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US20080096662A1 - Game apparatus, wireless module and game system - Google Patents

Game apparatus, wireless module and game system
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Publication number
US20080096662A1
US20080096662A1US11/898,772US89877207AUS2008096662A1US 20080096662 A1US20080096662 A1US 20080096662A1US 89877207 AUS89877207 AUS 89877207AUS 2008096662 A1US2008096662 A1US 2008096662A1
Authority
US
United States
Prior art keywords
wireless module
game apparatus
game
value
timer
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/898,772
Inventor
Masato Kuwahara
Shoya Tanaka
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co LtdfiledCriticalNintendo Co Ltd
Assigned to NINTENDO CO., LTD.reassignmentNINTENDO CO., LTD.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: KUWAHARA, MASATO, TANAKA, SHOYA
Publication of US20080096662A1publicationCriticalpatent/US20080096662A1/en
Priority to US14/588,652priorityCriticalpatent/US20150119144A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A master wireless module transmits a beacon signal to a client wireless module in the same cycle as a game processing cycle. Each of the master wireless module and the client wireless module outputs an interrupt signal when a transmission time of the beacon signal arrives. A game processing section of each of the master wireless module and the client wireless module adjusts a V counter based on the interrupt signal. Therefore, it becomes possible to easily synchronize, when a multiplayer gameplay is performed using a plurality of game apparatuses capable of performing wireless communication with each other, times at which the plurality of game apparatuses execute predetermined processes.

Description

Claims (22)

12. The game apparatus according toclaim 1, wherein
the processing section repeatedly executes the predetermined process based on data necessary for game processing, which is received from the said another wireless module in a constant cycle, and
includes beacon interval setting means of setting a cycle of a beacon signal transmitted by the wireless module to the constant cycle, and
the wireless module transmits the beacon signal in a constant cycle based on the value of the timer, and transmits or receives the data necessary for the game processing to or from the said another wireless module each time the wireless module transmits the beacon signal to the said another wireless module, and
the adjustment section adjusts the time at which the processing section executes the predetermined process based on a transmission time of the beacon signal, which is obtained based on the value of the timer of the wireless module of the game apparatus.
22. A game system which realizes a multiplayer gameplay using a plurality of game apparatuses including at least a first game apparatus and a second game apparatus, all of which are capable of performing wireless communication with each other,
the first game apparatus including:
a first wireless module having a time synchronization function of synchronizing a timer provided inside the first wireless module to another timer provided inside a second wireless module of the second game apparatus;
a first processing section for executing a predetermined process; and
a first adjustment section for adjusting a time at which the first processing section executes the predetermined process based on a value of the timer of the first wireless module, and
the second game apparatus including:
the second wireless module having the time synchronization function of synchronizing the said another timer provided inside the second wireless module to the timer provided inside the first wireless module of the first game apparatus;
a second processing section for executing a predetermined process; and
a second adjustment section for adjusting a time at which the second processing section executes the predetermined process based on a value of the said another timer of the second wireless module.
US11/898,7722006-10-192007-09-14Game apparatus, wireless module and game systemAbandonedUS20080096662A1 (en)

Priority Applications (1)

Application NumberPriority DateFiling DateTitle
US14/588,652US20150119144A1 (en)2006-10-192015-01-02Game apparatus, wireless module and game system

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
JP2006-2853792006-10-19
JP2006285379AJP5255196B2 (en)2006-10-192006-10-19 Game machine, wireless module, game system, and game processing method

Related Child Applications (1)

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US14/588,652ContinuationUS20150119144A1 (en)2006-10-192015-01-02Game apparatus, wireless module and game system

Publications (1)

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US20080096662A1true US20080096662A1 (en)2008-04-24

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US11/898,772AbandonedUS20080096662A1 (en)2006-10-192007-09-14Game apparatus, wireless module and game system
US14/588,652AbandonedUS20150119144A1 (en)2006-10-192015-01-02Game apparatus, wireless module and game system

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US14/588,652AbandonedUS20150119144A1 (en)2006-10-192015-01-02Game apparatus, wireless module and game system

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US (2)US20080096662A1 (en)
EP (1)EP1920805B1 (en)
JP (1)JP5255196B2 (en)

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US8891492B1 (en)2006-10-162014-11-18Marvell International Ltd.Power save mechanisms for dynamic ad-hoc networks
US8944919B2 (en)2010-12-072015-02-03Kabushiki Kaisha Square EnixNetwork game system for executing event in network game
CN105126341A (en)*2015-09-062015-12-09骆凌Game signal processing device and method
US9230000B1 (en)2012-06-042016-01-05Google Inc.Pipelining Paxos state machines
US9308455B1 (en)*2006-10-252016-04-12Marvell International Ltd.System and method for gaming in an ad-hoc network
KR101652366B1 (en)2015-05-182016-08-30국민대학교산학협력단On off line interlocking game system using smart phone application and the game method thereof
KR101652367B1 (en)2015-05-182016-08-30국민대학교산학협력단On off line interlocking game system using game item transceiver and the game method thereof
US9449006B2 (en)2012-06-042016-09-20Google Inc.Method and system for deleting obsolete files from a file system
KR101667558B1 (en)2015-05-182016-10-20국민대학교산학협력단On off line interlocking game system with function of providing gamer position information and the game method thereof
US9659038B2 (en)2012-06-042017-05-23Google Inc.Efficient snapshot read of a database in a distributed storage system
US9747310B2 (en)2012-06-042017-08-29Google Inc.Systems and methods of increasing database access concurrency using granular timestamps
US9774676B2 (en)2012-05-212017-09-26Google Inc.Storing and moving data in a distributed storage system
US20220180703A1 (en)*2020-12-042022-06-09AdrenalineipMethod of modifying a wager after wager statistics are displayed

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JP4694608B2 (en)2008-10-012011-06-08株式会社スクウェア・エニックス GAME SYSTEM, GAME DEVICE, AND PROGRAM
JP5800483B2 (en)*2010-07-072015-10-28任天堂株式会社 Information processing program, information processing apparatus, information processing system, and information processing method
JP5632497B2 (en)*2013-03-142014-11-26株式会社スクウェア・エニックス Network game system, game device, and program
CN111080833A (en)*2019-12-262020-04-28南京泰博体育科技有限公司Intelligent GPS positioning clock system for sports events

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Cited By (40)

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US9019866B2 (en)2006-08-082015-04-28Marvell World Trade Ltd.Ad-hoc simple configuration
US8619623B2 (en)2006-08-082013-12-31Marvell World Trade Ltd.Ad-hoc simple configuration
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US8891492B1 (en)2006-10-162014-11-18Marvell International Ltd.Power save mechanisms for dynamic ad-hoc networks
US20080172491A1 (en)*2006-10-162008-07-17Marvell Semiconductor IncAutomatic ad-hoc network creation and coalescing using wps
US9374785B1 (en)2006-10-162016-06-21Marvell International Ltd.Power save mechanisms for dynamic ad-hoc networks
US9444874B2 (en)2006-10-162016-09-13Marvell International Ltd.Automatic Ad-Hoc network creation and coalescing using WPS
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US10912998B2 (en)2010-12-072021-02-09Kabushiki Kaisha Square EnixNetwork game system for executing event in network game
US8944919B2 (en)2010-12-072015-02-03Kabushiki Kaisha Square EnixNetwork game system for executing event in network game
US10307673B2 (en)2010-12-072019-06-04Kabushiki Kaisha Square EnixNetwork game system for executing event in network game
US9717990B2 (en)2010-12-072017-08-01Kabushiki Kaisha Square EnixNetwork game system for executing event in network game
US9774676B2 (en)2012-05-212017-09-26Google Inc.Storing and moving data in a distributed storage system
US10191960B2 (en)2012-06-042019-01-29Google LlcPipelining paxos state machines
US10558625B2 (en)2012-06-042020-02-11Google LlcSystems and methods for increasing database access concurrency
US9449006B2 (en)2012-06-042016-09-20Google Inc.Method and system for deleting obsolete files from a file system
US12314231B2 (en)2012-06-042025-05-27Google Inc.Systems and methods for increasing database access concurrency
US9659038B2 (en)2012-06-042017-05-23Google Inc.Efficient snapshot read of a database in a distributed storage system
US12061625B2 (en)2012-06-042024-08-13Google LlcPipelining Paxos state machines
US9747310B2 (en)2012-06-042017-08-29Google Inc.Systems and methods of increasing database access concurrency using granular timestamps
US12056089B2 (en)2012-06-042024-08-06Google LlcMethod and system for deleting obsolete files from a file system
US9298576B2 (en)*2012-06-042016-03-29Google Inc.Collecting processor usage statistics
US10204110B2 (en)2012-06-042019-02-12Google LlcMethod and system for deleting obsolete files from a file system
US9230000B1 (en)2012-06-042016-01-05Google Inc.Pipelining Paxos state machines
US11853269B2 (en)2012-06-042023-12-26Google LlcSystems and methods for increasing database access concurrency
US20140025810A1 (en)*2012-06-042014-01-23Google Inc.Collecting Processor Usage Statistics
US11055259B2 (en)2012-06-042021-07-06Google LlcMethod and system for deleting obsolete files from a file system
US11132381B2 (en)2012-06-042021-09-28Google LlcPipelining paxos state machines
US11775480B2 (en)2012-06-042023-10-03Google LlcMethod and system for deleting obsolete files from a file system
US11372825B2 (en)2012-06-042022-06-28Google LlcSystems and methods for increasing database access concurrency
KR101652367B1 (en)2015-05-182016-08-30국민대학교산학협력단On off line interlocking game system using game item transceiver and the game method thereof
KR101652366B1 (en)2015-05-182016-08-30국민대학교산학협력단On off line interlocking game system using smart phone application and the game method thereof
KR101667558B1 (en)2015-05-182016-10-20국민대학교산학협력단On off line interlocking game system with function of providing gamer position information and the game method thereof
CN105126341A (en)*2015-09-062015-12-09骆凌Game signal processing device and method
US20220180703A1 (en)*2020-12-042022-06-09AdrenalineipMethod of modifying a wager after wager statistics are displayed

Also Published As

Publication numberPublication date
EP1920805B1 (en)2021-03-17
EP1920805A2 (en)2008-05-14
JP2008099906A (en)2008-05-01
JP5255196B2 (en)2013-08-07
US20150119144A1 (en)2015-04-30
EP1920805A3 (en)2010-12-01

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Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:NINTENDO CO., LTD., JAPAN

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:KUWAHARA, MASATO;TANAKA, SHOYA;REEL/FRAME:019882/0508

Effective date:20070905

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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