Movatterモバイル変換


[0]ホーム

URL:


US20120165102A1 - Distributed multi-player strategy game - Google Patents

Distributed multi-player strategy game
Download PDF

Info

Publication number
US20120165102A1
US20120165102A1US13/390,248US201013390248AUS2012165102A1US 20120165102 A1US20120165102 A1US 20120165102A1US 201013390248 AUS201013390248 AUS 201013390248AUS 2012165102 A1US2012165102 A1US 2012165102A1
Authority
US
United States
Prior art keywords
player
information
strategies
computers
round
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US13/390,248
Inventor
Joel Zamel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
WIKISTRAT Ltd
Original Assignee
WIKISTRAT Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2009903833Aexternal-prioritypatent/AU2009903833A0/en
Application filed by WIKISTRAT LtdfiledCriticalWIKISTRAT Ltd
Assigned to WIKISTRAT LTD.reassignmentWIKISTRAT LTD.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: ZAMEL, JOEL
Publication of US20120165102A1publicationCriticalpatent/US20120165102A1/en
Abandonedlegal-statusCriticalCurrent

Links

Images

Classifications

Definitions

Landscapes

Abstract

The present invention discloses a system for collaborative development of documents according to a method for collaboratively developing the documents. The method comprises the steps of: displaying on a computers pre-defined templates that assist corresponding users of each of the computers to formulate candidate documents on the corresponding computers; receiving, on the computers, information from the corresponding users of the computers, the information performing at least one of commenting on a document displayed on the corresponding computer, and amending a document displayed on the corresponding computer; The information received on one of the computers affects an associated document on all the computers; accumulating scores for each of the documents based upon the comments; and displaying summary information on the computers reflecting the scores, the scores ranking the candidate documents.

Description

Claims (12)

13. A system for collaborative competition, said system comprising:
a plurality of computers communicating over a network; and
a computer program comprising one or more functional modules, wherein the modules are distributed among the computers, and the modules are configured to execute a method for collaborative competition, said method comprising the steps of: displaying on the computers pre-defined templates that assist corresponding users of each of the computers to formulate candidate documents on the corresponding computers;
displaying on each of the computers all the candidate documents formulated on all the computers, each formulated document being displayed on a separate page on each of the computers;
receiving, on the computers, information from the corresponding users of the computers, said information performing at least one of commenting on a document displayed on the corresponding computer, and amending a document displayed on the corresponding computer; wherein said information received on one of said computers affects an associated document on all the computers;
accumulating scores for each of the documents based upon said comments; and displaying summary information on the computers reflecting the scores, said scores ranking the candidate documents.
15. A method for collaborative competition, said method comprising the steps of:
a. displaying on a plurality of computers communicating over a network pre-defined templates that assist corresponding users of each of the computers to formulate candidate documents on the corresponding computers;
b. displaying on each of the computers all the candidate documents formulated on all the computers, each formulated document being displayed on a separate page on each of the computers;
c. receiving, on the computers, information from the corresponding users of the computers, said information performing at least one of commenting on a document displayed on the corresponding computer, and amending a document displayed on the corresponding computer; wherein said information received on one of said computers affects an associated document on all the computers;
d. accumulating scores for each of the documents based upon said comments; and displaying summary information on the computers reflecting the scores, said scores ranking the candidate documents.
16. A computer readable storage medium having a computer program recorded thereon, the program being executable by a plurality of networked computers to make the computers perform a method for collaborative development of a document, said method comprising the steps of:
a. displaying on the plurality of computers communicating over a network predefined templates that assist corresponding users of each of the computers to formulate candidate documents on the corresponding computers;
b. displaying on each of the computers all the candidate documents formulated on all the computers, each formulated document being displayed on a separate page on each of the computers;
c. receiving, on the computers, information from the corresponding users of the computers, said information performing at least one of commenting on a document displayed on the corresponding computer, and amending a document displayed on the corresponding computer; wherein said information received on one of said computers affects an associated document on all the computers;
d. accumulating scores for each of the documents based upon said comments; and displaying summary information on the computers reflecting the scores, said scores ranking the candidate documents.
17. A game system in which a plurality of teams, each playing on behalf of an associated entity, each team comprising a plurality of players, simultaneously formulate and refine, in a collaborative competitive manner, competing strategies for achieving defined goals on behalf of their associated entities in order to maximise player scores, said system comprising, for each player:
a. a presentation module for displaying:
a pre-defined template on a player display, said template enabling modelling of an entity profile and a general environment profile, said entity profile including at least one goal of the entity; and
multiple editable pages upon which said competing strategies are displayed;
b. a data input module for receiving modelling inputs for said profiles;
c. a strategy formulation module for formulating, based on said profiles and information from said player, at least one intermediate strategy satisfying the goal;
d. a comparative analysis and scoring module for awarding, based upon information from said player, player scores to all the intermediate strategies formulated by players in the team of which said player is a member, said intermediate strategies being displayed on multiple editable pages by the presentation module;
e. a decision, collaboration and merging module for transforming, based upon information from said player, the displayed intermediate strategies formulated by the players in the team of which said player is a member to a set of Round 1 strategies; and
f. a collaborative analysis, simulation and scoring module for producing, based upon information from said player, rating information for all the Round 1 strategies produced by all the players in all the teams, said Round 1 strategies being displayed on multiple editable pages by the presentation module, said rating information being Round 2 information;
wherein said Round 2 information can be used together with the profiles and the modules in paragraphs (a) to (e) to form refined Round 1 strategies in order to maximise said player scores.
18. A game system in which a plurality of teams, each playing on behalf of an associated entity, each team comprising a plurality of players, formulate and refine competing strategies for achieving defined goals on behalf of their associated entities in order to maximise player scores, said system comprising, for each player:
a. a presentation module for displaying a pre-defined template on a player display, said template enabling modelling of an entity profile and a general environment profile, said entity profile including at least one goal of the entity;
b. a data input module for receiving modelling inputs for said profiles;
c. a strategy formulation module for formulating, based on said profiles and information from said player, at least one intermediate strategy satisfying the goal;
d. a comparative analysis and scoring module for awarding, based upon information from said player, player scores to all the intermediate strategies formulated by players in the team of which said player is a member;
e. a decision, collaboration and merging module for transforming, based upon information from said player, the intermediate strategies formulated by the players in the team of which said player is a member to a set of Round 1 strategies; and
f. a collaborative analysis, simulation and scoring module for producing, based upon information from said player, rating information for all the Round 1 strategies produced by all the players in all the teams, said rating information being Round 2 information;
wherein said Round 2 information can be used together with the profiles and the modules in paragraphs (a) to (e) to form refined Round 1 strategies in order to maximise said player scores.
19. A game system in which a plurality of teams, each playing on behalf of an associated entity, each team comprising a plurality of players, formulate and refine competing strategies for achieving defined goals on behalf of their associated entities in order to maximise player scores, said system comprising, for each player:
a memory for storing a program; and
a processor for executing the program, said program comprising:
a. code for displaying a pre-defined template on a player display, said template enabling modelling of an entity profile and a general environment profile, said entity profile including at least one goal of the entity;
b. code for receiving modelling inputs for said profiles;
c. code for formulating, based on said profiles and information from said player, at least one intermediate strategy satisfying the goal;
d. code for awarding player scores, based upon information from said player, to all the intermediate strategies formulated by players in the team of which said player is a member;
e. code for transforming, based upon information from said player, the intermediate strategies formulated by the players in the team of which said player is a member to a set of Round 1 strategies; and
f. code for producing, based upon information from said player, rating information for all the Round 1 strategies produced by all the players in all the teams, said rating information being Round 2 information; wherein said Round 2 information can be used together with the profiles and the modules in paragraphs (a) to (e) to form refined Round 1 strategies in order to maximise said player scores.
20. A game system method in which a plurality of teams, each playing on behalf of an associated entity, each team comprising a plurality of players, formulate and refine competing strategies for achieving defined goals on behalf of their associated entities in order to maximise player scores, said method comprising:
a. displaying, by a presentation module, a pre-defined template on a player display, said template enabling modelling of an entity profile and a general environment profile, said entity profile including at least one goal of the entity;
b. receiving, by a data input module, modelling inputs for said profiles;
c. formulating, by a strategy formulation module, based on said profiles and information from said player, at least one intermediate strategy satisfying the goal;
d. awarding, by a comparative analysis and scoring module based upon information from said player, player scores to all the intermediate strategies formulated by players in the team of which said player is a member;
e. transforming, by a decision, collaboration and merging module based upon information from said player, the intermediate strategies formulated by the players in the team of which said player is a member to a set of Round 1 strategies; and
f. producing, by a collaborative analysis, simulation and scoring module based upon information from said player, rating information for all the Round 1 strategies produced by all the players in all the teams, said rating information being Round 2 information;
wherein said Round 2 information can be used together with the profiles and the modules in paragraphs (a) to (e) to form refined Round 1 strategies in order to maximise said player scores.
21. A computer readable storage medium having a computer program recorded thereon, the program being executable by a computer apparatus to make the computer perform a method in which a plurality of teams, each playing on behalf of an associated entity, each team comprising a plurality of players, formulate and refine competing strategies for achieving defined goals on behalf of their associated entities in order to maximise player scores, said program comprising:
a. code for displaying, by a presentation module, a pre-defined template on a player display, said template enabling modelling of an entity profile and a general environment profile, said entity profile including at least one goal of the entity;
b. code for receiving, by a data input module, modelling inputs for said profiles;
c. code for formulating, by a strategy formulation module, based on said profiles and information from a said player, at least one intermediate strategy satisfying the goal;
d. code for awarding, by a comparative analysis and scoring module based upon information from said player, player scores to all the intermediate strategies formulated by players in the team of which said player is a member;
e. code for transforming, by a decision, collaboration and merging module based upon information from said player, the intermediate strategies formulated by the players in the team of which said player is a member to a set of Round 1 strategies; and
f. code for producing, by a collaborative analysis, simulation and scoring module based upon information from said player, rating information for all the Round 1 strategies produced by all the players in all the teams, said rating information being Round 2 information;
wherein said Round 2 information can be used together with the profiles and the modules in paragraphs (a) to (e) to form refined Round 1 strategies in order to maximise said player scores.
US13/390,2482009-08-142010-08-11Distributed multi-player strategy gameAbandonedUS20120165102A1 (en)

Applications Claiming Priority (3)

Application NumberPriority DateFiling DateTitle
AU2009903833AAU2009903833A0 (en)2009-08-14A distributed milti-layer strategy game
AU20099038332009-08-14
PCT/IL2010/000650WO2011018787A1 (en)2009-08-142010-08-11A distributed multi-player strategy game

Publications (1)

Publication NumberPublication Date
US20120165102A1true US20120165102A1 (en)2012-06-28

Family

ID=43585998

Family Applications (1)

Application NumberTitlePriority DateFiling Date
US13/390,248AbandonedUS20120165102A1 (en)2009-08-142010-08-11Distributed multi-player strategy game

Country Status (4)

CountryLink
US (1)US20120165102A1 (en)
EP (1)EP2464433A4 (en)
AU (1)AU2010283476A1 (en)
WO (1)WO2011018787A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
WO2014033704A3 (en)*2012-08-282015-04-09Wikistrat Ltd.A crowdsourced management system
CN113633994A (en)*2021-07-162021-11-12中国科学院自动化研究所Man-machine intelligent game system

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN112000316B (en)*2020-08-252021-08-27橙色云互联网设计有限公司Full-factor open type collaborative research and development system and method

Citations (8)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20030043203A1 (en)*2001-08-312003-03-06Dye Renee E.System and method for developing strategic options
US20030060910A1 (en)*2001-09-102003-03-27Williams David B.Method and system for creating a collaborative work over a digital network
US20030091970A1 (en)*2001-11-092003-05-15Altsim, Inc. And University Of Southern CaliforniaMethod and apparatus for advanced leadership training simulation
US20050160395A1 (en)*2002-04-082005-07-21Hughes John M.Systems and methods for software development
US20050256736A1 (en)*2000-12-182005-11-17Purdue Research FoundationIndustry simulation environment
US20060020500A1 (en)*2004-07-222006-01-26Turner Julie AMethod and apparatus for a creative guidance system
US20060085245A1 (en)*2004-10-192006-04-20Filenet CorporationTeam collaboration system with business process management and records management
US20090292586A1 (en)*2004-11-272009-11-26Rasheed Howard SStrategic Visioning System Using Bisociation Brainstorming

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
WO2006124922A2 (en)*2005-05-172006-11-23Super Computer InternationalCollaborative online gaming system and method
US7506001B2 (en)*2006-11-012009-03-17I3SolutionsEnterprise proposal management system
US9283476B2 (en)*2007-08-222016-03-15Microsoft Technology Licensing, LlcInformation collection during game play

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20050256736A1 (en)*2000-12-182005-11-17Purdue Research FoundationIndustry simulation environment
US20030043203A1 (en)*2001-08-312003-03-06Dye Renee E.System and method for developing strategic options
US20030060910A1 (en)*2001-09-102003-03-27Williams David B.Method and system for creating a collaborative work over a digital network
US20030091970A1 (en)*2001-11-092003-05-15Altsim, Inc. And University Of Southern CaliforniaMethod and apparatus for advanced leadership training simulation
US20050160395A1 (en)*2002-04-082005-07-21Hughes John M.Systems and methods for software development
US20060020500A1 (en)*2004-07-222006-01-26Turner Julie AMethod and apparatus for a creative guidance system
US20060085245A1 (en)*2004-10-192006-04-20Filenet CorporationTeam collaboration system with business process management and records management
US20090292586A1 (en)*2004-11-272009-11-26Rasheed Howard SStrategic Visioning System Using Bisociation Brainstorming

Cited By (2)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
WO2014033704A3 (en)*2012-08-282015-04-09Wikistrat Ltd.A crowdsourced management system
CN113633994A (en)*2021-07-162021-11-12中国科学院自动化研究所Man-machine intelligent game system

Also Published As

Publication numberPublication date
EP2464433A1 (en)2012-06-20
EP2464433A4 (en)2014-10-29
AU2010283476A1 (en)2012-03-08
WO2011018787A1 (en)2011-02-17
AU2010283476A8 (en)2012-03-15

Similar Documents

PublicationPublication DateTitle
Matute-Vallejo et al.Understanding online business simulation games: The role of flow experience, perceived enjoyment and personal innovativeness
Aslan et al.GAMED: digital educational game development methodology
Cote et al.‘Weekends became something other people did’: Understanding and intervening in the habitus of video game crunch
WaltersIs adaptive management helping to solve fisheries problems?
EisenackA climate change board game for interdisciplinary communication and education
PanchalUsing crowds in engineering design–towards a holistic framework
Lai et al.Determinants and consequences of Facebook feature use
Hong et al.Becoming an ideal co-creator: Web materiality and intensive laboring practices in game modding
Page et al.Exploring how knowledge and communication influence natural resources management with ReHab
Cleland et al.Simulating the dynamics of subsistence fishing communities: REEFGAME as a learning and data-gathering computer-assisted role-play game
PalanzaChecking presidential power: executive decrees and the legislative process in new democracies
Ke et al.Calling for information systems research on esports: An overview study
Bell-Gawne et al.Meaningful play: The intersection of video games and environmental policy
SchrierEthical thinking and sustainability in role-play participants: a preliminary study
Neto et al.Case study of the introduction of game design techniques in software development
Calvo Morata et al.Improving teacher game learning analytics dashboards through ad-hoc development
Crespo-Martinez et al.A Video game for entrepreneurship learning in Ecuador: development study
McGuigan et al.Facilitators and barriers associated with youth player transition to professional first-team football: A key stakeholder perspective
US20120165102A1 (en)Distributed multi-player strategy game
ShogrenA rule of one
Radoman et al.Youth training programs and their impact on career and spell duration of professional soccer players
Jenny et al.The Future of Esports
Desai et al.Analyzing female labor force participation in Afghanistan
Prystupa-Rządca et al.Customer involvement in the game development process
LiMotivation-oriented Scenario-based Gamification Design Method using the User Requirements Notation Modeling

Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:WIKISTRAT LTD., ISRAEL

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:ZAMEL, JOEL;REEL/FRAME:027869/0350

Effective date:20120311

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


[8]ページ先頭

©2009-2025 Movatter.jp