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US20090280891A1 - Regulated multi-phase gaming - Google Patents

Regulated multi-phase gaming
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Publication number
US20090280891A1
US20090280891A1US12/118,700US11870008AUS2009280891A1US 20090280891 A1US20090280891 A1US 20090280891A1US 11870008 AUS11870008 AUS 11870008AUS 2009280891 A1US2009280891 A1US 2009280891A1
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US
United States
Prior art keywords
game
player
skill
score
chance
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/118,700
Inventor
Cameron Anthony Filipour
Thierry Brunet De Courssou
David Wayne Steyer
Alexander Popovich
Adam Singer
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
International Game Technology
Original Assignee
Cyberview Technology Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cyberview Technology IncfiledCriticalCyberview Technology Inc
Priority to US12/118,700priorityCriticalpatent/US20090280891A1/en
Assigned to CYBERVIEW TECHNOLOGY, INC.reassignmentCYBERVIEW TECHNOLOGY, INC.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: STEYER, DAVID WAYNE, BRUNET DE COURSSOU, THIERRY, FILIPOUR, CAMERON ANTHONY, POPOVICH, ALEXANDER, SINGER, ADAM
Priority to PCT/US2009/043268prioritypatent/WO2009140155A1/en
Publication of US20090280891A1publicationCriticalpatent/US20090280891A1/en
Assigned to MUDALLA TECHNOLOGY, INC. C/O THOITS, LOVE HERSHBERGER & MCLEANreassignmentMUDALLA TECHNOLOGY, INC. C/O THOITS, LOVE HERSHBERGER & MCLEANCHANGE OF NAME (SEE DOCUMENT FOR DETAILS).Assignors: CYBERVIEW TECHNOLOGY, INC.
Assigned to IGTreassignmentIGTASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: MUDALLA TECHNOLOGY, INC.
Abandonedlegal-statusCriticalCurrent

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Abstract

Multi-phase games solve a key challenge in next generation casino gaming by allowing players to engage in new brand of casino game that rewards skills like manual dexterity and rapid decision making while guaranteeing game operators the consistent, reliable profits earned by legacy gaming models. Multi-phase games meet the evolving needs of both next generation players and game operators by separating play into two or more phases: 1) a skill-based phase, 2) a random phase, and 3) an optional progressive jackpot phase. Players who exhibit more skill in the skill-based phase of play earn more favorable terms in the random phase of play than players who exhibit less skill. The optional progressive jackpot feature fosters play and competition by awarding a progressive jackpot to the player or players with the highest score or scores over a predetermined period of time.

Description

Claims (57)

1. A method of determining a reward due to a player of a regulated electronic game of chance, comprising the steps of:
accepting from the player a selection of a game play contract for a predetermined duration of game play for a predetermined amount of funds;
providing the player with a skill-based first game that is configured such that, on average, players exhibiting greater skill earn higher scores than do players exhibiting comparatively lower skill and enabling game play thereon, and during the predetermined duration:
determining a score of the player in playing the skill-based first game;
after the predetermined duration:
providing a chance-based second game to the player, the chance-based second game being configured to include a number of winning opportunities that is determined at least in part by the player's score;
randomly determining the reward due to the player for each of the number of winning opportunities.
8. A method of determining rewards due to a player of a regulated electronic game of chance, comprising the steps of:
accepting funds from a player and using a first portion of the funds to fund a progressive jackpot to be awarded at a predetermined point in time and using a second portion of the funds to purchase a game play contract for a predetermined duration of game play on the regulated electronic game of chance;
providing the player with a skill-based first game that is configured such that, on average, players exhibiting greater skill earn higher scores than do players exhibiting comparatively lower skill and enabling game play thereon, and during the predetermined duration:
determining a score of the player in playing the skill-based first game;
and after the predetermined duration:
providing a chance-based second game to the player, the chance-based second game being configured to include a number of winning opportunities that is determined at least in part by the player's score;
randomly determining the reward due to the player for each of the winning opportunities;
if the player's score matches or exceeds a current high score, establishing the player's score as the current high score, and
awarding at least a portion of the progressive jackpot to the player if the player's score is established as the current high score and has not been exceeded by the predetermined point in time.
16. A method of determining a reward due to a player on a regulated electronic game of chance, comprising the steps of:
accepting funds from the player;
setting a maximum terminating events parameter;
initializing a terminating events counter to zero;
providing the player with a skill-based first game that is configured such that, on average, players exhibiting greater skill earn higher scores than do players exhibiting comparatively lower skill and enabling game play of the skill-based first game;
determining a score of the player in playing the skill-based first game;
incrementing the terminating events counter each time the player triggers a terminating event during game play of the skill-based first game;
concluding the skill-based first game when the terminating events counter equals the maximum terminating events parameter, and
after the skill-based first game is concluded:
providing a chance-based second game to the player, the chance-based second game including a number of winning opportunities that is determined at least in part by the player's determined score, and
randomly determining the reward due to the player for each of the number of winning opportunities.
21. A method of determining rewards due to a player on a regulated electronic game of chance, comprising the steps of:
accepting funds from a player and using a first portion of the funds to fund a progressive jackpot to be awarded after a predetermined point in time and using a second portion of the funds to enable game play;
setting a maximum terminating events parameter;
initializing a terminating events counter to zero;
providing the player with a skill-based first game that is configured such that, on average, players exhibiting greater skill earn higher scores than do players exhibiting comparatively lower skill and enabling the game play thereon;
determining a score of the player in playing the skill-based first game;
incrementing the terminating events counter each time the player triggers a terminating event during game play of the skill-based first game;
concluding the skill-based first game when the terminating events counter equals the maximum terminating events parameter, and
after the skill-based first game is concluded:
providing a chance-based second game to the player, the chance-based second game including a number of winning opportunities that is determined at least in part on the player's determined score;
randomly determining the reward due to the player for each of the number of winning opportunities;
if the player's determined score matches or exceeds a current high score for the skill-based game:
establishing the player's score as a current high score for the skill-based first game, and
awarding at least a portion of the progressive jackpot to the player if the player's score was established as the current high score and has not been exceeded by the predetermined point in time.
30. A method of determining rewards due to a player on a regulated electronic game of chance, comprising the sequential steps of:
accepting funds from the player;
randomly determining a theoretical maximum reward that the player could win;
providing a skill-based game that is configured such that, on average, players exhibiting greater skill earn higher scores than do players exhibiting comparatively lower skill and enabling game play on the skill-based game of chance, the provided skill-based game being further configured to include a plurality of reward generating assets, at least one of a number of the reward generating assets and a value of a reward for successfully interacting with any of the plurality of reward generating assets being dependent upon the randomly determined theoretical maximum reward;
determining the score of the player in playing the skill-based game, and
based upon the determined score, determining how much of the randomly determined theoretical maximum reward the player actually wins.
41. A method of determining a reward due to a player of a regulated electronic game of chance, comprising the steps of:
accepting from the player a selection of a game play contract for a predetermined duration of video game play for a predetermined amount of funds;
providing the player with a skill-based first game that is configured such that, on average, players exhibiting greater manual dexterity earn higher scores than do players exhibiting comparatively less manual dexterity and enabling game play thereon, and during the predetermined duration:
determining a score of the player in playing the skill-based first game;
after the predetermined duration:
providing a chance-based second game to the player, the chance-based second game being configured to include a number of winning opportunities that is determined at least in part by the player's score;
randomly determining the reward due to the player for each of the number of winning opportunities.
US12/118,7002008-05-102008-05-10Regulated multi-phase gamingAbandonedUS20090280891A1 (en)

Priority Applications (2)

Application NumberPriority DateFiling DateTitle
US12/118,700US20090280891A1 (en)2008-05-102008-05-10Regulated multi-phase gaming
PCT/US2009/043268WO2009140155A1 (en)2008-05-102009-05-08Regulated multi-phase skill games

Applications Claiming Priority (1)

Application NumberPriority DateFiling DateTitle
US12/118,700US20090280891A1 (en)2008-05-102008-05-10Regulated multi-phase gaming

Publications (1)

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US20090280891A1true US20090280891A1 (en)2009-11-12

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US12/118,700AbandonedUS20090280891A1 (en)2008-05-102008-05-10Regulated multi-phase gaming

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WO (1)WO2009140155A1 (en)

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