COPYRIGHTA portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
FIELD OF THE INVENTIONThe present invention relates generally to gaming machines, and methods for playing keno-type wagering games, and more particularly, to a keno-based wagering game having a game-termination feature.
BACKGROUND OF THE INVENTIONGaming machines, such as slot machines, video poker machines, keno machine, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome in the basic game. Generally, bonus games provide a greater expectation of winning than the basic game and may also be accompanied with more attractive or unusual video displays and/or audio. Bonus games may additionally award players with “progressive jackpot” awards that are funded, at least in part, by a percentage of coin-in from the gaming machine or a plurality of participating gaming machines. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop gaming machines with new types of bonus games to satisfy the demands of players and operators.
Some wagering games are keno games and involve players choosing a plurality of numbers on an electronic number board. Most keno games include electronic number boards of eighty numbers, and a player selects a set subset (usually seven numbers or less) of these eighty numbers. The selected numbers apply to a plurality of game cards being played by the player. Balls containing the numbers (or representations of balls containing the numbers) are then usually randomly selected from a hopper. If the numbers on the randomly selected balls match one or more of the player's selected numbers, the player has achieved a “hit.” Typically, a player is awarded credits for achieving three or more hits per card. The number boards and game cards may be electronic representations of a number board and a game card, and the hopper may be an electronic version of a hopper such that the keno game can be performed by a gaming terminal.
SUMMARY OF THE INVENTIONAccording to one aspect of the present invention, a method of playing a keno-type wagering game includes conducting the keno-type wagering game at a gaming terminal. The keno-type wagering game has at least one game card to be played by a player and a plurality of symbols to be selected during the keno-type wagering game. The plurality of symbols includes at least one game-termination symbol and a plurality of other symbols. At least some of the plurality of symbols are displayed on a display on the gaming terminal. A first set of symbols is selected from the plurality of other symbols and the first set is associated with at least one game card. A second set of symbols is randomly selected from the plurality of symbols. The random selection of second set of symbols is terminated upon a random selection of a predetermined quantity of the game-termination symbols. After terminating, the player is awarded a winning award in response to at least one of the symbols of the second set matching a symbol from the first set.
According to another aspect of the invention, a gaming system for playing a keno-type wagering game comprises an input device for receiving inputs from a player and at least one display for displaying a plurality of symbols associated with the keno-type wagering game. The plurality of symbols includes at least one game-termination symbol and a plurality of other symbols. The at least one display further displays a game card indicating a first set of symbols selected by the player from the plurality of other symbols via the input device. A controller is coupled to the input device and the at least on display, and is operative to randomly select a second set of symbols from the plurality of symbols. The random selection continues until the at least one game-termination symbol is selected. The player is awarded an award in response to at least one of the symbols from the second set matching a symbol shown from said first set.
According to yet another aspect of the invention, a method of playing a keno-type wagering game comprises conducting the keno-type wagering game at a gaming terminal. The keno-type wagering game has a game card and a plurality of symbols to be selected during the keno-type wagering game. The plurality of symbols includes at least one game-termination symbol and a plurality of other symbols. At least some of the plurality of symbols are displayed in at least one hopper on a display on the gaming terminal. A first subset of symbols is selected from the plurality of other symbols that are associated with the game card. A plurality of second subsets of symbols are randomly selected from the plurality of symbols. Random selection is terminated for any one of the second subsets of symbols upon a random selection of a predetermined quantity of the game-termination symbols. After the termination, the player is awarded a winning award in response to at least one of the symbols of the second subsets matching a symbol from the first subset.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1ais a perspective view of a gaming machine according to an embodiment of the present invention;
FIG. 1bis a perspective view of a handheld gaming machine according to an embodiment of the present invention;
FIG. 2 is a block diagram of a control system suitable for operating the gaming machine ofFIGS. 1aand1b;
FIG. 3 illustrates a screen of a wagering game according to an embodiment of the present invention.
FIG. 4 illustrate another screen of a wagering game according to an embodiment of the present invention.
DETAILED DESCRIPTIONWhile this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring toFIG. 1a, agaming machine10 is used in gaming establishments such as casinos. With regard to the present invention, thegaming machine10 may be any type of gaming machine and may have varying structures and methods of operation. For example, thegaming machine10 may be an electromechanical gaming machine configured to play mechanical slots, or it may be an electronic gaming machine configured to play a video casino game, such as slots, keno, poker, blackjack, roulette, etc.
Thegaming machine10 comprises ahousing12 and includes input devices, including avalue input device18 and aplayer input device24. For output thegaming machine10 includes aprimary display14 for displaying information about the basic wagering game. Theprimary display14 can also display information about a bonus wagering game and a progressive wagering game. Thegaming machine10 may also include asecondary display16 for displaying game events, game outcomes, and/or signage information. While these typical components found in thegaming machine10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of agaming machine10.
Thevalue input device18 may be provided in many forms, individually or in combination, and is preferably located on the front of thehousing12. Thevalue input device18 receives currency and/or credits that are inserted by a player. Thevalue input device18 may include acoin acceptor20 for receiving coin currency (seeFIG. 1a). Alternatively, or in addition, thevalue input device18 may include abill acceptor22 for receiving paper currency. Furthermore, thevalue input device18 may include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit storage device. The credit ticket or card may also authorize access to a central account, which can transfer money to thegaming machine10.
Theplayer input device24 comprises a plurality ofpush buttons26 on a button panel for operating thegaming machine10. In addition, or alternatively, theplayer input device24 may comprise atouch screen28 mounted by adhesive, tape, or the like over theprimary display14 and/orsecondary display16. Thetouch screen28 containssoft touch keys30 denoted by graphics on the underlyingprimary display14 and used to operate thegaming machine10. Thetouch screen28 provides players with an alternative method of input. A player enables a desired function either by touching thetouch screen28 at an appropriate touch key30 or by pressing anappropriate push button26 on the button panel. Thetouch keys30 may be used to implement the same functions aspush buttons26. Alternatively, thepush buttons26 may provide inputs for one aspect of the operating the game, while thetouch keys30 may allow for input needed for another aspect of the game.
The various components of thegaming machine10 may be connected directly to, or contained within, thehousing12, as seen inFIG. 1a, or may be located outboard of thehousing12 and connected to thehousing12 via a variety of different wired or wireless connection methods. Thus, thegaming machine10 comprises these components whether housed in thehousing12, or outboard of thehousing12 and connected remotely.
The operation of the basic wagering game is displayed to the player on theprimary display14. Theprimary display14 can also display the bonus game associated with the basic wagering game. Theprimary display14 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in thegaming machine10. As shown, theprimary display14 includes thetouch screen28 overlaying the entire display (or a portion thereof) to allow players to make game-related selections. Alternatively, theprimary display14 of thegaming machine10 may include a number of mechanical reels to display the outcome in visual association with at least onepayline32. In the illustrated embodiment, thegaming machine10 is an “upright” version in which theprimary display14 is oriented vertically relative to the player. Alternatively, the gaming machine may be a “slant-top” version in which theprimary display14 is slanted at about a thirty-degree angle toward the player of thegaming machine10.
A player begins play of the basic wagering game by making a wager via thevalue input device18 of thegaming machine10. A player can select play by using theplayer input device24, via thebuttons26 or thetouch screen keys30. The basic game consists of a plurality of symbols arranged in an array, and includes at least onepayline32 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly-selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, thegaming machine10 may also include aplayer information reader52 that allows for identification of a player by reading a card with information indicating his or her true identity. Theplayer information reader52 is shown inFIG. 1aas a card reader, but may take on many forms including a ticket reader, bar code scanner, RFID transceiver or computer readable storage medium interface. Currently, identification is generally used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's loyalty club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. The player inserts his or her card into theplayer information reader52, which allows the casino's computers to register that player's wagering at thegaming machine10. Thegaming machine10 may use thesecondary display16 or other dedicated player-tracking display for providing the player with information about his or her account or other player-specific information. Also, in some embodiments, theinformation reader52 may be used to restore game assets that the player achieved and saved during a previous game session.
Depicted inFIG. 1bis a handheld ormobile gaming machine110. Like the freestanding gaming machine10, thehandheld gaming machine110 is preferably an electronic gaming machine configured to play a video casino game such as, but not limited to, slots, keno, poker, blackjack, and roulette. Thehandheld gaming machine110 comprises a housing orcasing112 and includes input devices, including avalue input device118 and aplayer input device124. For output thehandheld gaming machine110 includes, but is not limited to, aprimary display114, asecondary display116, one ormore speakers117, one or more player-accessible ports119 (e.g., an audio output jack for headphones, a video headset jack, etc.), and other conventional I/O devices and ports, which may or may not be player-accessible. In the embodiment depicted inFIG. 1b, thehandheld gaming machine110 comprises asecondary display116 that is rotatable relative to theprimary display114. The optionalsecondary display116 may be fixed, movable, and/or detachable/attachable relative to theprimary display114. Either theprimary display114 and/orsecondary display116 may be configured to display any aspect of a non-wagering game, wagering game, secondary games, bonus games, progressive wagering games, group games, shared-experience games or events, game events, game outcomes, scrolling information, text messaging, emails, alerts or announcements, broadcast information, subscription information, and handheld gaming machine status.
The player-accessiblevalue input device118 may comprise, for example, a slot located on the front, side, or top of thecasing112 configured to receive credit from a stored-value card (e.g., casino card, smart card, debit card, credit card, etc.) inserted by a player. In another aspect, the player-accessiblevalue input device118 may comprise a sensor (e.g., an RF sensor) configured to sense a signal (e.g., an RF signal) output by a transmitter (e.g., an RF transmitter) carried by a player. The player-accessiblevalue input device118 may also or alternatively include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit or funds storage device. The credit ticket or card may also authorize access to a central account, which can transfer money to thehandheld gaming machine110.
Still other player-accessiblevalue input devices118 may require the use oftouch keys130 on the touch-screen display (e.g.,primary display114 and/or secondary display116) orplayer input devices124. Upon entry of player identification information and, preferably, secondary authorization information (e.g., a password, PIN number, stored value card number, predefined key sequences, etc.), the player may be permitted to access a player's account. As one potential optional security feature, thehandheld gaming machine110 may be configured to permit a player to only access an account the player has specifically set up for thehandheld gaming machine110. Other conventional security features may also be utilized to, for example, prevent unauthorized access to a player's account, to minimize an impact of any unauthorized access to a player's account, or to prevent unauthorized access to any personal information or funds temporarily stored on thehandheld gaming machine110.
The player-accessiblevalue input device118 may itself comprise or utilize a biometric player information reader which permits the player to access available funds on a player's account, either alone or in combination with another of the aforementioned player-accessiblevalue input devices118. In an embodiment wherein the player-accessiblevalue input device118 comprises a biometric player information reader, transactions such as an input of value to the handheld device, a transfer of value from one player account or source to an account associated with thehandheld gaming machine110, or the execution of another transaction, for example, could all be authorized by a biometric reading, which could comprise a plurality of biometric readings, from the biometric device.
Alternatively, to enhance security, a transaction may be optionally enabled only by a two-step process in which a secondary source confirms the identity indicated by a primary source. For example, a player-accessiblevalue input device118 comprising a biometric player information reader may require a confirmatory entry from another biometricplayer information reader152, or from another source, such as a credit card, debit card, player ID card, fob key, PIN number, password, hotel room key, etc. Thus, a transaction may be enabled by, for example, a combination of the personal identification input (e.g., biometric input) with a secret PIN number, or a combination of a biometric input with a fob input, or a combination of a fob input with a PIN number, or a combination of a credit card input with a biometric input. Essentially, any two independent sources of identity, one of which is secure or personal to the player (e.g., biometric readings, PIN number, password, etc.) could be utilized to provide enhanced security prior to the electronic transfer of any funds. In another aspect, thevalue input device118 may be provided remotely from thehandheld gaming machine110.
Theplayer input device124 comprises a plurality of push buttons on a button panel for operating thehandheld gaming machine110. In addition, or alternatively, theplayer input device124 may comprise atouch screen128 mounted to aprimary display114 and/orsecondary display116. In one aspect, thetouch screen128 is matched to a display screen having one or moreselectable touch keys130 selectable by a user's touching of the associated area of the screen using a finger or a tool, such as a stylus pointer. A player enables a desired function either by touching thetouch screen128 at an appropriate touch key130 or by pressing an appropriate push button126 on the button panel. Thetouch keys130 may be used to implement the same functions as push buttons126. Alternatively, the push buttons may provide inputs for one aspect of the operating the game, while thetouch keys130 may allow for input needed for another aspect of the game. The various components of thehandheld gaming machine110 may be connected directly to, or contained within, thecasing112, as seen inFIG. 1b, or may be located outboard of thecasing112 and connected to thecasing112 via a variety of hardwired (tethered) or wireless connection methods. Thus, thehandheld gaming machine110 may comprise a single unit or a plurality of interconnected parts (e.g., wireless connections) which may be arranged to suit a player's preferences.
The operation of the basic wagering game on thehandheld gaming machine110 is displayed to the player on theprimary display114. Theprimary display114 can also display the bonus game associated with the basic wagering game. Theprimary display114 preferably takes the form of a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in thehandheld gaming machine110. The size of theprimary display114 may vary from, for example, about a 2-3″ display to a 15″ or 17″ display. In at least some aspects, theprimary display114 is a 7″-10″ display. As the weight of and/or power requirements of such displays decreases with improvements in technology, it is envisaged that the size of the primary display may be increased. Optionally, coatings or removable films or sheets may be applied to the display to provide desired characteristics (e.g., anti-scratch, anti-glare, bacterially-resistant and anti-microbial films, etc.). In at least some embodiments, theprimary display114 and/orsecondary display116 may have a 16:9 aspect ratio or other aspect ratio (e.g., 4:3). Theprimary display114 and/orsecondary display116 may also each have different resolutions, different color schemes, and different aspect ratios.
As with the freestanding gaming machine10, a player begins play of the basic wagering game on thehandheld gaming machine110 by making a wager (e.g., via thevalue input device18 or an assignment of credits stored on the handheld gaming machine via thetouch screen keys130,player input device124, or buttons126) on thehandheld gaming machine110. In at least some aspects, the basic game may comprise a plurality of symbols arranged in an array, and includes at least onepayline132 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the player-accessiblevalue input device118 of thehandheld gaming machine110 may double as aplayer information reader152 that allows for identification of a player by reading a card with information indicating the player's identity (e.g., reading a player's credit card, player ID card, smart card, etc.). Theplayer information reader152 may alternatively or also comprise a bar code scanner, RFID transceiver or computer readable storage medium interface. In one presently preferred aspect, theplayer information reader152, shown by way of example inFIG. 1b, comprises a biometric sensing device.
Turning now toFIG. 2, the various components of thegaming machine10 are controlled by a central processing unit (CPU)34, also referred to herein as a controller or processor (such as a microcontroller or microprocessor). To provide gaming functions, thecontroller34 executes one or more game programs stored in a computer readable storage medium, in the form ofmemory36. Thecontroller34 performs the random selection (using a random number generator (RNG)) of an outcome from the plurality of possible outcomes of the wagering game. Alternatively, the random event may be determined at a remote controller. The remote controller may use either an RNG or pooling scheme for its central determination of a game outcome. It should be appreciated that thecontroller34 may include one or more microprocessors, including but not limited to a master processor, a slave processor, and a secondary or parallel processor.
Thecontroller34 is also coupled to thesystem memory36 and a money/credit detector38. Thesystem memory36 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). Thesystem memory36 may include multiple RAM and multiple program memories. The money/credit detector38 signals the processor that money and/or credits have been input via thevalue input device18. Preferably, these components are located within thehousing12 of thegaming machine10. However, as explained above, these components may be located outboard of thehousing12 and connected to the remainder of the components of thegaming machine10 via a variety of different wired or wireless connection methods.
As seen inFIG. 2, thecontroller34 is also connected to, and controls, theprimary display14, theplayer input device24, and apayoff mechanism40. Thepayoff mechanism40 is operable in response to instructions from thecontroller34 to award a payoff to the player in response to certain winning outcomes that might occur in the basic game or the bonus game(s). The payoff may be provided in the form of points, bills, tickets, coupons, cards, etc. For example, inFIG. 1a, thepayoff mechanism40 includes both aticket printer42 and acoin outlet44. However, any of a variety ofpayoff mechanisms40 well known in the art may be implemented, including cards, coins, tickets, smartcards, cash, etc. The payoff amounts distributed by thepayoff mechanism40 are determined by one or more pay tables stored in thesystem memory36.
Communications between thecontroller34 and both the peripheral components of thegaming machine10 andexternal systems50 occur through input/output (I/O)circuits46,48. More specifically, thecontroller34 controls and receives inputs from the peripheral components of thegaming machine10 through the input/output circuits46. Further, thecontroller34 communicates with theexternal systems50 via the I/O circuits48 and a communication path (e.g., serial, parallel, IR, RC, 10 bT, etc.). Theexternal systems50 may include a gaming network, other gaming machines, a gaming server, communications hardware, or a variety of other interfaced systems or components. Although the I/O circuits46,48 may be shown as a single block, it should be appreciated that each of the I/O circuits46,48 may include a number of different types of I/O circuits.
Controller34, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of thegaming machine10 that may communicate with and/or control the transfer of data between thegaming machine10 and a bus, another computer, processor, or device and/or a service and/or a network. Thecontroller34 may comprise one or more controllers or processors. InFIG. 2, thecontroller34 in thegaming machine10 is depicted as comprising a CPU, but thecontroller34 may alternatively comprise a CPU in combination with other components, such as the I/O circuits46,48 and thesystem memory36. Thecontroller34 may reside partially or entirely inside or outside of themachine10. The control system for ahandheld gaming machine110 may be similar to the control system for the freestanding gaming machine10 except that the functionality of the respective on-board controllers may vary.
Thegaming machines10,110 may communicate with external systems50 (in a wired or wireless manner) such that each machine operates as a “thin client,” having relatively less functionality, a “thick client,” having relatively more functionality, or through any range of functionality therebetween (e.g., a “rich client”). As a generally “thin client,” the gaming machine may operate primarily as a display device to display the results of gaming outcomes processed externally, for example, on a server as part of theexternal systems50. In this “thin client” configuration, the server executes game code and determines game outcomes (e.g., with a random number generator), while thecontroller34 on board the gaming machine processes display information to be displayed on the display(s) of the machine. In an alternative “rich client” configuration, the server determines game outcomes, while thecontroller34 on board the gaming machine executes game code and processes display information to be displayed on the display(s) of the machines. In yet another alternative “thick client” configuration, thecontroller34 on board thegaming machine110 executes game code, determines game outcomes, and processes display information to be displayed on the display(s) of the machine. Numerous alternative configurations are possible such that the aforementioned and other functions may be performed onboard or external to the gaming machine as may be necessary for particular applications. It should be understood that thegaming machines10,110 may take on a wide variety of forms such as a free standing machine, a portable or handheld device primarily used for gaming, a mobile telecommunications device such as a mobile telephone or personal daily assistant (PDA), a counter top or bar top gaming machine, or other personal electronic device such as a portable television, MP3 player, entertainment device, etc.
Security features are advantageously utilized where thegaming machines10,110 communicate wirelessly withexternal systems50, such as through wireless local area network (WLAN) technologies, wireless personal area networks (WPAN) technologies, wireless metropolitan area network (WMAN) technologies, wireless wide area network (WWAN) technologies, or other wireless network technologies implemented in accord with related standards or protocols (e.g., the Institute of Electrical and Electronics Engineers (IEEE) 802.11 family of WLAN standards, IEEE 802.11i, IEEE 802.11r (under development), IEEE 802.11w (under development), IEEE 802.15.1 (Bluetooth), IEEE 802.12.3, etc.). For example, a WLAN in accord with at least some aspects of the present concepts comprises a robust security network (RSN), a wireless security network that allows the creation of robust security network associations (RSNA) using one or more cryptographic techniques, which provides one system to avoid security vulnerabilities associated with IEEE 802.11 (the Wired Equivalent Privacy (WEP) protocol). Constituent components of the RSN may comprise, for example, stations (STA) (e.g., wireless endpoint devices such as laptops, wireless handheld devices, cellular phones,handheld gaming machine110, etc.), access points (AP) (e.g., a network device or devices that allow(s) an STA to communicate wirelessly and to connect to a(nother) network, such as a communication device associated with I/O circuit(s)48), and authentication servers (AS) (e.g., an external system50), which provide authentication services to STAs. Information regarding security features for wireless networks may be found, for example, in the National Institute of Standards and Technology (NIST), Technology Administration U.S. Department of Commerce, Special Publication (SP) 800-97, ESTABLISHINGWIRELESSROBUSTSECURITYNETWORKS:A GUIDE TOIEEE 802.11, and SP 800-48, WIRELESSNETWORKSECURITY:802.11, BLUETOOTH ANDHANDHELDDEVICES, both of which are incorporated herein by reference in their entirety.
Exemplary embodiments of the wagering game described herein include the freestanding gaming machine10 and thehandheld gaming machine110. Certain embodiments can also include large-scale gaming systems that may further include gaming terminals or various combinations of gaming machines and gaming terminals.
Turning now toFIG. 3, theprimary display14 of a wagering game according to an embodiment is shown in more detail. In this embodiment, the basic game is a keno game. Theprimary display14 includes an electronic (e.g., simulated)hopper60 containingsymbols62. Thesymbols62 can include electronic (e.g., simulated) balls numbered 1 through 40 (e.g.,element62a), smiley-face symbols (e.g.,element62b) and frowning-face symbols (e.g., element62c). The smiley-face symbol62bcan be associated with a positive event for a player such as a wild symbol or a bonus symbol. The frowning-face symbol62ccan be associated with a negative event for a player such as the termination of a game (e.g., a game-termination symbol) or simply the loss of not receiving a numbered ball that can be matched to increase the players odds of winning.
A plurality of electronic game cards70a-gare shown to the right of theelectronic hopper60. On the bottom of theprimary display14, a quick-pick button80, a bet-one button82, a max-bet button84, aplay button86, a quick-pick-max-play button88, and agames button90 can be included. The buttons80-90 can be permanent buttons or touch screen buttons. The buttons80-90 are not required for thegaming machine10 and more or less functionality from buttons may be incorporated.
In this particular embodiment, a player selects how many of the electronic game cards70a-fto play by activating thegames button90 until the player reaches the number of electronic game cards70a-gshe or he desires to play. The player then chooses how much to wager on all of the selected electronic game cards70a-gby activating either the max-bet button84 or the bet-one button82. The max-bet button84 places the maximum wager (in this embodiment, 10 credits) on each game card70a-gbeing played. The bet-one button82 allows the player to choose a wager less than the maximum up to the allowable maximum bet.
After making a wager, the player selects a predetermined quantity of a plurality of numbers (for example, seven, in the illustrated embodiment) for each of the electronic game cards70a-gusing an electronic number board (not shown) or by selecting numbers directly on each card70a-g. As one example, the player selected thenumbers 1, 3, 12, 23, 29, 37, and 40 forelectronic game card70a.As another example, the player selected thenumbers 4, 8, 11, 21, 26, 31, and 35 forelectronic game card70b.The same numbers may be chosen for each of the electronic game cards70a-g. In other embodiments, the player may choose different numbers for each of the game cards70a-g.
Alternatively, the player could let thegaming machine10 randomly choose the numbers by selecting the quick-pick button80. Once the player has chosen the numbers and placed the wager, the player can select theplay button90. Alternatively, the player can choose to make a wager, have the numbers chosen, and select to play all of the electronic game cards70a-fby pressing the quick-pick-max-play button88. Whether the numbers are selected by the player or randomly selected by thegaming machine10 based on the player's selection of the quick-pick button80 or the quick-pick-max-play button88, the chosen numbers can be indicated on an electronic number board or on the electronic game cards70a-gwith circles, X's or other identifiers showing the selected numbers. In some embodiments, the numbers can be highlighted on the electronic game cards70a-g.
The player's objective is to match the selected number on the cards70a-gwith numbers from thehopper60. In one embodiment, up to tenelectronic symbols62 are randomly selected from theelectronic hopper60. If ten are chosen, the player's chances for a match are increased. In the illustrated embodiment, fiveelectronic symbols62 were randomly selected including fourelectronic balls62a(numbered 8, 21, 11, and 4) along with frowning-face symbol62c.While a maximum of tenelectronic symbols62 could have been selected, only fivesymbols62 were selected in this particular game because the selection of frowning-face symbol62cterminated further selection ofelectronic symbols62. Frowning-face symbol62cin this embodiment is a game-termination symbol. The randomly selectedelectronic symbols62 from thehopper60 can be displayed in anelectronic chute64 attached to thehopper60 and/or on the electronic game card70a-g. In this particular play, no number match, or hit, occurred inGame #1 andGame #7, that is,electronic game cards70aand70g. A single number hit occurred forGame #3,Game #4, andGame #5, that is,electronic game cards70c-e. Two numbers hit forGame #6, that is,electronic game card70f.The only winning card for which an award was received by the player was forGame #2, inelectronic game card70b.Four numbers hit giving a payment of two credits based on a one credit bet.
Turning now toFIG. 4, theprimary display14 of a wagering game according to another embodiment is shown in more detail. In this embodiment, the basic game is also a keno game. Theprimary display14 includes twoelectronic number boards160a,160b, containing the numbers 1-40. Traditional keno games include 80 numbers, making the odds of winning more difficult. A plurality of electronic game cards170a-fand a bonuselectronic game card170gare shown to the right of theelectronic number boards160a,160b.
After making a wager, such as described forFIG. 3, the player selects a plurality of numbers (up to seven) from theelectronic number boards160a,160b.The same numbers are chosen for each of the electronic game cards170a-g(including the bonus game played on the bonus-electronic-game card170g,if being played, as described below). In other embodiments, the player may choose different numbers for each of the selected game cards170a-g. Alternatively, the player could let thegaming machine10 randomly choose the numbers by selecting a number of buttons or combination of button as described forFIG. 3. Whether the numbers are directly selected by the player or by thegaming machine10, the chosen numbers are indicated on theelectronic number boards160a,160bwithcircles166 around or using some other identifier. In some embodiments, the numbers may also be highlighted on the electronic game cards170a-g.
As shown inFIG. 4, up to twelveelectronic symbols180 including numberedballs182, frowning-face symbols184, and/or smiley-face symbols186 can be chosen for each of the electronic game cards170a-g. The first six electronic game cards170a-fare regular electronic game cards. The seventhelectronic game card170gis a bonus card that the player may play for free under the circumstances described below. Unlike in previous keno games, games can be played simultaneously. In one exemplary embodiment, thegaming machine10 utilizes multiple hoppers, one for each electronic game card170a-g. In this embodiment, the multiple “electronic hoppers” are created by a controller34 (e.g., the CPU) of thegaming machine10 in that theCPU34 randomly selects thesymbols180 for each electronic game card170a-gwithout representations of the hoppers being shown to the player. The multiple “electronic hoppers” allow for thesymbols180 for each electronic game card170a-gto be selected at the same time. In other embodiments, representations of the multiple hoppers may be displayed on theprimary display14. Because traditional keno games utilize only a single hopper, the play is often very slow, with only one number being chosen at a time. In this exemplary embodiment, up to twelvesymbols180 for a given electronic game card170a-gcan be selected simultaneously or nearly simultaneously. In certain embodiments, the number of symbols selected for an electronic game card170a-gmay be limited to a predetermined maximum quantity of symbols that may be selected. Themore symbols180 selected the greater a player's chances of receiving a payout in a game.
For each electronic game card170a-g, thesymbols180 are sequentially chosen from an associated electronic hopper. The rate of selection may be constant or may be varied. For example, in some embodiments, thegaming machine10 may add suspense to the game by choosing the firstfew symbols180 rather quickly, but then slowing down the selection of the nextfew symbols180. Alternatively, the period of time between each selection may get longer for each selection. For example, the period of time between the second selection and the third selection may be 1½ times as long as the time between the first and second selection, while the time between the third and fourth selection may be twice as long as the time between the first and second selection, etc. By lengthening the time between the selections, the player may feel added suspense as he or she waits to see the last few balls that determine whether he or she won (or how much they won).
FIG. 4 shows the selectedsymbols180 for each electronic game card170a-gon that electronic game card170a-g. If any of the randomly selected numberedballs182 match a chosen number selected from theelectronic number board160a,160bthat number can be circled on that electronic game card170a-g, indicating a hit (i.e., a “match”). Also, an “x” can be indicated on the electronic game card170a-gfor a chosen number that did not have match with a randomly selected numberedball182. After all of thesymbols180 have been selected, the total number of credits won for all of the electronic game cards170a-gis displayed. The number of credits correlates to a pay table190, illustrated on the left side of theprimary display14.
In certain embodiments, a game-termination symbol, such as the frowning-face symbol184 can be randomly selected from the hopper. The selection of a frowning-face symbol184 can cause the termination of any further selection ofsymbols180 for a given electronic game card170a-g. The selection of frowning-face symbol184 can also lead to other outcomes, such as the conversion of the frowning-face symbol184 into a bonus symbol, a multiplier symbol or a wild symbol. The conversion can be shown by the replacement of the frowning-face symbol184 with a smiley-face symbol186.
In the game illustrated inelectronic game card170a,the first selected symbol is a frowning-face symbol184. In certain embodiments, the selection of a frowning-face symbol184 before the selection of a predetermined minimum number ofsymbols180 allows further selection ofsymbols180. In the electronic game cards170a-gillustrated inFIG. 4, at least foursymbols180 is the predetermined minimum quantity ofsymbols180 that need to be selected for any given electronic game card170a-g. If a game-termination symbol, such as a frowning-face symbol184, is selected before the minimum quantity of symbols is selected, then the game-termination symbol can become a wild symbol (e.g., smiley-face symbol186) as illustrated onelectronic game card170band170e.The wild symbol results in an automatic “match” with a number on theelectronic board160a,160bthat does not match one of the randomly selected symbols. Once the minimum quantity of symbols is selected, the subsequent selection of a game-termination symbol terminates the further selection ofsymbols180 for a given electronic game card170a-g.
In certain embodiments, there may be a predetermined maximum quantity ofsymbols180 that may be selected. In the electronic game cards170a-gillustrated inFIG. 4, up to twelvesymbols180 is the predetermined maximum quantity ofsymbols180 that can be selected for an electronic game card170a-g. In other embodiments, a predetermined quantity of game-termination symbols can be established (for example, one or more than one) before random symbol selection is terminated and the game is ended.
Inelectronic game card170a,a frowning-face symbol184 was first selected followed by numberedballs182 including 1, 5, 24, and 31 followed by another frowning-face symbol184. In this embodiment, the first frowning-face symbol causes the player to lose a possible match to a numbered ball and does not terminate the game, since it was selected prior to the minimum selection of four symbols. However, the second frowning-face symbol184 terminated the selection ofadditional symbols180. The only match with the selectednumber166 from the electronic number board was thenumber 24.
Inelectronic game card170b,two numberedballs182 were first selected followed by a frowning-face symbol that became a smiley-face symbol186 since it was selected before the minimum selection of four symbols. Three additional numberedballs182 were then selected until a game-termination frowning-face symbol184 was selected to terminate further random selection from the hopper. Three numbers matched, or hit, for thisgame card170bresulting in a one credit payout.
In electronic game card170c,five numberedballs182 were first selected followed by a frowning-face symbol that terminated further random selection from the hopper. Three numbers matched, or hit, for this game card170cresulting in another one credit payout.
Inelectronic game card170d,four numberedballs182 were first selected followed by a frowning-face symbol184 that terminated further random selection from the hopper. No hits were obtained and, thus, there was no payout for thisgame card170d.
Inelectronic game card170e,three numberedballs182 were first selected followed by a frowning-face symbol that became a smiley-face symbol186 since it was selected before the minimum selection of four symbols. A game-termination frowning-face symbol184 was then selected which terminates further random selection from the hopper. Three numbers matched, or hit, for thisgame card170eresulting in another one credit payout.
Inelectronic game card170f,no game-termination symbols were selected. Thus, the maximum of twelve numberedballs186 were randomly selected from the hopper. Four numbers matched for thisgame card170fresulting in a two credit payout.
Inelectronic game card170g,a bonus game is being played. In a previous game, a game-termination symbol was randomly selected before the predetermined minimum quantity of symbols was selected. The game-termination symbol then became a bonus symbol in which the bonus was afree game card170g.In the bonus game ofelectronic game card170g,four numberedballs182 were randomly selected followed by a game-termination frowning-face symbol184 which terminated any further selection of symbols for thisgame card170g.
In one alternative, a smiley-face symbol184 can result in the award of a free game on the seventh, or bonus,electronic game card170g.In certain embodiments, the free game is played on the seventhelectronic game card170gin the next round or independently of future game rounds at a time chosen by the player. The free game may provide a set payout, regardless of what the player wagers on the other electronic game cards. Alternatively, the free game may provide a payout corresponding to the amount wagered on the electronic game card that included the smiley-face symbol186. In other embodiments, the payout of the free game may correspond to the amount being wagered on other electronic game cards170a-f.
In some embodiments, if a player should achieve five or more hits on a single electronic game card170a-g, in addition to winning the credits in the pay table, the player is entered into a super bonus game or a progressive game. The progressive jackpot is paid by each wager from a plurality of linked gaming terminals. The player would win a part or the entire progressive jackpot by getting a certain number of hits.
In certain embodiments, symbols can be something other than numbers. For example, symbols could include letters, pictures, diagrams, shapes, characters, or anything to uniquely identify a particular symbol.
In certain embodiments, a mechanical hopper can be used. For example, a mechanical hopper can be used to randomly drop selected symbols into a chute. The mechanical hopper may be set up at a casino or at a remote location. A video feed to a gaming terminal (or separate display) or a group of gaming terminals (or separate displays) can be used so that the player(s) that are remotely located can view the mechanical hopper.
In certain embodiments, a single hopper can be used to randomly select symbols for a game played a multiple terminals. In other embodiments, multiple hoppers can be used. In yet other embodiments, the hopper may be displayed on a separate display, such as a large “signage” display.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.