RELATED APPLICATIONThis is a continuation-in-part application of co-pending U.S. patent application Ser. No. 11/498,013, filed 2 Aug. 2006.
BACKGROUND OF THE INVENTIONThe present invention relates to the field of devices and methods for a game wherein prizes are awarded. Various establishments seek to attract and retain patrons by offering something of value to prospective patrons. Some establishments offer a free gift to every person entering the establishment, or to every person entering the establishment and meeting certain predetermined qualifications. However, such a giveaway does not encourage patrons to remain in the establishment.
Other games may utilize an element of random chance. For example, tokens bearing an indicia may be distributed to prospective patrons. Different prizes may be associated with some or all of the different indicia. The prospective patron must enter the establishment to determine what, if any prize he has won. However, in a game such as this security measures must be employed to prevent the persons distributing the tokens from identifying the tokens bearing the indicia associated with the most valuable prizes and diverting those tokens for their own use. These security measures increase the cost of conducting the game. Further, once the prospective patron has entered the establishment to determine what, if any, prize he has won, the game is over and he has no incentive to remain at the establishment.
Therefore it is desired to provide a game wherein all the game pieces appear the same, so as to reduce the costs of security. Further, it is desired to provide a game which will induce patrons to remain in the establishment in order to receive a prize.
SUMMARY OF THE INVENTIONThe present invention is a method of practicing a promotional game, and a game piece adapted to be used in the game.
The game piece includes a housing, a battery, a plurality of signaling devices, a timing circuit, and a removable tab. The signaling devices may be a light, such as a light emitting diode (LED) and/or an audio speaker. The battery, signaling devices, and timing circuit are enclosed within the housing. The removable tab has a portion which extends from the housing and a portion which is located inside the housing. The removable tab is initially positioned such that it touches the battery and interrupts the circuit. When the tab is removed, the circuit is completed and the timer begins. The timing circuit is preprogrammed to instantly trigger the first signaling device. The timing circuit is further preprogrammed to trigger the successive signaling devices at preset time intervals. In use, a predetermined number of game pieces are preprogrammed to trigger all of the signaling devices. The remainder of the game pieces are preprogrammed to trigger some, but not all, of the signaling devices. The game pieces preprogrammed to trigger all of the signaling devices will be “winning” game pieces. In this manner, the winning game pieces will be indistinguishable from the nonwinning game pieces by visual or tactile inspection.
The method of playing the game includes randomly distributing game pieces to patrons. The removable tab is then removed from the game piece. The patron then waits a predetermined amount of time to see if their game piece is a winner. Alternatively, the patron may leave the venue where the game piece is distributed and then return if the game piece is a winner. As another alternative, the patron may be directed from one venue to another either before or after it is determined if the game piece is a winner. The length of the predetermined amount of time may or may not be disclosed to the patron. If the game piece is a winner, the patron will be awarded a prize.
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1 is a perspective view of a preferred embodiment of the present invention.
FIG. 2 is a simplified sectional view of the preferred embodiment of the present invention.
FIG. 3 is a simplified sectional view of an alternative embodiment of the present invention.
FIG. 4 is a perspective view of an alternate embodiment of the present invention.
DESCRIPTION OF THE PREFERRED EMBODIMENTAlthough the disclosure hereof is detailed and exact to enable those skilled in the art to practice the invention, the physical embodiments herein disclosed merely exemplify the invention which may be embodied in other specific structures. While the preferred embodiment has been described, the details may be changed without departing from the invention, which is defined by the claims.
FIG. 1 shows agame piece10 according to the present invention. Thegame piece10 of the present invention may take many forms, including, but not limited to a pin, button, badge, necklace, or fob. As seen inFIG. 1, thegame piece10 includes ahousing12.FIG. 2 shows the inside of thegame piece10. Inside thehousing12 istiming circuit14 including at least onebattery16 and at least one light emitting diode (LED)18. Such simpleelectrical circuits14 are well known in the art. Thebattery16 or batteries are preferably held in a connection plate (not shown) which mechanically and electrically connects the battery is to the rest of thecircuit14. Thegame piece10 further includes aremovable tab20. Thetab20 initially sits between thebattery16 and the connection plate. When thetab20 is removed, the electrical connection is made, and the timing begins. Once the timing circuit reaches the predetermined waiting time, theLED18 is illuminated. Thehousing12 of thegame piece12 may includeopenings30 in the front surface of the housing, through which theLEDs18 extend.
Thegame piece10 may include apin22 attached to the back of thehousing12. Thepin22 may be of any known type typically used. Thepin22 allows the patron to attach thegame piece10 to his or her clothing.
Thegame piece10 may further be provided with promotional indicial32. Thepromotional indicia32 may be of any type, including, but not limited to, a slogan or logo for the establishment or a product sold or service provided at the establishment. The promotional indicia may be applied to thehousing12 of thegame piece10 by any means, including, but not limited to, attaching a decal, sticker, or label to thehousing12, painting theindicia32 on thehousing12, printing theindicia32 on thehousing12, engraving theindicia32 on thehousing12, molding theindicia32 into thehousing12, or stamping theindicia32 on thehousing12.
An alternate embodiment of thegame piece110 is shown inFIG. 4. This embodiment includes ahole124. Among other uses, this hole may be attached to a ring, such as in a key chain. The interior circuitry and battery is not shown, but is essentially the same as the preferred embodiment described herein, including theremovable tab120. Thegame piece110 may be provided with promotional indicia132 on thehousing112.
An alternate embodiment of agame piece210 is shown inFIG. 3. This shows acircuit214 includingremovable tab220 and bothLEDS218 and aspeaker226. In this embodiment the speaker is preprogrammed to play a sound when the timing circuit reaches its predetermined waiting time. It is contemplated that any sound could be played, including a prerecorded voice message or a song. It is contemplated that thegame pieces210 could haveLEDS218, aspeaker226, or both. This embodiment also includes areset button228. Thereset button228 is aligned with asmall hole230 in the housing. Engagement of thereset button228 will interrupt thecircuit214 and cause the illumination of theLEDs218 and/or playing of the sound to end. The housing (not shown) of the game piece of this embodiment may also be provided with a hole through which the sound may be transmitted.
The game is played using two types of game pieces, live game pieces and dead game pieces. The game pieces are substantially identical in appearance and weight. However, the live game pieces have timing circuits that can be activated while the dead game pieces cannot be activated. Because both types of game pieces use substantially identical batteries and circuits, it is not possible to distinguish between live game pieces and dead game pieces on the basis of appearance or weight. In this manner, patrons do not instantly know if their game piece is live or dead. Patrons must wait for a predetermined amount of time to find out if their game piece is live or dead.
One purpose of the game is to provide patrons with an incentive to stay in the establishment. The intent is that the longer the patron stays in the establishment, the more money the patron will spend in the establishment.
This method of gaming can be used in any situation where a proprietor desires to have patrons remain in the proprietor's establishment for an extended period of time. For the purposes of explanation and not to be limiting, this method of gaming could be utilized in a bar, a casino, a sporting event, a festival, or any other gathering of people.
The length of time between removal of thetab20 and activation of theLED18 is determined by the proprietor and is set during the manufacture of thegame piece10. The length of time may be influenced by the type of establishment in which the game is to be played. If the game is to be played at a sporting event which lasts for two hours, the timer may run for one and one half hours before activating theLED18/218 and/orspeaker226.
A game in accordance with one embodiment of the present invention is designed to attract patrons to an establishment and to retain the patrons in the establishment. The owner the sponsor of the game or owner of the establishment would first decide howmany game pieces10 are needed and what percentage of the game pieces will capable of being activated (i.e. winning game pieces).
To play the game the prospective patron must visit the establishment or venue where the game pieces are distributed. Upon receiving a game piece, the patron or player will remove thetab18. This activates the timer in thecircuit14.
If the patron receives alive game piece10, theLED18 will light up and/or the speaker will sound after a predetermined amount of time. The patron will then go to a redemption location to receive a prize.
The redemption location may be a specific location within the establishment, or may be an alternate location. For example, thegame piece10 may be distributed at a sporting event and the timer may be programmed to activate on winning game pieces prior to the end of the event. Winners will then directed to another establishment, such a bar, restaurant or retailer within a specific amount of time to claim their prize. As another example, eachgame piece10 may be distributed at a specific location, such as a booth at a trade show. Each patron then continues to view other booths at the trade show but must return to the both where the game piece was distributed if it is determined that the game piece is a winner. As yet another example, eachgame piece10 may be distributed to a selected number of patrons in an establishment, as opposed to all patrons in order to allow the sponsor of the game to enhance the odds of winning or value of the prize or prizes awarded. It is to be understood that the venue or venues where thegame pieces10 are distributed and where the prizes are awarded, along with the number of players eligible to participate in each game can change without departing from the scope of the present invention.
The preferred embodiment of the game piece is similar to the embodiment described above, however the game piece includes at least 3LEDs18,34,36, as shown inFIG. 1. Thegame piece10 may take many forms, including, but not limited to a pin, button, badge, necklace, or fob. As seen inFIG. 1, thegame piece10 includes ahousing12.FIG. 2 shows the inside of thegame piece10. Inside thehousing12 is timingcircuit14 including at least onebattery16 and at least threeLED18,34,36. Thebattery16 or batteries are preferably held in a connection plate (not shown) which mechanically and electrically connects the battery is to the rest of thecircuit14. Thegame piece10 further includes aremovable tab20. Thetab20 initially sits between thebattery16 and the connection plate. When thetab20 is removed, the electrical connection is made, and the timing begins. At the time the electrical connection is made thefirst LED18 is illuminated. Once thetiming circuit14 reaches a first predetermined waiting time, for example20 minutes, thesecond LED34 is illuminated. Once thetiming circuit14 reaches a second predetermined waiting time, for example thirty minutes, thethird LED36 may be illuminated. The housing312 of thegame piece10 may includeopenings30 in the front surface of thehousing12, through which theLEDs18,34,36 extend.
TheLEDs18,34,36 may be of any type common in the art. TheLEDs18,34,36 may flash when illuminated, or may be constantly illuminated. Further, eachLED18,34,36 may remain illuminated as theadditional LEDs18,34,36 are illuminated, or eachLED18,34,36 may turn off asconsecutive LEDs18,34,36 are illuminated. For example, when thesecond LED34 is illuminated thefirst LED18 may remain illuminated. When thethird LED36 is illuminated thesecond LED34 and thefirst LED18 may remain illuminated. Alternatively, when thesecond LED34 is illuminated, thefirst LED18 may be turned off. When thethird LED36 is illuminated, thesecond LED34 may be turned off.
TheLEDS18,34,36 may be colored, or may be clear. Further, eachLED18,34,36 may be of a different color, or the LEDS may all be the same color.
In the preferred embodiment, thegame piece10 is attached to a necklace or chain of beads through an opening in the housing. However, it may be desirable for thegame piece10 may include apin22 attached to the back of thehousing12. Thepin22 may be of any known type typically used. Thepin22 allows the patron to attach thegame piece10 to his or her clothing.
Thegame piece10 may further be provided withpromotional indicial32. Thepromotional indicia32 may be of any type, including, but not limited to, a slogan or logo for the establishment or a product sold or service provided at the establishment. The promotional indicia may be applied to thehousing12 of thegame piece10 by any means, including, but not limited to, attaching a decal, sticker, or label to thehousing12, painting theindicia32 on thehousing12, printing theindicia32 on thehousing12, engraving theindicia32 on thehousing12, molding theindicia32 into thehousing12, or stamping theindicia32 on thehousing12.
An alternate embodiment of thegame piece110 is shown inFIG. 4. This embodiment includes anopening124. Among other uses, this opening may be attached to a ring, such as in a key chain. The interior circuitry and battery is not shown, but is essentially the same as the preferred embodiment described herein, including theremovable tab20. Thegame piece110 may be provided withpromotional indicia32 on thehousing112.
An alternate embodiment of agame piece210 is shown inFIG. 3. This shows acircuit14 includingremovable tab20 and bothLEDS18,34,36 and a speaker26. In this embodiment the speaker26 is preprogrammed to play a sound when the timing circuit314 reaches one of the predetermined waiting times. It is contemplated that any sound could be played, including a prerecorded voice message or a song. It is contemplated that the game pieces510 could haveLEDS18,34,36, a speaker26, or both.
For example, the game piece could be configured with threeLEDS18,34,36 and one speaker26 such that when thetab20 is removed, the electrical connection is made, and the timing begins. At the time the electrical connection is made thefirst LED18 may be illuminated. Once thetiming circuit14 reaches a first predetermined waiting time, thesecond LED34 is illuminated. Once thetiming circuit14 reaches a second predetermined waiting time, thethird LED36 may be illuminated and the pre-recorded message or music may be played.
This embodiment also includes a reset button28. The reset button28 is aligned with asmall hole30 in the housing. Engagement of the reset button28 will interrupt thecircuit14 and cause the illumination of theLEDs18,34,36 and/or playing of the sound to end. The housing (not shown) of the game piece of this embodiment may also be provided with a hole through which the sound may be transmitted.
Alternately, the game piece could be configured with twoLEDs18,34 and one speaker26 such that when thetab20 is removed, the electrical connection is made, and the timing begins. At the time the electrical connection is made thefirst LED18 may be illuminated. Once the timing circuit314 reaches a first predetermined waiting time, thesecond LED34 is illuminated. Once thetiming circuit14 reaches a second predetermined waiting time, the pre-recorded message or music may be played.
The game is played using two types ofgame pieces10, winning game pieces and nonwinning game pieces. Thegame pieces10 are substantially identical in appearance and weight. However, the winninggame pieces10 have timingcircuits14 that will active all threeLEDS18 while the non-winning game pieces have timingcircuits14 that will only activate the first twoLEDS18,34. Because both types ofgame pieces10 use substantiallyidentical batteries16 andcircuits14, it is not possible to distinguish between winning game pieces and non-winning game pieces on the basis of appearance or weight. In this manner, patrons do not instantly know if theirgame piece10 is winning or non-winning. Patrons must wait for a predetermined amount of time to find out if theirgame piece10 is winning or non-winning.
The length of time between removal of thetab20 and activation of the second andthird LEDs34,36 is determined by the proprietor and is set during the manufacture of thegame piece10. The length of time may be influenced by the type of establishment in which the game is to be played. For example, if the game is to be played at a sporting event which lasts for two hours, the timer may run for 30 minutes before activating thefirst LED18 and another 30 minutes before activating thesecond LED34.
A game in accordance with one embodiment of the present invention is designed to attract patrons to an establishment and to retain the patrons in the establishment. The sponsor of the game or owner of the establishment would first decide how many game pieces310 are needed and what percentage of the game pieces310 will be winning game pieces. The sponsor or owner will then be provided with an appropriate number of winning and non-winning game pieces.
To play the game the prospective patron must visit the establishment or venue where thegame pieces10 are distributed. Upon receiving agame piece10, the patron or player will remove thetab20. This activates the timer in thecircuit14.
Thefirst LED18 will light up immediately after thetab20 is pulled. This verifies that thegame piece10 is operating properly. Thesecond LED34 will light up after a predetermined amount of time. This further verifies that the game piece is operating properly. If the patron receives a winning game piece, thethird LED36 will light up and/or the speaker will sound after a predetermined amount of time. The patron will then go to a redemption location to receive a prize. Because the first andsecond LEDs18,34 will be illuminated on everygame piece10, not just on winning game pieces, game patrons can be assured that theirgame piece10 is functioning correctly.
The redemption location may be a specific location within the establishment, or may be an alternate location. For example, thegame piece10 may be distributed at a sporting event and the timer may be programmed to activate thethird LED36 on winning game pieces prior to the end of the event. Winners will then directed to another establishment, such a bar, restaurant or retailer within a specific amount of time to claim their prize. As another example, eachgame piece10 may be distributed at a specific location, such as a booth at a trade show. Each patron then continues to view other booths at the trade show but must return to the both where the game piece was distributed if it is determined that the game piece is a winner. As yet another example, eachgame piece10 may be distributed to a selected number of patrons in an establishment, as opposed to all patrons in order to allow the sponsor of the game to enhance the odds of winning or value of the prize or prizes awarded. It is to be understood that the venue or venues where thegame pieces10 are distributed and where the prizes are awarded, along with the number of players eligible to participate in each game can change without departing from the scope of the present invention.
The foregoing is considered as illustrative only of the principles of the invention. Furthermore, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described. While the preferred embodiment has been described, the details may be changed without departing from the invention, which is defined by the claims.