CROSS-REFERENCE TO RELATED APPLICATIONThe present application claims benefit of: U.S. Provisional Patent Application Ser. No. 61/468,725 filed Mar. 29, 2011 and entitled “Media Management” U.S. Provisional Patent Application Ser. No. 61/564,256 filed Nov. 28, 2011 and entitled “Local Timeline Editing for Online Content Editing;” U.S. Provisional Patent Application Ser. No. 61/564,257 filed Nov. 28, 2011 and entitled “Multi-Layer Timeline Content Compilation Systems and Methods;” and U.S. Provisional Patent Application Ser. No. 61/564,261 filed Nov. 28, 2011 and entitled “Systems and Methods for Low Bandwidth Consumption Online Content Editing;” which are incorporated herein by reference.
BACKGROUNDGenerally, audio-video content editing on computer systems involves computationally intensive processes and utilizes larger than usual amounts of computing resources than other computer activities (e.g., word processing, browsing the Internet). This is particularly true when the content editing involves high definition/quality audio or video content, which are well notorious for being large in data size and process heavy during content encoding and decoding processes.
Unfortunately, due to these computing needs, high definition/quality audio-video content editing has typically been limited to powerful computing systems that tend to have the requisite computing resources to perform content editing quickly. If the same high definition/quality content editing were to be performed on a less powerful computing system, the likely result would be slower or poorer content editing performance, possibly to the point where the content editing becomes impractical or impossible. Consequently, less powerful computing systems, such as older computer systems, netbooks, and particular mobile devices, are either prevented from performing audio-video content editing, or relegated to performing audio-video content editing involving only proxy content.
The foregoing example of trends and issues is intended to be illustrative and not exclusive. Other limitations of the art will become apparent to those of skill in the relevant art upon a reading of the specification and a study of the drawings.
SUMMARY OF VARIOUS EMBODIMENTSAccording to various embodiments, systems and methods for low bandwidth consumption online content editing are provided, where user-created content comprising high definition/quality content (also referred to as “non-proxy content”) is created or modified at an online content editing server according to the instruction from an online content editor client, and where a proxy version (also referred to herein as a “proxy version”) of the resulting user-created content is provided to online content editor client to facilitate review or further editing of the user-created content from the online content editor client. In some embodiments, the online content editing server utilizes proxy content (also referred to herein as “proxy content”) during creation and modification operations on the user-created content, and replaces such proxy content with corresponding higher definition/quality content possibly when the user-created content is published for consumption, or when the user has paid for the higher quality content.
By utilizing proxy versions of the user-created content in this manner, systems and methods of some embodiments can utilize less network bandwidth as the online content editor client commands the online content editor server to perform content-related operations on user-created content, and as the online content editor server provides proxy versions of the user-created content for content review and editing purposes. The use of proxy versions of the user-created content also allow the online content editor client to review and edit content without the need for additional computing resources to review user-created content comprising high quality/high definition content.
In addition to using proxy versions of content for online content editing, various embodiments may optimize network bandwidth usage by dynamically determining what portions and/or versions of user-created or user-modified content should be uploaded from an online content editor client to an online content editing server as the content editing activities are performed (e.g., through the online content editor client). For some embodiments, the determination can be based on the type of content editing activity being performed at the online content editor client (e.g., collaborative content activity, previewing user-created content, or previewing rendered user-created content).
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1 depicts a diagram of an example of a low bandwidth consumption online content editor system in accordance with some embodiments.
FIG. 2 depicts a diagram of an example of a client-server system for low bandwidth consumption online content editing in accordance with some embodiments.
FIG. 3 depicts a flowchart of an example of a server-side method for low bandwidth consumption online content editing in accordance with some embodiments.
FIG. 4 depicts a flowchart of an example of a client-side method for low bandwidth consumption online content editing in accordance with some embodiments.
FIG. 5 depicts a flowchart of an example of an optimization method for low bandwidth consumption online content editing in accordance with some embodiments.
FIG. 6 depicts an example of client-side user interface for low bandwidth consumption online content editing in accordance with some embodiments.
FIG. 7 depicts an example of a system on which techniques described in this paper can be implemented.
DETAILED DESCRIPTIONThe invention can be implemented in numerous ways, including as a process; an apparatus; a system; a composition of matter; a computer program product embodied on a computer readable storage medium; and/or a processor, such as a processor configured to execute instructions stored on and/or provided by a memory coupled to the processor. In this specification, these implementations, or any other form that the invention may take, may be referred to as techniques. In general, the order of the steps of disclosed processes may be altered within the scope of the invention. Unless stated otherwise, a component such as a processor or a memory described as being configured to perform a task may be implemented as a general component that is temporarily configured to perform the task at a given time or a specific component that is manufactured to perform the task. As used herein, the term ‘processor’ refers to one or more devices, circuits, and/or processing cores configured to process data, such as computer program instructions.
A detailed description of one or more embodiments of the invention is provided below along with accompanying figures that illustrate the principles of the invention. The invention is described in connection with such embodiments, but the invention is not limited to any embodiment. The scope of the invention is limited only by the claims and the invention encompasses numerous alternatives, modifications and equivalents. Numerous specific details are set forth in the following description in order to provide a thorough understanding of the invention. These details are provided for the purpose of example and the invention may be practiced according to the claims without some or all of these specific details. For the purpose of clarity, technical material that is known in the technical fields related to the invention has not been described in detail so that the invention is not unnecessarily obscured.
FIG. 1 depicts a diagram of an example of a low bandwidth consumption online content editor system in accordance with some embodiments. The low bandwidth consumption onlinecontent editor system100 includes a low bandwidth consumption onlinecontent editor server102, a server-side datastore104 coupled to the low bandwidth consumption onlinecontent editor server102, an onlinecontent editor client106, a client-side datastore108 coupled to the onlinecontent editor client106, and anetwork110 through which the onlinecontent editor client106 communicates with the low bandwidth consumption onlinecontent editor server102. Through this arrangement, the onlinecontent editor client106 can leverage the computing resources and power of the low bandwidth consumption onlinecontent editor server102 when creating or modifying user-created content, especially when the user-created content comprises high definition/quality graphics, image, audio, or video content. Often, the low bandwidth consumption onlinecontent editor server202 comprises computing resources that surpass those of the onlinecontent editor client206, or computing resources that are better suited for content creation or modification than those of the onlinecontent editor client206. ThoughFIG. 1 depicts a single online content editor client, thesystem100 can include multiple online content editor clients that can communicate with the low bandwidth consumption onlinecontent editor server102.
“User-created content” as used herein includes any content authored by a user using the content creation/editing tools described in this paper, or some other content editing tool. The user-created content can be created to be multi-layered content, comprising multiple content layers of different content types. High definition/quality as used herein includes content having definition or quality that is higher than the average definition or quality for the similar content. For example, high definition/quality audio content can include audio clips having a high sampling rate (e.g., 44 KHz), has a higher bit-rate or effective bit-rate (e.g., 256 Kbs), or is encoded in a lossless audio encoding format.
As used in this paper, an engine includes a dedicated or shared processor and, typically, firmware or software modules that are executed by the processor. Depending upon implementation-specific or other considerations, an engine can be centralized or its functionality distributed. An engine can include special purpose hardware, firmware, or software embodied in a computer-readable medium for execution by the processor. As used in this paper, a computer-readable medium is intended to include all mediums that are statutory (e.g., in the United States, under 35 U.S.C. 101), and to specifically exclude all mediums that are non-statutory in nature to the extent that the exclusion is necessary for a claim that includes the computer-readable medium to be valid. Known statutory computer-readable mediums include hardware (e.g., registers, random access memory (RAM), non-volatile (NV) storage, to name a few), but may or may not be limited to hardware.
In the example ofFIG. 1, the low bandwidth consumption onlinecontent editor system100 can enable a user at the onlinecontent editor client106 located remotely on thenetwork110 to instruct the low bandwidth consumption onlinecontent editor server102 to create or modify user-created content on behalf of theclient106, where the created or modified user-created content comprises high definition/quality content or a proxy version thereof. The user-created content may be multi-layered content comprising a plurality of content layers, where each content layer comprises one or more content items from a content library, and the content items are high definition/quality content items or versions thereof.
As the low bandwidth consumption onlinecontent editor server102 creates or modifies the user-created content, theserver102 provides the online content editor client106 a version of the resulting user-created content that comprises a proxy version of the high definition/quality content. The onlinecontent editor client106 can use the resulting user-created content (having proxy content) for review or editing purposes as theclient106 instructs theserver102 to modify the user-created content. For example, the onlinecontent editor client106 can perform edits to content by directly applying edits to the proxy content (e.g., received from the server102) and then uploading the edited proxy content to the server102 (e.g., so that theserver102 has latest version of the content for collaboration or final rendering/publishing purposes). In another example, the onlinecontent editor client106 can perform edits to content by instructing theserver102 to perform edits to the content (e.g., stored at the server102) on theclient106's behalf; thereafter, the onlinecontent editor client106 can receive a proxy version of the content resulting from the edits applied by theserver102.
By transmitting user-created content comprising proxy content (i.e., lower quality version of the user-created content), the low bandwidth consumption onlinecontent editor server102 utilizes less network bandwidth when transmitting the user-created content to the onlinecontent editor client106. Additionally, the lower quality version of the content is received by the onlinecontent editor client106 requires less computing resources to play and view. For some embodiments, utilization of the network bandwidth (for example, when transmitting user-created content or other information between the low bandwidth consumption onlinecontent editor server102 and the online content editor client106) can be further optimized using one or more methods described in association withFIG. 5.
Depending on the embodiment, the low bandwidth consumption onlinecontent editor server102 can provide a proxy version of user-created content as a content stream that buffers and plays at the onlinecontent editor client106, or as a content file that is playable at the onlinecontent editor client106 once the content file has been downloaded to theclient106 or while the content file is being downloaded by theclient106.
In some embodiments, the low bandwidth consumption onlinecontent editor server102 can create or modify the user-created content using a proxy version of the high definition/quality content, and then provide the resulting user-created content (comprising the proxy version) to the onlinecontent editor client106. In various embodiments, the low bandwidth consumption onlinecontent editor server102 can create or modify the user-created content using the high definition/quality content, generate a version of the user-created content comprising a proxy content, and then provide the resulting the proxy user-created content to the onlinecontent editor client106.
As the low bandwidth consumption onlinecontent editor server102 creates and modifies the user-created content, one or more versions of the user-created content may be stored on the server-side datastore104. Theserver102 can store created or modified user-created content before the created or modified user-created content to the onlinecontent editor client106. When the onlinecontent editor client106 receives created or modified user-created content, theclient106 can store the created or modified user-created content on the client-side datastore108 before the created or modified user-created content is reviewed or previewed at theclient106.
A datastore can be implemented, for example, as software embodied in a physical computer-readable medium on a general- or specific-purpose machine, in firmware, in hardware, in a combination thereof, or in an applicable known or convenient device or system. Datastores in this paper are intended to include any organization of data, including tables, comma-separated values (CSV) files, traditional databases (e.g., SQL), or other applicable known or convenient organizational formats. Datastore-associated components, such as database interfaces, can be considered “part of” a datastore, part of some other system component, or a combination thereof, though the physical location and other characteristics of datastore-associated components is not critical for an understanding of the techniques described in this paper.
Datastores can include data structures. As used in this paper, a data structure is associated with a particular way of storing and organizing data in a computer so that it can be used efficiently within a given context. Data structures are generally based on the ability of a computer to fetch and store data at any place in its memory, specified by an address, a bit string that can be itself stored in memory and manipulated by the program. Thus some data structures are based on computing the addresses of data items with arithmetic operations; while other data structures are based on storing addresses of data items within the structure itself. Many data structures use both principles, sometimes combined in non-trivial ways. The implementation of a data structure usually entails writing a set of procedures that create and manipulate instances of that structure.
Eventually, at the instruction of the onlinecontent editor client106, the low bandwidth consumption onlinecontent editor server102 can publish a finalized version of the user-created content for download or sharing with others. During publication, the low bandwidth consumption onlinecontent editor server102 can replace low definition/quality content in the user-created content with a high-quality definition/high quality counterpart or some version thereof. For some embodiments, the low bandwidth consumption onlinecontent editor server102 will replace low definition/quality content with corresponding high-quality definition/high quality content based on payment by a user. For example, a user may have to make payment before the user-created content is published with high definition/quality content. Absent payment, the user can be prevented from publishing the user-created content, or the user is left with publishing user-created content using proxy content.
FIG. 2 depicts a diagram of an example of a system for low bandwidth consumption online content editing in accordance with some embodiments. Thesystem200 for low bandwidth consumption online content editing includes a low bandwidth consumption onlinecontent editor server202, an onlinecontent editor client206, and anetwork204 facilitating communication between theserver202 and theclient206. As described herein, thesystem200 can enable a user at the onlinecontent editor client206 located remotely on thenetwork204 to instruct the low bandwidth consumption onlinecontent editor server202 to create or modify user-created content comprising high definition/quality content (or some quality variant thereof) at the server. As later discussed, for some embodiments, the onlinecontent editor client206 can instruct the low bandwidth consumption onlinecontent editor server202 through a remote online content editor user interface engine226 located at theclient206. Subsequently, the low bandwidth consumption onlinecontent editor server202 can provide, and the onlinecontent editor client206 can receive, a version of the created or modified user-created content having a proxy version of the high definition/quality content.
In the example ofFIG. 2, the low bandwidth consumption onlinecontent editor server202 comprises an online adjustable-qualitycontent editing engine208, acontent library engine210, acontent library store212, an adjustable-quality layer rendering engine214, acontent publication engine216, a publishedversion content datastore218, and an adjustable-quality content payment engine220. The low bandwidth consumption onlinecontent editor server202 further comprises a contentlicensing management engine222 and acloud management engine224.
In the example ofFIG. 2, the online adjustable-qualitycontent editing engine208 creates or modifies user-created content at the low bandwidth consumption onlinecontent editor server202 on behalf of the onlinecontent editor client206. In certain embodiments, the online adjustable-qualitycontent editing engine208 can establish a connection with the onlinecontent editor client206 over thenetwork204, can receive commands relating to content creation or modification over a network connection, can perform content creation or modification operations in accordance with commands received from the onlinecontent editor client206, and can transmit to the online content editor client206 a version of the created or modified user-created content comprising a proxy version of the high definition/quality content. As noted herein, the created or modified user-created content may be multi-layered content comprising one or more content layers, each content layer comprising one or more content items from a content library. The content items utilized can be high definition/quality content items or proxy versions thereof.
In order to perform various operations, the online adjustable-qualitycontent editing engine208 is coupled to thecontent library engine210, the adjustable-quality layer rendering engine214, thecontent publication engine216, and the adjustable-quality content payment engine220. As discussed in detail below, the adjustable-quality contentquality editing engine208 can access content items and information relating to the content items through thecontent library engine210, can render one or more (content) layers of the user-created content at an adjusted quality using the adjustable-quality layer rendering engine214, and can use thecontent publication engine216 to publish the user-created content at an adjusted quality for download or sharing purposes. The adjustable-quality contentquality editing engine208 can receive pre-payment or post-payment through the adjustable-quality content payment engine220 to permit access to for-purchase content or to publish the user-defined content using for-purchase content (e.g., content of varying quality, such as high definition/quality content).
In the example ofFIG. 2, thecontent library engine210 is coupled to the content library datastore212 and manages the content items stored therein. For some embodiments, thecontent library engine210 can be responsible for adding, deleting and modifying content items stored on the content library datastore212, for retrieving a listing of content items stored on the content library datastore212, for providing details regarding content items stored on the content library datastore212, and for providing to other engines content items from the content library. For example, thecontent library engine210 can provide content items to the online-adjustable qualitycontent editing engine208 as a user reviews and select content items to be added to the user-created content. In another example, thecontent library engine210 can provide content items to the adjustable-quality layer rendering engine214 as the engine214 renders one or more layers of user-created content.
In the example ofFIG. 2, the content library datastore212 stores content items that can be used in the user-created content. The content items of the content library datastore212 can include, without limitation, audio content, video content, image content, graphics contents, and user-provided content. In some embodiments, the user-provided content can include the user-created content that was created or modified using the low bandwidth consumption onlinecontent editor server202 and subsequently added to the content library datastore202, and user content uploaded from the online content editor client to the low bandwidth consumption onlinecontent editor server202. The content items of the content library datastore212 can also include, without limitation, free content that can be used in user-created content without need of payment, for-purchase content that can be reviewed only after user payment, content that can be added to user-created content only after user payment, and content that can be used in the publication of user-created content only after user payment.
In some embodiments, the high definition/quality content items can be added to, removed from, and adjusted within the user-created item without need of payment. When the user requests publication of the user-created content, the low bandwidth consumption onlinecontent editor server202 can request payment before publication of the user-created content is allowed. Alternatively, a payment can be requested in order for the user-created content to be published using the high definition/quality content rather a proxy version of the high definition/quality content.
In some embodiments, the low bandwidth consumption onlinecontent editor server202 can use proxy versions of the high definition/quality content when performing creation and modification operations on the user-created content, where the use of the proxy version continues until publication of the user-created content. In some embodiments, thecontent library engine210 can provide theserver202 with the proxy version of the high definition/quality content utilized during creation and modification operations. Depending on the embodiment, thecontent library engine210 can generate the proxy version as it is requested by various engines (e.g., the adjustable-quality layer rendering engine214, or the online adjustable-quality content editing engine208), or thecontent library engine210 can provide the proxy version as stored on thecontent library datastore212. As described herein, the proxy version of the high definition/quality content can also be utilized by the online adjustable-qualitycontent editing engine208 when transmitting previews of the content to the onlinecontent editor client206.
The content stored on the content library datastore212 (hereafter, also referred to as “content items”) can have various associated properties (i.e., content item properties) that provide details regarding aspects of the content items. In certain embodiments, the content item properties can comprise such information as content type, content duration, content usage permissions (e.g., licensing rights), content cost parameters (e.g., free to use until the user-created content is published, or is published using high definition/quality content), content data size, content source (e.g., user provided, or third party author), or content creation or modification date. Through online adjustable-qualitycontent editing engine208, a user can review listings of content items in the content library datastore212 (e.g., available or unavailable content), review details regarding content items in the content library (e.g., price, usage parameters, content type, duration where applicable, or content definition/quality), manage content items in the content library datastore212 (e.g., add, delete, or modify content items in the content library), and add content items from the content library datastore212 to user-created content.
In the example ofFIG. 2, the adjustable-quality layer rendering engine214 renders one or more layers of the user-created content using content items provided by thecontent library engine210 from thecontent library datastore212. The content items provided to the adjustable-quality layer rendering engine214 can be high definition/quality content or a lesser definition/quality version of the same. As the adjustable-quality layer rendering engine214 renders layers of the user-created content, the online adjustable-qualitycontent editing engine208 can specify to the adjustable-quality layer rendering engine214 the desired quality/definition for the resulting layers.
For instance, the online adjustable-qualitycontent editing engine208 can specify that the layers of the user-created content, comprising high definition/quality content, be rendered using a low definition/quality version of the high definition/quality content. Thereafter, the user-created content comprising layers of low definition/quality content can be provided to the onlinecontent editor client206 by the online adjustable-qualitycontent editing engine208 for preview or editing purposes, or can be provided to the content publication engine216 (e.g., for free publication of user-created content comprising proxy content). In some embodiments, the online adjustable-qualitycontent editing engine208 can specify that the layers of the user-created content, comprising high definition/quality content, be rendered using the high definition/quality content, but only at the time of publication through thecontent publication engine216, or only at after the user submits payment through the adjustable-quality content payment engine220.
In the example ofFIG. 2, thecontent publication engine216 receives user-created content rendered by the adjustable-quality layer rendering engine214 and publishes the user-created content. The user-created content can be published such that the user-created content can be downloaded and saved by the user or others as a stand-alone content file (e.g., MPEG or AVI file), or such that user-created content can be shared to other over the network (e.g., posted to a website so that others can play/view the user-created content). Once published, the user-created content can be stored on the publishedversion content datastore218. For some embodiments, the published user-created content can be added to the content library datastore212 for reuse in other user-created content. Depending on the embodiment, the published user-created content can be added to the content library datastore212 as for-purchase content (for example with the sales proceeds being split between amongst the user and the online content editor service provider), or added to the content library datastore212 as free content available to the public. The user can also define content usage parameters (i.e., licensing rights) for their user-created content when the user-created content is added to thecontent library datastore212.
In the example ofFIG. 2, the adjustable-quality content payment engine220 facilitates user payment to the low bandwidth consumption onlinecontent editor server202, and can determine the level of functionality provided by the low bandwidth consumption onlinecontent editor server202, or the level of definition/quality for content within the user-created content. For example, once payment has been received by the adjustable-quality content payment engine220 and the adjustable-quality content payment engine220 has informed the online adjustable-qualitycontent editing engine208 of such payment, the online adjustable-qualitycontent editing engine208 can allow the user to access certain content items in the content library datastore212 (e.g., for-purchase content), can allow the user to perform certain content creation or modification operations (e.g., splitting a content layer), or can allow the user to publish the user-created content with high definition/quality content. In some embodiments, the definition/quality of the content within the user-created content may variable and determined based on the amount payment made by the user. The adjustable-quality content payment engine220 can maintain an account, where the user can maintain a positive balance from which funds are deducted as payments are made to the low bandwidth consumption onlinecontent editor server202, or where charges are incurred to the account and the user submits payment some time after (e.g., a credit system). In various embodiments, the online adjustable-qualitycontent editing engine208 can inform the adjustable-quality content payment engine220 of the costs accrued by the user as he or she uses content items from the content library datastore212 in the user-created content, or as certain functionality of the online adjustable-qualitycontent editing engine208 is utilized. As noted herein, the pricing for content items can be stored with the content items in thecontent library datastore212.
In the example ofFIG. 2, the contentlicensing management engine222 can determine the licensing rights and permissions of content items stored on the content library datastore212, and inform the online adjustable-qualitycontent editing engine208 of such rights and permissions. The online adjustable-qualitycontent editing engine208, in turn, can adapt control its own functionality in accordance with the licensing rights and permissions of the content item as the content item is utilized in the user-created content. For instance, where the content licensing rights and permissions of a certain content item restricted the content item from being split during creation or modification of the user-created content (i.e., the content item has to remain intact in the user-created content), the online adjustable-qualitycontent editing engine208 can automatically disable a split content layer command with respect to that certain content item. Other content licensing rights and permissions can include publication limitations on the user-created content, or limitations on use of content items based on the existing content of the user-created content. The contentlicensing management engine222 cam inform the online adjustable-qualitycontent editing engine208 of the cost of certain content items based on their use in accordance with the licensing rights and permissions. For some embodiments, the authors of the content items can configure the licensing rights and permissions for their content items, which is then stored on thecontent library datastore212.
In some embodiments, where the low bandwidth consumption onlinecontent editor server202 is implemented using virtual or cloud-based computing resources, such virtual or cloud-based computer resources can be managed through thecloud management engine224. Thecloud management engine224 can delegate various content-related operations and sub-operations of theserver202 to virtual or cloud-based computer resources, and manage the execution of the operations. Depending on the embodiment, thecloud management engine224 can facilitate management of the virtual or cloud-based computer resources through a application program interface (API) that provides management access and control to the virtual or cloud-based infrastructure providing the computing resources for the low bandwidth consumption onlinecontent editor server202.
In the example ofFIG. 2, the onlinecontent editor client206 comprises a remote online content editor user interface engine226 and a local-version content datastore228 coupled to the remote online content editor user interface engine226. The remote online content editor user interface engine226 facilitates the creation or modification of user-created content at the low bandwidth consumption onlinecontent editor server202 by the onlinecontent editor client206. As noted herein, the remote online content editor user interface engine226 can establish a connection with the online adjustable-qualitycontent editing engine208 over thenetwork204, and then issue content creation and modification commands to the online adjustable-qualitycontent editing engine208. In accordance with the issued commands, the online adjustable-qualitycontent editing engine208 can perform the content creation or modification operations at the low bandwidth consumption onlinecontent editor server202, and can return to the remote online content editor user interface engine226 a proxy version of the resulting user-created content.
Alternatively, the onlinecontent editor client206 can modify content by receiving a proxy version of content to be edited, apply edits directly to the proxy content, and then upload the edited proxy content to the low bandwidth consumption onlinecontent editor server202 so that the edits can be consistently applied to corresponding content residing on theserver202. For some embodiments, the edited proxy content can be sent to the online adjustable-qualitycontent editing engine208 for application to the corresponding content residing on theserver202. Additionally, when the edited lower quality/definition content is uploaded from the onlinecontent editor client206 to the low bandwidth consumption onlinecontent editor server202, various implementations can utilize one or more methods for optimizing the network bandwidth usage. More regarding such optimization methods are described herein in association withFIG. 5.
Depending on the embodiment, the low bandwidth consumption onlinecontent editor server202 can provide the proxy version of user-created content as a content stream that is buffered and played through the remote online content editor user interface engine226, or as a content file that is playable by the remote online content editor user interface engine226 once the content file has been downloaded to the onlinecontent editor client206 and stored to the local-version content datastore228.
FIG. 3 depicts a flowchart of an example of a server-side method for low bandwidth consumption online content editing in accordance with some embodiments. In some implementations, the modules of theflowchart300 and other flowcharts described in this paper are reordered to a permutation of the illustrated order of modules or reorganized for parallel execution. In the example ofFIG. 3, theflowchart300 starts atmodule302 with initiating a low quality content online content editor instance at a server. Once initiated, the low quality content online content editor instance can perform content creation or modification operations on multi-layered user-created content at the server. The server can be implemented on a conventional computing device, preferably a server-class computing device, or a virtual computing or cloud-based server.
In the example ofFIG. 3, theflowchart300 continues tomodule304 with obtaining high quality content from a content library datastore. The content library datastore is remotely located with respect to the client and can reside at the server (or, alternatively, remotely located to the server as well). In addition to high quality content, the content library datastore can comprise content of varying quality or definition.Module306 can obtain the high quality content from the content library datastore when the user interface instructs the to the low quality content online content editor instance to utilize the high quality content in the multi-layered user-created content.
In the example ofFIG. 3, theflowchart300 continues tomodule306 with generating a lower quality version of the high quality content obtained duringmodule304. The generation of the lower quality version of the high quality content can be in anticipation of providing the lower quality version to the lower quality content online content editor instance for use in the multi-layered user-created content.
In the example ofFIG. 3, theflowchart300 continues tomodule308 with providing of the lower quality version of the high quality content to the lower quality content online content editor instance.
In the example ofFIG. 3, theflowchart300 continues tomodule310 with creating or modifying of multi-layered user-created content using the lower quality version of the high quality content, where the lower quality version is used in a first layer of the multi-layered user-created content. As noted herein, the lower quality content online content editor instance can perform the creation or modification operations with respect to the multi-layered user created content. Through the use of the lower quality version of the multi-layered user-created content, less bandwidth is consumed over the connection between the server and the client as the client performs content editing at the server and the server provides the lower quality version to the client (e.g., for reviewing and editing purposes). Furthermore, the lower quality version of the multi-layered user-created content requires less computing resources at the client when multi-layered user-created content is played or viewed at the client (e.g., for reviewing or editing purposes).
In the example ofFIG. 3, theflowchart300 continues tomodule312 with rendering of the first layer of the multi-layered user-created content, where the high quality content replaces the lower quality version of the high quality content in the first layer. In some embodiments, the replacement of the lower quality version of the high quality content can occur only after the user has made a payment for the high quality content, or only when the multi-layered user-created content is to be published for download or sharing purposes.
In the example ofFIG. 3, theflowchart300 ends atmodule314 with publishing the resulting multi-layered user-created content for consumption by others or by the user (e.g., via download), where the multi-layered user-created content comprises the rendered first layer having the high quality content.
FIG. 4 depicts a flowchart of an example of a client-side method for low bandwidth consumption online content editing in accordance with some embodiments. In some implementations, the modules of theflowchart400 and other flowcharts described in this paper are reordered to a permutation of the illustrated order of modules or reorganized for parallel execution. In the example ofFIG. 4, theflowchart400 starts atmodule402 with initiating a user interface at a client to a lower quality content online content editor instance at a server. Once initiated, a user at the client can issue commands, such as content creation or modification commands, to the low quality content online content editor instance at the server through the user interface. In response, the low quality content online content editor instance can perform operations on the multi-layered user-created content residing at the server, where the operations are in accordance with the content creation or modification commands issued. The client can be implemented by any known or convenient computing device including, for example, mobile computing devices, netbooks, and desktop. Generally, the server possesses computing resources in excess of those of the client, or the server possesses computing resources better suited for content creation or modification than those of the client.
In the example ofFIG. 4, theflowchart400 continues tomodule404 with displaying a listing of high quality content available for use in a layer of multi-layered user-created content, where the high quality content is from a content library datastore at the server. The server can query the content library datastore for high quality content, and the query result can be provided to the client through the user interface as a listing of the high quality content available for use. As noted herein, the high quality content listed can include available content that is free to be used during creation or modification operations on the multi-layered user-created content, but that requires payment for the multi-layered user-created content to be published with the high quality content rather than a lower quality version of the same, or that requires a payment before the multi-layered user-created content can be published at all. In some embodiments, as the high quality content is used without payment during creation or modification operations, a lower quality version of the high quality content can be used in place of the high quality content for such operations, thereby obviating the need for generating a lower quality version of the multi-layered user-created content before it is provided to the user interface at the client for review and editing purposes.
In the example ofFIG. 4, theflowchart400 continues tomodule406 with instructing the lower quality content online content editor instance at the server to create or modify a layer of the multi-layered user-created content using the high quality content. The high quality content can be selected from one or more items provided in the list ofmodule404. As noted herein, the client can instruct the lower quality content online content editor instance through the user interface, and the lower quality content online content editor instance in response can act upon such instructions.
In the example ofFIG. 4, theflowchart400 continues tomodule408 with receiving a lower quality version of the multi-layered user-created content that results frommodule406, where the lower quality version is received at the client for review or editing purposes. As noted herein, the client can receive the lower quality version through the user interface, which can play or view the lower version for the user at the client. Depending on the embodiment, the client can receive the lower quality version for reviewing the results of the content creation or modification operations performed by the server on the multi-layered user-created content. The lower quality version can also be received for instructing the lower quality content online content editor instance to perform additional content creation or modification operations to the multi-layered user-created content. Through the use of the lower quality version of the multi-layered user-created content, less bandwidth is consumed over the connection between the server and the client as the client performs content editing at the server. Additionally, the lower quality version of the multi-layered user-created content requires less computing resources at the client when multi-layered user-created content is played or viewed at the client (e.g., for reviewing or editing purposes).
In the example ofFIG. 4, theflowchart400 continues tomodule410 with requesting the publication of the multi-layered user-created content having high quality content for the purposes of download or sharing with others. As described herein, the client can make a request for publication through the user interface at the client. When the client requests publication of the multi-layered user-created content, the lower quality content used in the multi-layered user-created content can be replaced with corresponding high quality content, and published for access by the users or others.
FIG. 5 depicts a flowchart of an example of an optimization method for low bandwidth consumption online content editing in accordance with some embodiments. Use of the optimization method can, for some embodiments, allow for efficient use of network bandwidth between an online low-bandwidth consumption client and an online low-bandwidth consumption server. Depending on the embodiment, the optimization method can be implemented at the online low-bandwidth consumption client, at an online low-bandwidth consumption server, or both. Once implemented, the optimization method can determine how and when a content transfer between the online low-bandwidth consumption client and the online low-bandwidth consumption server can be performed in a manner which reduces the amount of content data being transferred. Generally, the optimization method makes the transfer determination based on the type of content creation or modification being performed, based on the context in which the content creation or modification is being performed, preferences set at the online low-bandwidth consumption client or the online low-bandwidth consumption server, or some combination thereof.
Those skilled in the art will appreciate that depending on the implementation, the optimization method can be implemented for content transfer from the online low-bandwidth consumption client to the online low-bandwidth consumption server, can be implemented for content transfer from the online low-bandwidth consumption server to the online low-bandwidth consumption client, or both. Additionally, though the optimization methods described herein are primarily described in association with content transfers, those skilled in the art will appreciate that the optimization methods can be utilized for other information being transferred between the online low-bandwidth consumption client and the online low-bandwidth consumption server including, for example, timeline information. Furthermore, in some implementations, the modules of theflowchart500 and other flowcharts described in this paper are reordered to a permutation of the illustrated order of modules or reorganized for parallel execution.
In the example ofFIG. 5, theflowchart500 starts atmodule502 with initiating a user interface at a client to a lower quality content online content editor instance at a server. Once initiated, a user at the client can issue commands, such as content creation or modification commands, to the low quality content online content editor instance at the server through the user interface. In response, the low quality content online content editor instance can perform operations on the multi-layered user-created content residing at the server or the multi-layered user-created content residing at the client, where the operations are in accordance with the content creation or modification commands issued. As noted herein, the client can be implemented by any known or convenient computing device including, for example, mobile computing devices, netbooks, and desktop. Generally, the server possesses computing resources in excess of those of the client, or the server possesses computing resources better suited for content creation or modification than those of the client.
In the example ofFIG. 5, theflowchart500 continues tomodule504 with instructing the low quality content online content editor instance to perform an action with respect to a layer of a multi-layered user-created content, which is using high quality content. The high quality content can be selected from one or more items from a content library datastore at the server. As noted herein, the client can instruct the lower quality content online content editor instance through the user interface, and the lower quality content online content editor instance in response can act upon such instructions. As also noted herein, the high quality content listed can include available content that is free to be used during creation or modification operations on the multi-layered user-created content, but that requires payment for the multi-layered user-created content to be published with the high quality content rather than a lower quality version of the same, or that requires a payment before the multi-layered user-created content can be published at all. In some embodiments, as the high quality content is used without payment during creation or modification operations, a lower quality version of the high quality content can be used in place of the high quality content for such operations, thereby obviating the need for generating a lower quality version of the multi-layered user-created content before it is provided to the user interface at the client for review and editing purposes.
Atmodule504, actions instructed to be performed may include creation operations or edit operations to be performed on the user-created content. The context in which the instruction is made and/or the action is performed can have an influence on how the method optimizes transfers of content between the client and server. Some examples of context aspects that can be considered during the optimization method include whether the instruction is requested in a collaborative setting (e.g., were one content editor user are editing the same user-created content in a collaborative manner), content editor user preferences (e.g., early start on rendering processes), and whether one or more other instructions have been requested concurrently with the instruction requested atmodule504.
In the example ofFIG. 5, theflowchart500 continues tomodule506 with determining how the low quality version of the multi-layered user-created content is uploaded from the client to the server based on the action instructed to be performed (at module504) or the context in which the instruction was made (at module504). For example, where a content editor user is performing content edits to user-created content residing locally at the content editor user's client, themodule506 can determine that only those portions of user-created content that are affected by the content editor user's modifications are transferred from the client to the server. In another example, where a content editor user has instructed two or more content modification actions be performed on the user-created content, themodule506 can determine that the user-created data should be transferred only once the two or more modification actions have been performed, as to avoid having to transfer the user-created content after each action is performed.
In yet another example, where two or more content editor users are collaboratively performing content edits to the same user-created content and where each content editor user is respectively editing proxy content residing locally at the content editor user's client, themodule506 can determine portions of the proxy content residing at the respective clients are uploaded to the server as early as possible as the portions are modified by the individual content editor users. In doing so, various implementation can try to ensure that the latest changes applied by individual collaborative users to the user-created content can be shared amongst other collaborative users.
In a further example, where a content editor user indicates a preference (e.g., through user settings) for server processes (e.g., rendering or conversion) to be performed on content as early as possible (e.g., as content data begins to arrive at the server from the client), themodule506 can determine that any upload of proxy or non-proxy content from the client to the server should be transferred in parts (e.g., content data chunks or segments), thereby enabling the server to commence processing of the content as the parts are received (rather than waiting for the content in its entirety).
Where themodule506 determines proxy or non-proxy content should be uploaded from the client to the server in parts, and where the server is processing those parts as they are being received, a content editor user can suspend or cancel the server processing mid-performance through the client, during which the content editor user can further modify portions of the content through the client. The portions modified during the suspension or cancellation of server processed may correspond to parts of the content that were already processed by the server before suspension or cancellation of the server processing was issued. In some implementations, the portions of the content that have already been processed by the server but are not subsequently modified by the content editor user may be reutilized to avoid unnecessary processing. Also, where themodule506 determines proxy or non-proxy content should be uploaded from the client to the server in parts, and where the server is processing those parts as they are being received, the client may begin to receive a preview of those portions already processed before all the portions have been processed by the server.
For some implementations, the determination performed by themodule506 may be based on preferences set by a content editor user at an online content editor client or preferences set by an administrator at an online content editor server. In some implementations, the online content editor client and/or the online content editor server can be configured to perform the determination ofmodule506 according to a preconfigured setting.
In the example ofFIG. 5, theflowchart500 continues tomodule508 with uploading the lower quality version of the multi-layered user-created content from the client to the server according to the determination made inmodule506. As noted herein, the determination can include uploading the lower quality version of the multi-layered user-created content in parts, uploading the lower quality version of the multi-layered user-created content according to what portions of the user-create content have been modified at the client, or uploading modified portions of the lower quality version of the multi-layered user-created content as early as possible (e.g., when in a collaborative online content editing setting).
FIG. 6 depicts an example of client-side user interface for low bandwidth consumption online content editing in accordance with some embodiments. Through the client-side user interface, a user at a client can perform online content editing at a server while consuming low bandwidth over a network connection. In particular, the client-side user interface can be used at the client to create or edit user-created content residing at the server. The client-side user interface can be transferred from a server to a client as a module that can then be operated on the client. For example, the client-side user interface can comprise a client-side applet or script that is downloaded to the client from the server and then operated at the client (e.g., through a web browser). Additionally, the client-side user interface can operate through a plug-in that is installed in a web browser. User input to the client-side user interface can cause a command relating to online content editing, such as a content layer edit command or a content player/viewer command, to be transmitted from the client to the server.
The client-side user interface600 includes multiple controls and other features that enable a user at a client to control the creation or modification of content at a server. In the example ofFIG. 6, the client-side user interface600 includes a tabbedmenu bar602, acontent listing604, a content player/viewer606, content player/viewer controls608, content layer editor controls610, acontent timeline indicator612, and acontent layering interface614.
In the example ofFIG. 6, the client-side user interface600 includes the tabbedmenu bar602 that allows the user to select between different content types (e.g., video, audio, or images) as they search for content available to them from a content library. Here, the tabbedmenu bar602 allows the user to select between reviewing “Videos,” “Sounds,” “Graphics” (e.g., text or images), or personal (media) content (i.e., “My media files”) that is available from the content library. The personal content can be that which the user uploaded to their account on the server, that which the user already created on the server, or both. Those of ordinary skill in the art would appreciate that in some embodiments, the tabbedmenu bar602 can include additional content types (e.g., “3D Video”) from which the user can select as they search for content available to them from the content library.
The tabbedmenu bar602 also enables the user to select “Transitions,” which can be predefined or user-created content transitions inserted between two content items in a layer of user-created content. For instance, with respect to video content (i.e., video clips), available transitions can include a left-to-right video transition which once inserted between a first video clip and a second video clip, cause the first video clip transition to the second video clip in a left-to-right manner. Likewise, with respect to audio content (i.e., audio clips), available transitions can include a right-to-left transition which once inserted between a first audio clip and a second audio clip, causes the first audio clip to fade into to the second audio clip starting from the right audio channel and ending at the left audio channel.
As the user selects between the content types in the tabbedmenu bar602, a listing of available content matching the selected content type can be displayed to the user accordingly. In the example ofFIG. 6, thecontent listing604 displays a list of content available from the content library. For some embodiments, thecontent listing604 can list the available content with a thumbnail image configured to provide the user with a preview of the content. For example, for video content, the thumbnail image may be a moving image that provided a brief preview of the video content. With respect to image content, the thumbnail preview may be a smaller sized version (i.e., lower resolution version) of the image content. In certain embodiments, a content item listed in content listing606 can be further previewed in a content player/viewer606, configured to play audio or video or display larger resolution images. Thecontent listing604 can also provide details regarding the listed content including, without limitation, a source of the content, a date of creation for the content, a data size of the content, a time duration of the content (where applicable), licensing information relating to the content, and cost of using the content.
In the example ofFIG. 6, a user can utilize the player/viewer606 to preview content items from the content library listed in thecontent listing604. The content player/viewer606 can also provide a preview of user-created content being created through the client-side user interface600. In one example, the user can create user-created content, containing one or more video and audio content items from the content library, and then preview that user-created content through the content player/viewer606. Depending on the embodiment, as the user-created content is previewed through the content player/viewer606, the server can stream such user-created content to the client as it is being played or shown. In some embodiments, the user-created content can be first downloaded to the client before it is played or shown through the content player/viewer606.
As described herein, the content library items or the user-created content shown through the content player/viewer606 can be of a proxy than the actual definition/quality of the content residing on the server or the content that is eventually rendered by the server. Because the proxy content requires less bandwidth when being transferred from the server to a client, some embodiments can lower the data bandwidth consumption between the client and server as content is created, edited, and previewed through the client-side user interface600.
In the example ofFIG. 6, a user controls the operations of the content player/viewer606 using the content player/viewer controls608. The content player/viewer controls608 can include control commands common to various players, such as previous track, next track, fast-backward, fast-forward, play, pause, and stop. For some embodiments, a user input to the content player/viewer controls608 can result in a content player/viewer command instruction being transmitted from the client to the server.
In the example ofFIG. 6, the contentlayer editor control610 comprises controls that enable the user to edit content layers of user-created content. Through the contentlayer editor control610, a user can implement edits to a content layer of the user-created content residing on the server. The contentlayer editor control610 can include edit controls that enable a user to add, delete or modify one or more content layers of user-created content. Example edit controls include, without limitation, adding a content layer, deleting a content layer, splitting a single content layer into two or more content layers, and editing properties of a content layer.
In the example ofFIG. 6, thecontent timeline indicator612 visually assists a user in determining a temporal position of a content layer in user-created content or a content item in the content layer. For instance, thecontent timeline indicator612 can comprise a time marker that indicates a temporal start point or a temporal end point for a content layer or a content item in the content layer. In some embodiments, the length of thecontent timeline indicator612 can adapt according to the overall duration of the user-created creation, or can be adjusted according to a user-setting.
In the example ofFIG. 6, thecontent layering interface614 enables a user to access and modify content layers of the user-created content. Thecontent layering interface614 can comprise a stack of content layer slots, where each content layer slot graphically presents all the content layers of a particular content type associated to the user-created content. Example content types include, without limitation, graphical content (e.g., “Graphics”), video content (e.g., “Video”), image content (e.g., “Image”), and audio content (e.g., “Audio effects”). Thecontent layering interface614 can also comprise image, video or audio effects, which can be applied to the various content types.
In some embodiments, the user can add content to a new or existing content layer of the user-created content by “dragging-and-dropping” content items from thecontent listing604 into thecontent layering interface614. Further, in various embodiments, the user can graphically modify a temporal position or duration of a content layer or a content item within the content layer. For instance, the user can drag-and-drop the graphically represented start or end of a content item to adjust the duration of the content item (thereby the temporal start of temporal end of the content item) in the user-created content.
FIG. 7 depicts an example of a system on which techniques described in this paper can be implemented. Thecomputer system700 may be a conventional computer system that can be used as a client computer system, such as a wireless client or a workstation, or a server computer system. Thecomputer system700 includes acomputer702, I/O devices704, and adisplay device706. Thecomputer702 includes aprocessor708, acommunications interface710,memory712,display controller714,non-volatile storage716, and I/O controller718. Thecomputer702 may be coupled to or include the I/O devices704 anddisplay device706.
Thecomputer702 interfaces to external systems through thecommunications interface710, which may include a modem or network interface. It will be appreciated that thecommunications interface710 can be considered to be part of thecomputer system700 or a part of thecomputer702. Thecommunications interface710 can be an analog modem, ISDN modem, cable modem, token ring interface, satellite transmission interface (e.g. “direct PC”), or other interfaces for coupling a computer system to other computer systems.
Theprocessor708 may be, for example, a conventional microprocessor such as an Intel Pentium microprocessor or Motorola power PC microprocessor. Thememory712 is coupled to theprocessor708 by a bus770. Thememory712 can be Dynamic Random Access Memory (DRAM) and can also include Static RAM (SRAM). The bus770 couples theprocessor708 to thememory712, also to thenon-volatile storage716, to thedisplay controller714, and to the I/O controller718.
The I/O devices704 can include a keyboard, disk drives, printers, a scanner, and other input and output devices, including a mouse or other pointing device. Thedisplay controller714 may control in the conventional manner a display on thedisplay device706, which can be, for example, a cathode ray tube (CRT) or liquid crystal display (LCD). Thedisplay controller714 and the I/O controller718 can be implemented with conventional well known technology.
Thenon-volatile storage716 is often a magnetic hard disk, an optical disk, or another form of storage for large amounts of data. Some of this data is often written, by a direct memory access process, intomemory712 during execution of software in thecomputer702. One of skill in the art will immediately recognize that the terms “machine-readable medium” or “computer-readable medium” includes any type of storage device that is accessible by theprocessor708 and also encompasses a carrier wave that encodes a data signal.
Thecomputer system700 is one example of many possible computer systems which have different architectures. For example, personal computers based on an Intel microprocessor often have multiple buses, one of which can be an I/O bus for the peripherals and one that directly connects theprocessor708 and the memory712 (often referred to as a memory bus). The buses are connected together through bridge components that perform any necessary translation due to differing bus protocols.
Network computers are another type of computer system that can be used in conjunction with the teachings provided herein. Network computers do not usually include a hard disk or other mass storage, and the executable programs are loaded from a network connection into thememory712 for execution by theprocessor708. A Web TV system, which is known in the art, is also considered to be a computer system, but it may lack some of the features shown inFIG. 7, such as certain input or output devices. A typical computer system will usually include at least a processor, memory, and a bus coupling the memory to the processor.
Some portions of the detailed description are presented in terms of algorithms and symbolic representations of operations on data bits within a computer memory. These algorithmic descriptions and representations are the means used by those skilled in the data processing arts to most effectively convey the substance of their work to others skilled in the art. An algorithm is here, and generally, conceived to be a self-consistent sequence of operations leading to a desired result. The operations are those requiring physical manipulations of physical quantities. Usually, though not necessarily, these quantities take the form of electrical or magnetic signals capable of being stored, transferred, combined, compared, and otherwise manipulated. It has proven convenient at times, principally for reasons of common usage, to refer to these signals as bits, values, elements, symbols, characters, terms, numbers, or the like.
It should be borne in mind, however, that all of these and similar terms are to be associated with the appropriate physical quantities and are merely convenient labels applied to these quantities. Unless specifically stated otherwise as apparent from the following discussion, it is appreciated that throughout the description, discussions utilizing terms such as “processing” or “computing” or “calculating” or “determining” or “displaying” or the like, refer to the action and processes of a computer system, or similar electronic computing device, that manipulates and transforms data represented as physical (electronic) quantities within the computer system's registers and memories into other data similarly represented as physical quantities within the computer system memories or registers or other such information storage, transmission or display devices.
Techniques described in this paper relate to apparatus for performing the operations. The apparatus can be specially constructed for the required purposes, or it can comprise a general purpose computer selectively activated or reconfigured by a computer program stored in the computer. Such a computer program may be stored in a computer readable storage medium, such as, but is not limited to, read-only memories (ROMs), random access memories (RAMs), EPROMs, EEPROMs, magnetic or optical cards, any type of disk including floppy disks, optical disks, CD-ROMs, and magnetic-optical disks, or any type of media suitable for storing electronic instructions, and each coupled to a computer system bus.
Although the foregoing embodiments have been described in some detail for purposes of clarity of understanding, the invention is not necessarily limited to the details provided.