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US20080207329A1 - Method and system of enabling communication activities using bridge between real world and proprietary environments - Google Patents

Method and system of enabling communication activities using bridge between real world and proprietary environments
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Publication number
US20080207329A1
US20080207329A1US12/032,605US3260508AUS2008207329A1US 20080207329 A1US20080207329 A1US 20080207329A1US 3260508 AUS3260508 AUS 3260508AUS 2008207329 A1US2008207329 A1US 2008207329A1
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United States
Prior art keywords
user
identity
proprietary
world
message
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US12/032,605
Inventor
Andrew Wallace
David A. W. Snelling
Anatole B. Chen
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REALITYBRIDGE Inc
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REALITYBRIDGE Inc
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Publication date
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Priority to US12/032,605priorityCriticalpatent/US20080207329A1/en
Assigned to REALITYBRIDGE, INC.reassignmentREALITYBRIDGE, INC.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: CHEN, ANATOLE B., SNELLING, DAVID A.W., WALLACE, ANDREW
Publication of US20080207329A1publicationCriticalpatent/US20080207329A1/en
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Abstract

The present invention is directed to a system, apparatus, and method for enabling communications and other forms of interaction between participants in a gaming or other form of virtual environment and the real world, or between a participant in one virtual environment and a participant in a second virtual environment. In particular, systems are provided to share presence information between participants, including information relating to their images and commercial activities. The presence information is user information that is used by real-time messaging systems to represent the user's current presence and identity. The presence information of a user is presented to other users to help them to decide when or if to communicate with the user.

Description

Claims (41)

1. A computer implemented method for providing a message service within a cross world environment by utilizing an intermediary system that verifies a user's identity, the method comprising:
receiving a request to engage in a communication via the message service;
obtaining an active identity of a first user, the active identity being selected to represent the first user for the communication;
generating a user presence of the first user, the user presence including the active identity of the first user and information about a proprietary world corresponding to the active identity;
obtaining a buddy list of the first user;
presenting a user presence of each user listed on the buddy list to the first user on a user device;
transmitting the user presence of the first user to each user on the buddy list;
receiving from the first user an identity of a second user; and
facilitating the communication between the first user and the second user.
23. A system for providing a message service within a cross world environment wherein the system is communicatively connected to an identity service system that verifies a user's proprietary identity, the system comprising:
a managing component for:
providing a list of proprietary identities associated with a first user when the first user logs onto the system;
receiving from the first user an active identity selected from the list of proprietary identities associated with the first user; and
generating a user presence of the first user, the user presence including the active identity;
a message agent component for:
receiving from the first user a request for a message service;
receiving, from the first user, content and information about at least one recipient;
generate a message including the content and the user presence of the first user; and
forwarding the message to the at least one recipient,
wherein the managing component forwards the request to the message agent component.
38. A computer implemented method for managing a user presence of a user in a cross world environment wherein a user registers a proprietary identity to represent the user's real identity for the financial transaction, the proprietary identity being verified through a third party service, the method comprising:
receiving a request for a presence service;
obtaining an active identity of a first user, the active identity selected to represent the first user;
generating a user presence of the first user, wherein the user presence including graphic representation of the active identity of the first user, information about a proprietary world corresponding to the identity and verification information;
obtaining the buddy list of the first user; and
transmitting the user presence of the first user to each user on the buddy list.
US12/032,6052007-02-202008-02-15Method and system of enabling communication activities using bridge between real world and proprietary environmentsAbandonedUS20080207329A1 (en)

Priority Applications (1)

Application NumberPriority DateFiling DateTitle
US12/032,605US20080207329A1 (en)2007-02-202008-02-15Method and system of enabling communication activities using bridge between real world and proprietary environments

Applications Claiming Priority (3)

Application NumberPriority DateFiling DateTitle
US89080807P2007-02-202007-02-20
US89259907P2007-03-022007-03-02
US12/032,605US20080207329A1 (en)2007-02-202008-02-15Method and system of enabling communication activities using bridge between real world and proprietary environments

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US20080207329A1true US20080207329A1 (en)2008-08-28

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US12/032,611AbandonedUS20080208749A1 (en)2007-02-202008-02-15Method and system for enabling commerce using bridge between real world and proprietary environments
US12/032,605AbandonedUS20080207329A1 (en)2007-02-202008-02-15Method and system of enabling communication activities using bridge between real world and proprietary environments

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US12/032,611AbandonedUS20080208749A1 (en)2007-02-202008-02-15Method and system for enabling commerce using bridge between real world and proprietary environments

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