Movatterモバイル変換


[0]ホーム

URL:


US20070270225A1 - Multi-player game employing dynamic re-sequencing - Google Patents

Multi-player game employing dynamic re-sequencing
Download PDF

Info

Publication number
US20070270225A1
US20070270225A1US11/807,621US80762107AUS2007270225A1US 20070270225 A1US20070270225 A1US 20070270225A1US 80762107 AUS80762107 AUS 80762107AUS 2007270225 A1US2007270225 A1US 2007270225A1
Authority
US
United States
Prior art keywords
initiator
action
interceptor
game
receiver
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/807,621
Inventor
Andy Wang
Gabriel Law
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ADVANCE PROGRAM Ltd
Original Assignee
Netamin Communication Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US10/002,976external-prioritypatent/US20020086733A1/en
Application filed by Netamin Communication CorpfiledCriticalNetamin Communication Corp
Priority to US11/807,621priorityCriticalpatent/US20070270225A1/en
Assigned to NETAMIN COMMUNICATION CORP.reassignmentNETAMIN COMMUNICATION CORP.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: LAW, GABRIEL, WANG, ANDY
Publication of US20070270225A1publicationCriticalpatent/US20070270225A1/en
Assigned to ADVANCE PROGRAM LIMITEDreassignmentADVANCE PROGRAM LIMITEDASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: NETAMIN COMMUNICATION CORP.
Abandonedlegal-statusCriticalCurrent

Links

Images

Classifications

Definitions

Landscapes

Abstract

A solution for network latency inherent in a multiplayer online game involving more than two players is disclosed. The solution is a dynamic re-sequencing and synchronization mechanism that enables seamless and simultaneous participation by remote users, such that an event can have an immediate and consequential effect on a related event without the unwanted effects resulting from network latency.

Description

Claims (20)

US11/807,6212000-11-142007-05-29Multi-player game employing dynamic re-sequencingAbandonedUS20070270225A1 (en)

Priority Applications (1)

Application NumberPriority DateFiling DateTitle
US11/807,621US20070270225A1 (en)2000-11-142007-05-29Multi-player game employing dynamic re-sequencing

Applications Claiming Priority (4)

Application NumberPriority DateFiling DateTitle
US71685300A2000-11-142000-11-14
US10/002,976US20020086733A1 (en)2000-11-142001-11-14System and method for simultaneous participation in an online forum
US10/762,935US7244181B2 (en)2000-11-142004-01-22Multi-player game employing dynamic re-sequencing
US11/807,621US20070270225A1 (en)2000-11-142007-05-29Multi-player game employing dynamic re-sequencing

Related Parent Applications (1)

Application NumberTitlePriority DateFiling Date
US10/762,935ContinuationUS7244181B2 (en)2000-11-142004-01-22Multi-player game employing dynamic re-sequencing

Publications (1)

Publication NumberPublication Date
US20070270225A1true US20070270225A1 (en)2007-11-22

Family

ID=34807544

Family Applications (2)

Application NumberTitlePriority DateFiling Date
US10/762,935Expired - Fee RelatedUS7244181B2 (en)2000-11-142004-01-22Multi-player game employing dynamic re-sequencing
US11/807,621AbandonedUS20070270225A1 (en)2000-11-142007-05-29Multi-player game employing dynamic re-sequencing

Family Applications Before (1)

Application NumberTitlePriority DateFiling Date
US10/762,935Expired - Fee RelatedUS7244181B2 (en)2000-11-142004-01-22Multi-player game employing dynamic re-sequencing

Country Status (5)

CountryLink
US (2)US7244181B2 (en)
EP (1)EP1708796A4 (en)
JP (1)JP2007518542A (en)
KR (1)KR20060135764A (en)
WO (1)WO2005070012A2 (en)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20060135258A1 (en)*2004-12-172006-06-22Nokia CorporationSystem, network entity, client and method for facilitating fairness in a multiplayer game
US20100248826A1 (en)*2009-03-242010-09-30Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.)Game apparatus, game progressing method, and recording medium
US7814154B1 (en)2007-06-262010-10-12Qurio Holdings, Inc.Message transformations in a distributed virtual world
US8000328B1 (en)2007-05-222011-08-16Qurio Holdings, Inc.Filtering messages in a distributed virtual world based on virtual space properties
US20120010734A1 (en)*2008-12-152012-01-12Eui-Joon YoumInteractive hybrid asynchronous computer game infrastructure with dynamic difficulty adjustment
US8116323B1 (en)2007-04-122012-02-14Qurio Holdings, Inc.Methods for providing peer negotiation in a distributed virtual environment and related systems and computer program products
US8135018B1 (en)2007-03-292012-03-13Qurio Holdings, Inc.Message propagation in a distributed virtual world
US8260873B1 (en)2008-10-222012-09-04Qurio Holdings, Inc.Method and system for grouping user devices based on dual proximity
US20130130807A1 (en)*2008-12-152013-05-23Tetris Online, Inc.Interactive asynchrounous computer game infrastructure
US8585505B2 (en)2008-12-152013-11-19Tetris Online, Inc.Inter-game interactive hybrid asynchronous computer game infrastructure
US8678929B1 (en)*2008-08-012014-03-25Electronics Arts Inc.Client-side prediction of a local game object to reduce apparent network lag of multiplayer simulations
US9445949B1 (en)2013-05-312016-09-20Kabam, Inc.System and method for processing commands in an online game
US9616330B1 (en)2013-05-312017-04-11Kabam, Inc.System and method for updating a game state in an online game

Families Citing this family (86)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US7244181B2 (en)*2000-11-142007-07-17Netamin Communication Corp.Multi-player game employing dynamic re-sequencing
GB0222554D0 (en)*2002-09-282002-11-06Koninkl Philips Electronics NvData processing system and method of operation
US9003461B2 (en)*2002-12-102015-04-07Ol2, Inc.Streaming interactive video integrated with recorded video segments
US8949922B2 (en)*2002-12-102015-02-03Ol2, Inc.System for collaborative conferencing using streaming interactive video
US8549574B2 (en)*2002-12-102013-10-01Ol2, Inc.Method of combining linear content and interactive content compressed together as streaming interactive video
US7558525B2 (en)2002-12-102009-07-07Onlive, Inc.Mass storage repository for a wireless network
US8893207B2 (en)*2002-12-102014-11-18Ol2, Inc.System and method for compressing streaming interactive video
US8366552B2 (en)2002-12-102013-02-05Ol2, Inc.System and method for multi-stream video compression
US8964830B2 (en)2002-12-102015-02-24Ol2, Inc.System and method for multi-stream video compression using multiple encoding formats
US8495678B2 (en)*2002-12-102013-07-23Ol2, Inc.System for reporting recorded video preceding system failures
US8468575B2 (en)*2002-12-102013-06-18Ol2, Inc.System for recursive recombination of streaming interactive video
US8526490B2 (en)2002-12-102013-09-03Ol2, Inc.System and method for video compression using feedback including data related to the successful receipt of video content
US7849491B2 (en)*2002-12-102010-12-07Onlive, Inc.Apparatus and method for wireless video gaming
US9314691B2 (en)2002-12-102016-04-19Sony Computer Entertainment America LlcSystem and method for compressing video frames or portions thereof based on feedback information from a client device
US9108107B2 (en)*2002-12-102015-08-18Sony Computer Entertainment America LlcHosting and broadcasting virtual events using streaming interactive video
US8661496B2 (en)*2002-12-102014-02-25Ol2, Inc.System for combining a plurality of views of real-time streaming interactive video
US9077991B2 (en)2002-12-102015-07-07Sony Computer Entertainment America LlcSystem and method for utilizing forward error correction with video compression
US9138644B2 (en)2002-12-102015-09-22Sony Computer Entertainment America LlcSystem and method for accelerated machine switching
US10201760B2 (en)2002-12-102019-02-12Sony Interactive Entertainment America LlcSystem and method for compressing video based on detected intraframe motion
US9032465B2 (en)2002-12-102015-05-12Ol2, Inc.Method for multicasting views of real-time streaming interactive video
US9061207B2 (en)2002-12-102015-06-23Sony Computer Entertainment America LlcTemporary decoder apparatus and method
US8840475B2 (en)*2002-12-102014-09-23Ol2, Inc.Method for user session transitioning among streaming interactive video servers
US9192859B2 (en)2002-12-102015-11-24Sony Computer Entertainment America LlcSystem and method for compressing video based on latency measurements and other feedback
US8832772B2 (en)*2002-12-102014-09-09Ol2, Inc.System for combining recorded application state with application streaming interactive video output
US8387099B2 (en)*2002-12-102013-02-26Ol2, Inc.System for acceleration of web page delivery
US9446305B2 (en)2002-12-102016-09-20Sony Interactive Entertainment America LlcSystem and method for improving the graphics performance of hosted applications
US8711923B2 (en)2002-12-102014-04-29Ol2, Inc.System and method for selecting a video encoding format based on feedback data
US20090118019A1 (en)2002-12-102009-05-07Onlive, Inc.System for streaming databases serving real-time applications used through streaming interactive video
US7593361B2 (en)*2003-02-142009-09-22Onlive, Inc.Method of operation for a three-dimensional, wireless network
US7584248B2 (en)*2004-02-272009-09-01Alcatel-Lucent Usa Inc.Apparatus and method for fair message exchanges in distributed multi-player games
US8376855B2 (en)2004-06-282013-02-19Winview, Inc.Methods and apparatus for distributed gaming over a mobile device
US8870639B2 (en)2004-06-282014-10-28Winview, Inc.Methods and apparatus for distributed gaming over a mobile device
US10226698B1 (en)2004-07-142019-03-12Winview, Inc.Game of skill played by remote participants utilizing wireless devices in connection with a common game event
US7780533B2 (en)*2004-08-302010-08-24Panasonic CorporationClient terminal for executing multiplayer application, group forming method, and group forming program
US20060136584A1 (en)*2004-12-172006-06-22Nokia CorporationSystem, network entity, client, method and computer program product for managing a contact list
US20060135259A1 (en)*2004-12-172006-06-22Nokia CorporationSystem, game server, terminal, and method for game event notification in a multiplayer game
JP2008547122A (en)2005-06-202008-12-25エアプレイ ネットワーク インコーポレイテッド Service providing method, data receiving method, data providing system, client device, and server device
US10721543B2 (en)2005-06-202020-07-21Winview, Inc.Method of and system for managing client resources and assets for activities on computing devices
US20070021212A1 (en)*2005-07-222007-01-25Derek LiuPersistent and effecient game architecture
US20070050838A1 (en)*2005-08-252007-03-01Derek LiuMulti-protocol game engine
US8149530B1 (en)2006-04-122012-04-03Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US8705195B2 (en)2006-04-122014-04-22Winview, Inc.Synchronized gaming and programming
US9919210B2 (en)2005-10-032018-03-20Winview, Inc.Synchronized gaming and programming
US9511287B2 (en)2005-10-032016-12-06Winview, Inc.Cellular phone games based upon television archives
JP3995257B2 (en)*2005-10-042007-10-24任天堂株式会社 Communication game program and communication game system
US20070087829A1 (en)*2005-10-142007-04-19Derek LiuMulti-player game architecture
US8002618B1 (en)2006-01-102011-08-23Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US9056251B2 (en)2006-01-102015-06-16Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US10556183B2 (en)2006-01-102020-02-11Winview, Inc.Method of and system for conducting multiple contest of skill with a single performance
US7695370B2 (en)*2006-02-082010-04-13Gaia Interactive Inc.Massively scalable multi-player game system
US20070184903A1 (en)*2006-02-082007-08-09Derek LiuNetwork-based game system capable of serving massive number of game players
US11082746B2 (en)*2006-04-122021-08-03Winview, Inc.Synchronized gaming and programming
US20080076573A1 (en)*2006-09-082008-03-27John LoehrerNetwork-based game system
US20080070688A1 (en)*2006-09-202008-03-20John LoehrerReal-time gaming system having scalable database
US20080275769A1 (en)*2007-05-042008-11-06Shao Billy Jye-EnNetwork-based interactive entertainment center
US8825743B2 (en)*2007-07-122014-09-02Cornell UniversitySemantic transactions in online applications
US8813112B1 (en)2007-10-232014-08-19Winview, Inc.Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast
US9168457B2 (en)2010-09-142015-10-27Sony Computer Entertainment America LlcSystem and method for retaining system state
JP5258020B2 (en)*2008-01-252013-08-07インターナショナル・ビジネス・マシーンズ・コーポレーション Technology to control communication
EP2141689A1 (en)*2008-07-042010-01-06Koninklijke KPN N.V.Generating a stream comprising interactive content
TW201002405A (en)*2008-07-152010-01-16Jian-Yu WangChess game system and its processing method
US9716918B1 (en)2008-11-102017-07-25Winview, Inc.Interactive advertising system
US9586139B2 (en)*2009-03-032017-03-07Mobilitie, LlcSystem and method for game play in a dynamic communication network
US8721443B2 (en)*2009-05-112014-05-13Disney Enterprises, Inc.System and method for interaction in a virtual environment
US8222037B2 (en)*2009-05-122012-07-17Performance Designed Products LlcSystem and method for a local gamer network
US8747209B2 (en)*2009-11-132014-06-10Bonobo PlcMulti-draw game system
JP5081964B2 (en)2010-10-282012-11-28株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
US8696461B2 (en)*2011-06-012014-04-15Microsoft CorporationAutomated sensor driven match-making
US9886552B2 (en)2011-08-122018-02-06Help Lighting, Inc.System and method for image registration of multiple video streams
US20140024459A1 (en)*2012-07-232014-01-23Social Graph Studios Inc.Providing a real-time multiplayer gaming platform over a wide area network using clock-based timing methodology
US9674267B2 (en)*2013-01-292017-06-06Sony Interactive Entertainment America, LLCMethods and apparatus for hiding latency in network multiplayer games
US9056252B2 (en)*2013-03-132015-06-16Sugarcane Development, Inc.Highly interactive online multiplayer video games
US9436483B2 (en)2013-04-242016-09-06Disney Enterprises, Inc.Enhanced system and method for dynamically connecting virtual space entities
US8998726B1 (en)2013-04-302015-04-07Kabam, Inc.System and method for associating a user to a shard based on third party latency
US9364754B1 (en)2013-05-162016-06-14Kabam, Inc.System and method for facilitating communication between affiliated players in an online game via communication mediums external to the online game
US9940750B2 (en)*2013-06-272018-04-10Help Lighting, Inc.System and method for role negotiation in multi-reality environments
WO2015061799A1 (en)2013-10-252015-04-30Gurtowski LouisSelective capture with rapid sharing of user or mixed reality actions and states using interactive virtual streaming
US11165842B2 (en)2013-10-252021-11-02Louis GurtowskiSelective capture with rapid sharing of user or mixed reality actions and states using interactive virtual streaming
JP5602963B1 (en)*2014-01-302014-10-08グリー株式会社 GAME MANAGEMENT PROGRAM, GAME MANAGEMENT METHOD, AND GAME MANAGEMENT SYSTEM
JP5815901B2 (en)*2015-03-192015-11-17グリー株式会社 Game management method and game management system
US11551529B2 (en)2016-07-202023-01-10Winview, Inc.Method of generating separate contests of skill or chance from two independent events
JP6405479B1 (en)*2018-02-192018-10-17株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME TERMINAL, AND PROGRAM
US10924525B2 (en)*2018-10-012021-02-16Microsoft Technology Licensing, LlcInducing higher input latency in multiplayer programs
US11308765B2 (en)2018-10-082022-04-19Winview, Inc.Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input
CN111737012B (en)*2020-07-312020-12-04腾讯科技(深圳)有限公司Data packet synchronization method, device, equipment and storage medium
SG10202100950PA (en)*2021-01-282021-06-29Garena Online Private LtdA method for implementing multi-player games

Citations (61)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US4521014A (en)*1982-09-301985-06-04Sitrick David HVideo game including user visual image
US4572509A (en)*1982-09-301986-02-25Sitrick David HVideo game network
US4738451A (en)*1986-05-201988-04-19Atari Games CorporationMulti-player, multi-character cooperative play video game with independent player entry and departure
US5083271A (en)*1984-06-271992-01-21John A. KlayhTournament data system with game score communication between remote player terminal and central computer
US5350176A (en)*1991-05-311994-09-27Peter HochsteinVideo game
US5359510A (en)*1990-11-281994-10-25Sabaliauskas Anthony LAutomated universal tournament management system
US5405151A (en)*1992-11-201995-04-11Sega Of America, Inc.Multi-player video game with cooperative mode and competition mode
US5538255A (en)*1992-02-181996-07-23Barker; Bruce J.Remote controlled multiplayer video game
US5560603A (en)*1995-06-071996-10-01Atlantic City Coin & Slot Service Company, Inc.Combined slot machine and racing game
US5586259A (en)*1991-01-281996-12-17Mitsubishi Denki Kabushiki KaishaCommunication network apparatus
US5593349A (en)*1994-09-091997-01-14Valley Recreation Products Inc.Automated league and tournament system for electronic games
US5674127A (en)*1995-03-071997-10-07Habilas, Inc.Multisite multiplayer interactive electronic entertainment system having a partially player defined universe
US5695400A (en)*1996-01-301997-12-09Boxer Jam ProductionsMethod of managing multi-player game playing over a network
US5775996A (en)*1994-11-141998-07-07Mpath Interactive, Inc.Method and apparatus for synchronizing the execution of multiple video game systems in a networked environment
US5779549A (en)*1996-04-221998-07-14Walker Assest Management Limited ParnershipDatabase driven online distributed tournament system
US5820463A (en)*1996-02-061998-10-13Bell Atlantic Network Services, Inc.Method and apparatus for multi-player gaming over a network
US5830066A (en)*1995-05-191998-11-03Kabushiki Kaisha Sega EnterprisesImage processing device, image processing method, and game device and storage medium using the same
US5838909A (en)*1996-05-231998-11-17Sandcastle, Inc.Reducing latency when synchronizing access to a multi-user database over a network
US5846132A (en)*1996-04-101998-12-08William W. Junkin TrustInteractive system allowing simulated or real time participation in a league
US5855516A (en)*1994-01-271999-01-05Weh Gmbh, EerbindungstechnikMethod and system for automatic running of tournaments
US5885156A (en)*1995-11-241999-03-23Konami Co., Ltd.Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor
US5894556A (en)*1996-03-211999-04-13Mpath Interactive, Inc.Network match maker matching requesters based on communication attribute between the requesters
US5899810A (en)*1997-01-241999-05-04Kaon Interactive CorporationDistributed game architecture to overcome system latency
US5956485A (en)*1994-05-051999-09-21Perlman; Stephen G.Network architecture to support real-time video games
US5954332A (en)*1996-05-081999-09-21Mero; George T.Role playing game
US5974442A (en)*1996-12-311999-10-26Intel CorporationCommunication technique for interactive applications over a network with delays
US6006254A (en)*1997-08-291999-12-21Mitsubishi Electric Information Technology Center America, Inc.System for the reliable, fast, low-latency communication of object state updates over a computer network by combining lossy and lossless communications
US6009458A (en)*1996-05-091999-12-283Do CompanyNetworked computer game system with persistent playing objects
US6012096A (en)*1998-04-232000-01-04Microsoft CorporationMethod and system for peer-to-peer network latency measurement
US6012984A (en)*1997-04-112000-01-11Gamesville.Com,Inc.Systems for providing large arena games over computer networks
US6025801A (en)*1996-10-012000-02-15Philips Electronics North America CorporationVideo game with local updates mitigates latency effects in wide area network
US6036601A (en)*1999-02-242000-03-14Adaboy, Inc.Method for advertising over a computer network utilizing virtual environments of games
US6042477A (en)*1996-12-122000-03-28Addink; Dale H.Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US6048271A (en)*1996-05-072000-04-11Barcelou; David M.Automated league and tournament device
US6056640A (en)*1996-11-112000-05-02Schaaij; Johan MichielComputerized gaming apparatus
US6080063A (en)*1997-01-062000-06-27Khosla; VinodSimulated real time game play with live event
US6106399A (en)*1997-06-162000-08-22Vr-1, Inc.Internet audio multi-user roleplaying game
US6117011A (en)*1995-07-272000-09-12Lvov; Denis ErnestovichElectronic game system, method of managing and regulating said system
US6135881A (en)*1997-03-312000-10-24Inventure, Inc.Sports forecasting game
US6152824A (en)*1997-03-062000-11-28Mpath Interactive, Inc.Online gaming architecture
US6183366B1 (en)*1996-01-192001-02-06Sheldon GoldbergNetwork gaming system
US6183367B1 (en)*1997-07-162001-02-06Kabushiki Kaisha Sega EnterprisesCommunicative game system
US6196920B1 (en)*1998-03-312001-03-06Masque Publishing, Inc.On-line game playing with advertising
US6200216B1 (en)*1995-03-062001-03-13Tyler PeppelElectronic trading card
US6203433B1 (en)*1997-08-202001-03-20Fuji Xerox Co., Ltd.Network game system, a network game server, a network game client, a player selection program, a medium storing a player selection program, and a medium storing a player information collection program
US6241612B1 (en)*1998-11-092001-06-05Cirrus Logic, Inc.Voice communication during a multi-player game
US6270402B1 (en)*1998-12-112001-08-07Kabushiki Kaisha Konami Computer Entertainment OsakaVideo game device, control method for processing of soliciting video characters to join simulated team, and readable recording medium recording control programs for processing of soliciting video characters to join simulated team
US6287199B1 (en)*1997-04-222001-09-11Two Way Tv LimitedInteractive, predictive game control system
US6304902B1 (en)*1997-04-232001-10-16HearmeLatency server and matchmaker
US6306036B1 (en)*1998-05-182001-10-23Vis InteractiveComputer game with replaceable character heads
US6352479B1 (en)*1999-08-312002-03-05Nvidia U.S. Investment CompanyInteractive gaming server and online community forum
US20020055385A1 (en)*2000-11-062002-05-09Tamichi OtsuApparatus and method for generating and delivering entertainment data
US6415317B1 (en)*1999-10-012002-07-02Joshua Michael YelonSoftware system for reducing the appearance of latency in a multi-user environment
US20020142843A1 (en)*2001-03-292002-10-03Koninklijke Philips Electronics N.V.Compensating for network latency in a multi-player game
US6473875B1 (en)*1999-03-032002-10-29Intel CorporationError correction for network delivery of video streams using packet resequencing
US6494783B2 (en)*2000-07-312002-12-17Konami Computer Entertainment Osaka, Inc.Computer-readable recording medium whereon a game procedure control program is recorded, server, and game procedure control method
US6508711B1 (en)*1999-01-292003-01-21Namco Ltd.Game machine having a main unit exchanging data with a portable slave machine
US6527641B1 (en)*1999-09-242003-03-04Nokia CorporationSystem for profiling mobile station activity in a predictive command wireless game system
US20030060285A1 (en)*2001-08-302003-03-27Eisaburo ItakuraNetwork game system, network game server, and network game terminal
US6659861B1 (en)*1999-02-262003-12-09Reveo, Inc.Internet-based system for enabling a time-constrained competition among a plurality of participants over the internet
US7244181B2 (en)*2000-11-142007-07-17Netamin Communication Corp.Multi-player game employing dynamic re-sequencing

Family Cites Families (21)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US359510A (en)*1887-03-15Peeley l
US4570930A (en)*1983-10-031986-02-18At&T Bell LaboratoriesSystem, method, and station interface arrangement for playing video game over telephone lines
US5685776A (en)*1994-11-231997-11-11Tiger Electronics, Inc.Hand-held electronic game devices
US5822523A (en)*1996-02-011998-10-13Mpath Interactive, Inc.Server-group messaging system for interactive applications
US6134590A (en)*1996-04-162000-10-17Webtv Networks, Inc.Method and apparatus for automatically connecting devices to a local network
US5984786A (en)*1997-01-031999-11-162 Am Inc.Run-time environment for simulations and games
KR100300973B1 (en)*1997-12-092001-09-03윤종용Method for processing messages in multilateral participating game program
US6463078B1 (en)1998-07-222002-10-08Microsoft CorporationMethod for switching protocols transparently in multi-user applications
US6755743B1 (en)*1999-12-082004-06-29Kabushiki Kaisha Sega EnterprisesCommunication game system and processing method thereof
US6628287B1 (en)*2000-01-122003-09-30There, Inc.Method and apparatus for consistent, responsive, and secure distributed simulation in a computer network environment
IL135554A0 (en)*2000-04-092001-05-20Lea D Corp LtdMethod and system for end-to-end communication through the internet transmission infrastructure
US6845389B1 (en)*2000-05-122005-01-18Nortel Networks LimitedSystem and method for broadband multi-user communication sessions
JP4496619B2 (en)*2000-07-272010-07-07株式会社デンソー Circuit board connection structure
US6895011B1 (en)*2000-08-152005-05-17Lucent Technologies Inc.Method and apparatus for re-sequencing data packets
US20030177187A1 (en)*2000-11-272003-09-18Butterfly.Net. Inc.Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
JP3506671B2 (en)*2000-12-202004-03-15株式会社インテリジェントシステムズ Communication game system
US7889742B2 (en)*2001-09-292011-02-15Qualcomm, IncorporatedMethod and system for improving data throughput
US6653546B2 (en)*2001-10-032003-11-25Alto Research, LlcVoice-controlled electronic musical instrument
FR2835329A1 (en)2002-01-302003-08-01Koninkl Philips Electronics Nv PROCESS FOR PROCESSING BINARY FILES OF PROGRAMS
US6653545B2 (en)2002-03-012003-11-25Ejamming, Inc.Method and apparatus for remote real time collaborative music performance
US7577750B2 (en)*2003-05-232009-08-18Microsoft CorporationSystems and methods for peer-to-peer collaboration to enhance multimedia streaming

Patent Citations (64)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US4521014A (en)*1982-09-301985-06-04Sitrick David HVideo game including user visual image
US4572509A (en)*1982-09-301986-02-25Sitrick David HVideo game network
US5083271A (en)*1984-06-271992-01-21John A. KlayhTournament data system with game score communication between remote player terminal and central computer
US4738451A (en)*1986-05-201988-04-19Atari Games CorporationMulti-player, multi-character cooperative play video game with independent player entry and departure
US5359510A (en)*1990-11-281994-10-25Sabaliauskas Anthony LAutomated universal tournament management system
US5586259A (en)*1991-01-281996-12-17Mitsubishi Denki Kabushiki KaishaCommunication network apparatus
US5350176A (en)*1991-05-311994-09-27Peter HochsteinVideo game
US5538255A (en)*1992-02-181996-07-23Barker; Bruce J.Remote controlled multiplayer video game
US5405151A (en)*1992-11-201995-04-11Sega Of America, Inc.Multi-player video game with cooperative mode and competition mode
US5855516A (en)*1994-01-271999-01-05Weh Gmbh, EerbindungstechnikMethod and system for automatic running of tournaments
US5956485A (en)*1994-05-051999-09-21Perlman; Stephen G.Network architecture to support real-time video games
US5593349A (en)*1994-09-091997-01-14Valley Recreation Products Inc.Automated league and tournament system for electronic games
US5775996A (en)*1994-11-141998-07-07Mpath Interactive, Inc.Method and apparatus for synchronizing the execution of multiple video game systems in a networked environment
US6200216B1 (en)*1995-03-062001-03-13Tyler PeppelElectronic trading card
US5674127A (en)*1995-03-071997-10-07Habilas, Inc.Multisite multiplayer interactive electronic entertainment system having a partially player defined universe
US5830066A (en)*1995-05-191998-11-03Kabushiki Kaisha Sega EnterprisesImage processing device, image processing method, and game device and storage medium using the same
US5560603A (en)*1995-06-071996-10-01Atlantic City Coin & Slot Service Company, Inc.Combined slot machine and racing game
US6117011A (en)*1995-07-272000-09-12Lvov; Denis ErnestovichElectronic game system, method of managing and regulating said system
US5885156A (en)*1995-11-241999-03-23Konami Co., Ltd.Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor
US6183366B1 (en)*1996-01-192001-02-06Sheldon GoldbergNetwork gaming system
US5695400A (en)*1996-01-301997-12-09Boxer Jam ProductionsMethod of managing multi-player game playing over a network
US5820463A (en)*1996-02-061998-10-13Bell Atlantic Network Services, Inc.Method and apparatus for multi-player gaming over a network
US5894556A (en)*1996-03-211999-04-13Mpath Interactive, Inc.Network match maker matching requesters based on communication attribute between the requesters
US6345297B1 (en)*1996-03-212002-02-05HearmeNetwork match maker
US5846132A (en)*1996-04-101998-12-08William W. Junkin TrustInteractive system allowing simulated or real time participation in a league
US5779549A (en)*1996-04-221998-07-14Walker Assest Management Limited ParnershipDatabase driven online distributed tournament system
US6224486B1 (en)*1996-04-222001-05-01Walker Digital, LlcDatabase driven online distributed tournament system
US6048271A (en)*1996-05-072000-04-11Barcelou; David M.Automated league and tournament device
US5954332A (en)*1996-05-081999-09-21Mero; George T.Role playing game
US6009458A (en)*1996-05-091999-12-283Do CompanyNetworked computer game system with persistent playing objects
US5838909A (en)*1996-05-231998-11-17Sandcastle, Inc.Reducing latency when synchronizing access to a multi-user database over a network
US6025801A (en)*1996-10-012000-02-15Philips Electronics North America CorporationVideo game with local updates mitigates latency effects in wide area network
US6056640A (en)*1996-11-112000-05-02Schaaij; Johan MichielComputerized gaming apparatus
US6042477A (en)*1996-12-122000-03-28Addink; Dale H.Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US5974442A (en)*1996-12-311999-10-26Intel CorporationCommunication technique for interactive applications over a network with delays
US6080063A (en)*1997-01-062000-06-27Khosla; VinodSimulated real time game play with live event
US5899810A (en)*1997-01-241999-05-04Kaon Interactive CorporationDistributed game architecture to overcome system latency
US6152824A (en)*1997-03-062000-11-28Mpath Interactive, Inc.Online gaming architecture
US6135881A (en)*1997-03-312000-10-24Inventure, Inc.Sports forecasting game
US6012984A (en)*1997-04-112000-01-11Gamesville.Com,Inc.Systems for providing large arena games over computer networks
US6287199B1 (en)*1997-04-222001-09-11Two Way Tv LimitedInteractive, predictive game control system
US6304902B1 (en)*1997-04-232001-10-16HearmeLatency server and matchmaker
US6106399A (en)*1997-06-162000-08-22Vr-1, Inc.Internet audio multi-user roleplaying game
US6183367B1 (en)*1997-07-162001-02-06Kabushiki Kaisha Sega EnterprisesCommunicative game system
US6203433B1 (en)*1997-08-202001-03-20Fuji Xerox Co., Ltd.Network game system, a network game server, a network game client, a player selection program, a medium storing a player selection program, and a medium storing a player information collection program
US6006254A (en)*1997-08-291999-12-21Mitsubishi Electric Information Technology Center America, Inc.System for the reliable, fast, low-latency communication of object state updates over a computer network by combining lossy and lossless communications
US6196920B1 (en)*1998-03-312001-03-06Masque Publishing, Inc.On-line game playing with advertising
US6012096A (en)*1998-04-232000-01-04Microsoft CorporationMethod and system for peer-to-peer network latency measurement
US6306036B1 (en)*1998-05-182001-10-23Vis InteractiveComputer game with replaceable character heads
US6241612B1 (en)*1998-11-092001-06-05Cirrus Logic, Inc.Voice communication during a multi-player game
US6270402B1 (en)*1998-12-112001-08-07Kabushiki Kaisha Konami Computer Entertainment OsakaVideo game device, control method for processing of soliciting video characters to join simulated team, and readable recording medium recording control programs for processing of soliciting video characters to join simulated team
US6508711B1 (en)*1999-01-292003-01-21Namco Ltd.Game machine having a main unit exchanging data with a portable slave machine
US6036601A (en)*1999-02-242000-03-14Adaboy, Inc.Method for advertising over a computer network utilizing virtual environments of games
US6659861B1 (en)*1999-02-262003-12-09Reveo, Inc.Internet-based system for enabling a time-constrained competition among a plurality of participants over the internet
US6473875B1 (en)*1999-03-032002-10-29Intel CorporationError correction for network delivery of video streams using packet resequencing
US6352479B1 (en)*1999-08-312002-03-05Nvidia U.S. Investment CompanyInteractive gaming server and online community forum
US6527641B1 (en)*1999-09-242003-03-04Nokia CorporationSystem for profiling mobile station activity in a predictive command wireless game system
US6415317B1 (en)*1999-10-012002-07-02Joshua Michael YelonSoftware system for reducing the appearance of latency in a multi-user environment
US6494783B2 (en)*2000-07-312002-12-17Konami Computer Entertainment Osaka, Inc.Computer-readable recording medium whereon a game procedure control program is recorded, server, and game procedure control method
US20020055385A1 (en)*2000-11-062002-05-09Tamichi OtsuApparatus and method for generating and delivering entertainment data
US7244181B2 (en)*2000-11-142007-07-17Netamin Communication Corp.Multi-player game employing dynamic re-sequencing
US20020142843A1 (en)*2001-03-292002-10-03Koninklijke Philips Electronics N.V.Compensating for network latency in a multi-player game
US6475090B2 (en)*2001-03-292002-11-05Koninklijke Philips Electronics N.V.Compensating for network latency in a multi-player game
US20030060285A1 (en)*2001-08-302003-03-27Eisaburo ItakuraNetwork game system, network game server, and network game terminal

Cited By (18)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20060135258A1 (en)*2004-12-172006-06-22Nokia CorporationSystem, network entity, client and method for facilitating fairness in a multiplayer game
US8750313B1 (en)2007-03-292014-06-10Qurio Holdings, Inc.Message propagation in a distributed virtual world
US8135018B1 (en)2007-03-292012-03-13Qurio Holdings, Inc.Message propagation in a distributed virtual world
US8116323B1 (en)2007-04-122012-02-14Qurio Holdings, Inc.Methods for providing peer negotiation in a distributed virtual environment and related systems and computer program products
US8000328B1 (en)2007-05-222011-08-16Qurio Holdings, Inc.Filtering messages in a distributed virtual world based on virtual space properties
US7814154B1 (en)2007-06-262010-10-12Qurio Holdings, Inc.Message transformations in a distributed virtual world
US8678929B1 (en)*2008-08-012014-03-25Electronics Arts Inc.Client-side prediction of a local game object to reduce apparent network lag of multiplayer simulations
US8260873B1 (en)2008-10-222012-09-04Qurio Holdings, Inc.Method and system for grouping user devices based on dual proximity
US20120010734A1 (en)*2008-12-152012-01-12Eui-Joon YoumInteractive hybrid asynchronous computer game infrastructure with dynamic difficulty adjustment
US20130130807A1 (en)*2008-12-152013-05-23Tetris Online, Inc.Interactive asynchrounous computer game infrastructure
US8496531B2 (en)*2008-12-152013-07-30Tetris Online, Inc.Interactive hybrid asynchronous computer game infrastructure with dynamic difficulty adjustment
US8585505B2 (en)2008-12-152013-11-19Tetris Online, Inc.Inter-game interactive hybrid asynchronous computer game infrastructure
US8696469B2 (en)*2008-12-152014-04-15Tetris Online, Inc.Interactive asynchrounous computer game infrastructure
US8317580B2 (en)*2009-03-242012-11-27Kabushiki Kaisha Square EnixVideo game with latency compensation for delay caused by frame buffering
US20100248826A1 (en)*2009-03-242010-09-30Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.)Game apparatus, game progressing method, and recording medium
US9445949B1 (en)2013-05-312016-09-20Kabam, Inc.System and method for processing commands in an online game
US9616330B1 (en)2013-05-312017-04-11Kabam, Inc.System and method for updating a game state in an online game
US10220313B1 (en)2013-05-312019-03-05Electronic Arts Inc.System and method for updating a game state in an online game

Also Published As

Publication numberPublication date
US7244181B2 (en)2007-07-17
WO2005070012A3 (en)2006-08-10
KR20060135764A (en)2006-12-29
WO2005070012A2 (en)2005-08-04
EP1708796A4 (en)2008-03-12
JP2007518542A (en)2007-07-12
EP1708796A2 (en)2006-10-11
US20040152519A1 (en)2004-08-05

Similar Documents

PublicationPublication DateTitle
US7244181B2 (en)Multi-player game employing dynamic re-sequencing
US10478735B2 (en)Video game system with spectator mode hud
Claypool et al.Latency can kill: precision and deadline in online games
US10004989B2 (en)Methods and apparatus for hiding latency in network multiplayer games
Fritsch et al.The effect of latency and network limitations on mmorpgs: a field study of everquest2
US8636589B2 (en)Systems and methods that enable a spectator's experience for online active games
US20080125226A1 (en)Online Gaming
WO2007120741A2 (en)Team-based networked video gaming and automatic event management
US12343620B2 (en)Apparatus for managing online game, method and system therefor
US20020107059A1 (en)Method of proceeding with a game while incorporating other elements into the actual game
JP6405479B1 (en) GAME SYSTEM, GAME TERMINAL, AND PROGRAM
KR101494150B1 (en)Method and system for determining winner in on-line game
JP2019141563A (en)Game system, game device, and program
JP2019141266A (en)Game system, game control device, and program

Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:NETAMIN COMMUNICATION CORP., CALIFORNIA

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:WANG, ANDY;LAW, GABRIEL;REEL/FRAME:019420/0407;SIGNING DATES FROM 20051018 TO 20051019

ASAssignment

Owner name:ADVANCE PROGRAM LIMITED, TAIWAN

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:NETAMIN COMMUNICATION CORP.;REEL/FRAME:024819/0849

Effective date:20100730

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


[8]ページ先頭

©2009-2025 Movatter.jp