CROSS-REFERENCE TO RELATED APPLICATIONThis application is based upon the prior Japanese Patent Application No. 2006-337556, filed on Dec. 14, 2006, the entire contents of which are incorporated herein by reference.
This application is related to co-pending U.S. patent application entitled “SLOT MACHINE AND PLAYING METHOD THEREOF” referred to as the prior Japanese Patent Application No. 2006-337480, filed in Japan on Dec. 14, 2006, co-pending U.S. patent application entitled “SLOT MACHINE AND PLAYING METHOD THEREOF” referred to as the prior Japanese Patent Application No. 2006-337540, filed in Japan on Dec. 14, 2006, co-pending U.S. patent application entitled “SLOT MACHINE AND PLAYING METHOD THEREOF” referred to as the prior Japanese Patent Application No. 2006-337541, filed in Japan on Dec. 14, 2006, and co-pending U.S. patent application entitled “SLOT MACHINE AND PLAYING METHOD THEREOF” referred to as the prior Japanese Patent Application No. 2006-343150, filed in Japan on Dec. 20, 2006, which are assigned to the assignee of the present invention. The teachings of the co-pending applications are incorporated herein by reference to the extent they do not conflict with the teachings herein.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a slot machine and a playing method thereof.
2. Description of the Related Art
In a conventional slot machine, a plurality of reels (e.g., three reels) on which a plurality of symbols is drawn spins, respectively, when a player inserts a medal(s) into a medal insertion slot and then presses a start button. The reels stop after a predetermined time has elapsed. At this time, a payout is awarded to the player according to the number of inserted medals if a winning symbol combination achieved on a preset payline. Alternatively, a payout is awarded to the player according to the number of inserted medals if a predetermined number of scatter symbols displayed.
On the other hand, in the gaming machine described in U.S. Pat. No. 6,855,052, a plurality of wheels provided above the reels begins to spin sequentially and then stops if a preset symbol combination has displayed on the reels after the reels has stopped. A large amount payout is awarded if the stopped wheels have brought a predetermined outcome.
SUMMARY OF THE INVENTIONThe present inventors have thought that provision of a certain slot machine is desired, with which a player can play a plurality of slot games instead of only one slot game by one time insertion of a medal(s) as described above. The slot machine can further stimulate the desire to play games of the player. Therefore, an object of the present invention is to provide a slot machine and a playing method thereof capable of improving entertaining feature.
A first aspect of the present invention provides a slot machine which comprises: a display which has slot game areas including a specific slot game area and displays slot games on the slot game areas; an input device for inputting a bet amount; and a controller. Each of the slot games is a game in which symbols had been displayed on each of the slot game areas are rearranged. Some of the bet amount is accumulated for a jackpot shared with a plurality of slot machines. The controller is operable to (a) place a bet using the bet amount on the slot games on each of one or more slot game areas, (b) execute the slot games on the one or more slot game areas on each of which the bet has been placed in (a), except the specific slot game area, and (c) execute a jackpot bonus game on the specific slot game area in order to determine whether or not a jackpot payout to be awarded, when the slot games executed in (b) have brought an outcome which has met a prescribed condition.
It is preferable that the one or more slot game areas can include the specific slot game area, and the bet can be placed, in (a), on the jackpot bonus game to be executed on the specific slot game area. Here, it is further preferable that the controller is operable to provide the jackpot payout to a player only when the bet on the jackpot bonus game has been placed.
It is preferable that the jackpot bonus game is executed in order to determine whether or not the jackpot payout to be awarded and further determine a jackpot payout amount in case that the jackpot is to be awarded. Here, it is further preferable that the jackpot payout amount is varied according to an outcome of the jackpot bonus game.
It is preferable that the slot game areas except the specific slot game area are constituted by a liquid crystal display panel and the specific slot game area is constituted by mechanical reels.
A second aspect of the present invention provides a playing method of a slot machine for playing slot games on slot game areas including a specific slot game area. Each of the slot game is a game in which symbols had been displayed on a slot game area are rearranged. The method comprises: (a) inputting a bet amount (some of the bet amount is accumulated for a jackpot shared with a plurality of slot machines), (b) placing a bet using the bet amount on the slot game on each of one or more slot game areas, (c) executing the slot games on the one or more slot game areas on each of which the bet has been placed in (b), except the specific slot game area, and (d) executing a jackpot bonus game on the specific slot game area in order to determine whether or not a jackpot payout to be awarded, when the slot games executed in (c) have brought an outcome which has met a prescribed condition.
It is preferable that the one or more slot game areas can include the specific slot game area, and the bet can be placed, in (b), on the jackpot bonus game to be executed on the specific slot game area. Here, it is further preferable that the method further comprising (e) providing the jackpot payout to a player only when the bet on the jackpot bonus game has been placed.
It is preferable that the jackpot bonus game is executed in order to determine whether or not the jackpot payout to be awarded and further determine a jackpot payout amount in case that the jackpot is to be awarded. Here, it is further preferable that the jackpot payout amount is varied according to an outcome of the jackpot bonus game.
It is further preferable that the slot games executed on the slot game areas except the specific slot game area are displayed on a liquid crystal display panel, and the jackpot bonus game executed on the specific slot game is displayed by mechanical reels.
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1 is an explanatory diagram showing eleven slot game areas displayed on a lower display in first to third embodiments of a slot machine of the present invention;
FIG. 2 is a perspective view of the slot machine of the first embodiment of the present invention;
FIG. 3 is a backside perspective view of an LCD panel in the slot machine of the first embodiment;
FIG. 4 is front side exploded perspective view of the LCD panel;
FIG. 5 is a block diagram showing a control circuit of the slot machine of the first embodiment;
FIG. 6 is a flowchart showing a processing procedure (slot game execution processing) in the slot machine of the first embodiment;
FIG. 7 is a flowchart showing a processing procedure (execution processing for slot games on areas A2 to A11) in the slot machine of the first embodiment;
FIG. 8 is a flowchart showing a processing procedure (bonus game starting processing) in the slot machine of the first embodiment;
FIG. 9 is a flowchart showing a processing procedure (bonus game execution processing) in the slot machine of the first embodiment;
FIG. 10 is a flowchart showing a processing procedure (bet processing) in the slot machine of the first embodiment;
FIG. 11 is a flowchart showing a processing procedure (bet processing [alternate example]) in the slot machine of the first embodiment;
FIG. 12 is a flowchart showing a processing procedure (execution processing for slot game [jackpot game] on area A1) in the slot machine of the first embodiment;
FIG. 13 is an explanatory diagram showing a central slot game area in the slot machine of the first embodiment;
FIG. 14 is an explanatory diagram showing one of the slot game areas other than the central slot game area;
FIG. 15 is an explanatory diagram showing a payline on the slot game area;
FIG. 16 is an explanatory diagram showing a payout table for slot games on areas A2 to A11;
FIG. 17 is an explanatory diagram showing a payout table for a jackpot bonus game on area A1 [central slot game area];
FIG. 18 is an explanatory diagram showing the slot game areas displayed on the LCD panel;
FIG. 19 is an explanatory diagram showing the slot game areas displayed on the LCD panel;
FIG. 20 is an explanatory diagram showing a relationship between bet amounts and bet areas in the slot machine of the first embodiment;
FIG. 21 is a perspective view of the slot machine of the second embodiment of the present invention;
FIG. 22 is a block diagram showing a control circuit of the slot machine of the second embodiment;
FIG. 23 is a flowchart showing a processing procedure (slot game execution processing) in the slot machine of the second embodiment;
FIG. 24 is a perspective view of the slot machine of the third embodiment of the present invention;
FIG. 25 is a backside perspective view of an LCD panel in the slot machine of the third embodiment;
FIG. 26 is front side exploded perspective view of the LCD panel;
FIG. 27 is a block diagram showing a control circuit of the slot machine of the third embodiment; and
FIG. 28 is a perspective view of the slot machine of the fourth embodiment of the present invention.
DETAILED DESCRIPTION OF THE EMBODIMENTCharacteristics of a first embodiment of the present invention will be described below with reference toFIG. 1 andFIG. 2. As shown inFIG. 1, eleven slot game areas A1 to A11 are provided on a lower display16 (corresponding to the “display” in claims). A slot game is executed in each of the slot game areas A1 to A11.
The slot game areas A1 to A11 include one large slot game area A1 (corresponding to a “specific slot game area” in claims) in the center and ten small slot game areas A2 to A11 arranged therearound.
Display areas of three rows by three columns are provided in the respective slot game areas A2 to A11 except the central slot game area A1. A credit(s) (corresponding to the “gaming media”) is bet by an insertion of a medal(s) or pressing of abet switch25. Symbols displayed (arranged) in the display areas are scrolled when astart switch27 has been pressed and then the symbols stop (rearranged) in each of the display areas. In this manner, the slot game is executed in each of the slot game areas A2 to A11.
In the slot game executed in each of the slot game areas A2 to A11 except the central slot game area A1, up to three credits can be bet and the number of activated paylines increases as a bet amount increases in each slot game.
On the other hand, display areas of one row by three columns are provided on the central slot game area A1. On the slot game area A1, the symbols displayed (arranged) in each of the display areas are scrolled when a prescribed condition has been met in the slot games executed on the slot game areas A2 to A11 and then the symbols stop (rearranged) in each of the display areas. In this manner, the slot game is executed on the slot game area A1.
In addition, since the display areas on the central slot game area A1 is configured with one row by three columns, the central slot game area A1 has only one payline. As a result, only one credit can be bet on the slot game executed on the central slot game area A1.
The surrounding ten slot game areas A2 to A11 are displayed on anLCD panel17 provided in thelower display16. The configuration of theLCD panel17 will be described later with reference toFIG. 3 andFIG. 4.
The central slot game area A1 is displayed by threemechanical spinning reels3A to3C arranged behind in a center area of theLCD panel17. Each of thereels3A to3C is spun by each of steppingmotors45A to45C (seeFIG. 5). A plurality of symbols is disposed on a peripheral surface of each of thereels3A to3C with at some intervals. It is possible for the player to visually recognize part of the peripheral surface of each of thereels3A to3C through a constantly transmissive area (slot game area A1) in the center of theLCD panel17.
Thelower display16 on which the slot game areas A1 to A11 are displayed is arranged in a center of a front face of aslot machine10. In theslot machine10, a bet can be placed on each of the slot game areas A1 to A11 when a medal(s) is inserted into amedal insertion slot21 provided below the lower display16 (or a bet may be placed with internally stored credits by the pressing of the bet switch25). The player can select (activate) the slot game areas A1 to A11 to be bet (activated) arbitrarily. In other words, the player can select (activate the slot game areas A1 to A11 on which games are executed with a bet placed. For example, it is possible for the player to activate each of the slot game areas A1 to A11 by touching it. The operation of touching the slot game areas A1 to A11 can be detected by atouch screen72 provided on a surface of theLCD panel17.
For example, one bet is placed on the slot game area A1 when the player inserts one medal into themedal insertion slot21 after touching the slot game area A1. And then, one more bet is placed on the slot game area A1 when the second medal is inserted further. However, a bet is placed preferentially on the slot game areas A2 to A11 on which a bonus game (this bonus game is a normal bonus game which is different from a jackpot bonus game) is being executed. This will be further described in detail later with reference toFIG. 20. In addition, as described above, only one bet can be placed on the central slot game area A1.
It may also be possible that the player previously selects (activates) a slot game area(s) by touching the game area(s) and then places a bet(s) on the activated slot game area(s) randomly by inserting a medal(s).
Some of a bet amount is accumulated for a jackpot. The jackpot is shared with other slot machines. Consequently, a jackpot payout is provided to a player of a jackpot-winning slot machine when a jackpot winning is awarded in any of the slot machines that share the jackpot.
After a bet is placed on the slot game, a payout (payout of a medal(s), or addition of credits) is provided according to the bet amount and a winning combination when the winning combination is achieved on the payline in the slot game on each of activated slot game areas A2 to A11 except the central slot game area A1.
In addition, the jackpot bonus game is executed on the central slot game area A1 only when the slot game on any of the activated slot game areas A2 to A11 except the central slot game area A1 have met a prescribed condition. The prescribed condition is, for example, a case where the symbol combination of the jackpot bonus trigger is achieved on any of the slot games on the slot game areas A2 to A11. Alternatively, it may also be possible to regard that the prescribed condition is met when a mere winning combination is achieved on any of the slot game areas A2 to A11 instead of the symbol combination of the jackpot bonus trigger. It is obviously possible to regard that the prescribed condition is met when a trigger combination or a winning combination is achieved in the predetermined number or more (for example, two or more) of slot games on the slot game areas A2 to A11. On the contrary, it may also be possible to regard that the prescribed condition is met when a winning combination is not achieved on any of the slot game areas A2 to A11.
Further, it may also be possible to regard that the prescribed condition is met only when the trigger combination is achieved on any of the activated slot game areas A2 to A11. Alternatively, it may be possible to regard that the prescribed condition is met when the trigger combination is achieved on any of the slot game areas A2 to A11 regardless of activation.
Then, a jackpot payout is provided to the player in case where a bet was placed on the central slot game area A1 and then the jackpot bonus game on the central slot game area A1 has brought the jackpot winning combination. The jackpot payout may be a payout of actual medals or may be added to the internally stored credits. In addition, the jackpot payout amount may be the entire accumulated amount or may be varied (constant amount or variable amount) according to the achieved jackpot winning combination.
In the present embodiment, a bet is placed on the slot game areas A1 to A11 by the insertion of a medal(s), however, a bet may be placed using a coin, bill, bar coded ticket, etc. In addition, in the present embodiment, the symbols are scrolled and then stopped again in the slot game on each of the slot game areas A2 to A11 except the central slot game area A1. However, the slot game on each of the slot game areas A2 to A11 is not limited to that in which the symbols are scrolled. For example, the symbols may be successively switched over in each of the display areas and then stopped.
Further, in the present embodiment, a maximum bet amount is set to three on the slot game areas A2 to A11 except the central slot game area A1. However, the maximum bet amount is not limited to this. If two or more rows of the display areas are provided on the central slot game area A1, the number of activated paylines can be increased according to a bet amount.
Next, a configuration of theslot machine10 of the present embodiment will be described. Theslot machine10 includes acabinet11 and atop box12 provided on top of thecabinet11, as shown inFIG. 2. Thecabinet11 has amain door13. Anupper display33 is provided on the front of thetop box12 facing the player. Thelower display16 is disposed on the front of thecabinet11 facing the player. Various component devices are disposed within thecabinet11, such as a controller40 (seeFIG. 5) for electrically controlling theslot machine10 and a hopper44 (seeFIG. 5) for controlling the insertion, pooling, and payout of medals.
In the present embodiment, medals are used for gaming media at game play. However, gaming media is not limited to medals only. For example, coins, tokens, electronic money, or other equivalent electronic value information may be also used as gaming media.
Themain door13 is attached to thecabinet11 so that it can be opened and closed. Thelower display16 is disposed on an upper portion of themain door13. As will be described in detail later, the eleven slot game areas A1 to A11 are provided on thelower display16 and independent slot games are executed on the slot game areas A1 to A11, respectively. In the present embodiment, the number of slot game areas is eleven. However, two or more slot game areas including at least one slot game area constituted by mechanical reels and at least one slot game area constituted by an LCD may be provided.
Three display areas with one row by three columns are provided on the central slot game area A1. Nine display areas with three rows by three columns are provided on each of the slot game areas A2 to A11. various kinds of symbols can be displayed in each of the display areas. In other words, symbols displayed (arranged) in each of the display areas are scrolled when a slot game has been started and then stopped (rearranged) after a predetermined time has elapsed. Then, a payout is awarded to a player according to a symbol combination that stops in the display areas on activated slot game areas A1 to A11.
Thetouch screen72 is provided on a surface of thelower display16. Thetouch screen72 is partitioned into areas in a matrix. Some of the partitioned areas correspond to the ten slot game areas A2 to A11 displayed and the central slot game area A1 on theLCD panel17. The central slot game area A1 can be visually recognized through a central area of theLCD panel17. In other words, a touched position can be detected by thetouch screen72 when the player touches each of the slot game areas A1 to A11.
Apayout counter48 for displaying a payout amount is provided in a bottom left area of the lower display16 (LCD panel17).
Themedal insertion slot21 and abill validator22 are disposed below thelower display16. The bill validator22 validates bills and accepts valid ones. Various operational switches are disposed nearby themedal insertion slot21 and thebill validator22.
A cash-out switch23, a max-bet switch24, abet switch25, a spin/repeat-bet switch26, and thestart switch27 are provided as the operational switches.
Thebet switch25 is a switch for determining a bet amount on each slot game on the slot game areas A1 to A11. As will be described later, each time thebet switch25 is pressed, one bet is placed on a predetermined slot game area. The slot game area on which a bet has been placed is activated and a payout is provided to the player when a winning symbol combination has been achieved on an activated payline in the slot game.
The spin/repeat-bet switch26 is a switch for placing a bet again without changing a bet amount placed by the bet switch25 (and the max-bet switch24) on the previous game on each of the slot game areas A1 to A11 and starting a slot game on each of the slot game areas A2 to A11.
Thestart switch27 is a switch for starting a slot game on each of the slot game areas A2 to A11 after bets have been placed on desired slot game areas. A slot game on each of the slot game areas A2 to A11 is started after a medal(s) was inserted into themedal insertion slot21 or a bet (s) was placed by thebet switch25 and thestart switch27 has been pressed.
The cash-out switch23 is a switch for cashing out awarded medals (internally stored credits). The medals are cashed out from a medal cash-outchute28 opened in the front lower part of themain door13 and pooled on amedal tray18.
The max-bet switch24 is a switch for betting the maximum bet amount (e.g., thirty-one credits) that can be placed on a single game play by one pressing.
Afoot display34 is disposed on the lower front of themain door13. Various images relating to the game of the slot machine10 (such as characters of the slot machine10) are displayed on thefoot display34.
Lamps47 are provided on both sides of thefoot display34 and illuminate in a preset illuminating pattern. The medal cash-outchute28 is provided below thefoot display34.
Theupper LCD33 is disposed on the front of thetop box12. Theupper display33 has a display panel and displays a payout table indicating each payout amount for each symbol combination etc.
Speakers29 are provided on thetop box12. Aticket printer35, acard reader36, adata display37, and akeypad38 are disposed below theupper display33. Theticket printer35 prints out aticket39 including data such as a credit amount, time and date, identification number of theslot machine10 printed thereon as a bar code.
The player can play a game at another slot machine by using the bar-codedticket39, and exchange the bar-codedticket39 for bills at a predetermined site in an amusement facility (e.g., a cashier in the casino).
A smart card can be inserted into thecard reader36 and thecard reader36 reads data from the inserted smart card and writes data onto the smart card. The smart card is carried by the player and stores the player's identification data and gaming history data of the games played by the player.
FIG. 5 is a block diagram illustrating the electric configuration of thecontroller40 and various components connected to thecontroller40, which are provided within theslot machine10 of the present embodiment. Thecontroller40 of theslot machine10 is a microcomputer and includesinterface circuits102, an input/output (I/O)bus104, aCPU106, aROM108, aRAM110, a signal communication interface (I/F)circuit111, a random number generator (RNG)112, amotor drive circuit120, aspeaker drive circuit122, ahopper drive circuit124, adisplay control circuit128, and adisplay controller140.
Theinterface circuits102 are connected to the I/O bus104. The I/O bus104 inputs/outputs data signals and address signals to/from theCPU106.
Thestart switch27 is connected to theinterface circuits102. A start signal output from thestart switch27 is transmitted to theCPU106 via the I/O bus104, after having been converted into a predetermined signal by theinterface circuits102.
Thebet switch25, the max-bet switch24, the spin/repeat-bet switch26, and the cash-out switch23 are connected to theinterface circuits102. A switching signal output from each of theswitches23 to26 is transmitted to theCPU106 via the I/O bus104, after having been converted into a predetermined signal by theinterface circuits102.
Amedal sensor43 is connected to theinterface circuits102. Themedal sensor43 detects a medal(s), which has been inserted into themedal insertion slot21. Themedal sensor43 is provided inside themedal insertion slot21. The detection signal output from themedal sensor43 is transmitted to theCPU106 via the I/O bus104, after having been converted into a predetermined signal by theinterface circuits102.
Thetouch screen72 described above is connected to theinterface circuits102. Thetouch screen72 detects the touch operation onto the slot game areas A1 to A11 displayed on thelower display16 by a player. Thetouch screen72 is provided on the surface of theLCD panel17. A position signal output from thetouch screen72 is transmitted to theCPU106 via the I/O bus104, after having been converted into a predetermined signal by theinterface circuits102.
TheROM108 storing system programs and theRAM110 storing various data are connected to the I/O bus104. TheRNG112, the signal communication I/F circuit111, themotor drive circuit120, thedisplay controller140, thehopper drive circuit124, thespeaker drive circuit122, and thedisplay control circuit128 are connected to the I/O bus104.
TheCPU106, triggered by receiving the start signal from thestart switch27, reads a game execution program among the system programs stored in theROM108 and executes a game. The game execution program is a program for executing the slot game in each of the slot game areas A1 to A11 on thelower display16 using themotor drive circuit120 and thedisplay controller140.
In other words, the game execution program is programmed so as to execute a slot game in which symbols are rearranged after scrolling in each of the slot game areas A1 to A11 and a payout is provided when a winning combination is achieved on an activated payline.
The signal communication I/F circuit111, which is connected to a hall server etc., transmits gaming history data etc. of theslot machine10 to the hall server. The signal communication I/F circuit111 receives various data transmitted from the hall server.
TheRNG112 generates a random number for determining whether or not to achieve a winning combination in the slot game on each of the slot game areas A1 to A11.
Thedisplay control circuit128 controls displaying a payout amount on thepayout counter48 provided at the lower left area of the lower display16 (LCD panel17).
Thespeaker drive circuit122 outputs sound data to thespeakers29. In other words, theCPU106 reads the sound data stored in theROM108 and transmits the sound data to thespeaker drive circuit122 via the I/O bus104. In this manner, predetermined sound effects are generated via thespeakers29.
Thehopper drive circuit124 outputs a cash-out signal to thehopper44 when providing a cash-out. In other words, theCPU106 outputs a drive signal to thehopper drive circuit124 via the I/O bus104 when receiving the cash-out signal from the cash-out switch23. As a result, thehopper44 cashes out medals equivalent to the credits stored at that time in a predetermined memory area of theRAM110.
Themotor drive circuit120 controls the execution of the slot game by thereels3A to3C on the central slot game area A1 of thelower display16. Themotor drive circuit120 is configured by including a reel CPU, a reel ROM, and a reel RAM internally. In detail, theCPU106 generates a command signal relating to a symbol display according to status and an outcome of the slot game on the slot game area A1 and outputs the command signal to themotor drive circuit120 via the I/O bus104. Upon receipt of the command signal, themotor drive circuit120 generates drive signals for thestepping motors45A to45C, which spins or stops each of thereels3A to3C based on the command signal. And then, themotor drive circuit120 outputs the drive signals to thestepping motors45A to45C, respectively. In this manner, the slot game is executed (predetermined images are displayed) on the slot game area A1.
Thedisplay controller140 controls the execution of the slot game on each of the slot game areas A2 to A11 around the slot game area A1. In detail, theCPU106 generates an image display signal according to status and an outcome of the slot game on each of the slot game areas A2 to A11 and outputs the image display signal to thedisplay controller140 via the I/O bus104. Upon receipt of the image display signal, thedisplay controller140 generates a drive signal of theLCD panel17 based on the image display signal. And then, thedisplay controller140 outputs the drive signal to theLCD panel17. In this manner, the slot game is executed (predetermined images are displayed) on each of the slot game areas A2 to A11.
FIG. 3 is a perspective view when theLCD panel17 is viewed from behind.FIG. 4 is an exploded perspective view when viewed from the front. Some parts shown inFIG. 3 are omitted (not shown) inFIG. 4.
TheLCD panel17 has a shape and size corresponding to thelower display16. As shown inFIG. 3 andFIG. 4, theLCD panel17 is constituted by overlapping aliquid crystal unit74, alight guide plate75, and areflective film76 in the order from the front side of theslot machine10.
Theliquid crystal unit74 is constituted by filling liquid crystal between a transparent substrate, such as a glass plate on which a thin film transistor layer is formed, and another transparent substrate in opposition thereto. Theliquid crystal unit74 changes colorless in an inactive state, in which no image is displayed. In the inactive state, the transmitted light can be visually recognized from the outside. The central area of theliquid crystal unit74 is always inactive (transmissive) in order for a player to visually recognize thereels3A to3C.
Thelight guide plate75 guides light fromfluorescent tubes77a,77bto the inside of theliquid crystal unit74 to illuminate theliquid crystal unit74 from the backside. Specifically, thelight guide plate75 is a transparent member having a thickness of about 2 cm and made of acryl resin etc. Thelight guide plate75 is made of a material having light guiding feature. Thefluorescent tubes77a,77bare attached on upper and lower ends of thelight guide plate75 bylamp holders79ato79d.
Thereflective film76 has a transparent film as a substrate, such as a polyester film etc. Thereflective film76 has anon-reflective area76B and areflective area76A therearound. The shape, position, and size of thenon-reflective area76B are the same as those of the central slot game area A1. Thenon-reflective area76B is a light transmissive plane made of the substrate. Thereflective area76A is made by depositing a thin aluminum or silver layer on the substrate.
Thereflective area76A of thereflective film76 partially reflects light introduced into the inside of thelight guide plate75 from the upper and lower ends thereof. And then, thereflective area76A outputs the light frontward. Thereflective area76A prevents light from leaking backward and effectively outputs the light frontward.
Fluorescent tubes78a,78bare disposed behind thereflective film76 withlamp holders79eto79h. Thefluorescent tubes78a,78billuminate the periphery of thereels3A to3C from above and beneath.
Anouter plate73 is disposed in front of theliquid crystal unit74. Thetouch screen72 is arranged on the surface of theouter plate73. Thetouch screen72 detects player's touch operations etc. Thetouch screen72 is made of a transmissive member. Theouter plate73 is made of a transmissive member and images, such as patterns, characters, etc., are drawn on its surface. The images are drawn on the areas outside the slot game areas A1 to A11. The player can see the images drawn on the areas outside the areas A1 to A11 when playing with theslot machine10. Theouter plate73 may be omissible.
Next, images displayed on the slot game areas A1 to A11 are explained with reference toFIG. 13 andFIG. 14.FIG. 13 is a display example of the central slot game area A1 andFIG. 14 is a display example of the slot game areas A2 to A11.
As shown inFIG. 13, three (one row by three column) display areas q1 to q3 are provided on the central slot game area A1. Symbols are scrolled by thereels3A to3C in each of the display areas q1 to q3 when the jackpot bonus game is started.
Then, a jackpot payout is awarded when a jackpot winning combination is achieved in the display areas q1 to q3 of the central slot game area A1.
As shown inFIG. 14, nine (three row by three column) display areas q11 to q33 are provided on each of the slot game areas A2 to A11. Symbols are scrolled in each of the columns of the display areas q11 to q33 on theLCD panel17 when the slot game is started on each of the slot game areas A2 to A11.
FiveLEDs53ato53eare provided on the left side of the display areas q11 to q33 of each of the slot game areas A2 to A11. TheLEDs53ato53enotify the activated payline(s) on each of the slot game areas A2 to A11. As shown inFIG. 15, five paylines are prepared on the display areas q11 to q33. A horizontal line in the middle row is L1, a horizontal line in the upper row is L2, a horizontal line in the lower row is L3, a diagonal line going down to the right is L4, and a diagonal line going up to the right is L5.
TheLEDs53ato53elight up according to a bet amount. In detail, only theLED53alights up when one credit is bet. TheLEDs53b,53c, in addition to theLED53a, light up when two credits are bet. TheLEDs53d,53e, in addition to theLEDs53ato53c, light up when three credits are bet.
It is indicated that the line L1 has been activated, when theLED53alights up. In addition, it is indicated that the lines L2, L3 have been activated, respectively, when theLEDs53b,53clight up. Furthermore, it is indicated that the lines L4, L5 have been activated, respectively, when theLEDs53d,53elight up. As a result, only the line L1 is activated when one credit has been bet, the lines L1, L2, and L3 are activated when two credits have been bet, and all of the lines L1 to L5 are activated when three credits have been bet. Then, a payout is awarded according to a winning combination(s) when the winning combination(s) is achieved on the activated payline (s).
Anactivation indicating frame51 is provided on each peripheral edge of the slot game areas A1 to A11. Each of theactivation indicating frames51 lights up on theLCD panel17 for the activated slot game areas A1 to A11. Theactivation indicating frame51 lights up on the slot game areas A1 to A11 on which at least one credit is bet. It is possible for a player to easily recognize the activated slot game area(s) by the activation indicating frame(s)51.
Abonus game indicator52 is provided above each of the slot game areas A2 to A11 except the central slot game area A1. Thebonus game indicator52 of each of the slot game area A2 to A11 lights up on theLCD panel17 during a bonus game (a normal bonus game being different from the above-described jackpot bonus game, to be described later). It is possible for a player to easily recognize the slot game area(s) during the bonus game by the bonus game indicator(s)52.
FIG. 16 shows winning combinations in the slot game on the slot game areas A2 to A11. As shown inFIG. 16, the jackpot bonus game is started on the central slot game area A1 when three JACKPOT-7's are rearranged on the activated payline (e.g., the three JACKPOT-7's are rearranged on the line L1 (FIG. 15) when the line L1 has been activated). The bonus game is started on the own slot game area when three 7's are rearranged on the activated payline, a 15-credits payout is awarded to the player when three APPLEs are rearranged, a 10-credits payout is awarded when three BELLs are rearranged, and a 2-credits payout is awarded when a “CHERRY” is rearranged on the leftmost of the activated payline.
FIG. 17 shows jackpot winning combinations in the jackpot bonus game on the central slot game area A1. As shown inFIG. 17, the entire accumulated jackpot amount is awarded as a jackpot bonus when three 7's are rearranged. A half of the accumulated jackpot amount is awarded as a jackpot bonus when three APPLEs are rearranged. Further, a quarter of the accumulated jackpot amount is awarded as a jackpot bonus when three BELLs are rearranged.
Next, an operation of the slot machine of the present embodiment is described with reference to flowcharts shown inFIG. 6 toFIG. 12.FIG. 6 is a flowchart showing slot game execution processing. The slot game execution processing is executed by the CPU106 (FIG. 5) according to the game execution programs stored in theROM108.
First, theCPU106 executes area activation receiving processing for receiving a selection for activating slot game areas A1 to A11 (step S11). In the area activation receiving processing, the slot game areas A1 to A11, which have been touched by the player to activate, are detected by thetouch screen72. Then, theCPU106 activates the touched slot game areas A1 to A11 (step S12). TheCPU106 lights up theactivation indicating frame51 on the peripheral edge of the activated slot game area(s) to notify the player of the activated slot game area(s).
For example, when the slot game areas A1 to A6 has been activated, theactivation indicating frames51 of the activated slot game areas A1 to A6 are lit up and theactivation indicating frames51 of the non-activated slot game areas A7 to A11 are not lit up, as shown inFIG. 18.
Next, theCPU106 executes bet amount receiving processing for receiving a total bet amount on the slot games on the activated slot game areas A1 to A11 (step S13). In the bet amount receiving processing, pressing of thebet switch25 by the player is detected and the bet total amount is calculated. Then, theCPU106 subtracts the bet amount having been input from an internally stored credit amount (step S14). For example, if the stored credit amount is 50 credits and a 30-credits bet amount is received, the stored credit amount will be 20 credits.
It is also possible to place a bet on each slot game on the activated slot game areas A1 to A11 by inserting a medal (s) into themedal insertion slot21. In this case, theCPU106 recognizes the number of inserted medals as a bet amount. In this case, it is not needed to execute subtraction from the stored credit amount in step S14.
Next, theCPU106 executes bet processing for placing a bet on each of the slot games on the activated slot game areas A1 to A11 (step S15). The bet processing will be described later in detail with reference toFIG. 10 andFIG. 11.
After step S15, theCPU106 determines a payline(s) to be activated according to the bet amount for each of the slot game areas A2 to A11 except the central slot game area A1 (step S16). In this processing, as described above, the line L1 is activated when one credit is bet on each of the slot games on the slot game areas A2 to A11, the lines L1, L2, and L3 are activated when two credits are bet, and all of the lines L1 to L5 are activated when three credits are bet (seeFIG. 15).
Although a detailed description will be given later, it is also possible to place a bet randomly on each slot game on the slot game areas A1 to A11. In this case, it is not limited that a bet is placed on each of the slot game areas A1 to A11 in numerical order of the areas. For example, when the slot game areas A1, A3, A6, A8, and A9 are activated, one credit is bet, respectively, in the order of A8, A3, A9, A1, and A6.
Then, theCPU106 determines whether or not thestart switch27 has been pressed (step S17). The slot game is executed on each of the slot game areas A2 to A11 except the central slot game area A1 when thestart switch27 has been pressed (step S18).
Next, theCPU106 determines whether or not an outcome of the slot games on the slot game areas A2 to A11 has met a prescribed condition, respectively (step S19). Here, it is determined that the prescribed condition has been met when a jackpot bonus trigger combination (three JACKPOT-7's:FIG. 16) is achieved on an activated paylines in at least one slot game (including the bonus game) on activated slot game areas A2 to A11. The present processing ends when the prescribed condition has not been met (step S19: NO). On the other hand, theCPU106 executes the jackpot bonus game on the central slot game area A1 (step S19-1) when the prescribed condition has been met (step S19: YES). Then, the present processing ends.
Next, a processing procedure of the slot game executed on each of the activated slot game areas A2 to A11 is described with reference toFIG. 7. In the following description, a slot game in an activated slot game area A6 is described as an example. In the present embodiment, a slot game(s) is executed also in a non-activated slot game area(s). However, no payout is awarded even if a winning combination is achieved and a trigger combination does not cause a trigger in respect to the non-activated slot game area(s).
First, theCPU106 determines whether a bonus flag of the slot game area A6 is “0” or “1” (step S21). The default value of the bonus flag is “0” and set to “1” when the bonus game is to be executed.
TheCPU106 determines symbols to be stopped (hereinafter, simply referred to as stop symbols) in each of the display areas q11 to q33 on the slot game area A6 when the bonus flag is “0” (step S23). By this processing, symbols (“JACKPOT-7”, “7”, “BELL”, “APPLE”, etc.) to be displayed in each of the display areas q11 to q33 are determined.
Next, theCPU106 scrolls symbols in the display areas q11 to q33 (step S24). Then, the symbols stop in each of the display areas q11 to q33 after a predetermined time has elapsed. The displayed symbols at this time are the stop symbols determined in step S23.
Then, theCPU106 determines whether or not a bonus trigger combination (three 7's:FIG. 16) is rearranged on any of the activated paylines (step S25). For example, it is determined whether or not the bonus trigger combination is achieved on any of the paylines L1 to L5 (FIG. 15) when all of the lines L1 to L5 are activated.
Then, theCPU106 executes bonus game starting processing (step S26) when the bonus trigger combination is achieved on any of the paylines L1 to L5. The bonus game starting processing will be described later withFIG. 8.
On the other hand, theCPU106 determines whether or not one of winning combinations has been achieved on any of the activated paylines (step S27) when the bonus trigger combination has not been achieved. A payout is awarded according to a winning combination (step S28) when the winning combination has been achieved. On the other hand, theCPU106 does not award a payout when a winning combination has not been achieved. And then theCPU16 ends the slot game. It may be possible to cash-out a medal(s) equivalent to a payout amount through the cash-outchute28 or to add a credit(s) equivalent to a payout amount to the internally stored credits, when a payout is to be awarded.
Next, the bonus game starting processing is described with reference to the flowchart inFIG. 8. The bonus flag is set to “1” (step S31) when the bonus trigger is achieved in step S25 inFIG. 7. At this time, thebonus game indicator52 of the slot game area A6 lights up as shown inFIG. 19 to notify the player that the bonus game is being executed on the slot game area A6.
Then, theCPU106 determines the number of the bonus games T (step S32). The number of games T is, for example, fifty. The number of games T may be fixed or determined each time randomly by theCPU106. The number of games T is stored in theRAM110.
Next, a payout for the bonus trigger is awarded (step S33). For example, a 15-credits (15-medals) payout is awarded in the present embodiment. Then, the present processing is ended.
Bonus game execution processing is executed (step S22) for the next slot game on the slot game area A6 afterstep21 inFIG. 7, when the bonus flag has been set to “1” in the bonus game start processing (step S31 inFIG. 8).
The bonus game execution processing is described below with reference to the flowchart inFIG. 9. TheCPU106 executes processing for determining stop symbols (step S41) when the bonus game execution is started. This processing is the same processing as that in step S23 inFIG. 7. In step S41, three 7's are not rearranged on the payline, but the stop symbols are determined so that a winning combination is achieved with a high probability. In other words, a winning combination (three BELLs, three APPLEs or at least one CHERRY on the leftmost inFIG. 16) is achieved on an activated payline with higher probability in the bonus game than in the normal game.
Next, theCPU106 scrolls the symbols in the display areas q11 to q33 (step S42). This processing is the same as that in step S24 inFIG. 7. Then, the symbols stop in each of the display areas q11 to q33 after a predetermined time has elapsed. At this time, the displayed symbols are the stop symbols determined in step S41.
Next, theCPU106 determines whether or not a winning combination has been achieved on the activated payline (step S43). A payout is awarded according to a winning combination (step S44) when the winning combination has been achieved. On the other hand, theCPU106 does not award a payout when a winning combination has not been achieved.
Then, theCPU106 decrements the number of games T stored in the RAM110 (step S45).
Next, theCPU106 determines whether or not the number of games T is “0” (step S46). The bonus flag is reset to “0” when “T=0” (step S47). In other words, the bonus flag is reset and the bonus game is ended when the predetermined number of bonus games has been expended.
Next, the bet processing (step S15 inFIG. 6) is described with reference to a flowchart inFIG. 10 and a table inFIG. 20.
TheCPU106 first places a bet preferentially on the bonus slot game(s) on the activated slot game areas A2 to A11 (step S51) after thebet switch25 has been pressed or a medal(s) has been inserted into themedal insertion slot21. After that, a bet is placed sequentially on the slot game on the activated slot game areas A1 to A11 in ascending order of the area numbers (step S52). Note that, the normal bonus game is not executed on the slot game area A1.
For example, when all of the slot game areas A1 to A11 are activated and the bonus game is being played on the slot game area A8, the first to third credits are bet on the bonus slot game on the slot game area A8 as shown inFIG. 20. Then the fourth credit is bet on the slot game on the slot game area A1 and the fifth credit is bet on the slot game on the slot game area A2. One bet is placed one by one on the remaining slot game areas A2-A7 and A9-A11 (except the slot game area A8 and the central slot game area A1) according to the above procedure. Then, the above procedure is repeated to place second and third bets. In this manner, thirty-one credits can be expended to place a 1-credit bet on the central slot game area A1 and a 3-credits bet on each of the other slot game areas A2 to A11, respectively.
An example has been described above, in which the number of activated slot game areas during the bonus game is one (slot game area A8). However, a 3-credits bet is placed preferentially on the bonus slot games on each of the activated slot game areas when the bonus games are executed simultaneously on two or more activated slot game areas. And then, one bet is placed sequentially on the normal slot game on each of the activated slot game areas.
FIG. 11 is a flowchart of another example of the bet processing. In this processing, theCPU106 first places a bet preferentially on the bonus slot game(s) on the activated slot game areas A2 to A11 (step S61) after thebet switch25 has been pressed or a medal(s) has been inserted, as in the case shown inFIG. 10. After that, a bet is placed sequentially on the slot game on the activated slot game areas A1 to A11 in random order (step S62). At this time, the bet order for the slot games on the slot game areas A1 to A11, which are not during the bonus game, is determined randomly by theCPU106 at each game play.
As obvious from the above description of the present embodiment, themedal insertion slot21 and thebet switch25 correspond to the “input device” in claims.
Next, a jackpot bonus game processing procedure executed on the activated central slot game area A1 is described with reference toFIG. 12.
First, theCPU106 determines stop symbols in each of the display areas q1 to q3 on the slot game area A1 (step S71). By this processing, symbols (“7”, “BELL”, “APPLE”, etc.) to be displayed in each of the display areas q1 to q3 are determined.
Next, theCPU106 scrolls the symbols in each of the display areas q1 to q3 (step S72). Then, the symbols stop in each of the display areas q1 to q3 after a predetermined time has elapsed. Here, the displayed symbols are the stop symbols determined in step S71.
Then, theCPU106 determines whether or not a jackpot winning combination (FIG. 17) has been rearranged (step S73). A jackpot payout is awarded according to a jackpot winning combination (step S74) when the jackpot winning combination has been rearranged. On the other hand, theCPU106 does not award a jackpot payout and ends the jackpot bonus game when a jackpot winning combination has not been rearranged. It may be possible to cash-out a medal(s) equivalent to a jackpot payout amount through the cash-outchute28 or to add a credit(s) equivalent to a jackpot payout amount to the internally stored credits, when a jackpot payout is to be awarded.
In this manner, the slot game areas A1 to A11 to be activated can be selected arbitrarily by the touch operation onto the slot game areas A1 to A11 on thelower display16 in theslot machine10 of the present embodiment. And then, the slot game is executed after a bet(s) has been placed on the activated slot game areas A2 to A11 (the normal slot game is not executed on the slot game area A1).
The jackpot bonus game is executed by thereels3A to3C on the central slot game area A1 when a jackpot trigger combination is achieved on at least one of the activated slot game areas A2 to A11, on which a bet has been placed.
As a result, in theslot machine10 of the present embodiment, the slot games on the slot game areas A2 to A11 on theLCD panel17 and the slot game (jackpot bonus game) on the slot game area A1 by thereels3A to3C can be executed continuously in a single game play if a jackpot trigger combination is achieved on at least one of the activated slot game areas A2 to A11, on which a bet has been placed.
Since a player can arbitrarily select the slot game areas A1 to A11 to be activated by the touch operation, the player can freely select the slot game areas A2 to A11 to play the slot game(s), on which a bet is to be placed. In addition, the player can freely select whether or not to activate the jackpot bonus game on the slot game area A1.
In the present embodiment, an example has been described above, in which the slot game area(s) A1 to A11 on which a bet (s) is to be placed is preliminarily selected. Then, a total bet amount is input and distributed on the selected (activated) slot game area(s) A1 to A11. However, it may also be possible that a total bet amount is preliminarily input and then the slot game area(s) A1 to A11 on which a bet(s) is to be placed is selected. Then, the bet amount is distributed on the selected slot game area(s) A1 to A11.
A slot machine of a second embodiment, which follows this procedure, will be described below with reference toFIG. 21 toFIG. 23.
As shown inFIG. 21, aslot machine10A of the present embodiment differs from the slot machine10 (FIG. 2) of the first embodiment described above in that afix switch30 and aselectable area counter49 at the bottom right of the lower display16 (the LCD panel17) are added.
Thefix switch30 is one of the various operational switches disposed nearby the vicinity of themedal insertion slot21 and thebill validator22. Thefix switch30 is a switch for fixing a slot game area(s) to be activated among the slot game areas A1 to A11. A player is no longer able to select a slot game area(s) for activation the touch operation after pressing thefix switch30.
Theselectable area counter49 displays the maximum number of slot game areas A1 to A11 that are selectable to be activated. If a bet amount, which has been input by pressing of thebet switch25 or inserting a medal(s) into themedal insertion slot21, is ten or less, the input bet amount is displayed as is in theselectable area counter49. If the input bet amount is equal to or greater than eleven, a value “11” is displayed in theselectable area counter49.
In theslot machine10A of the present embodiment, the activation indicating frame(s)51 of the selected slot game area(s) A1 to A11 is blinked between having been selected (activated) by touch operation and being fixed by thefix switch30. Since the activation indicating frame(s)51 is blinked, the player can easily recognize the slot game area(s) A1 to A11 on which a bet(s) is about to be placed.
As shown in a block diagram ofFIG. 22, theslot machine10A of the present embodiment differs from the slot machine10 (FIG. 5) of the first embodiment described above in that thefix switch30 is connected to theinterface circuits102 and theselectable area counter49 is connected to thedisplay control circuit128.
In addition to the differences in outside appearance and electrical configuration described above, theslot machine10A of the present embodiment differs from theslot machine10 of the first embodiment in part of the processing executed by theCPU106. The slot game execution processing of the present embodiment will be described below (in particular, the part different from that of the first embodiment).
FIG. 23 is a flowchart showing slot game execution processing that theCPU106 of the slot machine of the present embodiment executes according to the game execution programs stored in theROM108.
First, theCPU106 executes bet amount receiving processing for receiving a total bet amount on the slot games on the slot game areas A1 to A11 to be activated (step S101). In the bet amount receiving processing, pressing of thebet switch25 by the player is detected and the total bet amount is calculated. Then, theCPU106 subtracts the bet amount having been input from an internally stored credit amount (step S102). For example, if the stored credit amount is 50 credits and a 20-credits bet amount is received, the stored credit amount will be 30 credits.
It is also possible to input a total bet amount by inserting a medal(s) into themedal insertion slot21. In this case, theCPU106 recognizes the number of as a bet amount. In this case, it is not needed to execute subtraction from the stored credit amount in step S102.
Next, theCPU106 calculates the maximum number of slot game areas A1 to A11 that can be selectable to activate based on the total bet amount and displays it on the selectable area counter49 (step S103). Then, theCPU106 executes area activation receiving processing for receiving a selection for activating the slot game areas A1 to A11 (step S104). In the activation receiving processing, the slot game areas A1 to A11, which have been touched by the player, are detected by thetouch screen72. TheCPU106 blinks theactivation indicating frame51 on the peripheral edge of the selected slot game area(s) to notify the player of the selected slot game area(s).
Next, theCPU106 calculates the maximum number of selectable slot game areas and displays the calculated number on the selectable area counter49 (step S105). The value on theselectable area counter49 is reduced by one when one of non-selected slot game areas A1 to A11 has been newly selected. For example, the calculated maximum number is eleven when the bonus game is not being executed and none of the slot game areas A1 to A11 is selected yet. Here, the value on theselectable area counter49 is reduced to ten when the slot game area A1 is selected for the right of the jackpot winning. In the downstream bet processing (the content of the processing is the same as that of the first embodiment), there may be the case where the bet amount is distributed preferentially (during the execution of the bonus game). For example, three credits can be expended at once when the slot game area, on which the bonus game is being executed, is selected. The calculated maximum number is eleven when the bonus game is being executed on one slot game area and none of the slot game areas A1 to A11 is selected yet. Here, the remaining number of bet amounts becomes eight when the slot game area, on which the bonus game is being executed, is selected at first. That is, the calculated maximum number is eight. In this manner, theCPU106 calculates the maximum number of selectable slot game areas based on the total bet amount and distribution processing in the downstream bet processing.
Subsequently, theCPU106 determines whether or not thefix switch30 has been pressed (step S106). TheCPU106 determines whether or not the value on theselectable area counter49 is “0” (step S107) when thefix switch30 has not been pressed (step S106: NO). The processing returns to step S104 when the value on theselectable area counter49 is not “0” (step S107: NO). On the other hand, the processing returns to step S106 when the value on theselectable area counter49 is “0” (step S107: YES). TheCPU106 activates the selected slot game areas A1 to A11 (step S108) when it is determined that thefix switch30 has been pressed (step S106: YES). TheCPU106 lights up theactivation indicating frame51 on the peripheral edge of the activated slot game area(s) to notify the player of the activated slot game area(s).
Next, theCPU106 executes the bet processing for placing a bet on each of the slot games on the activated slot game areas A1 to A11 (step S109).
TheCPU106 determines a payline(s) to be activated according to a bet amount on each of the slot game areas A2 to A11 (step S110) after the betting processing has finished. Subsequently, theCPU106 determines whether or not thestart switch27 has been pressed (step S111). The slot game is executed on each of the slot game areas A2 to A11 (step S112) when thestart switch27 has been pressed (step S111: YES).
Next, theCPU106 determines whether or not the outcome of the slot games on the slot game areas A2 to A11 has met a prescribed condition (step S113). Here, it is determined that the prescribed condition has been met if a jackpot trigger combination has been achieved on the payline in any of the slot games (including the bonus game) on the activated slot game areas A2 to A11. The present processing ends when the prescribed condition has not been met (step S113: NO). On the other hand, theCPU106 executes the jackpot bonus game on the central slot game area A1 (step S114) when the prescribed condition has been met (step S113: YES). After that, the present processing ends.
Each processing in step S109 to step S114 is the same as that in step S15 to step S19-1 (FIG. 6) of the first embodiment.
As described above, in theslot machine10A of the present embodiment, the total bet amount is held after thebet switch25 has been pressed or a medal(s) has been inserted into themedal insertion slot21. Then, the maximum number of slot game areas A1 to A11 that can be selectable to activate is calculated according to the held total bet amount and then displayed on theselectable area counter49.
Then, the slot game areas A1 to A11 are arbitrarily selected by the touch operation onto the slot game areas A1 to A11 on thelower display16 within the range of the calculated maximum number. The total bet amount is distributed on the slot games on the selected slot game areas A1 to A11 (the slot game areas A1 to A11 on which a bet has been placed are activated). Then, the slot game is executed on each of the activated slot game areas A2 to A11 (the normal slot game is not executed on the slot game area A1).
The jackpot bonus game is executed by thereels3A to3C on the central slot game area A1 when a jackpot trigger combination has been achieved on at least one of the activated slot game areas A2 to A11 on which a bet was placed.
As a result, also in theslot machine10A of the present embodiment, the slot game on each of the game areas A2 to A11 on theLCD panel17 and the slot game (jackpot bonus game) on the slot game area A1 by thereels3A to3C can be executed continuously in a single game play.
In addition, since a player can arbitrarily select the slot game areas A1 to A11 to be activated by the touch operation, the player can freely select the slot game areas A2 to A11 to play the slot game(s) on which a bet is to be placed. Further, the player can freely select whether or not to activate the jackpot bonus game on the slot game area A1.
Further, in the present embodiment, the slot game areas A1 to A11 to be activated are selected after the total bet amount is determined. Therefore, since the maximum number of slot game areas A1 to A11 which can be activated is calculated preliminarily, it is possible to prevent a selection of the slot game areas A1 to A11 beyond the calculated maximum number.
Since a bet(s) is placed preferentially on the bonus game(s) on the slot game area(s) A2 to A11, the slot game area(s) A2 to A11 which is to be expected a larger payout by the bonus game can be activated without fail.
In the first and second embodiments described above, the slot game area A1 corresponding to a “specific slot game area” in claims is constituted by themechanical reels3A to3C. However, the specific slot game area (slot game area A1) may be constituted by theLCD panel17 in the same manner as that for the other slot game areas A2 to A11.
A slot machine of a third embodiment including such a configuration will be described below with reference toFIG. 24 toFIG. 27.
As shown inFIG. 24, theslot machine10B of the present embodiment differs from the slot machine10 (FIG. 2) of the first embodiment described above in that the slot game area A1 is configured by theLCD panel17 instead of themechanical reels3A to3C.
Because of the above difference, thereflective film76 of theLCD panel17 has thereflective area76A extending all over the surface as shown inFIG. 25 andFIG. 26. Thereflective film76 does not have an area corresponding to thenon-reflective area76B of the first embodiment. In addition, theslot machine10B of the present embodiment does not have elements corresponding to thefluorescent tubes78a,78bfor illuminating thereels3A to3C and thelamp holders79eto79hof the first embodiment.
Further, theslot machine10B of the present embodiment does not have components corresponding to thestepping motors45A to45C for spinning thereels3A to3C and themotor drive circuit120 of the first embodiment. Then, the jackpot bonus game on the central slot game area A1 of theLCD panel17 is executed under the control of thedisplay controller140 as the slot game on each of the other slot game areas A2 to A11. Therefore, the center area of theliquid crystal unit74 is controlled so that it is not in a permanent inactive state but in an active state according to displayed contents.
Except for the above points, theslot machine10B of the present embodiment is configured in the same manner as that of theslot machine10 of the first embodiment.
As described above, it is possible to bring the same effect as that in theslot machine10 of the first embodiment also in theslot machine10B of the present embodiment by substantially the same operation as that in theslot machine10 of the first embodiment.
The difference between theslot machine10B of the present embodiment and theslot machine10 of the first embodiment can be applied also to theslot machine10A of the second embodiment. In other words, it is also possible to change the slot game area A1 (the specific slot game area) of theslot machine10A of the second embodiment from themechanical reels3A to3C to theLCD panel17.
In the first to third embodiments described above, the slot game area A1 corresponding to the “specific slot game area” in claims is arranged in the center of thelower display16, surrounded by the other slot game areas A2 to A11. However, the slot game area A1 (the specific slot game area) may be disposed not on thelower display16 but at another different position, independently from the other slot game areas A2 to A11.
For example, as aslot machine10C of a fourth embodiment shown inFIG. 28, the slot game area A1 (the specific slot game area) may be disposed on theupper display33. The slot game areas A2 to A11 are disposed on thelower display16. It is possible to dispose the slot game area A1 constituted by themechanical reels3A to3C on thelower display16 and the slot game areas A2 to A11 constituted by theLCD panel17 on theupper display33.
In this case, the slot game execution processing on the slot game areas A1 to A11 is basically the same as the processing in theslot machines10,10A, and10B in the first to third embodiments. However, it is necessary to dispose an LCD panel behind theupper display33 similar to theLCD panel17 and control it by thecontroller40 when the game area A1 on the LCD panel is disposed on theupper display33 as shown inFIG. 28.
The slot machines and the playing methods thereof are described as above based on the embodiments schematically shown, however, the present invention is not limited to the above. The configuration of each part can be replaced with an arbitrary configuration having the same function.
For example, in the above embodiments, the examples are shown, in which the slot games are executed in all of the slot game areas A1 to A11 regardless of activation. However, it may also be possible to execute the slot games only in the activated slot game areas A1 to A11. Alternatively, a movie, which is looked like a slot game, may be played on each non-activated slot game area.