FIELD OF THE INVENTION This invention relates generally to card games and, more specifically, card games utilizing hands formed from two playing cards.
BACKGROUND OF THE INVENTION In the past, gaming establishments have offered a variety of poker games to players having different levels of sophistication. The variety of poker games both maintain and increase interest in poker play and provide diversified profit centers for gaming establishments. Such poker games include both table games and machine-generated games. Some players have a greater preference for playing a poker table game where players feel they are using a level of player skill to determine the outcome of the poker table game, as opposed to playing a machine-generated poker game requiring less player skill.
Many poker table games are played with five or more playing cards dealt to each player of the game, and most poker games are variations of stud or draw poker. Examples of well-known poker table games that use five or more cards include Omaha and Texas Hold-em.
Other poker games are played with less than five playing cards. An example of a poker game where less than five playing cards are dealt to each player is Three Card Poker. All current poker games have at least three playing cards dealt to each player of the poker game in non-community poker games.
In many of the poker table games available in gaming establishments, players of the game play and wager against each other and “win” or “lose” according to well-established rules of the poker game based on playing card hand rankings. In such poker table games, the gaming establishment provides a dealer (or bank) who does not participate in any wagering during the poker game and simply deals playing card hands from a deck of playing cards to each player of the poker table game. The gaming establishment receives a payment from each player for the services offered by the gaming establishment.
In other poker table games, players may play against a dealer provided by the gaming establishment. Typically, payout odds are predetermined for various winning playing card hands and each winning player of the poker table game receives an award based on the value of the winning playing card hand. During play of the poker game, players may make additional wagers to further increase excitement and winnings for players based on players' assessment of the rank of their playing card hands. Conversely, casino wins are enhanced when players lose.
Prior art poker games suffer from numerous disadvantages. On such disadvantage is simply that many players are tired or bored with prior art poker games, many of which have been available for decades. In addition, prior art poker games are slow, which decreases casino profits and does not attract players. A further disadvantage is a limited number of win opportunities such as only one winner per hand, which is determined at the end of a round of play. As a result, there is a need to further increase the speed of play and the number of hands played and resolved during a poker game in comparison to poker games currently offered by gaming establishments, while keeping the poker game simple to understand by players of the poker game.
SUMMARY OF THE INVENTION One embodiment of the invention is a method of playing a two card poker game. In one embodiment, the game is played with a set of playing cards comprising at least one deck of playing cards, which deck(s) may include one or more wild cards or “Jokers.”
Each player of the game places an ante or first wager in order to be entitled to play the game. Each player may place an optional second wager that their hand will achieve at least a first predetermined rank. Each player is dealt a two card hand from the set of playing cards. A two card hand is also dealt to the dealer or house. Each player is then permitted to evaluate their cards and either (1) fold (and lose their ante and any second wager); or (2) place a third or “call” wager.
If a player places the third wager, the outcome of the game is then determined by comparison of the player's hand to the dealer's hand and/or by comparison of the player's hand to a pay table. In one embodiment, the player is paid winnings on their second wager if their hand met the first predetermined rank.
The game also includes the step of determining if the dealer's hand “qualified,” such as by having a predetermined minimum rank. If not, then the player is paid winnings based upon their Ante and their third wager is returned. If so, then the player is paid winning based upon their Ante and their third or “call” wager.
In another embodiment of the invention, each player is permitted to place a fourth or “bonus” wager before their hand is dealt. If the play places the third or “call” wager and the player's hand has a predetermined minimum rank, the player is paid winnings for their fourth wager.
In accordance with another embodiment of this invention, gaming table layout and gaming machine environments for presenting the game of the invention are disclosed.
The foregoing and other articles, features, and advantages of the invention will be apparent from the following more detailed description of the preferred embodiments of the invention, as illustrated in the accompanying drawings. The various features may be utilized or claimed alone or in any combination.
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1 is a top view of a gaming table layout for a gaming table for use in playing a game of the invention according to an embodiment of the present invention.
FIG. 2A illustrates a wagering portion of the gaming table layout illustrated inFIG. 1.
FIG. 2B illustrates a player location or region of the gaming table layout illustrated inFIG. 1.
FIG. 3 is an exemplary diagram showing hand rankings of playing cards.
FIG. 4 is an exemplary diagram showing a comparison of exemplary dealer hands to exemplary player hands and resulting game outcomes.
FIG. 5A illustrates an exemplary pay table for Call and Pair Up wagers of a game of the invention.
FIG. 5B illustrates an exemplary pay table for a Bonus wager of the invention.
FIG. 5C illustrates a rules table portion of the gaming table layout illustrated inFIG. 1.
FIG. 6 is a perspective view of an exemplary gaming machine according to another embodiment of the present invention.
DESCRIPTION OF THE INVENTION Table Layout
FIG. 1 illustrates an example embodiment of agaming table layout10 for use in playing a poker wagering game of the invention. The poker wagering game of the invention is hereinafter denoted as the “game.”
In accordance with this example, thegaming table layout10 comprises a dealer location30 (denoted “Dealer” inFIG. 1), at least one player location20 (denoted “Player” inFIG. 1) and at least onewagering region24. A dealer (sometimes referred to as the “bank” or as the “house”) is located in the general area of thedealer location30 As few as one, and preferably two or more player positions are located in the general area of theplayer locations20. Generally, and without any limitation, as few as one and as many as two or more players may play the game. It is contemplated that a player may occupy anyplayer location20 that is not occupied by another player. If permitted, a single player may also be permitted to occupy more than oneplayer location20, such as being permitted to place wagers at more than one location.
Referring again toFIG. 1, thegaming table layout10 may further comprise aplayer display region22 configured to display other information. In one embodiment, the display region may display any one or more of the following: at least one pay table60,62 (such as shown inFIGS. 5A and 5B and described in more detail below) and at least one rules table64 (such as shown inFIG. 5C and described in more detail below) of the game. The payouts of the pay tables60,62 including the particular game outcomes or hands which are entitled to payment of winnings, may be varied by an operator, such as a casino or house, of the game.
Referring toFIG. 2B, during one exemplary method of play of the game (described in more detail below), the dealer deals a hand comprising twoplaying cards44 from one or more decks ofplaying cards48 to each player who placed a wager (“player two card hand” or “player hand”) and a hand comprising twoplaying cards46 to the dealer (“dealer two card hand” or “dealer hand”). In one embodiment, the dealer only deals cards to players who have placed an ante or first wager.
In this example embodiment, the dealer deals each player a twocard hand44 to the right hand side of thewagering region24 of that player'slocation20. However, without any limitation, the dealer may deal each player's twocard hand44 to any area proximate to the player'slocation20, so long as the dealer is consistent in dealing from the deck ofplaying cards48.FIG. 1 specifically shows four sets of twocard hands44 dealt to the right hand side of each one of fourwagering regions24 of four of theplayer locations20, and one dealer twocard hand46 dealt to the dealer location30 (see alsoFIG. 2B). In this example, the dealer did not deal a player two card hand to three of the player locations, either because no player was present at those locations or no Ante/wager was placed by a player at those locations.
Referring toFIG. 2A, in one example embodiment, thewagering region24 includes at least anAnte portion26 provided for a first wager or Ante, aPair Up portion40 provided for an optional second wager, and aCall portion28 for a third wager. As illustrated, an ANTE identifier is located on theAnte portion26, a PAIR UP identifier is located on thePair Up portion40 and a CALL identifier is located on theCall portion28. These identifiers denote the type of wager to be placed on the appropriate portion of the wagering region of thegaming table layout10.
Thewagering region24 may further comprise aBonus portion42 of the wagering region of thegaming table layout10. TheBonus portion42 is provided for an optional fourth wager. In the embodiment illustrated inFIG. 2A, theBonus portion42 has a BONUS identifier.
It should be understood that the identifier of each of theAnte portion26,Pair Up portion40,Call portion28 andBonus portion42 may be any suitable identifier to distinguish between sequenced wagers of the game. For example, an alternative identifier for theBonus portion42 may be a SUPER BONUS identifier or a JACKPOT identifier or the like. In one embodiment a Bonus bet may be placed for a flush hand.
Referring toFIG. 2B, thedealer location30 comprises abank portion12 and a dealerplaying card portion14 including at least one deck ofplaying cards48. The dealerplaying card portion14 provides for distribution of at least one two card hand from the one or more decks ofplaying cards48 to aplayer location20 and to thedealer location30.
Thebank portion12 provides for settlement of the various bets of wagers by the players, such as by reference to the rule or pay tables described herein.
Furthermore according toFIG. 2B, the dealerplaying card portion14 may comprise the dealer's twocard hand46 and anoptional shuffling device56 having a discardrack58 for discarding any playing cards of the deck ofplaying cards48 that are no longer in play in the game. The shufflingdevice56 may be any device that causes a randomization of the playing cards of the deck ofplaying cards48. The dealer may shuffle the playing cards of the deck ofplaying cards48 by hand.
Thebank portion12 may comprise achip holder50 including a plurality of tokens of varying denominations and acurrency holder54 for depositing currency or currency equivalent52 tendered by the player to the dealer in exchange for tokens of thechip holder50. The currency or currency equivalent52 may be any form of monetary currency such as bills, notes, checks, vouchers, coins and the like, which currency or equivalents may be deposited in thecurrency holder54 by the dealer in exchange for the tokens.
In one example embodiment the game is played with one or more decks of playing cards. In one embodiment, the one or more decks ofplaying cards48 comprises fifty-two playing cards having a plurality of suits and each playing card of each suit of the plurality of suits having predetermined ranks and at least two additional playing cards with each additional playing card having a wild indicia. The suits may comprise four suits such as Spades, Hearts, Diamonds and Clubs or any other suitable number of suits. The ranks of the deck ofplaying cards48 include nine playing cards numbered from 2 to 10 and four playing cards denoted Ace, Jack, Queen and King, with the rank of each playing card of each suit ascending from the lowest numbered playing card denoted 2 to the highest playing card denoted Ace.
In one embodiment, the one or more decks of playing cards which are used may further comprising at least two “wild” playing cards, such as two “Jokers.” It is understood that the “wild” cards may be cards displaying a variety of indicia, such as: a joker, a token, an illustration, an advertisement, a casino logo, text such as “WILD CARD” and the like, or any other indicator which the player would understand to denote a wild playing card.
As used herein, the term “wild playing card” or “Joker” means a playing card that may take or assume different characteristics, such as different ranks or values. In one embodiment, the wild card or Joker may be used with another playing card to provide a matched pair of playing cards. The term “a matched pair” means two playing cards having the same rank (or “face value”), but not the same suit. In other embodiments, a Joker or wild card could be used with another card to form other hands, such as a “Flush” (i.e. the Joker or wild card takes the suit of the other playing card).
For example, the player may receive the following pair of playing cards: a 5 of Clubs and a 5 of Hearts, which would form the hand of a “pair.” Alternatively, the player may receive the following pair of playing cards: a 5 of Clubs and a wild playing card. In an embodiment where the wild playing card can assume the same rank as the other card, the resulting hand is also a “pair.”
Without limitation, other indicia may be used in place of the ranking described, so long as the indicia permits players to understand/identify the rank of each playing card. Additionally, the operator of the game may desire to use more than one deck of playing cards and more than two wild playing cards.
In order to simplify the remaining description, the term Ace may be abbreviated to A, the term King may be abbreviated to K, the term Queen may be abbreviated to Q and the term Jack may be abbreviated to J.
Hand Rankings
FIG. 3 is an exemplary diagram showing rankings of hands of playing cards in accordance with an embodiment of the invention. A Pair of Jokers (or wild) playing cards is deemed the highest rank. A Royal Flush, which comprises an A playing card and a K playing card of the same suit or other secondary indicia (i.e., both playing cards are Spades, Hearts, Diamonds or Clubs) as described above, has the second highest rank.
As shown inFIG. 3, a Straight Flush of the game comprises the two card hand with a first playing card having a rank of one less or one more than a second playing card of the card hands and also with each playing card of the card hands having the same suit or indicia. By way of example, and not limitation, and referring to the third row ofFIG. 3 next to the term “Straight Flush”, the two card hand comprises the J of Diamonds and the 10 of Diamonds). The terms “Straight”, “Pair”, “Flush” and “High Card” are generally understood by one of ordinary skill in the art and hence are not described in detail. In general, a straight comprises two cards of any suit in sequential rank. A pair comprises two cards, of any suit, with the same rank or value. A flush comprises two cards of any value or value which are of the same suit. A high card hand comprises a hand which does not make up any of the hands above, and which is ranked simply by the value of highest card in the hand.
It will now be understood that common poker terms such as “Three of a Kind”, “Full House”, “Four of a Kind” have no meaning in the context of the game, and that the relative value of hands as described above differs from poker as known in the art, where generally, a Flush has a greater value than a Pair.
The operator of the game may change the relative value or rankings of the two card hands or change which two card hands, but preferably only before the start of a game with notice to all players.
Method of Table Game Play
One method of playing a game using the table layout illustrated inFIG. 1 will now be described in detail. The game is played with at least one deck of playing cards48 (including the one or more wild/Joker cards).
Each player who wishes to play the game places a first bet or wager (“Ante”). Each Ante is preferably received in thecorresponding Ante portion26 of thelayout10. Each player who places an Ante may also place an optional second bet or wager (“Pair Up wager”). Each Pair Up wager is preferably received in the correspondingPair Up portion40 of thelayout10. The Pair Up wager is a wager that theplayer hand44 will achieve at least a first predetermined rank.
In one embodiment, after each player who desires to play the game has placed an Ante and any optional Pair Up wager, the dealer deals a two card hand from the deck ofplaying cards48 to each player. The dealer also deals a dealer twocard hand46.
Each player may then inspect theirplayer hand44. The dealer may also inspect thedealer hand46.
In one embodiment, various outcomes of the game are dependent upon whether the dealer's hand qualifies. In one embodiment, for the dealer's hand to qualify, it must meet or exceed a predetermine rank. In one embodiment, the dealer's hand qualifies if it has a ranking of a high card of a Q or higher.
After the player hands44 have been dealt, and preferably after each player has had an opportunity to inspect their hand, each player has the opportunity to place a third bet or wager (“Call wager”). Each Call wager is preferably received in thecorresponding Call portion40 of thelayout10. If a player does not place a Call wager, the player “folds” and is out of the game and forfeits their Ante and all other wagers (such as any the Pair Up wager or, as described below, Bonus wager).
After all players have an opportunity to place a Call wager, the dealer collects any wagers by, and player hands belonging to, players who did not place a Call wager. Each player who did place a Call wager remains in the game (referred to herein as an “active player”), and the outcome of the game is then determined by evaluating each player hand relative to thedealer hand46 and/or one or more pay tables.
In one embodiment, the dealer first determines if the dealer'shand46 qualifies. As described above, this may comprise determining if thedealer hand46 has a ranking of at least Q high.
If the dealer's hand does not qualify, then the dealer pays each active player an amount based on the player's Ante according to the predetermined pay table. The dealer returns the active player's Call wager. In one exemplary payout scheme, the amount paid to each active player is at least 1 to 1 of the Ante.
If the dealer's hand does qualify, then the dealer compares thedealer hand46 to theplayer hand44 of each active player. The dealer may settle with each player in turn as follows. If the player'shand44 ranks higher than the dealer'shand46, then the dealer pays to the player an amount based on both their Ante and their Call wager. If the player'shand44 ranks lower than the dealer'shand46, then the player forfeits both their Ante and their Call wager to the dealer.
If the player's hand ranks higher than the dealer's hand, then in one exemplary payout scheme the amount paid to the player is at least 1 to 1 of their Ante. If the player's hand ranks higher than the dealer's hand, then in one exemplary payout scheme, the amount paid to the player for their Call wager is dependent upon a predetermined pay table
60. In one embodiment, this pay table is as follows:
| |
| |
| Wild Card/Wild Card | At least 8 to 1 (the player's Call wager) |
| Royal Flush | At least 5 to 1 |
| Straight Flush | At least 3 to 1 |
| Straight | At least 1 to 1 |
| Pair | At least 1 to 1 |
| Flush | At least 1 to 1 |
| High Card | At least 1 to 1 |
| |
In one embodiment of the invention, each active player who placed a Pair Up wager is paid winnings if their hand meets a predetermined minimum rank. In one embodiment, the player's are paid winnings for their Pair Up wagers in accordance with a pay table. One exemplary Pair Up wager pay table is as follows:
| |
| |
| Wild Card/Wild Card | At least 40 to 1 (of the Pair Up wager) |
| Royal Flush | At least 10 to 1 |
| Straight Flush | At least 5 to 1 |
| Straight | At least 1 to 1 |
| Pair | At least 1 to 1 |
| |
If the player's hand is other than a winning hand (for example, Q high card), the player loses their Pair Up wager (the dealer collects the wager).
In one embodiment of the game, a player may be permitted to place a fourth wager (“Bonus wager”). In one embodiment, a player is required to place the Bonus wager before they are dealt their hand of cards. If the player does not place a Bonus wager, the player is not entitled to any Bonus wager winnings. In addition, in one embodiment, if a player does place a Bonus wager but does not place a Call wager, then the player's Bonus wager is collected along with the Ante and any Pair Up wager.
In one embodiment, an active player is awarded winnings for their Bonus wager if their player hand achieves at least a predetermined minimum rank prior. In one embodiment, player Bonus wagers are paid in accordance with the following:
| |
| |
| Royal Flush | At least 30 to 1 (of the Bonus wager) |
| Straight Flush | At least 5 to 1 |
| Ace High Flush | At least 3 to 1 |
| King High Flush | At least 2 to 1 |
| Flush | At least 1 to 1 |
| Straight | At least a Push |
| Pair | At least a Push |
| |
If the player's hand is other than a winning hand (for example, Q high card), the player loses their Bonus wager (the dealer collects the wager).
As described in more detail below, in one embodiment, each active player is paid for any winning hand when the player placed a Pair Up and/or Bonus wager, regardless of the outcome of the dealer's hand (i.e. regardless of whether the dealer's hand qualified and regardless of whether the player's hand beat the dealer's hand). In such an embodiment, the player's Pair Up and Bonus wagers are simply wager that their hand will achieve a particular minimum ranking which entitles them to a payout.
The operator of the game may define a minimum and/or maximum wager amount for the Ante, Call wager, Pair Up or Bonus wagers. These minimums and maximums may be different for the different wagers. For example, a minimum Ante of $1 may be required, while a maximum Pair Up wager of $25 may be permitted.
Exemplary Game Outcome Determinations
FIG. 4 illustrates various player and dealer hands and game outcomes in accordance with the above-described method. In this figure, the first column, entitled “Player's Hand,” illustrates an exemplary player hand for a particular game. The second column, entitled “Dealer's Hand,” illustrates an exemplary dealer hand for each corresponding game. The third column, entitled “Player's Wager,” indicates whether the player placed a Call wager. The fourth column indicates the payout to the player for their Ante (in all cases, it is assumed the player placed an Ante, or else the player would not have received their player hand), if any, based upon the player and dealer hands illustrated in the corresponding first and second columns. The fifth column indicates the payout to the player for their Call wager, if any, based upon the player and dealer hands illustrated in the first and second columns.
In a first example illustrated in the first row of the diagram ofFIG. 4, the player has received a “pair” (both playing cards of the player's hand have a rank of 7, but are of different suits). The dealer's hand comprises playing cards with the ranks of Q and 2 of different suits, resulting in a hand of Q high card. The dealer's hand qualifies since it has a minimum rank of Q high. However, the player's “pair” outranks the dealer's Q high hand (according to the rankings illustrated inFIG. 3. The dealer pays theplayer 1 to 1 for their Ante, and 1 to 1 for their Call wager (in accordance with the pay table illustrated inFIG. 5).
In a second example illustrated in the second row of the diagram ofFIG. 4, the player has received a “pair” (both playing cards of the player's hand have a rank of 5 and are of different suits). The dealer's hand comprises playing cards with the ranks of 10 and 7, resulting in a hand of 10 high card. The dealer's hand does not qualify since it does not result in at least Q high. Since the dealer hand did not qualify, the dealer pays theplayer 1 to 1 for their Ante and returns the player's Call wager (denoted as a “push” inFIG. 4).
In a third example illustrated in the third row of the diagram ofFIG. 4, the player has received playing cards with the rank of K and 3, of different suits, resulting in a hand of K high card. The dealer's hand comprises playing cards with the ranks of K and 10, of different suits, also resulting in a hand of K high card. However, the dealer's hand outranks the player's hand since the dealer's second card, a 10, outranks the player's second card, a 3. Since the dealer hand qualifies (one of the playing cards of the dealer has a rank greater than Q), the player loses both their Ante and Call wagers.
In a fourth example illustrated in the fourth row of the diagram ofFIG. 4, the player has received playing cards with theranks 6 and 5, but these cards are of the same suit. Since the cards have a sequential rank and are of the same suit, the player's hand is a Straight Flush. The dealer's hand comprises a “pair” (both playing cards both have the rank of 3, but are of different suits). Since the dealer's hand qualifies, the dealer pays the player 1:1 for their Ante and pays the player 3:1 for their Call wager (in accordance with the pay table illustrated inFIG. 5).
In a fifth example illustrated in the fifth row of the diagram ofFIG. 4, the player received playing cards with theranks 6 and 2 of different suits, for a resulting hand of 6 high card. The dealer's hand comprises playing cards having the ranks of 5 and 3 of different suits, for a resulting hand of 5 high card. In this example, the player did not place a Call wager. As such, the player forfeits their Ante to the dealer according to the rules table64 as shown herein.
Example Pay Tables
FIG. 5A illustrates an example embodiment of a pay table60 for a Call wager and a Pair Up wager. It should be understood that this is but one possible pay table and as such, the claims that follow are not limited to this particular pay table. Possible two card winning combinations are shown, along with respective Call wager payouts and Pair Up wager payouts for those particular winning combinations/rankings. For example, assuming a player placed $10 ante and placed a $10 Call wager, if the player's hand was a Joker/Joker combination of cards, the player would be paid $80 for their Call wager (seecolumn 2,row 1 of the pay table illustrated inFIG. 5A where the hand “Joker/Joker” pays Call wagers at the rate of “8 to 1”). Further, assuming that the player had placed an option Pair Up wager of $10, the player would be paid $400 for that wager (seecolumn 3,row 1 of the pay table illustrated inFIG. 5A where the hand “Joker/Joker” pays Pair Up wagers at “40 to 1”).
It is noted that in one embodiment, the payout determination for the player's Pair Up bet is independent of the dealer's hand. In other words, so long as the player is active and placed a Pair Up wager, the player is paid winnings according to the “Pair Up Wager” pay table. This is true even if the dealer's hand did not qualify, or if it did qualify, whether the player's hand beat the dealer's hand or the dealer's hand beat the player's hand.
FIG. 5B illustrates an embodiment of another pay table62 that may be generally disposed or displayed in theplayer display portion22. This pay table62 illustrates pay outs for Bonus wagers for different hands. The payout amounts shown inFIG. 5B are merely illustrative of possible payouts to the player. The first column of the pay table identifies possible hand outcomes (denoted “PLAYER CARDS” in the heading of the first column ofFIG. 5B). The second column of the pay table demotes payouts for a Bonus wager for those particular hands (denoted “BONUS PAYS” in the heading of the second column ofFIG. 5B).
For example, assume that a player is active (placed an Ante and Call wager) and had previously placed an optional $10 Bonus wager. If the player is dealt a Royal Flush card combination (an Ace and a King of the same suit), then in accordance with this pay table, the player is awarded $300 for the $10 Bonus wager (seecolumn 2,row 1 ofFIG. 5B, where a “Royal Flush” is paid at a rate of “30 to 1”). Conversely, if the player only received a hand comprising a “Straight” then the result is a “Push.” The term “Push” may denote that the player's wager is returned, or that the wager remains on the table (such as at the BONUS portion42) until another round of the game.
It is noted that in one embodiment, the payout determination for the player's Bonus wager is independent of the dealer's hand. In other words, so long as the player is active and placed a Bonus wager, the player is paid winnings according to the “Bonus Wager” pay table. This is true even if the dealer's hand did not qualify, or if it did qualify, whether the player's hand beat the dealer's hand or the dealer's hand beat the player's hand.
FIG. 5C illustrates a rules table64 which may be displayed on or adjacent the table. In one embodiment the rules table64 may be located in the general region of theplayer display portion22. Alternatively, the rules table64 may be in alternate locations with the pay table60 or another pay table62 located between afirst player location20 adjacent to a second player location and the rules table64 located in a third player location adjacent to either the first player location or adjacent to the second player location. In other embodiments, the rules table64 may be anywhere on thegaming table layout10 that is visible to the players of the game.
According to the exemplary rules table64 as illustrated inFIG. 5C, a Joker or “wild” playing card may be paired with another playing card to form a “pair” or matched two card hand for either the dealer or the player (see first line ofFIG. 5C). Other entries of the rules table64 indicate that in this example embodiment: (a) the Call wager and the Ante must be equal in amount (see second line ofFIG. 5C); (b) at least one playing card of thedealer hand46 must have a rank of at least Q for the dealer to qualify in the game (see third line ofFIG. 5C); and (c) if the dealer does not qualify, the player's Ante is paid at the rate of 1 to 1 (see fourth line ofFIG. 5C). The rules table64 may be altered by the operator of the game.
The operator of the game may alter the Call wager pays and the Pair Up wager pays ofFIG. 5A and the Bonus wager pays ofFIG. 5B. By way of illustration, Table 1 shows different embodiments of a payout schedule for the Pair Up wager placed by a player in the game described herein. As used in Table 1, the term “Push” means that when the player hand is equal to the dealer hand, nothing is won or lost and thus the player's wager is returned.
Alternatively, the term “Push” as used in Table 1 may also be used in the same manner as described above for a Bonus wager (see above description of
FIG. 5B). The term “N/A” as used in Table 1 (see below) means that the hand is not a winning hand, and the player loses their wager.
| TABLE 1 |
|
|
| Embodiments of the PAIR UP Payout Schedule for the |
| Two Playing Card Hand Poker Wagering Game (game). |
|
|
| Hand Type | 1 | 2 | 3 | 4 | 5 | 6 |
|
| Joker/Joker | 40 to 1 | 50 to 1 | 50 to 1 | 40 to 1 | 60 to 1 | 50 to 1 |
| Royal Flush | 20 to 1 | 25 to 1 | 35 to 1 | 25 to 1 | 30 to 1 | 30 to 1 |
| Straight Flush | 5 to 1 | 6 to 1 | 5 to 1 | 6 to 1 | 5 to 1 | 5 to 1 |
| Straight | 3 to 1 | 2.5 to 1 | 2.5 to 1 | 2.5 to 1 | 2.5 to 1 | 2.5 to 1 |
| Pair | 1 to 1 | 1 to 1 | 1 to 1 | 1 to 1 | 1 to 1 | 1 to 1 |
| Flush | N/A | N/A | N/A | N/A | N/A | N/A |
|
| Hand Type | 7 | 8 | 9 | 10 | 11 | 12 |
|
| Joker/Joker | 40 to 1 | 50 to 1 | 40 to 1 | 40 to 1 | 40 to 1 | 50 to 1 |
| Royal Flush | 30 to 1 | 25 to 1 | 30 to 1 | 20 to 1 | 30 to 1 | 30 to 1 |
| Straight Flush | 5 to 1 | 4 to 1 | 4 to 1 | 5 to 1 | 5 to 1 | 5 to 1 |
| Straight | 2.5 to 1 | 3 to 1 | 3 to 1 | 2.5 to 1 | 1 to 1 | 1.5 to 1 |
| Pair | 1 to 1 | 1 to 1 | 1 to 1 | 1 to 1 | 1 to 1 | 1 to 1 |
| Flush | N/A | N/A | N/A | N/A | Push | Push |
|
Gaming Machine
FIG. 6 depicts agaming machine70 which may be configured to present a game of the invention. Hereinafter, the term “gaming machine” is used to denote a mechanical, electro-mechanical and/or electronic machine which may be used to present the game, either for wager or for free or “pay to play” entertainment.
In one embodiment, the gaming machine comprises a stand-alone type computing device, either portable or in desktop form. Thegaming machine70 comprises at least onedisplay72 and a processing unit configured to generate game information (such as by executing software code). In one embodiment, the processing unit may be configured to generate one or more random numbers or the gaming machine may otherwise include a random number generator, which random numbers may be used to generate random game events (such as random card selection or random game outcomes).
The gaming machine includes video signal generation element for generating a video signal or data which causes thedisplay72 to display game information. For example, thedisplay72 may be configured to depict at least onedealer playing card74 and at least oneplayer playing card76, it being understood that the order of appearance of thedealer playing card74 and theplayer playing card76 is not limited to the specific illustration ofFIG. 6.
Thegaming machine70 may further comprise at least one currency or currency equivalent acceptor/receptacle80 for receiving currency or currency equivalents (as described above for the gaming table layout10) and a currency or currencyequivalents payout dispenser82 for paying the player. The term “currency or currency equivalents” is defined herein to mean monetary currency, such as bills, notes or coins, or equivalents thereto, such as tokens, redemption slips or redemption cards, credit or a debit cards, and the like.
Thegaming machine70 may include a player input permitting a player to place an ante or wager. In one embodiment, thedisplay72 may be configured to receive input from a player, such as to awager indicia78 displayed on thedisplay72 which indicates an amount of a wager placed by the player. In other embodiments, thegaming machine70 may include a “bet one” and/or “bet max” button. In one embodiment, thedisplay72 displays a video representation of thewagering region24 of thegaming table layout10 described above, wherein the wagering region of the gaming table layout may be configured with aBonus wager area42, the PairUp wager area40, theAnte area26 and theCall wager area28.
Thegaming machine70 may further comprise at least oneplayer interface84. Theplayer interface84 may include one or more input devices which permit a player to provide input to the gaming machine, such as to initiate game play and the like. The one or more input devices may comprise the display72 (such as when thedisplay72 is touch-sensitive), and/or a button, voice activated device, a mouse, a keyboard, a tablet or a joystick or other means permitting the player to provide input to the machine.
Referring again toFIG. 6, thegaming machine70 may be configured to display a wide variety of information other than game data and game results. Examples of alternative information include depictions of the pay tables60,62 ofFIG. 5A/5B (see above description) and the rules table64 ofFIG. 5C (see above description).
In other embodiments, thegaming machine70 may be a remote station or a terminal. In such configurations, game information may be generated remotely and may be transferred to the machine, such as via a wired or wireless communication link. In those configurations, thegaming machine70 may be configured primarily to display game information and receive input from a player.
As indicated, in one embodiment, thegaming machine70 may be configured to present the game in a wagering (for payout) format. In other configurations, thegaming machine70 could be configured to award points or prizes, rather than monetary payment. Also, thegaming machine70 could be configured to present the game solely for entertainment (whether the player is required to pay to play the game, as in “arcade” fashion, or is permitted to play the game for free).
In addition, while thegaming machine70 may include a currency or currency equivalent acceptor, the acceptance of value may be by electronic transfer of credits or the like from a remote location or use of credits or value stored at a remote location, such as at a central server.
Gaming Machine Game Version
One embodiment of the invention comprises methods of presenting and playing a game of the invention on a gaming machine. In a wagering format, a player provides value to thegaming machine70, such as by providing currency or currency equivalents to the currency equivalents acceptor/receptacle80 of thegaming machine70. The player may then utilize credits corresponding to the deposited currency/currency equivalent to place one or more wagers, such as by utilizing theplayer interface84 to place an Ante, a Pair Up wager, a Bonus wager and/or a Call wager. The Ante/wagers may be of the same type as described for the table layout version.
Either upon the player placing the appropriate Ante (and any optional Pair Up, Bonus or other wager) or providing other input, such as pressing a “deal” button, the gaming machine presents the game. In one embodiment, this comprises thegaming machine70 displaying the player hand. The player is then permitted to inspect their hand and elect to place the Call wager.
If the player elects to fold (i.e. not place a Call wager), the player may provide input to that effect (such as by pressing a “fold” button). In the player elects to place a Call wager, the player may provide the appropriate input. In that case, thegaming machine70 may then cause thedisplay72 to display the twocard hand46 of the dealer.
The central processing unit of the gaming machine70 (or remote server or other device, in a distributed environment) is configured to determine the game outcome, such as in accordance with the rules described above relative to the table game version of the game.
In one embodiment, a credit count is displayed by thedisplay72. When a player places an Ante or wager, the number of credits wagered is deducted from the credit count. When the player obtains a winning result, the credit count is increased by the number of awarded credits. The player may cash out of the game of thegaming machine70 by activating a “cash out” input of theplayer interface84 and collecting the credits in the form of currency and/or currencyequivalents payout dispenser82.
While the invention has been particularly shown and described with reference to preferred embodiments thereof, it will be understood by those skilled in the art that the foregoing and other changes in form and details may be made therein without departing from the spirit and scope of the invention.