.

Description

Claims (7)

2. A method of analyzing advertising effectiveness, comprising:
providing one or more smart objects with advertising;
inserting the one or more smart objects into an interface;
receiving information from the one or more smart objects;
analyzing the information for particular predetermined combinations of user interactions, actions subsequent to the user interactions, or user interactions and actions subsequent to the user interactions;
if any particular predetermined combinations of user interactions, actions subsequent to the user interactions, or user interactions and actions subsequent to the user interactions are found, providing metrics or analytics based on the found predetermined combinations of user interactions, actions subsequent to the user interactions, or user interactions and actions subsequent to the user interactions.
receiving information from at least one of the one or more smart objects, user profile data database, registration data database, and rewards and advertiser databases;
analyzing the information for correlations between at least one of particular predetermined combinations of user interactions, actions subsequent to the user interactions, user interactions and actions subsequent to the user interactions, information user profile data database, registration data database, and rewards and advertiser databases; and
identifying patterns and relationships based on said correlations and providing metrics or analytics based on said correlations.
6. A method of changing marketing campaign that comprises the steps of:
selling a product in at least one of a real store or an online store;
promoting the product with an advertisement campaign having characteristics;
labeling interactive objects of a video game with a brand of the product and with brands of other competing products to generate interactive smart objects;
receiving information at a computer system from an interface with the video game on the interactive smart objects;
analyzing the information for particular predetermined combinations of user interactions, actions subsequent to the user interactions, or user interactions and actions subsequent to the user interactions of a user of the video game at the computer system;
providing metrics or analytics based on said step of analyzing;
receiving information from at least one of the interactive smart objects, user profile data database, registration data database, and rewards and advertiser databases at the computer system;
analyzing the information for correlations between at least one of particular predetermined combinations of user interactions, actions subsequent to the user interactions, user interactions and actions subsequent to the user interactions, information user profile data database, registration data database, and rewards and advertiser databases;
identifying patterns and relationships based on said correlations and providing metrics or analytics based on said correlations; and
changing the characteristics of the advertising campaign based on results of said step of identifying patterns and relationships.
7. A method of providing product coupons, the method comprising the steps of:
labeling an interactive object of a video game with a brand of the product to generate an interactive smart object;
receiving information at a computer system from an interface with the video game on the interactive smart object and the user actions with the smart object;
analyzing the information for particular predetermined combinations of the user interactions, actions subsequent to the user interactions, or user interactions and actions subsequent to the user interactions of a user of the video game at the computer system;
providing metrics or analytics based on said step of analyzing;
receiving information from at least one of the interactive smart objects, user profile data database, registration data database, and rewards and advertiser databases at the computer system;
analyzing the information for correlations between at least one of particular predetermined combinations of user interactions, actions subsequent to the user interactions, user interactions and actions subsequent to the user interactions, information user profile data database, registration data database, and rewards and advertiser databases;
identifying patterns and relationships based on said correlations and providing metrics or analytics based on said correlations; and
providing a product coupon related to the brand to the user in a case said step of identifying has determined that the patterns and relationships indicate a high user interest towards the brand.
US14/010,1162012-08-272013-08-26System and method for qualifying events based on behavioral patterns and traits in digital environmentsActiveUS10600072B2 (en)

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WO2014035895A2 (en)2014-03-06
WO2014035895A3 (en)2014-05-08

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