CROSS-REFERENCE TO RELATED APPLICATIONThis application claims priority of Taiwanese Application No. 096123777, filed on Jun. 29, 2007.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a gaming system and method, more particularly to a gaming system and method that provide a multi-game function and a real-time, remote connection between players and a dealer.
2. Description of the Related Art
Gambling games that may be played by multiple players may be classified into computer-based games and table-based games. Examples of computer-based games include bingo and keno, while examples of table-based games include craps and roulette.
In the case of computer-based games, many players are inclined to shun such games as they lack direct human involvement (i.e., a dealer). For example, the game of keno involves the use of a lottery computer that randomly chooses winning numbers.
As to table-based games, the number of players that can participate is limited by several factors. For example, the actual physical size of the game table used for a particular table-based game limits the number of players that can play the game. In addition, with a large number of players, the dealer(s) may encounter difficulties in keeping track of the bets placed by each player and in performing collection and payout for each player. Another drawback of table-based games is that it is virtually impossible for players to play more than one table-based game at a time.
SUMMARY OF THE INVENTIONTherefore, the object of this invention is to provide a gaming system and method that provide a multi-game function and a real-time, remote connection between players and a dealer.
The gaming system comprises: a plurality of image-capturing devices for respectively capturing live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and outputting the live video signals; a plurality of player terminals for performing display and allowing input respectively by a plurality of players; and a server coupled to the image-capturing devices to receive the live video signals output by the image-capturing devices, and further coupled to the player terminals.
The server generates a plurality of betting table screens corresponding respectively to the games, and transmits the live video signals and the betting table screens to each of the player terminals for display thereon. The server allows the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games. The server further automatically performs payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
The gaming method is implemented using the gaming system, and comprises: a) capturing through the image-capturing devices live images of a plurality of games as the games are overseen by a dealer, generating corresponding live video signals, and transmitting the live video signals to the server; b) generating a plurality of betting table screens corresponding respectively to the games, and transmitting the live video signals and the betting table screens to each of the player terminals for display thereon; c) allowing the players to place bets on one round of a selected one of the games respectively through the player terminals during a predetermined time interval after the start of the one round of the selected one of the games; and d) automatically performing payout and collection for the players on the basis of a game outcome of the one round of the selected one of the games, the bets placed by the players on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
BRIEF DESCRIPTION OF THE DRAWINGSOther features and advantages of the present invention will become apparent in the following detailed description of the preferred embodiments with reference to the accompanying drawings, of which:
FIG. 1 is a schematic block diagram of a gaming system according to a first preferred embodiment of the present invention;
FIG. 2 is a schematic block diagram of a modified example of the first preferred embodiment;
FIG. 3 is a schematic view of an exemplary layout of a display module of a player terminal according to the first preferred embodiment;
FIG. 4 is a schematic view of another exemplary layout of the display module of the player terminal according to the first preferred embodiment;
FIG. 5 is a schematic view of an exemplary layout of a display portion of the player terminal according to a second preferred embodiment of the present invention; and
FIG. 6 is a flow chart of a gaming method according to a preferred embodiment of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTSReferring toFIG. 1, a gaming system according to a first preferred embodiment of the present invention provides a remote connection between a plurality ofplayers1 and adealer2, and enables theplayers1 to simultaneously play a plurality of games that are overseen by thedealer2. For purposes of illustration, thedealer2 is shown and described as overseeing three different games. Additionally, in the first preferred embodiment, thedealer2 is assumed to be at a single, designated dealer location, such as a designated location in a casino, and is positioned next to a gaming table3 on which a plurality of different types ofgaming equipment30 are disposed. As an example, thegaming equipment30 may include a roulette table31, a stack ofcards32, anddice gear33. The three different games that may be played with thegaming equipment30 include, as an example, roulette played using the roulette table31, a high-low card game played using the stack ofcards32, and a game of dealer-initiated craps played using thedice gear33.
In the first preferred embodiment, the gaming system includes three image-capturingdevices4, a plurality ofplayer terminals6, and aserver5.
The image-capturingdevices4 respectively capture live images of the three games as the games are overseen by thedealer2, generate corresponding live video signals, and output the live video signals. It is to be noted sound may also be captured with the live images, in which case the live video signals will include both visual and audio components.
With reference toFIG. 2, in a modified example of the first preferred embodiment, there are a plurality ofdealers2 that oversee respectively the plurality of games. In this case, each of the image-capturingdevices4 captures the live image of a respective one of the games. This modified example allows each of the games to be overseen by therespective dealer2 at a different location.
Theplayer terminals6 perform display and allow input respectively by theplayers1. Each of theplayer terminals6 includes adisplay module61 for performing display, and aninput module62 for allowing input by theplayers1. Thedisplay module61 of each of theplayer terminals6 may be a liquid-crystal display or a display based on cathode-ray tube technology. Theinput module62 of each of theplayer terminals6 may be touchscreen-based and therefore, incorporated as part of therespective display module61, or may be implemented through use of a keypad that is separate from therespective display module61.
Theserver5 is coupled to the image-capturingdevices4 to receive the live video signals output thereby, and is further coupled to theplayer terminals6. The coupling between theserver5 and each of the image-capturingdevices4, and between theserver5 and each of theplayer terminals6 may be wire-based or network-based.
In some embodiments, theserver5 has a plurality ofgame programs51, each for facilitating play of a respective one of the games.
Theserver5 generates a plurality of betting table screens corresponding respectively to the games, and transmits the live video signals and the betting table screens to each of theplayer terminals6 for display thereon. Theserver5 allows theplayers1 to place bets on one round of a selected one of the games respectively through theplayer terminals6 during a predetermined time interval after the start of the one round of the selected one of the games. In one embodiment, theserver5 updates the betting table screens in accordance with the bets placed by theplayers1, and transmits the updated versions of the betting table screens to theplayer terminals6 for display thereon.
Theserver5 automatically performs payout and collection for theplayers1 on the basis of a game outcome of the one round of the selected one of the games, the bets placed by theplayers1 on the one round of the selected one of the games, and predetermined rules established for the selected one of the games. As an example, the bets placed by theplayers1 may be in the form of game credits that are purchased by theplayers1 through the player terminals6 (e.g., using coins or credit cards), in which case payout and collection may be performed by respectively adding to or subtracting from the game credits of theplayers1. The game credits may then be directly credited to the credit cards of theplayers1 or cashed-in at the location of theplayers1. However, the game credits need not necessarily be based on actual monetary amounts.
In some embodiments, theserver5 may include a plurality ofstart elements52 corresponding respectively to the games. Thestart elements52 may be buttons disposed on the gaming table3 and actuated by thedealer2 to initiate the start of each game or the start of betting for each game. Alternatively, thestart elements52 may be foot-actuated devices.
It is to be noted that theserver5 is capable of operating such that, prior to completion of the one round of the selected one of the games, another round of another one of the games may be played by theplayers1. Stated differently, theserver5 is capable of operating such that the games may be successively initiated by theplayers1 so that, ultimately, two or more of the games are played simultaneously by theplayers1.
In the first preferred embodiment, theserver5 automatically determines the game outcome by application of a pattern recognition technique on the live video signal for the one round of the selected one of the games. In some embodiments, thegaming equipment30 may includesensors311 for obtaining a detection signal at the end of the one round of the selected one of the games, in which case theserver5 is coupled to thegaming equipment30 to receive the detection signal and determines the game outcome from the detection signal. For example, the roulette table31 may be equipped with thesensors311 that detect in which slot (not shown) of the roulette table31 a ball (not shown) finally settles.
With further reference toFIGS. 3 and 4, in the first preferred embodiment, thedisplay module61 of each of theplayer terminals6 includes a plurality of display regions611-616. Theserver5 performs control such that the live video signals and the betting table screens are respectively displayed in the display regions611-616. In the first preferred embodiment, two of the display regions611-616 are larger than the other of the display regions611-616, and theplayers1 are allowed to select, through theplayer terminals6, which of one of the live video signals and one of the betting table screens are to be displayed respectively in the two larger ones of the display regions611-616.
Further, in the first preferred embodiment, theserver5 is operable to record the live video signals of a predetermined number of most recent rounds of the games. In some embodiments, the live video signals are recorded on both theserver5 and theplayer terminals6. Through such a feature, theplayers1 and thedealer2 are able to view the recorded live video signals, such that disputes among theplayers1 or between one of theplayers1 and thedealer2 may be easily resolved.
Referring toFIG. 5, in accordance with a second preferred embodiment of the present invention, each of theplayer terminals6 has first andsecond display modules61. Theserver5 performs control such that the live video signals and the betting table screens are displayed on thefirst display module61 of eachplayer terminal6, and eachplayer terminal6 is configured to permit play of a single-player game independent from the games captured by the image-capturingdevices4 and to display a gaming screen of the single-player game on thesecond display module61. As an example, the single-player game may be a game of slots. All other aspects of the second preferred embodiment are identical to the first preferred embodiment.
A gaming method according to a preferred embodiment of the present invention will now be described with reference toFIG. 6. For purposes of illustration, it is assumed that the gaming method is implemented using the gaming system of the first preferred embodiment.
First, instep71, live images of the games as the games are overseen by thedealer2 are captured through the image-capturingdevices4, after which corresponding live video signals are generated, and the live video signals are transmitted to theserver5.
Next, instep72, a plurality of betting table screens corresponding respectively to the games are generated by theserver5, and the live video signals and the betting table screens are transmitted to each of theplayer terminals6 for display thereon.
Subsequently, instep73, theplayers1 are allowed to place bets on one round of a selected one of the games respectively through theplayer terminals6 during a predetermined time interval after the start of the one round of the selected one of the games.
In step74, payout and collection for theplayers1 are automatically performed by theserver5 on the basis of a game outcome of the one round of the selected one of the games, the bets placed by theplayers1 on the one round of the selected one of the games, and predetermined rules established for the selected one of the games.
Finally, instep75, the live video signals of a predetermined number of most recent rounds of the games are recorded.
The gaming system and method of the present invention have many advantages. To begin with, since theserver5 automatically performs payout and collection, a large number of theplayers1 may play the games at one time. That is, the difficulties faced by thedealer2 in having to keep track of all the bets placed by theplayers1, mentally perform payout calculations, etc. are avoided. Also, since limitations with respect to the size of the gaming table are not a concern with the use of the present invention, again, a large number of theplayers1 may play the games at one time.
In addition, since thedealer2 is a real person, a human element is present in the games played according to the present invention. This is in contrast to most conventional computer-based games.
Furthermore, the server5 (and possibly each of the player terminals6) is able to record the live video signals of rounds of the games. Therefore, if a dispute arises, the recorded rounds of the games may be reviewed by thedealer2 and theplayers1 to settle the dispute. As a related issue, since the location where thedealer2 oversees the games is in a public, designated location, such as a gambling casino, if any one of theplayers1 has any doubts with respect to the live images captured in real-time by the image-capturingdevices4, theplayer1 can go to the designated location in person and see for him or herself thedealer2 overseeing the games.
While the present invention has been described in connection with what are considered the most practical and preferred embodiments, it is understood that this invention is not limited to the disclosed embodiments but is intended to cover various arrangements included within the spirit and scope of the broadest interpretation so as to encompass all such modifications and equivalent arrangements.