CROSS-REFERENCE TO RELATED APPLICATIONThis application is based upon the prior Japanese Patent Application No. 2007-012499, filed on Jan. 23, 2001, the entire contents of which are incorporated herein by reference.
This application is related to co-pending U.S. patent application entitled “GAMING APPARATUS” referred to as the prior Japanese Patent Application No. 2006-326105, filed in Japan on Dec. 1, 2006, which is assigned to the assignee of the present invention. The teaching of the co-pending application is incorporated herein by reference to the extent they do not conflict with the teaching herein.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a gaming apparatus which can execute plural types of multiplayer games such as a roulette game and a horse racing game.
2. Description of the Related Art
Multiplayer games include a roulette game and card games such as baccarat or the like. In a casino, where these multiplayer games are assisted by a dealer, many players are enjoying the games. In addition, a gaming apparatus is proposed which executes a multiplayer game without a dealer (U.S. Patent Application Publication No. 2005/0282623).
Although a multiplayer game on the above-mentioned gaming apparatus has a relatively high entertaining feature because it is played by plural players, it is desired that its entertaining feature is further enhanced.
SUMMARY OF THE INVENTIONAn object of the present invention is to provide a gaming apparatus which can enhance an entertaining feature of multiplayer games.
A first aspect of the present invention provides a gaming machine which comprises: first and second multiplayer games to be playable by a plurality of players; a first presentation unit for presentation the first multiplayer game; a second presentation unit for presentation the second multiplayer game; operating devices provided for each players; and a controller. The second multiplayer game is different from the first multiplayer game. Each of the operating devices accepts a first betting operation to place a bet on the first multiplayer game and a second betting operation to place a bet on the second multiplayer game.
The controller is, at least, operable to: (a) accept first betting status by the first betting operation via each of the operating devices, (b) accept second betting status by the second betting operation via each of the operating devices, or multi-betting status for the first and second multiplayer games based on the first betting operation, (c) award a payout to each player according to the first betting status and an outcome of the first multiplayer game when not accepting the multi-betting status, (d) award a payout to each player according to the second betting status and an outcome of the second multiplayer game, and (e) award a payout to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes have brought a specific relationship.
According to the first aspect of the present invention, the first and the second multiplayer games are provided. The second multiplayer game is different from the first multiplayer game. They are playable by a plurality of players. The controller is operable to accept the first betting status by the first betting operation and the second betting status by the second betting operation. A payout is awarded to each player according to the first betting status and an outcome of the first multiplayer game, and a payout is awarded to each player according to the second betting status and an outcome of the second multiplayer game. Alternatively, the controller is operable to accept the multi-betting status instead of the second betting status. A payout is awarded to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes have brought a specific relationship.
Therefore, each of the players can select, on his/her own will, to play only the first multiplayer game, only the second multiplayer game, or both of them. Furthermore, since a payout is awarded to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes have brought a specific relationship, each of the players can enjoy not only the outcome of one of the first and second multiplayer games but also both outcomes in a coupled manner and thereby an entertaining feature of the gaming apparatus is enhanced.
A second aspect of the present invention provides a gaming machine which comprises: first and second multiplayer games to be playable by a plurality of players; a first presentation unit for presentation the first multiplayer game; a second presentation unit for presentation the second multiplayer game; operating devices provided for each players; and a controller. The second multiplayer game is different from the first multiplayer game. Each of the operating devices accepts a first betting operation to place a bet on the first multiplayer game and a second betting operation to place a bet on the second multiplayer game.
The controller is, at least, operable to: (a) accept first betting status by the first betting operation via each of the operating devices, (b) accept second betting status by the second betting operation via each of the operating devices, or multi-betting status for the first and second multiplayer games based on the first betting operation when a predetermined condition has been met, (c) award a payout to each player according to the first betting status and an outcome of the first multiplayer game when not accepting the multi-betting status, (d) award a payout to each player according to the second betting status and an outcome of the second multiplayer game, and (e) award a payout to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes heve brought a specific relationship.
According to the second aspect of the present invention, the first and the second multiplayer games are provided. The second multiplayer game is different from the first multiplayer game. They are playable by a plurality of players. The controller is operable to accept the first betting status by the first betting operation and the second betting status by the second betting operation. A payout is awarded to each player according to the first betting status and an outcome of the first multiplayer game, and a payout is awarded to each player according to the second betting status and an outcome of the second multiplayer game. Alternatively, the controller is operable to accept the multi-betting status instead of the second betting status when a predetermined condition has been met. A payout is awarded to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes have brought a specific relationship.
Therefore, each of the players can select, on his/her own will, to play only the first multiplayer game, only the second multiplayer game, or both of them. Furthermore, since a payout is awarded to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes have brought a specific relationship, each of the players can enjoy not only the outcome of one of the first and second multiplayer games but also both outcomes in a coupled manner and thereby an entertaining feature of the gaming apparatus is enhanced. Especially, since the multi-betting status can be accepted only when the predetermined condition has been met, a special feeling is created whereby the entertaining feature is further enhanced.
A third aspect of the present invention provides a gaming machine which comprises: first and second multiplayer games to be playable by a plurality of players; a first presentation unit for presentation the first multiplayer game; a second presentation unit for presentation the second multiplayer game; operating devices provided for each players; and a controller. The second multiplayer game is different from the first multiplayer game. Each of the operating devices accepts a first betting operation to place a bet on the first multiplayer game and a second betting operation to place a bet on the second multiplayer game.
The controller is, at least, operable to: (a) accept first betting status by the first betting operation via each of the operating devices, (b) accept second betting status by the second betting operation via each of the operating devices, or multi-betting status for the first and second multiplayer games based on the first betting operation when a predetermined condition has been met, (c) close accepting the first and second betting operations by each of the operating devices at the same time, (d) award a payout to each player according to the first betting status and an outcome of the first multiplayer game when not accepting the multi-betting status, (e) award a payout to each player according to the second betting status and an outcome of the second multiplayer game, and (f) award a payout to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes have brought a specific relationship.
According to the third aspect of the present invention, the first and the second multiplayer games are provided. The second multiplayer game is different from the first multiplayer game. They are playable by a plurality of players. The controller is operable to accept the first betting status by the first betting operation and the second betting status by the second betting operation. A payout is awarded to each player according to the first betting status and an outcome of the first multiplayer game, and a payout is awarded to each player according to the second betting status and an outcome of the second multiplayer game. Alternatively, the controller is operable to accept the multi-betting status instead of the second betting status when a predetermined condition has been met. A payout is awarded to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes have brought a specific relationship. In addition, accepting the first and second betting operations by each of the operating devices is closed at the same time.
Therefore, each of the players can select, on his/her own will, to play only the first multiplayer game, only the second multiplayer game, or both of them Furthermore, since a payout is awarded to each player according to the multi-betting status and outcomes of the first and second multiplayer games when the outcomes have brought a specific relationship, each of the players can enjoy not only the outcome of one of the first and second multiplayer games but also both outcomes in a coupled manner and thereby an entertaining feature of the gaming apparatus is enhanced. Especially, since the multi-betting status can be accepted only when the predetermined condition has been met, a special feeling is created whereby the entertaining feature is further enhanced. Furthermore, since the first and second betting operations are closed at the same time, it is impossible to place a bet on one of the multiplayer games with taking account of an outcome of another of the multiplayer games, and the players can not grift. As a result, degradation of the entertaining feature by grifting can be prevented.
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1 illustrates a first display screen in one embodiment of a gaming apparatus of the present invention;
FIG. 2 is an external perspective view of the gaming apparatus of the present embodiment;
FIG. 3 illustrates a second display screen in the present invention;
FIG. 4 is a partially enlarged plan view of the gaming apparatus of the present embodiment;
FIG. 5 is a block diagram illustrating an internal configuration of the gaming apparatus of the present embodiment;
FIG. 6 is a schematic view illustrating a storage area of a ROM of the gaming apparatus of the present embodiment;
FIG. 7 is a schematic view illustrating a storage area of a RAM of the gaming apparatus of the present embodiment;
FIG. 8 is a block diagram illustrating an internal configuration of a roulette device of the present embodiment;
FIG. 9 is a schematic view illustrating a storage area of a ROM of the roulette device of the present embodiment;
FIG. 10 is a block diagram illustrating an internal configuration of a horse racing gaming apparatus of the present embodiment;
FIG. 11 is a schematic view illustrating a storage area of a ROM of the horse racing gaming apparatus of the present embodiment;
FIG. 12 is a block diagram illustrating an internal arrangement of a station of the present embodiment; and
FIG. 13 is a flow chart illustrating processing of a controller of the present embodiment.
DESCRIPTION OF THE PREFERRED EMBODIMENTSOne embodiment of a gaming apparatus of the present invention will be described, referring to the drawings.
As shown inFIGS. 1 and 2, agaming apparatus1 of the present embodiment is enabled to execute a game by one or more game media being inserted (or by accumulated credits being used) The game media include coins, bills, or electronic value information corresponding to them, medals, tokens, electronic money, tickets or the like.
Thegaming apparatus1 can execute two types of multiplayer games (first and second multiplayer games). Here, a multiplayer game is a game in which a plurality of players can participate. In a multiplayer game, a plurality of players predicts an outcome of the game and places a bet thereon, and then a payout is awarded to each player according to the outcome and the bet on the game. Here, each player can select, on his/her own will, to play only the first multiplayer game, only the second multiplayer game, or both of them. In the present embodiment, one of the multiplayer games is a “roulette game” (first multiplayer game) and another is a “horse racing game” (second multiplayer game).
A display screen of thegaming apparatus1 is shown inFIG. 1. The display screen is displayed on adisplay device8 ofrespective stations4 shown inFIG. 2. Here, a touch screen (operating device)149 (seeFIG. 12) is attached onto a front surface of the display screen of thegaming apparatus1. The player can place a bet and make other operations by touching the screen, referring to the content on the screen.
On the display screen, a table-type betting board20 is displayed. On the bettingboard20, thirty-eight numerals (“0”, “00”, and “1” to “36”) are arranged in a grid. In addition,special bet areas21 are similarly arranged in a grid to specify “odd or even”, “color of number (red or black)”, “a certain range of numbers (e.g., “1” to “12”)” for betting one or more chips thereon.
When going to place a bet on the roulette game, the player first specifies a bet area21 (number-areas, mark-areas such as “ODD”, or lines defining the grid) by touching the screen directly with his/her finger. As a result, acursor22 moves to the touched point.
Subsequently, the player touches bet buttons23 (a 1-bet button23A, a 5-bet button23B, a 10-bet button23C and a 100-bet button23D), and thereby a specified amount of chips are bet on thebet area21. For example, if the player touches the 10-bet button23C four times, the 5-bet button23B once, and the 1-bet button23A three times, forty-eight chips will be bet. Here, as shown inFIG. 1A, chip mark “71” placed on the number “118” area indicates that seven chips are bet on the number “118”.
As described above, thetouch screen149 of thegaming apparatus1 is configured to accept a first betting operation for placing a bet on the roulette game.
In addition, the display screen displays a bettime display area34, a MINIJP display area24, a MAJORJP display area25, a MEGAJP display area26, aresult display area27, acredit display area28 and a resulthistory display area29.
The bettime display area34 displays a remaining time available for the player to place a bet. A numeral “120” is displayed on the bettime display area34 at the beginning of accepting the betting operations. The numeral of the bettime display area34 is decremented by one every second, and acceptance of the betting operations is closed when it has reached “0”. In addition, aball launching device104 is activated in the roulette game and theball77 is launched onto the roulette board when the remaining betting time has reached five seconds. At the same time, the horses are set into respective gates in the horse racing game.
An accumulated credit amount of the MINI jackpot (JP) is displayed on the MINIJP display area24. An accumulated credit amount of the MAJOR JP is displayed on the MAJORJP display area25. An accumulated credit amount of the MEGA JP is displayed on the MEGAJP display area26. An amount accumulating 0.30% of all bet amounts on each of the games in all the twelvestations4 is displayed on the MINIJP display area24. Similarly, an amount accumulating 0.20% of all bet amounts is displayed on the MAJORJP display area25. An amount accumulating 0.15% of all bet amounts is displayed on the MEGAJP display area26.
The numeric values displayed on the MINIJP display area24, the MAJORJP display area25, and the MEGA display53 are common across all thestations4. If one of JP's is awarded by the JP bonus game, accumulated credits of the awarded JP are provided as a payout, and an initial value is displayed on the display area of the corresponding JP after the payout has been provided to the awarded player. Here, the initial values are 200 credits for “MINI”, 5000 credits for “MAJOR”, and 50000 credits for “MEGA”, respectively.
A bet amount (BET) and a payout amount (WIN) in the last game play are displayed on theresult display area27. Here, the number calculated by subtracting the bet amount from the payout amount is the credit amount newly obtained by the player in the last game play.
The credit amount held by the player is displayed on the credits display area58. The credit amount decreases according to a bet amount placed by the player. In other words, the credit amount decreases by one when the player places a 1-bet. Additionally, the credit amount increases according to a payout amount when the payout is provided to the player in each game play. Here, game play is terminated when the credits held by the player has reached zero.
On the result history display65, the result of the winning numbers in the games up to the last game are displayed in a list. The most recent winning number is added to the top to be displayed on the result history display65, when one game has been over. The history of the winning numbers up to16 games can be confirmed. Here, one game is a series of operations from when each player places a bet(s) at each of thestations4 and then theball77 falls into one of the number pockets73 until when a payout is awarded according to the winning number.
Furthermore, the display screen has aselector button30 displayed thereon. Theselector button30 is a button for switching between a roulette game screen and a horse racing game screen. The screen shown inFIG. 1 is the roulette game screen. The roulette game screen is switched to the horse racing game screen shown inFIG. 3 when theselector button30 has been touched.
As shown inFIG. 3, the horse racing screen displays a horseinformation display area40 in which formations of the horses of the race, a “Quinella”ticket betting area41, and a “Win”ticket betting area42. The horseinformation display area40 displays horse numbers, horse names, jockeys, favorites, and racing result histories. The “Quinella”ticket betting area41 displays a plurality of the betting ticket buttons so that the player can place a bet by selecting two horses to finish First and Second in either order. The “Win”ticket betting area42 displays a number of the betting ticket buttons corresponding to the number of running horses so that the player can place a bet by selecting one horse to finish First.
When going to place a bet on the horse racing game, the player first operates bet buttons43 (a 1-bet button43A, a 5-bet button43B, a 10-bet button43C and a 100-bet button43D) to determine a bet amount.
Next, the player touches one of the betting ticket buttons in the “Quinella”ticket betting area41 or the “Win”ticket betting area42 on the screen directly with his/her finger. Here, if the 1-bet button43A has been touched before touching the betting ticket button, a 1-bet ticket is purchased by touching the betting ticket button once.
Subsequently, the same 1-bet ticket can be purchased additionally by touching the same betting ticket button once more. A different 1-bet ticket can be purchased by touching another betting ticket button. Furthermore, if the 5-bet button43B has been touched before touching the betting ticket button, a 5-bet ticket can be purchased by touching the betting ticket button. It is similar to the case in which the 10-bet button43C or the 100-bet button43D has been touched before touching the betting ticket button.
As described above, thetouch screen149 of thegaming apparatus1 is configured to accept a second betting operation for placing a bet on the horse racing game.
In addition, the horse racing game screen has anresult display area44 and acredit display area45 displayed thereon. They are similar to theresult display area27 and thecredit display area28 on the roulette game screen.
Furthermore, the horse racing game screen has aselector button46 displayed thereon. Theselector button46 is also similar to theselector button30 on the roulette game screen. Therefore, the horse racing game screen is switched to the roulette game screen shown inFIG. 1 when theselector button46 has been touched.
In addition, the roulette game screen has amulti-bet button31, an accumulativeoutcome display area32, and areset buttons33 displayed thereon. Similarly, the horse racing game screen has amulti-bet button47, an overallresult display area48 and areset button49 displayed thereon.
Themulti-bet button31 in the roulette game is a button for multi-betting operation. When the multi-betting operation is conducted by themulti-bet button31, another bet on the horse racing game is placed based on a bet had been placed on the roulette game by the first betting operation. Here, the second betting operation is not conducted actually, but the other bet on the horse racing game can be placed by the multi-betting operation based on the first betting operation. Therefore, the player can also place the other bet on the horse racing game in addition to the roulette game by touching themulti-bet button31 after having placed the bet on the roulette game by the first betting operation, and an award is determined according to outcomes of both games.
A detailed description will be given in the following. For example, the player places a straight bet on the number pocket “1” in the roulette game. In this case, the odds are ×36. Suppose that theball77 has fallen into the number pocket “1”. In this case, a payout is provided to the player according to the ×36 odds as usual. Here, the player has touched themulti-bet button31 and the number “1” horse has finished first in the horse racing game. On this occasion, the odds are (odds of the straight bet on the number pocket “1”)×(odds of the number “1” horse winning) . The odds are ×8 for the number “1” horse winning in the example specifically shown inFIG. 3. Therefore, the odds are 36×8=288 if themulti-bet button31 has been touched. As thus described, when an outcome of the roulette game (theball77 has fallen into the number pocket “1”) and an outcome of the horse racing game (the number “1” horse has finished first) have brought a specific relationship, a payout according to the outcomes of the roulette game and the horse racing game is awarded to the player, based on the bet by the first betting operation.
In addition, themulti-bet button47 in the horse racing game is a button for the multi-betting operation. When the multi-betting operation is conducted by themulti-bet button47, another bet on the roulette game is placed based on a bet had been placed on the horse racing game by the second betting operation. Here, the first betting operation is not conducted actually, but the other bet on the roulette game can be placed by the multi-betting operation based on the second betting operation. Therefore, the player can also place the other bet on the roulette game in addition to the horse racing game by touching themulti-bet button47 after having placed the bet on the horse racing game by the second betting operation, and an award is determined according to outcomes of both games.
A detailed description will be given in the following. For example, the player places a bet on the number “1” horse winning in the horse racing game. In this case, the odds are ×8. Suppose that the number “1” horse has finished first. In this case, a payout is provided to the player according to the ×8 odds as usual. Here, the player has touched themulti-bet button47 and theball77 has fallen into the number pocket “1” in the roulette game. On this occasion, the odds are 8×36=288. As thus described, when an outcome of the horse racing game (the number “1” horse has finished first) and an outcome of the roulette game (theball77 has fallen into the number pocket “1”) have brought a specific relationship, a payout according to the outcomes of the roulette game and the horse racing game is provided to the player, based on the bet by the second betting operation.
Odds caused by an operation of themulti-bet button31 or47 is not limited to the above example. The odds may be preliminarily determined. In this case, thegaming machine1 stores an odds table for the roulette game (first odds table) and an odds table for multi-bet (third odds table). In addition, the odds of the multi-bet odds table are set to be relatively higher than those of the roulette game odds table.
Furthermore, thegaming machine1 stores an odds table for the horse racing game (second odds table) and an odds table for the multi-bet (third odds table) . In addition, the odds of the multi-bet odds table are set to be relatively higher than those of the horse racing game odds table.
As thus described, the odds of the multi-bet odds table is set to be higher than those of the roulette game odds table or the horse racing game odds table. Therefore, the player can expect a large payout by the multi-betting operation, and whereby the entertaining feature of thegaming machine1 is further enhanced.
In the present embodiment, the betting status of one of the multiplayer games is accepted also as the betting status of another of the multiplayer games by operating themulti-bet button31 or47. However, the present invention is not limited to the above. For example, it may be arranged such that a extra screen for the multi-betting operation may be displayed instead of themulti-bet button31 or47. The player may prescribe an outcome of another multiplayer game in detail and input the multi-betting operation on the extra screen. Specifically, it may be arranged such that the “Win” ticket betting area42 (seeFIG. 3) is appeared when the player has touched themulti-bet button31 on the roulette game screen (FIG. 1). Here, the player can select a button in theticket betting area42 and set the betting status for the horse racing game. In addition, a variety of modifications are possible as the method of accepting the betting status of one of the multiplayer game also as the betting status of the other of the multiplayer games, which is not limited to the above.
Accumulative credit balances caused by the first betting operation, the second betting operation and multi-betting operation in previous games are displayed on the accumulativeresult display area32 or48. In thegaming apparatus1 of the present embodiment, the credit balance of the roulette game, the credit balance of the horse racing game and the credit balance caused by the multi-betting operation are stored, respectively. Each of the balances is displayed on the accumulativeresult display area32 or48, respectively.
As described above, since each of the credit balances of the first and second multiplayer games is displayed on the accumulativeresult display area32 or48, the player can know which multiplayer game he/she is good at and take advantage of the credit balances to place a subsequent bet(s).
In addition, since the credit balance caused by the multi-betting operation is also displayed on the accumulativeresult display area32 or48, the player can know whether or not he/she is good at a multi-bet by the multi-betting operation and take advantage of the credit balance to place a subsequent bet(s).
Thereset button33 or49 is a button for an operation to reset the credit balances (balances of game media) which are cumulatively stored (reset operation). Thereset button33 or49 is provided for a new player because the credit balances of a previous player is no longer useful as a reference for the new player. In other words, the stored credit balances can be reset to “zero” by touching thereset button33 or49.
Therefore, the new player can know which multiplayer game he/she is good at and whether or not he/she is good at the multi-bet by the multi-betting operation. The player can take advantage of the credit balances of his/her own to place a subsequent bet(s) by resetting the credit balances and updating them for his/her own.
As described above, thegaming apparatus1 of the present embodiment provides the roulette game in which a plurality of players can participate, and the horse racing game which is different from the roulette game. Then, the first betting operation to the first multiplayer game and the second betting operation to the second multiplayer game are accepted. Furthermore, the multi-betting operation is also accepted. By the multi-betting operation, another bet on the horse racing game can be placed based on a bet had been placed on the roulette game by the first betting operation. On the contrary, by the multi-betting operation, another bet on the roulette game can be placed based on a bet had been placed on the horse racing game by the second betting operation.
Therefore, the player can select, on his/her own will, to play only the roulette game, only the horse racing game, or both of them, and thereby the entertaining feature of thegaming apparatus1 can be enhanced. Furthermore, the player can enjoy not only an outcome of one of the roulette game and the horse racing game but also both outcomes in a coupled manner by the multi-betting operation, and thereby the entertaining feature of thegaming apparatus1 can be enhanced.
Next, the detailed configuration of thegaming apparatus1 will be described. As shown inFIG. 2, thegaming apparatus1 comprises amain unit2 and aroulette device3 provided approximately in the center of the top of themain unit2. Thegaming apparatus1 further comprises a horseracing gaming device16 provided so as to surround theroulette device3, twelvestations4 provided so as to surround the horseracing gaming device16, and anelectroluminescence display5 provided above themain unit2.
Each of thestations4 comprises at least aninsertion slot6, aconsole7, and adisplay device8. Game media such as coins, chips or medals are inserted into theinsertion slot6. Theconsole7 has a plurality of control buttons by which the player inputs some game instructions. Thedisplay device8 displays images relating to the roulette game and the horse racing game, as stated above. The player can play the game by operating thetouch screen149 and theconsole7, while watching the images on thedisplay device8.
In addition, acashout chute9 through which the game media such as chips or medals are cashed out is provided on the lower side face of themain unit2 at the lower part of each of thestations4. Furthermore, aspeaker10 for outputting music or sound effects is provided at the upper right part of thedisplay device8 of each of thestations4.
AWIN lamp11 is provided on thedisplay device8 of each of thestations4, respectively. If an award is provided (a bet placed on the roulette number or the horse is won) at any of thestations4, theWIN lamp11 of winningstation4 lights up. In addition, theWIN lamp11 of thestation4 which obtained JP also lights up. Here, theWIN lamps11 are provided at positions which are visible from all of thestations4, whereby all players playing with thegaming apparatus1 can always watch the lightedWIN lamp11.
A medal sensor151 (seeFIG. 12), which is provided inside theinsertion slot6, counts the number of inserted medals as well as validating the value of the inserted medals. In addition, a hopper147 (seeFIG. 12), which is provided inside thecashout chute9, cashes out medals to thecashout chute9.
A server13 (seeFIG. 5) is provided inside onecorner12 of themain unit2. Theserver13 is usually accommodated inside of thecorner12 so that the player can not operate it. An administrator can open adoor14 provided on thecorner12 using a key switch to operate theserver13. And then, the administrator can configure various settings of thegaming apparatus1 by operating theserver13.
Theelectroluminescence display5 includes aJP amount display15 which displays the JP amount. In thegaming apparatus1 of the present embodiment, three types of JP are configured: “MEGA”, “MAJOR”, and “MINI” . TheJP amount display15 displays the “MEGA” JP amount among the three JP's. Here, theJP amount display15 is provided on the top of theelectroluminescence display5, whereby all the players who are playing with all thestations4 can watch a displayed content.
Theroulette device3 comprises, as shown inFIG. 4, abase71, aroulette wheel72, number pockets73,number plates75, aball launching port76, aball77, and aguide wall79. Here, the parts of theroulette device3 which are visible from the players, namely, thebase71, theroulette wheel72, the number pockets73, thenumber plates75, theball77 and theguide wall79 correspond to a presentation unit (first presentation unit) of the roulette game.
Thebase71 is fixed to themain unit2. Theroulette wheel72 is provided on thebase71 and can spin on thebase71. There are thirty-eight number pockets73 formed on an upper surface of theroulette wheel72. Furthermore, thenumber plates75 indicating “0”, “00”, and “1” to “36” are provided correspondingly outside each of the number pockets73 on theroulette wheel72.
Theball launching port76 is provided inside thebase71. The ball launching device104 (seeFIG. 8) is coupled to theball launching port76. Theball77 is launched onto theroulette wheel72 from theball launching port76 by driving of theball launching device104. In addition, theentire roulette device3 is covered by a hemispherical transparent acryl cover78 (seeFIG. 2).
A wheel driving motor106 (seeFIG. 8) is provided beneath theroulette wheel72. Theroulette wheel72 spins by driving of thewheel driving motor106. In addition, a plurality of metal plates is provided on an underside surface of theroulette wheel72, spaced apart with a predetermined interval. The spinning positions of the number pockets73 are detected by sensing the metal plates by a proximity sensor of a pocket position detecting device107 (seeFIG. 8).
Thebase71 is moderately inclined to its center. Theguide wall79 is formed around a circumferential upper end of the inclined surface. The launchedball77 travels along theguide wall79 by its centrifugal force. As its velocity slows down, theball77 loses its centrifugal force and rolls down on the inclined surface of thebase71. And then, theball77 reaches the spinningroulette wheel72 and gets across thenumber plates75. Theball77 falls into one of the number pockets73. As a result, the number of the number pocket73 (number plate75) into which theball77 has fallen is detected by a ball sensor105 (seeFIG. 8) and determined as a winning number.
The horseracing gaming device16 comprises, as shown inFIG. 2, aracetrack17, frames18, and horse-and-jockey miniatures19. Here, the parts of the horseracing gaming device16 which are visible from the players, namely, theracetrack17, theframes18, and the horse-and-jockey miniatures19 correspond to a presentation unit (second presentation unit) of the horse racing game.
Theframes18 are provided along the inner and outer circumferential edges of theracetrack17 as guardrails. Theframes18 segment theannular racetrack17. Theminiatures19 are installed on theracetrack17. In addition, traveling routes (guide rails) are arranged beneath theracetrack17. Each of theminiatures19 is driven by a travelingmotor132 and a steering motor133 (seeFIG. 10) provided inside thereof to travel along the traveling routes.
FIG. 5 is a block diagram illustrating the internal configuration of thegaming apparatus1. As shown inFIG. 5, thegaming apparatus1 comprises theserver13, the twelvestations4 connected to theserver13, theroulette device3, theelectroluminescence display5, and the horseracing gaming device16.
Theserver13 includes aserver CPU81 which totally controls theserver13, aROM82, aRAM83, atimer84, a liquid crystal display (LCD)86 connected via anLCD drive circuit85, and akeyboard87.
Theserver CPU81 executes a variety of processings based on input signals supplied from each of thestations4 or data and programs stored in theROM82 and theRAM83. Theserver CPU81 transmits command signals to each of thestations4 based on the processing results. Each of thestations4 is controlled at the initiative of theserver CPU81. In addition, theserver CPU81 transmits control signals to theroulette device3 and the horseracing gaming device16 to control launching of theball77, spinning of theroulette wheel72, and traveling of theminiatures19.
TheROM82 is composed of a semiconductor memory, for example. TheROM82 stores programs for executing basic functionalities of theroulette device3 and the horseracing gaming device16, and settings relating to maintenance notifying timings and maintenance notifying conditions. TheROM82 also stores odds of the roulette game and the horse racing game, and programs for executing management and programs for controlling each of thestations4.
TheRAM83 temporarily stores the bet information supplied from each of thestations4, the accumulated JP amounts and data relating to the processing result of theserver CPU81.
In addition, thetimer84 is also connected to (or implemented in) theserver CPU81. The time information oftimer84 is transmitted to theserver CPU81. Theserver CPU81 executes spinning of theroulette wheel72, launching control of theball77, and counting of the bet time of the roulette game and the horse racing game, based on the time information .
Furthermore, theserver CPU81 executes illuminating control of theelectroluminescence display5 by light emission of the LED and control of displaying predetermined characters or the like. In addition, theserver CPU81 displays the accumulative “MEGA” JP amount on theJP amount display15 of theelectroluminescence display5.
FIG. 6 is a schematic view illustrating the storage area of theROM82 of thegaming apparatus1. As shown inFIG. 6, a roulette odds tablestorage area82A is provided in theROM82. Note that, predetermined odds of “×2” to “×36” are stored in the roulette odds tablestorage area82A according to betting types. Here, the betting types are “straight bet”, “cornerbet”, “split bet” and so on.
In addition, a horse race odds tablestorage area82B is provided in theROM82. Odds of the horse racing game vary for each game. Therefore, a plurality of odds tables is stored in the horse race odds tablestorage area82B. Theserver CPU81 reads one odds table among the plurality of odds tables at the start of the horse race, and executes image display control, etc., based on the read-out odds table.
Furthermore, a multi-game odds tablestorage area82C is provided in theROM82. Since the odds of the horse racing game vary for each game, odds for the multi-bet also vary for each game. Therefore, a plurality of odds tables is stored in the multi-game odds tablestorage area82C, too. Accordingly, theserver CPU81 reads one odds table among the plurality of odds tables stored in the multi-game odds tablestorage area82C at the start of the game.
TheROM82 may store a program for determining odds for the horse racing game instead of the horse race odds table stored in the horse race odds tablestorage area82B. Furthermore, theROM82 may store a program for determining odds for the multi-bet instead of the multi-game odds table stored in the multi-game odds tablestorage area82C.
FIG. 7 is a schematic view illustrating the storage area of theRAM83 of thegaming apparatus1. As shown inFIG. 7, a betinformation storage area83A, a “MINI” JPaccumulation storage area83B, a “MAJOR” JPaccumulation storage area83C and a “MEGA” JPaccumulation storage area83D are provided in theRAM83. Bet information of the current player is stored in the betinformation storage area83A. The credit amount accumulated for the “MINI” JP is stored in the “MINI” JPaccumulation storage area83B. The credit amount accumulated for the “MAJOR” JP is stored in the “MAJOR” JPaccumulation storage area83C. The credit amount accumulated for the “MEGA” JP is stored in the “MEGA” JPaccumulation storage area83D. Here, the bet information is, for example, information relating to bet amounts on the roulette game and the horse racing game, the betting type of the roulette game, the purchased betting ticket or the like.
In addition, theRAM83 is provided with a roulette awardedcredit storage area83E a horse race awardedcredit storage area83F and a multi-game awardedcredit storage area83G. The credit amount awarded in previous roulette games is cumulatively stored in the roulette awardedcredit storage area83E. The credit amount awarded in previous horse racing games is stored cumulatively in the horse race awardedcredit storage area83F. The credit amount awarded by previous multi-betting operations is stored cumulatively in the multi-game awardedcredit storage area83G. These credit amounts stored in thestorage areas83A to83G are initialized (reset) when thereset button33 or49 has been touched.
FIG. 8 is a block diagram illustrating the internal configuration of theroulette device3. As shown inFIG. 8, theroulette device3 comprises acontrol unit109, the pocketposition detecting circuit107, theball launching device104, theball sensor105, thewheel drive motor106, and aball collecting device108.
Thecontrol unit109 includes aCPU101, aROM102, and aRAM103. TheCPU101 controls launching of theball77 and spinning of theroulette wheel72 based on control signals supplied from theserver13 and data and programs stored in theROM102 and theRAM103.
The pocketposition detecting circuit107, including the proximity sensor (not shown in drawings), detects the metal plates attached to theroulette wheel72 and thus detects the spinning positions of theroulette wheel72.
Theball launching device104 launches theball77 onto theroulette wheel72 from theball launching port76. Theball launching device104 launches theball77 with an initial velocity which has been defined in the control data. In addition, theball launching device104 launches theball77 according to a launch delay time which has been defined in the control data. In the present embodiment, theball77 is launched when the launch delay time has elapsed after the pocketposition detecting circuit107 detected that the “00”number pocket73 passed the front of theball launching port76.
Theball sensor105 detects thenumber pocket73 into which theball77 has fallen. Thewheel drive motor106 spins theroulette wheel72. Thewheel drive motor106 stops when a motor drive time defined in the control data has elapsed. Theball collecting device108 collects theball77 on theroulette wheel72 after the roulette game has ended.
FIG. 9 is a schematic view illustrating the storage area of theROM102 of theroulette device3. As shown inFIG. 9, theROM102 is provided with a controldata storage area102A. The control data includes, for example, the motor drive time, the ball initial velocity, and the launch delay time or the like. The motor drive time is the time during which thewheel drive motor106 is being driven. Theroulette wheel72 is spun by thewheel drive motor106 for the motor drive time with a predefined spinning velocity. After thewheel drive motor106 has stopped, theroulette wheel72 gradually slows down its spinning velocity and eventually stops. The ball initial velocity is the initial velocity when theball77 is launched from theball launching device104. The launch delay time is the time, during spinning of theroulette wheel72, from a time point when apredetermined number pocket73 passed a predetermined position to a time point when theball77 is launched.
FIG. 10 is a block diagram illustrating the internal configuration of the horseracing gaming device16. As shown inFIG. 10, the horseracing gaming device16 comprises acontrol unit110 and aposition detecting plate120. Thecontrol unit110 includes aCPU111, aROM112, aRAM113, aposition detecting unit114, and an infrared ray (IR) emittingdevice115.
TheCPU110 totally controls the horseracing gaming device16 based on control signals supplied from theserver13 and data and programs stored in theROM112 and theRAM113.FIG. 11 is a schematic view illustrating the storage area of theROM112 of the horseracing gaming device16. As shown inFIG. 11, theROM112 is provided with a racepattern storage area112A. A plurality of race patterns is stored in the racepattern storage area112A. TheCPU111 selects one race pattern among the plurality of race patterns stored in the racepattern storage area112A and controls the horse racing game according to the selected race pattern.
Theposition detecting unit114 detects positions of theminiatures19. TheIR emitting device115 transmits IR control signals to each of theminiatures19. Theposition detecting plate120 transmits signals relating to the actual positions of theminiatures19 to theposition detecting unit114.
According to such a configuration, theCPU111 transmits control signals to each of theminiatures19 fromIR emitting device115 after selecting the one race pattern among the plurality of race patterns to control movements of theminiatures19. In addition, when theposition detecting unit114 has detected a deviation of a miniature19, theCPU111 transmits a control signal to the miniature19 via theIR emitting device115 to compensate its position.
Each of the miniatures19 (19a,19b. . . ) includes anIR receiver130, acontroller131, a travelingmotor132, asteering motor133, and anoscillation coil134. TheIR receiver130 receives control signals from thecontrol unit110 and transmits them to thecontroller131. Thecontroller131 transmits driving signals based on the received control signals to the travelingmotor132, thesteering motor133 and theoscillation coil134.
Each of theminiatures19 travels and steers by the travelingmotor132 and thesteering motor133 which are driven based on the received driving signals. Theoscillation coil134 oscillates with different frequencies specific for each of theminiatures19 upon receiving a control signal from thecontroller131. Theposition detecting unit114 can detect the positions of theminiatures19 by detecting oscillation positions of the oscillation coils134 via theposition detecting plate120.
FIG. 12 is a block diagram illustrating the internal configuration of thestation4. Here, since the twelvestations4 have the same configuration basically, one of thestations4 taken as an example will be described below.
Thestation4 includes, as shown inFIG. 12, astation CPU141, aROM142, and aRAM143. TheROM142 has, for example, a semiconductor memory or the like. TheROM142 stores programs for executing basic functionalities of thestation4, and a variety of other programs and data tables required for controlling thestation4. In addition, theRAM143 temporarily stores a variety of data processed in thestation CPU141, the credit amount accumulated in thestation4, the betting status of thestation4 or the like.
In addition, abet fixing button144, apayout button145, and ahelp button146 are provided on theconsole7 and connected to thestation CPU141, respectively.
Thebet fixing button144 is pressed when fixing the bet content after the betting operation on the display device8 (touch screen149). Thepayout button145 is usually pressed at the end of the game. When thepayout button145 is pressed, game media corresponding to the credit held by the player is cashed out from thecashout chute9.
Thehelp button146 is pressed when the player wants to know how to operate the game and so on. After thehelp button146 is pressed, a help screen showing a variety of operational information is displayed on thedisplay device8.
Thestation CPU141 controls execution of various corresponding operations based on the operation signals which are output by pressing down respective buttons. Specifically, thestation CPU141 executes a variety of processings based on input signals supplied from theconsole7 when the respective buttons are operated and data and programs stored in theROM142 and theRAM143. And then, thestation CPU141 transmits the results of the processings to theserver CPU81. In addition, thestation CPU141 receives command signals from theserver CPU81 and executes the games by controlling peripheral devices composing thestation4.
In addition, thehopper147 is connected to thestation CPU141. Thehopper147 cash outs a predetermined amount of game media out from thecashout chute9 according to a command signal from thestation CPU141. Furthermore, thedisplay device8 is connected to thestation CPU141 via aLCD drive circuit148. In the present embodiment, thedisplay device8 is a liquid crystal display (LCD) . TheLCD drive circuit148 includes a program ROM, an image ROM, an image control CPU, a work RAM, a VDP (video display processor) and a video RAM.
The program ROM stores image control programs and a variety of selection tables relating to a screen display on thedisplay device8. The image ROM stores, for example, dot data for forming the images to be displayed on thedisplay device8. The image control CPU determines the data to be displayed on thedisplay device8 among the dot data preliminarily stored in the image ROM based on parameters set by thestation CPU141 and the image control programs preliminarily stored in program ROM.
The work RAM is used as a temporary storage during executions of the image control programs with the image control CPU. The VDP forms images according to display contents determined by the image control CPU and outputs them to thedisplay device8. Here, the video RAM is also used as a temporary storage for forming the images by the VDP.
In addition, thetouch screen149 is provided on the front surface of thedisplay device8 as stated above. The operational information of thetouch screen149 is transmitted to thestation CPU141. Then, the player's bet information is occasionally stored in theRAM143 based on the operational information. Furthermore, the bet information is transmitted to theserver CPU81 and stored in the betinformation storage area83A of theRAM83.
Furthermore, asound output circuit150 and thespeaker10 are connected to thestation CPU141. Thespeaker10 outputs a variety of sound effects based on an output signal from thesound output circuit150 when producing various effects.
In addition, themedal sensor151 is connected to thestation CPU141. The medals are inserted into theinsertion slot6 in case that medals are used as the game media. Themedal sensor151 detects the inserted medals and counts the inserted medals. And then, themedal sensor151 transmits detection results to thestation CPU141. Thestation CPU141 increases the credit amount stored in theRAM143 based on the received results.
In addition, theWIN lamp11 is connected to thestation CPU141. Thestation CPU141 illuminates theWIN lamp11 with a predetermined color when a winning is awarded in the roulette game, a winning is awarded for the purchased betting tickets or a JP winning is awarded.
In the above-mentioned configuration, theserver CPU81, theROM82, theRAM83, thestation CPU141, theROM142, and theRAM143 compose the controller.
Next, a processings executed by the controller of the present embodiment will be described.FIG. 13 is a flow chart illustrating the processing. As shown inFIG. 13, theserver CPU81 first starts counting the betting time (step S1).
Next, theserver CPU81 determines whether or not a predetermined condition has been met (step S2). For example, when (i) a predetermined time has elapsed after the game started or (ii) a payout amount to the player has been smaller than a predetermined amount, it is determined that the predetermined condition has been met. In respect to the smaller payout amount, it may be determined that the predetermined condition has been met in case where a payout amount to a specific player is small. Alternatively, it may be determined that the predetermined condition has been met in case where total payout amounts to all players is small.
If it is determined that the predetermined condition has been met (step S2: YES), thestation CPU141 displays themulti-bet button31 or47 on the screen for the roulette game or the horse racing game (step S3). Thestation CPU141 then starts accepting the betting operations (step S5).
On the other hand, if it is determined that the predetermined condition has not been met (step S2: NO), thestation CPU141 does not display themulti-bet button31 or47 (step S4). Thestation CPU141 then starts accepting the betting operations (step S5).
As described above, since the multi-betting operation can be accepted only when the predetermined condition has been met, a special feeling can be created whereby an entertaining feature of thegaming apparatus1 can be further enhanced. Note that, the determination in step S2 may be judged separately at each of thestations4. Conceivably, it may occur that the determination in step S2 has been affirmative for somestations4 and negative forother stations4. Then the multi-betting operation can be conducted at the somestations4 and can not at theother stations4. Conceivably, the determination in step S2 may be notified by theWIN lump11 to all of thestations4.
Subsequently, theserver CPU81 determines whether or not the remaining betting time reaches five seconds (step S6). If it is determined that the remaining betting time has not reached five seconds (step S6: NO), the processing of step S6 is repeated until it is determined that the remaining betting time has reached five seconds. On the other hand, if it is determined that the remaining betting time has reached five seconds (step S6: YES), theserver CPU81 controls theroulette device3 to launch theball77 onto the spinning roulette wheel72 (step S7).
Next, theserver CPU81 determines whether or not the betting time has expired (step S8). If it is determined that the betting time has not expired (step S8: NO), the processing of step S8 is repeated until it is determined that the betting time has expired. On the other hand, if it is determined that the betting time has expired (step S8: YES), acceptance of the betting operations is terminated to prevent the players from placing bets. Here, expiration of the betting time in step S8 is common across both of the roulette game and the horse racing game. In other words, the expiration time points of the betting time of these games coincide with each other.
Therefore, it is impossible to conduct the multi-betting operation with taking account of an outcome of the roulette game or the horse racing game. As a result, the player can not grift, whereby degradation of the entertaining feature by grifting can be prevented.
Subsequently, theserver CPU81 controls the horseracing gaming device16 to start the miniatures19 (gate open) (step S9). Theserver CPU81 then determines whether or not to execute the JP bonus game (step S10). If it is determined not to execute the JP bonus game (step S10: NO), the processing proceeds to step S12. On the other hand, if it is determined to execute the JP bonus game (step S10: YES), theserver CPU81 executes the JP bonus game (step S11). Subsequently the processing proceeds to step S12.
Next, theserver CPU81 executes a winning judgment based on the betting status in each of thestations4, thenumber pocket73 into which theball77 has fallen, finishing order of the horses in the horse racing game, and an outcome of the JP bonus game (step S12). Here, it is determined in step S12 whether or not outcomes of the roulette game and the horse racing game have brought a specific relationship if the player has conducted a multi-betting operation. Specifically, it is determined whether or not the specific relationship exists between the outcomes of both games such as theball77 has fallen into the number “1”pocket73 and the number “1” horse has finished first.
Subsequently, each of the station CPU's141 provides a payout to the player according to the winning judgment result of step S12 (step S13). A total payout corresponding to payouts according to outcomes of both games is provided to the player based on a bet on one of the multiplayer games by one betting operation if it is determined that the specific relationship exists in step S12.
Subsequently, the processing shown inFIG. 13 returns to step S1. Note that, in the flow chart shown inFIG. 13, conducting the multi-betting operation is allowed when the predetermined condition has been met. On this occasion, only one player (or some players) may be allowed to conduct the multi-betting operation, or all players may be allowed to conduct the multi-betting operation.
As described above, thegaming apparatus1 of the present embodiment comprises the first multiplayer game in which a plurality of players can participate, and the second multiplayer game which is different from the first multiplayer game. In addition, the controller accepts the first betting operation and the second betting operation. The controller further accepts the multi-betting operation.
Therefore, since the player can enjoy game play by selecting, on his/her own will, to play only the first multiplayer game, only the second multiplayer game, or both of them, the entertaining feature of thegaming apparatus1 can be enhanced. Furthermore, since the multi-betting operation is acceptable, each of the players can enjoy not only single outcome of one of the first and the second multiplayer games but also combined outcomes of both multiplayer games, whereby the entertaining feature of thegaming apparatus1 can be further enhanced.
In addition, according to thegaming apparatus1 of the present embodiment, the odds defined in the multi-game odds table for the multi-betting operation are set relatively higher than the odds of the first odds table for the first multiplayer game. Furthermore, the odds defined in the multi-game odds table for the multi-betting operation are set relatively higher than the odds of the second odds table for the second multiplayer game, too. Therefore, the players can expect a larger payout by the multi-game, whereby the entertaining feature can be further enhanced.
In addition, since the accumulativeresult display area32 or48 displays the accumulative credit balances in previous games of the first and the second multiplayer games, each of the players can know which multiplayer game he/she is good at and take advantage of the credit balances to place a subsequent bet(s).
Furthermore, since the accumulativeresult display area32 or48 also displays the accumulative credit balance caused by previous multi-betting operations, each of the players can know whether or not he/she is good at the multi-bet by the multi-betting operation and take advantage of the credit balance to place a subsequent bet(s).
In addition, according to thegaming apparatus1 of the present embodiment, since the reset operation is acceptable, a new player can know which multiplayer game he/she is good at and whether or not he/she is good at the multi-bet, and take advantage of the credit balances to place a subsequent bet(s) by resetting the credit balances of previous player and updating them for his/her own.
In addition, since the multi-betting operation can be accepted only when the predetermined condition has been met according to thegaming apparatus1 of the present embodiment, the special feeling can be created whereby the entertaining feature can be further enhanced.
In addition, since the expiration time points of the bet acceptance time of the first and second betting operation are set to coincide with one another according to thegaming apparatus1 of the present embodiment, it is impossible to conduct the multi-betting operation with taking account of the outcome of the first multiplayer game or the second multiplayer game. As a result, the players can not grift, whereby degradation of the entertaining feature by grifting can be prevented.
Although the gaming apparatus of the present invention has been thus described based on the embodiment thereof, the present invention is not limited to the above embodiment and can be changed without deviating from the scope of the present invention.
For example, thegaming apparatus1 of the embodiment can execute the first multiplayer game and the second multiplayer game. However, three or more multiplayer games may be prepared for execution. Additionally, with thegaming apparatus1 of the embodiment, the presentation unit of each multiplayer game is mainly configured by mechanical components. However, the presentation unit may be a large-screen display on which the multiplayer game(s) is displayed.