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US20100240461A1 - Methods, systems, and computer readable media for online community-driven computer game development - Google Patents

Methods, systems, and computer readable media for online community-driven computer game development
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Publication number
US20100240461A1
US20100240461A1US12/726,844US72684410AUS2010240461A1US 20100240461 A1US20100240461 A1US 20100240461A1US 72684410 AUS72684410 AUS 72684410AUS 2010240461 A1US2010240461 A1US 2010240461A1
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United States
Prior art keywords
game
submissions
idea
computer
computer game
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US12/726,844
Inventor
Michael Rasmussen
Rett Crocker
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REPUBLIC OF FUN Inc
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REPUBLIC OF FUN Inc
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Publication date
Application filed by REPUBLIC OF FUN IncfiledCriticalREPUBLIC OF FUN Inc
Priority to US12/726,844priorityCriticalpatent/US20100240461A1/en
Assigned to REPUBLIC OF FUN, INC.reassignmentREPUBLIC OF FUN, INC.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: CROCKER, RETT, RASMUSSEN, MICHAEL
Publication of US20100240461A1publicationCriticalpatent/US20100240461A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

The subject matter described herein includes methods, systems, and computer readable media for online community-driven computer game development. According to one aspect of the subject matter described herein, a method for community-driven computer game development is provided. The method includes providing at least one server comprising one or more computers programs for receiving a plurality of computer game idea submissions from members of an online community, where each computer game idea submission includes a description of a computer game to be developed. At least one of a number of votes and a rating is received from the online community for each of the computer game idea submissions. One or more finalists are determined from the plurality of computer game submissions based on the relative number of votes or the rating for each of the computer game idea submissions, where the finalists are a subset of the computer game idea submissions. At least one of a number of votes and a rating is received from the online community for each of the one or more finalists. A winner is selected from the one or more finalists based on the relative numbers of votes or the rating for each of the one or more finalists. A computer game based on the game idea submission of the winner is developed.

Description

Claims (27)

1. A method for online community-driven computer game development, the method comprising:
providing at least one server comprising one or more computers programs for:
receiving a plurality of computer game idea submissions from members of an online community, each computer game idea submission including a description of a computer game to be developed;
receiving, from the online community, at least one of a number of votes and a rating for each of the computer game idea submissions;
based on the relative number of votes or the rating for each of the computer game idea submissions, determining one or more finalists from the plurality of computer game submissions, wherein the finalists are a subset of the computer game idea submissions;
receiving, from the online community, at least one of a number of votes and a rating for each of the one or more finalists; and
based on the relative numbers of votes or the rating for each of the one or more finalists, selecting a winner from the one or more finalists and developing a computer game based on the game idea submission of the winner.
14. A system for online community-driven computer game development, the system comprising:
a community input module for:
receiving a plurality of computer game idea submissions from members of an online community, each computer game idea submission including a description of a computer game to be developed;
receiving, from the online community, at least one of a number of votes and a rating for each of the computer game idea submissions; and
receiving, from the online community, at least one of a number of votes and a rating for each of one or more finalists, wherein the finalists are a subset of the computer game idea submissions;
a game idea contest module for:
determining one or more finalists from the plurality of computer game submissions based on the relative number of votes or the rating for each of the computer game idea submissions; and
selecting a winner from the one or more finalists based on the relative numbers of votes or the rating for each of the one or more finalists; and
a game development module for developing a computer game based on the game idea submission of the winner.
27. A non-transitory computer-readable medium having stored thereon executable instructions that when executed by the processor of a computer control the computer to perform steps comprising:
receiving a plurality of computer game idea submissions from members of an online community, each computer game idea submission including a description of a computer game to be developed;
receiving, from the online community, at least one of a number of votes and a rating for each of the computer game idea submissions;
based on the relative number of votes or the rating for each of the computer game idea submissions, determining one or more finalists from the plurality of computer game submissions, wherein the finalists are a subset of the computer game idea submissions;
receiving, from the online community, at least one of a number of votes and a rating for each of the one or more finalists; and
based on the relative numbers of votes or the rating for each of the one or more finalists, selecting a winner from the one or more finalists and developing a computer game based on the game idea submission of the winner.
US12/726,8442009-03-182010-03-18Methods, systems, and computer readable media for online community-driven computer game developmentAbandonedUS20100240461A1 (en)

Priority Applications (1)

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US12/726,844US20100240461A1 (en)2009-03-182010-03-18Methods, systems, and computer readable media for online community-driven computer game development

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
US16138609P2009-03-182009-03-18
US12/726,844US20100240461A1 (en)2009-03-182010-03-18Methods, systems, and computer readable media for online community-driven computer game development

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US20100240461A1true US20100240461A1 (en)2010-09-23

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US20100250385A1 (en)*2009-03-312010-09-30Eric LempelMethod and system for a combination voucher
US20100261520A1 (en)*2009-04-082010-10-14Eric LempelSystem and method for wagering badges
US20110015976A1 (en)*2009-07-202011-01-20Eric LempelMethod and system for a customized voucher
US20130024880A1 (en)*2011-07-202013-01-24Kate Moloney-EgnatiosWeb-based music partner systems and methods
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US11207600B2 (en)2018-01-082021-12-28Sony Interactive Entertainment LLCUtilizing social engagement to generate metagaming resources
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Cited By (24)

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US20100228600A1 (en)*2009-03-092010-09-09Eric LempelSystem and method for sponsorship recognition
US20100250385A1 (en)*2009-03-312010-09-30Eric LempelMethod and system for a combination voucher
US9047736B2 (en)*2009-04-082015-06-02Sony Computer Entertainment America LlcSystem and method for wagering badges
US20100261520A1 (en)*2009-04-082010-10-14Eric LempelSystem and method for wagering badges
US20110015976A1 (en)*2009-07-202011-01-20Eric LempelMethod and system for a customized voucher
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US20140031112A1 (en)*2011-02-152014-01-30Capcom Co., Ltd.Game System, Computer Device, Control Method of Computer Device, and Storage Medium
US20140141890A1 (en)*2011-07-192014-05-22Konami Digital Entertainment Co., Ltd.Amusement system
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US20130024880A1 (en)*2011-07-202013-01-24Kate Moloney-EgnatiosWeb-based music partner systems and methods
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US20170043261A1 (en)*2012-06-072017-02-16Activision Publishing, Inc.Bounded competitions in a video game framework
US10272346B2 (en)*2012-06-072019-04-30Activision Publishing, Inc.Bounded competitions in a video game framework
US11103792B2 (en)2012-06-072021-08-31Activision Publishing, Inc.Bounded competitions in a video game framework
US20140350994A1 (en)*2013-05-232014-11-27International Business Machines CorporationProviding best practice workflow to aid user in completing project that is constantly updated based on user feedback
US10029177B2 (en)2013-11-052018-07-24Activision Publishing, Inc.System and method for a videogame with a secondary metagame
US9087156B2 (en)2013-11-152015-07-21Google Inc.Application version release management
US20210342411A1 (en)*2014-08-042021-11-04Ent. Services Development Corporation LpEvent stream processing
US20160361645A1 (en)*2015-06-102016-12-15Next Floor Corp.Method and system for evaluating game content
US11207600B2 (en)2018-01-082021-12-28Sony Interactive Entertainment LLCUtilizing social engagement to generate metagaming resources
US20220347577A1 (en)*2021-04-282022-11-03I Win Games, LlcGaming system and method having player defined games

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Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:REPUBLIC OF FUN, INC., NORTH CAROLINA

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:RASMUSSEN, MICHAEL;CROCKER, RETT;REEL/FRAME:024469/0412

Effective date:20100527

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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