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US20100105457A1 - Saving state between sessions - Google Patents

Saving state between sessions
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Publication number
US20100105457A1
US20100105457A1US12/256,640US25664008AUS2010105457A1US 20100105457 A1US20100105457 A1US 20100105457A1US 25664008 AUS25664008 AUS 25664008AUS 2010105457 A1US2010105457 A1US 2010105457A1
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US
United States
Prior art keywords
data
deck
cards
card
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US12/256,640
Inventor
Mark A. Miller
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
CFPH LLC
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Individual
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Priority to US12/256,640priorityCriticalpatent/US20100105457A1/en
Assigned to CFPH, LLCreassignmentCFPH, LLCASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: MILLER, MARK A
Publication of US20100105457A1publicationCriticalpatent/US20100105457A1/en
Priority to US13/616,156prioritypatent/US9320966B2/en
Priority to US15/137,609prioritypatent/US10078935B2/en
Priority to US16/131,952prioritypatent/US10553067B2/en
Priority to US16/778,338prioritypatent/US11189126B2/en
Priority to US17/536,218prioritypatent/US11854338B2/en
Priority to US18/506,206prioritypatent/US12387552B2/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A method and/or device is set forth for playing a game. In some embodiments, an inventory of data representing playing cards is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and cards are displayed, according to the rules of the game, in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any hand, can order re-shuffling and re-constitute of the inventory. In some embodiments, re-shuffling may be triggered by a card or hand count or certain pre-defined triggers. Other embodiments are described.

Description

Claims (18)

1. An electronic device for playing a hands of a card game according to the rules thereof utilizing data representing a deck of N playing cards: a first data structure storing data representing each playing card of said deck; a processor, said processor configured to include means for randomly arranging said playing card data into a random, serial order; a video display; means for a player to make a wager and prompt play of the game; said processor, in response to prompting, configured to select and display at said display data from said first data structure representing a predetermined number of cards selected in order from said arranged data inventory to define an initial holding; a control device for completing said initial holding according to the rules thereof by at least one of (1) replacing at least one card of the initial holding or (2) selecting additional cards, said processor configured to select and display at said display from said first data structure data representing each replacement or additional cards selected in order from said arranged data to define a final outcome for the hand of play; said processor configured to display at said display data corresponding to the remaining constituency of said deck data depleted of said displayed card data; said processor further configured to display data that said depletion has eliminated a final outcome; said processor configured to determine if said final outcome is a winning or losing outcome and to issue an award for a winning combination; and said processor configured to conduct at least one additional sequential game hand using said depleted deck data until an automatic restoration event, using the depleted deck data until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the state of a second gaming session.
3. A method for playing an electronic Video Poker game utilizing data representing a deck of N playing cards comprising: providing a data processor including a first data structure storing data representing at least one deck of N playing cards according to the rules of the game: configuring the playing card dab into a random, serial order; a player making wagers and playing a series of hands; for each hand of play, selecting data from the first data structure and displaying at an electronic display data representing an initial holding of playing cards defining an initial holding, said data selected in order from the serially arranged deck data; selecting a card of the initial holding to replace, said processor for any selected card to replace selecting and displaying one or more cards selected in order for the serially arranged deck data to define a final outcome, card combination; displaying the constituency of the deck data depleted of said displayed cards; comparing said final outcome card combination to data stored in a second data structure representing winning outcome combinations and if a winning outcome combination has been obtained issuing an award; if said deletion of said deck has eliminated the availability of any winning outcome, displaying information of said elimination; and conducting at least one additional sequential game hand using said depleted deck data until an automatic restoration event, using said depleted deck data until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the state of a second gaming session.
6. An electronic device for playing a hands of a Video Poker game utilizing data representing a deck of N playing cards: a first data structure storing data representing each playing card of said deck; a processor, said processor configured to include means for randomly arranging said playing card data into a random, serial order; a video display; means for a player to make a wager and prompt play of the game; said processor, in response to prompting, configured to select and display at said display data from said first data structure representing a predetermined number of cards selected in order from said arranged data inventory to define an initial holding; a control device for the player to select from said initial holding at least one card to discard, said processor configured to select and display at said display from said first data structure data representing the cards selected in order from said arranged data a card to replace each discarded card and to define a final outcome for the hand of play; said processor configured to display at said display data corresponding to the remaining constituency of said deck data depleted of said displayed card data; said processor configured to compare said outcome to a schedule of winning outcomes stored in a second data structure and to issue an award for a winning combination; said processor further configured to display data that said depletion has eliminated a final outcome; and said processor configured to conduct at least one additional sequential game hand using said depleted deck data until an automatic restoration event, using said depleted deck data until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the state of a second gaming session.
8. A method for playing a card game according to the rules thereof comprising: (a) providing a data processor having a first data structure storing data representing each playing card of at least one deck of N playing cards used according to the rules of the game; (b) a player making a wager to play a hand of the game and prompting play; (c) according to the rules of the game, displaying cards randomly selected by the processor from the data structure to define an outcome for the hand; (d) assessing the outcome for the hand to determine if the outcome is a winning outcome according to the predetermined rules of the game and if the outcome is a winning outcome issuing an award to the player; (e) depleting the card data available for selection and display for subsequent selection and display of card data which has been previously selected and displayed; (f) displaying information to the player of any winning outcomes eliminated by said depletion; and (g) conducting at least one additional sequential game hand repeating steps (b) (f) using said depleted deck data until an automatic restoration event, using said depleted deck data until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the state of a second gaming session.
11. A method for playing a card game according to the rules thereof comprising: (a) providing a data processor including a first data structure storing data representing at least one deck of N playing cards according to the rules of the game, said card data including data for said cards corresponding to value, the suit of Clubs, Diamonds, Hearts and Spades and where a Joker is included in N, data representing said Joker; (b) a player making a wager to play each of a series of hands of play; (c) for each hand of play, randomly selecting and displaying from said first data structure at an electronic display data representing an initial holding of at least two playing cards and completing the initial holding to a final holding according to the rules thereof by at least one of (1) displaying additional cards or (2) replacing selected cards, said processor for any additional or replaced card randomly selecting and displaying card data from said data structure to define said final outcome, card combination; (d) displaying a tally corresponding to the constituency of the deck data of said data structure depleted of said cards displayed in the play of the preceding hands, said tally displaying the values and suits of said remaining constituent data including the display of any card values or suits which have been completely depleted; (e) for each hand determining if the players final outcome is a winning or a losing outcome and issuing an award corresponding to a winning outcome; and (f) conducting at least one additional sequential game hand repeating steps (b) (e) using said depleted deck data until an automatic restoration event, using said depleted deck data until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the state of a second gaming session.
14. A method for playing a card game according to the rules thereof and using an inventory of playing cards including the four suits of Clubs, Diamonds, Hearts and Spades the method comprising: storing data representing each playing card; the player making wagers to play a series of hands of the game, each hand of the series played by a processor selecting and displaying (1) an initial set of cards and (2) additional or replacement set of cards from said inventory to produce a final, concluding, outcome for the hand, excluding from selection and display data for cards which have been selected and displayed; displaying data corresponding to a game outcome eliminated by said exclusion; issuing an award to the player for any hand of the series having a predetermined winning final outcome; and conducting at least one additional sequential game hand using said depleted deck data until an automatic restoration event, using said depleted deck data until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the state of a second gaming session.
17. An electronic device for playing a card game according to the rules thereof and using an inventory of playing cards including the four suits of Clubs, Diamonds, Hearts and Spades the device comprising: a data structure storing data representing each playing card; a video display; means for a player to input wagers to play a series of hands of the game; a processor configured to select and display at said display (1) an initial set of cards and (2) additional or replacement set of cards from said inventory to produce a final, concluding, outcome for the hand, said processor configured to exclude from selection and display data for cards which have previously been selected and displayed and to displaying data corresponding to a game outcome eliminated by said exclusion; and said processor configured to determine if said outcome for the hand is a winning final outcome and if so to issue an award to the player; and said processor configured to conduct at least one additional sequential game hand using said depleted inventory until an automatic restoration event, using said depleted inventory until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the state of a second gaming session.
US12/256,6402008-10-162008-10-23Saving state between sessionsAbandonedUS20100105457A1 (en)

Priority Applications (7)

Application NumberPriority DateFiling DateTitle
US12/256,640US20100105457A1 (en)2008-10-232008-10-23Saving state between sessions
US13/616,156US9320966B2 (en)2008-10-162012-09-14Card selection and display and restoration
US15/137,609US10078935B2 (en)2008-10-162016-04-25Card selection and display and restoration
US16/131,952US10553067B2 (en)2008-10-162018-09-14Card selection and display and restoration
US16/778,338US11189126B2 (en)2008-10-162020-01-31Card selection and display and restoration
US17/536,218US11854338B2 (en)2008-10-162021-11-29Card selection and display and restoration
US18/506,206US12387552B2 (en)2008-10-162023-11-10Card selection and display and restoration

Applications Claiming Priority (1)

Application NumberPriority DateFiling DateTitle
US12/256,640US20100105457A1 (en)2008-10-232008-10-23Saving state between sessions

Related Parent Applications (2)

Application NumberTitlePriority DateFiling Date
US12/263,779Continuation-In-PartUS8408988B2 (en)2008-10-162008-11-03Hiding card information
US13/555,300Continuation-In-PartUS20130116024A1 (en)2008-10-162012-07-23Deck restoration in game series

Related Child Applications (4)

Application NumberTitlePriority DateFiling Date
US12/254,485Continuation-In-PartUS9320963B2 (en)2008-10-162008-10-20Two stage card select
US12/256,634Continuation-In-PartUS8137173B2 (en)2008-10-162008-10-23Multi session gaming
US12/259,325Continuation-In-PartUS8657656B2 (en)2008-10-162008-10-28Determination of restoration event
US13/616,156Continuation-In-PartUS9320966B2 (en)2008-10-162012-09-14Card selection and display and restoration

Publications (1)

Publication NumberPublication Date
US20100105457A1true US20100105457A1 (en)2010-04-29

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US12/256,640AbandonedUS20100105457A1 (en)2008-10-162008-10-23Saving state between sessions

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US20100099478A1 (en)*2008-10-162010-04-22Alderucci Dean PMulti-stage card select
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US20100105465A1 (en)*2008-10-282010-04-29Miller Mark ADetermination of restoration event
US20100113137A1 (en)*2008-11-032010-05-06Miller Mark ADisplay in change game series
US20100113119A1 (en)*2008-11-032010-05-06Miller Mark ALate game series information change
US20100113126A1 (en)*2008-11-032010-05-06Miller Mark AHiding card information
US20100120483A1 (en)*2006-09-062010-05-13Lutnick Howard WCard game with counting
US8210920B2 (en)2005-01-242012-07-03Jay ChunMethods and systems for playing baccarat jackpot
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US8662978B2 (en)2008-10-212014-03-04Cfph, LlcDisplay change and/or state save in game and/or game series
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US9214060B2 (en)2005-08-052015-12-15Fresh Idea Global LimitedGaming center allowing switching between games based upon historical results
US9320966B2 (en)2008-10-162016-04-26Cfph, LlcCard selection and display and restoration
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US9754455B2 (en)2013-07-192017-09-05Royal Suite Blackjack, LlcGames and gaming machines having bonus features
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US10553067B2 (en)2008-10-162020-02-04Cfph, LlcCard selection and display and restoration

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