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US20110159958A1 - Game device, method for controlling game, game control program and computer readable recording medium storing program - Google Patents

Game device, method for controlling game, game control program and computer readable recording medium storing program
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Publication number
US20110159958A1
US20110159958A1US13/055,692US200913055692AUS2011159958A1US 20110159958 A1US20110159958 A1US 20110159958A1US 200913055692 AUS200913055692 AUS 200913055692AUS 2011159958 A1US2011159958 A1US 2011159958A1
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United States
Prior art keywords
vibration
input
game
determination
value
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Abandoned
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US13/055,692
Inventor
Masakazu Miura
Shunsuke Kawarazuka
Junichi Takeda
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Sega Corp
Original Assignee
Sega Corp
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Filing date
Publication date
Application filed by Sega CorpfiledCriticalSega Corp
Assigned to SEGA CORPORATIONreassignmentSEGA CORPORATIONASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: KAWARAZUKA, SHUNSUKE, MIURA, MASAKAZU, TAKEDA, JUNICHI
Publication of US20110159958A1publicationCriticalpatent/US20110159958A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A game device capable of controlling a game without a special game operation is provided.
A controller7 which is means for inputting game operation to a game device3 comprises an acceleration sensor73 detecting vibration applied to the input means. Control means for controlling the game in the game device3 comprises means for determining an intensity level of a vibration value of vibration generated by a tap motion of a player when the controller7 transmits a measured value of the vibration, and means for determining whether or not an array pattern of the determined intensity levels in time series order matches a previously-set command. The control means comprises means for, if it matches the previously-set command, executing special game control set corresponding to the matched command.

Description

Claims (23)

3. A game device, comprising:
input means capable of acquiring operation input in a game as operation input information; and
control means for controlling game progress on the basis of the operation input information,
wherein
the input means comprises vibration detection means for detecting vibration applied to the input means,
the control means comprises:
vibration pattern determination means for determining one or more level patterns of a vibration detection signal detected by the vibration detection means, and
special input command determination means for determining whether or not an array corresponding to time sequence of information relating to the level pattern determined by the vibration pattern determination means matches a special predetermined input command,
the control means executes game control using the special input command determined to be matching by the special input command determination means, as the operation input information received from the input means.
4. A game device, comprising:
input means capable of acquiring operation input in a game as operation input information; and
control means for controlling game progress on the basis of the operation input information,
wherein
the input means comprises:
vibration detection means for detecting vibration applied to the input means; and
vibration pattern determination means for determining one or more level patterns of a vibration detection signal detected by the vibration detection means,
the control means comprises special input command determination means for determining whether or not an array corresponding to time sequence of information relating to the level pattern determined by the vibration pattern determination means matches a special predetermined input command, and
the control means executes game control using the special input command determined to be matching by the special input command determination means, as the operation input information received from the input means.
5. The game device according toclaim 1, wherein
the input means comprises vibration generation means,
the control means comprises:
mounting determination means for determining that the input means is mounted on an installable mounting site when a vibration detection signal of a previously-set first predetermined value or less is received for a certain time-period from the vibration detection means;
vibration generation means for allowing the vibration generation means mounted on the mounting site to generate a first vibration for a predetermined time on the basis of a determination result produced by the mounting determination means;
natural-vibration value calculation means for calculating a natural vibration value in the mounting site from the vibration detection signal of the first vibration detected by the vibration detection means; and
vibration correction value calculation means for correcting a vibration detection signal of a second vibration applied to the mounting site as the operation input information detected by the vibration detection means, on the basis of the natural vibration value,
the vibration level determination means determines the level on the basis of the vibration detection signal of the second vibration corrected by the vibration correction value calculation means.
6. The game device according toclaim 3, wherein
the input means comprises vibration generation means,
the control means comprises:
mounting determination means for determining that the input means is mounted on an installable mounting site when a vibration detection signal of a previously-set first predetermined value or less is received for a certain time-period from the vibration detection means;
vibration generation means for allowing the vibration generation means mounted on the mounting site to generate a first vibration for a predetermined time, on the basis of a determination result produced by the mounting determination means;
natural-vibration value calculation means for calculating a natural vibration value in the mounting site, from the vibration detection signal of the first vibration detected by the vibration detection means; and
vibration correction value calculation means for correcting a vibration detection signal of a second vibration applied to the mounting site as the operation input information detected by the vibration detection means, on the basis of the natural vibration value,
the pattern determination means determines the level pattern on the basis of the vibration detection signal of the second vibration corrected by the vibration correction value calculation means.
9. The game device according toclaim 7, further comprising storage means,
wherein the control means comprises:
vibration correction value storage means for sequentially storing the vibration detection signals of the second vibration corrected by the vibration correction value calculation means in time sequence order in the storage means as a third vibration detection signal;
level pattern threshold calculation means for calculating a classification threshold for determining which level pattern the third vibration detection signal belongs to, on the basis of one or more pieces of information including newest information on the third vibration detection signals stored in time sequence by the vibration correction value storage means; and
level pattern storage means for determining which level pattern the corrected newest third vibration detection signal belongs to, on the basis of the calculated threshold, and storing information relating to the determined level pattern in time sequence order in the storage means.
10. The game device according toclaim 8, further comprising storage means,
wherein the control means comprises:
tap time-interval storage means which, with respect to the vibration detection signal of the second vibration corrected by the vibration value calculation means, sequentially stores, in time sequence order, time intervals at which the vibration detection signals of the second vibration adjacent to each other in time sequence are input;
rest determination time correction means for calculating a corrected rest determination time, on the basis of the time interval and/or a previously-set rest determination time stored in the tap time-interval storage means, when it is determined that the vibration detection signal is not input; and
rest period determination means for determining, as the rest period, the elapsed time axis along which it is determined that the vibration detection signal is not input, when it is determined that a difference time value S between a current time value and a time value input by the vibration detection signal of the second vibration is larger than the corrected rest determination time
14. A method of controlling game progress in a game device including input means having vibration generation means and vibration detection means for detecting vibration, said method comprising:
a mounting determination step which determines that the input means is mounted on an installable mounting site, when a vibration value equal to or lower than a previously-set predetermined value is detected for a certain time-period by the vibration detection means;
a vibration start step of starting a first vibration by the vibration generation means on the basis of a determination result in the mounting determination step;
a vibration detection step of actuating the vibration detection means to detect the first vibration when the first vibration occurs in the vibration start step;
a natural-vibration value calculation step of calculating a natural vibration value in the mounting site, from a first vibration value based on the first vibration detected in the vibration detection step;
a correction value calculation step of calculating a correction value in accordance with the natural vibration value and a second vibration value based on the second vibration, when the vibration detection means has detected a second vibration applied to the mounting site for operation input; and
a correction value operation conversion step of converting operation input information based on the correction value into game control information.
19. A computer readable recording medium storing a program executable by a game device which includes an input means having vibration generation means and vibration detecting means, said program controlling game progress in the game device and comprising:
a mounting determination program having a step of determining that the input means is mounted on an installable mounting site, when a vibration value equal to or lower than a previously-set predetermined value is detected for a certain time-period by the vibration detection means;
a vibration start program having a step of starting a first vibration by the vibration generation means, in accordance with a determination result based on the mounting determination program;
a vibration detection program having a step of actuating the vibration detection means to detect the first vibration when the first vibration occurs by virtue of the vibration start program;
a natural-vibration value calculation program having a step of calculating a natural vibration value in the mounting site from a first vibration value based on the first vibration detected by the vibration detection program;
a correction value calculation program having a step of calculating a correction value in accordance with the natural vibration value and a second vibration value based on the second vibration, when the vibration detection means has detected a second vibration applied to the mounting site for operation input; and
a correction value operation conversion program having a step of converting operation input information based on the correction value into game control information.
20. The computer readable medium according toclaim 19, wherein said program further comprises:
a vibration pattern determination program having a step of determining which level pattern of one or more level patterns the correction value calculated by the correction value calculation program corresponds to;
a special input command determination program having a step of determining whether or not an array corresponding to time sequence of information relating to the level pattern determined by the vibration pattern determination program matches a previously-set special input command; and
a command execution program having a step of executing game control, using the special input command determined to be matching by the special input command determination program, as the operation input information input from the input means.
US13/055,6922008-07-232009-07-23Game device, method for controlling game, game control program and computer readable recording medium storing programAbandonedUS20110159958A1 (en)

Applications Claiming Priority (5)

Application NumberPriority DateFiling DateTitle
JP2008-1902242008-07-23
JP20081902242008-07-23
JP2008297918AJP2010046471A (en)2008-07-232008-11-21Game device, game control method, game control program, and computer readable recording medium storing program
JP2008-2979182008-11-21
PCT/JP2009/063203WO2010010929A1 (en)2008-07-232009-07-23Game device, method for controlling game, game control program and computer readable recording medium storing program

Publications (1)

Publication NumberPublication Date
US20110159958A1true US20110159958A1 (en)2011-06-30

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ID=41570389

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US13/055,692AbandonedUS20110159958A1 (en)2008-07-232009-07-23Game device, method for controlling game, game control program and computer readable recording medium storing program

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US (1)US20110159958A1 (en)
EP (1)EP2322256A1 (en)
JP (1)JP2010046471A (en)
WO (1)WO2010010929A1 (en)

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US10496111B2 (en)2016-04-132019-12-03Nintendo Co., Ltd.Vibration control system, vibration output apparatus, storage medium having stored therein vibration output program, and vibration output method
US10983490B2 (en)2016-04-132021-04-20Nintendo Co., Ltd.Vibration control system, method and apparatus with game controller
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Publication numberPublication date
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JP2010046471A (en)2010-03-04
EP2322256A1 (en)2011-05-18

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