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US20080096672A1 - Game device, and fraud detecting method for the game device - Google Patents

Game device, and fraud detecting method for the game device
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Publication number
US20080096672A1
US20080096672A1US11/904,994US90499407AUS2008096672A1US 20080096672 A1US20080096672 A1US 20080096672A1US 90499407 AUS90499407 AUS 90499407AUS 2008096672 A1US2008096672 A1US 2008096672A1
Authority
US
United States
Prior art keywords
count
nonvolatile memory
game
life
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/904,994
Inventor
Shigeru Mototani
Shinichi Furuhashi
Yusuke Shimizu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega CorpfiledCriticalSega Corp
Assigned to SEGA CORPORATIONreassignmentSEGA CORPORATIONASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: SHIMIZU, YUSUKE, FURUHASHI, SHINICHI, MOTOTANI, SHIGERU
Publication of US20080096672A1publicationCriticalpatent/US20080096672A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A game machine can detect the reasons of restart and switch the maintenance level of player information based on the reasons. The game machine has first and second control units respectively controlling the execution of a game program and continuing incrementing a count value in a progressing process of the game program; first and second nonvolatile memory areas storing the count value incremented by the second control unit as a life count and a count value acquired by the first control unit based on the life count as a copy count, respectively, wherein the life count stored in the first nonvolatile memory area and the copy count stored in the second nonvolatile memory area are compared at restart, and judgment is made that the power is shut OFF due to an irregular action of a player before the restart if the life count and the copy count are not in a predetermined relationship.

Description

Claims (11)

8. A game machine system, comprising a plurality of game machines, and a management device managing power OFF and player information of the plurality of game machines, wherein
each of the plurality of game machines comprises:
a first control unit controlling execution of a game program;
a second control unit continuing incrementing a count value in a progressing process of the game program;
a first nonvolatile memory area storing the count value incremented by the second control unit as a life count; and
a second nonvolatile memory area storing a count value acquired by the first control unit based on the life count as a copy count, and wherein
the life count stored in the first nonvolatile memory area and the copy count stored in the second nonvolatile memory area are compared at restart,
judgment is made that the power is shut OFF due to an irregular action of a player before the restart, if the life count and the copy count are not in a predetermined relationship, and
the management device holds information of the player who committed the irregular action thus judged, and controls the player to limit execution of the game on another game machine.
10. A method for detecting an irregular action of a player, comprising the steps of:
continuing incrementing a count value by a second control unit in a progressing process of a game program which is controlled for execution by a first control unit;
storing a count value incremented by the second control unit in a first nonvolatile memory as a life count;
acquiring a count value by the first control unit based on the life count;
storing the count value acquired by the first control unit in a second nonvolatile memory as a copy count;
comparing the life count stored in the first nonvolatile memory area and the copy count stored in the second nonvolatile memory area at restart; and
judging that the power is shut OFF due to an irregular action of a player before the restart if the life count and copy count are not in a predetermined relationship.
11. A storage medium readable in a game machine, storing a program for detecting an irregular action of a player, when the program is executed, the game machine performing the steps of:
continuing incrementing a count value by a second control unit in a progressing process of a game program which is controlled for execution by a first control unit;
storing a count value incremented by the second control unit in a first nonvolatile memory as a life count;
acquiring a count value by the first control unit based on the life count;
storing the count value acquired by the first control unit in a second nonvolatile memory as a copy count;
comparing the life count stored in the first nonvolatile memory area and the copy count stored in the second nonvolatile memory area at restart; and
judging that the power is shut OFF due to an irregular action of a player before the restart if the life count and copy count are not in a predetermined relationship.
US11/904,9942005-03-312007-09-28Game device, and fraud detecting method for the game deviceAbandonedUS20080096672A1 (en)

Applications Claiming Priority (3)

Application NumberPriority DateFiling DateTitle
JP2005-1003752005-03-31
JP20051003752005-03-31
PCT/JP2006/305990WO2006109530A1 (en)2005-03-312006-03-24Game device, and fraud detecting method for the game device

Related Parent Applications (1)

Application NumberTitlePriority DateFiling Date
PCT/JP2006/305990ContinuationWO2006109530A1 (en)2005-03-312006-03-24Game device, and fraud detecting method for the game device

Publications (1)

Publication NumberPublication Date
US20080096672A1true US20080096672A1 (en)2008-04-24

Family

ID=37086816

Family Applications (1)

Application NumberTitlePriority DateFiling Date
US11/904,994AbandonedUS20080096672A1 (en)2005-03-312007-09-28Game device, and fraud detecting method for the game device

Country Status (6)

CountryLink
US (1)US20080096672A1 (en)
EP (1)EP1864701B1 (en)
JP (1)JP4692543B2 (en)
CN (1)CN101146582B (en)
TW (1)TWI456505B (en)
WO (1)WO2006109530A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
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CN111569434A (en)*2020-05-142020-08-25宁波元素人网络科技有限公司Game code checking method and system

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JP4933381B2 (en)*2007-08-232012-05-16株式会社コナミデジタルエンタテインメント NETWORK GAME SYSTEM, NETWORK GAME SYSTEM CONTROL METHOD, GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP5270244B2 (en)*2008-07-222013-08-21株式会社コナミデジタルエンタテインメント GAME TERMINAL DEVICE, GAME SYSTEM, AND GAME MANAGEMENT PROGRAM
JP2012213462A (en)*2011-03-312012-11-08Namco Bandai Games IncGame terminal device, server system, and program
CN111821693B (en)*2020-07-242024-09-10网易(杭州)网络有限公司Method, device, equipment and storage medium for detecting perspective plug-in of game
CN112957741B (en)*2021-03-032024-02-02网易(杭州)网络有限公司Game report processing method and device and electronic equipment

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US20060040741A1 (en)*2004-08-202006-02-23IgtGaming system with rewritable display card and LCD input display for reading same
US20060116208A1 (en)*2004-12-012006-06-01IgtUniversal operating system to hardware platform interface for gaming machines
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US7278068B1 (en)*2003-03-052007-10-02Sierra Design GroupMethod and system for providing power-hit tolerant state machines and data storage

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JPS63182451A (en)*1987-01-201988-07-27津田駒工業株式会社Control display apparatus of loom
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JP3266597B2 (en)*2000-05-192002-03-18奥村遊機株式會社 Pachinko machine
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US6336174B1 (en)*1999-08-092002-01-01Maxtor CorporationHardware assisted memory backup system and method
US6863608B1 (en)*2000-10-112005-03-08IgtFrame buffer capture of actual game play
US20050010738A1 (en)*2000-10-172005-01-13IgtHigh performance battery backed ram interface
US6890259B2 (en)*2001-09-102005-05-10IgtModular tilt handling system
JP2003236205A (en)*2002-02-212003-08-26Sanyo Product Co LtdGame machine
US20030179607A1 (en)*2002-03-182003-09-25Sankyo Seiki Mfg. Co., Ltd.Writing method in memory and writing method for memory for a card reader
US20030226059A1 (en)*2002-05-302003-12-04Braun Richard A.Systems and methods for remote tracking of reboot status
US7205883B2 (en)*2002-10-072007-04-17Safenet, Inc.Tamper detection and secure power failure recovery circuit
US7278068B1 (en)*2003-03-052007-10-02Sierra Design GroupMethod and system for providing power-hit tolerant state machines and data storage
US20060040741A1 (en)*2004-08-202006-02-23IgtGaming system with rewritable display card and LCD input display for reading same
US20060116208A1 (en)*2004-12-012006-06-01IgtUniversal operating system to hardware platform interface for gaming machines

Cited By (1)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN111569434A (en)*2020-05-142020-08-25宁波元素人网络科技有限公司Game code checking method and system

Also Published As

Publication numberPublication date
EP1864701A1 (en)2007-12-12
JPWO2006109530A1 (en)2008-10-23
TWI456505B (en)2014-10-11
CN101146582B (en)2010-08-18
HK1109096A1 (en)2008-05-30
WO2006109530A1 (en)2006-10-19
JP4692543B2 (en)2011-06-01
CN101146582A (en)2008-03-19
TW200703119A (en)2007-01-16
EP1864701B1 (en)2014-05-21
EP1864701A4 (en)2009-05-13

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Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:SEGA CORPORATION, JAPAN

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:MOTOTANI, SHIGERU;FURUHASHI, SHINICHI;SHIMIZU, YUSUKE;REEL/FRAME:020345/0909;SIGNING DATES FROM 20070919 TO 20070921

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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