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US20070254742A1 - Gaming on demand system and methodology - Google Patents

Gaming on demand system and methodology
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Publication number
US20070254742A1
US20070254742A1US11/772,338US77233807AUS2007254742A1US 20070254742 A1US20070254742 A1US 20070254742A1US 77233807 AUS77233807 AUS 77233807AUS 2007254742 A1US2007254742 A1US 2007254742A1
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US
United States
Prior art keywords
level
client
play
gaming
asset
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/772,338
Inventor
Royal O'Brien
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Digital Interactive Streams Inc
Original Assignee
Digital Interactive Streams Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US11/145,845external-prioritypatent/US20050282636A1/en
Application filed by Digital Interactive Streams IncfiledCriticalDigital Interactive Streams Inc
Priority to US11/772,338priorityCriticalpatent/US20070254742A1/en
Publication of US20070254742A1publicationCriticalpatent/US20070254742A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A system and method for gaming on demand in real time via a computer network indexes game segments and prioritizes segments of a game to be downloaded, such that segments of a game needed immediately to play at a current level are downloaded, and then portions which correspond to levels accessible from the current level are downloaded. Downloading of the portions corresponding to directly related levels, and then portions corresponding to other levels, may occur while the game is being played at a current level.

Description

Claims (20)

19. A gaming on demand method comprising steps of profiling a game having a plurality of levels including a first level and at least one other level of play,
said step of profiling including determining a chunk of game data required for play at the first level of play and a chunk of game data required for play at each of the at least one other level of play,
creating assets comprising one or more chunks to be delivered to a client, such that the each chunk of game data required for play at the first level of play is delivered in a first asset and chunks needed to play all other levels of play are delivered in other assets after the first asset,
wherein the step of profiling includes running the game, performing moves at every level, intercepting all calls made by the game as each move is performed, and determining the data required in response to each call and the corresponding level, and the step of determining the data required in response to each call includes retrieving a file name data identifier corresponding to each intercepted call, identifying each level corresponding to data required in response to each call., saving into a container file the information identifying data required in response to each call and the corresponding level, sorting and consolidating information identifying data required in response to each call and the corresponding level in the container file, parsing the container file containing information identifying data required in response to each call and the corresponding level, and creating a chunk for each level, creating audit files that identify what part of a chunk corresponds to a determined level,
wherein the first asset includes an audit file and chunk corresponding to a first level.
US11/772,3382005-06-062007-07-02Gaming on demand system and methodologyAbandonedUS20070254742A1 (en)

Priority Applications (1)

Application NumberPriority DateFiling DateTitle
US11/772,338US20070254742A1 (en)2005-06-062007-07-02Gaming on demand system and methodology

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
US11/145,845US20050282636A1 (en)2004-06-042005-06-06Gaming on demand system and methodology
US11/772,338US20070254742A1 (en)2005-06-062007-07-02Gaming on demand system and methodology

Related Parent Applications (1)

Application NumberTitlePriority DateFiling Date
US11/145,845Continuation-In-PartUS20050282636A1 (en)2004-06-042005-06-06Gaming on demand system and methodology

Publications (1)

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US20070254742A1true US20070254742A1 (en)2007-11-01

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US11/772,338AbandonedUS20070254742A1 (en)2005-06-062007-07-02Gaming on demand system and methodology

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US8506402B2 (en)2009-06-012013-08-13Sony Computer Entertainment America LlcGame execution environments
US8560331B1 (en)2010-08-022013-10-15Sony Computer Entertainment America LlcAudio acceleration
US8613673B2 (en)2008-12-152013-12-24Sony Computer Entertainment America LlcIntelligent game loading
US20140149636A1 (en)*2012-11-282014-05-29Microsoft CorporationIntegrated archival system
US20140207963A1 (en)*2013-01-182014-07-24Numecent Holdings, Inc.Asset streaming and delivery
US8840476B2 (en)2008-12-152014-09-23Sony Computer Entertainment America LlcDual-mode program execution
US8888592B1 (en)2009-06-012014-11-18Sony Computer Entertainment America LlcVoice overlay
US8926435B2 (en)2008-12-152015-01-06Sony Computer Entertainment America LlcDual-mode program execution
JP2015015022A (en)*2014-06-242015-01-22株式会社スクウェア・エニックスContent providing system, content providing apparatus, content reproducing apparatus, control method, program, and recording medium
US8968087B1 (en)2009-06-012015-03-03Sony Computer Entertainment America LlcVideo game overlay
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US9386057B2 (en)2012-01-182016-07-05Numecent Holdings, Inc.Application streaming and execution system for localized clients
US9485304B2 (en)2012-04-302016-11-01Numecent Holdings, Inc.Asset streaming and delivery
US9497280B2 (en)2011-06-282016-11-15Numecent Holdings, Inc.Local streaming proxy server
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US9878240B2 (en)2010-09-132018-01-30Sony Interactive Entertainment America LlcAdd-on management methods
US10021168B2 (en)2012-09-112018-07-10Numecent Holdings, Inc.Application streaming using pixel streaming
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US12081548B2 (en)2006-10-232024-09-03Numecent Holdings, Inc.Rule-based application access management
US11740992B2 (en)2007-11-072023-08-29Numecent Holdings, Inc.Deriving component statistics for a stream enabled application
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US8888592B1 (en)2009-06-012014-11-18Sony Computer Entertainment America LlcVoice overlay
US9584575B2 (en)2009-06-012017-02-28Sony Interactive Entertainment America LlcQualified video delivery
US8968087B1 (en)2009-06-012015-03-03Sony Computer Entertainment America LlcVideo game overlay
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US9723319B1 (en)2009-06-012017-08-01Sony Interactive Entertainment America LlcDifferentiation for achieving buffered decoding and bufferless decoding
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US10039978B2 (en)2010-09-132018-08-07Sony Interactive Entertainment America LlcAdd-on management systems
US9878240B2 (en)2010-09-132018-01-30Sony Interactive Entertainment America LlcAdd-on management methods
US20170139990A1 (en)*2011-03-062017-05-18Happy Cloud Inc.Data Streaming for Interactive Decision-Oriented Software Applications
US9838449B2 (en)2011-06-282017-12-05Numecent Holdings, Inc.Local streaming proxy server
US9497280B2 (en)2011-06-282016-11-15Numecent Holdings, Inc.Local streaming proxy server
US9826014B2 (en)2012-01-182017-11-21Numecent Holdings, Inc.Application streaming and execution for localized clients
US9386057B2 (en)2012-01-182016-07-05Numecent Holdings, Inc.Application streaming and execution system for localized clients
US10406443B2 (en)2012-01-242019-09-10Sony Interactive Entertainment Inc.Information processing apparatus and information processing system
US10967262B2 (en)2012-01-242021-04-06Sony Interactive Entertainment Inc.Information processing apparatus and information processing system for permitting a first user to join in executing game software of a second user over a network
US9682323B2 (en)*2012-01-242017-06-20Sony CorporationInformation processing apparatus and information processing system for permitting a first user to access game software of a second user over a network
US12343622B2 (en)2012-01-242025-07-01Sony Interactive Entertainment Inc.Information processing apparatus and information processing system
US20150231505A1 (en)*2012-01-242015-08-20Sony Computer Entertainment Inc.Information processing apparatus and information processing system
US9889376B2 (en)2012-01-242018-02-13Sony Interactive Entertainment Inc.Information processing apparatus and information processing system
US11547936B2 (en)2012-01-242023-01-10Sony Interactive Entertainment Inc.Information processing apparatus and information processing system
US9485304B2 (en)2012-04-302016-11-01Numecent Holdings, Inc.Asset streaming and delivery
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US10021168B2 (en)2012-09-112018-07-10Numecent Holdings, Inc.Application streaming using pixel streaming
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US20140149636A1 (en)*2012-11-282014-05-29Microsoft CorporationIntegrated archival system
US20140207963A1 (en)*2013-01-182014-07-24Numecent Holdings, Inc.Asset streaming and delivery
US9661048B2 (en)*2013-01-182017-05-23Numecent Holding, Inc.Asset streaming and delivery
JP2015015022A (en)*2014-06-242015-01-22株式会社スクウェア・エニックスContent providing system, content providing apparatus, content reproducing apparatus, control method, program, and recording medium

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Legal Events

DateCodeTitleDescription
STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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