RELATED APPLICATIONS This application claims priority under 35 U.S.C. 119(e) from U.S. Provisional Application Ser. No. 60/697,197 filed Jul. 7, 2005, which application is incorporated herein by reference.
TECHNICAL FIELD This inventive subject matter relates generally to the gaming industry, and more particularly to methods and systems for using gaming machines for purposes other than gaming.
COPYRIGHT A portion of the disclosure of this patent document contains material to which the claim of copyright protection is made. The copyright owner has no objection to the facsimile reproduction by any person of the patent document or the patent disclosure, as it appears in the U.S. Patent and Trademark Office file or records, but reserves all other rights whatsoever. Copyright 2006, WMS Gaming, Inc.
IN THE DRAWINGSFIG. 1 illustrates an example embodiment of a computer system or network used in connection with gaming machines.
FIG. 2 illustrates an example embodiment of a gaming machine.
FIG. 3 illustrates an example embodiment of a secondary display in a gaming machine including, for example, a user interface.
FIGS. 4A, 4B,4C,4D,4E,4F,4G,4H,4I illustrate a number of example embodiments of user interfaces or other content in a secondary display area.
FIGS. 5A and 5B illustrate additional example embodiments of uses of a secondary display area.
FIGS. 6A, 6B and6C illustrate additional alternate embodiments including browser capabilities and keyboard entry capabilities.
DETAILED DESCRIPTION In the following detailed description, reference is made to the accompanying drawings that form a part hereof, and in which are shown by way of illustration specific embodiments in which the inventive subject matter can be practiced. It is understood that other embodiments may be utilized and structural changes may be made without departing from the scope of the present invention. The leading digit(s) of reference numbers appearing in the Figures generally corresponds to the Figure number in which that component is first introduced, such that the same reference number is used throughout to refer to an identical component which appears in multiple Figures. Signals and connections may be referred to by the same reference number or label, and the actual meaning will be clear from its use in the context of the description.
Referring now toFIG. 1, there is illustrated in block diagram form asystem100 deployed at least in part in agaming establishment110.System100 includes a plurality ofgaming machines120 communicating with one ormore fulfillment systems130, one or moregaming control systems140, one or moreplayer tracking systems150, and a public or privatewide area network160, such as the public Internet.Gaming machines120 may communicate withsystems130 and140 through one or more wireless links or connections, or line connections, for example fiber optic, copper or other physical carrier media.
Referring now toFIG. 2, there is illustrated one example embodiment of agaming machine120FIG. 2 is a perspective view of a wagering game machine, according to exemplary embodiments of the inventive subject matter disclosed herein. As shown inFIG. 2, thewagering game machine120 can be a computerized slot machine having the controls, displays, and features of a conventional slot machine. Thewagering game machine120 can be operated while players are standing or seated. Additionally, thewagering game machine120 is preferably mounted on a stand (not shown). However, it should be appreciated that thewagering game machine120 can be constructed as a pub-style tabletop game (not shown), which a player can operate while sitting. Furthermore, thewagering game machine120 can be constructed with varying cabinet and display designs. Thewagering game machine120 can incorporate any primary game such as slots, poker, or keno, and additional bonus round games. The symbols and indicia used on and in thewagering game machine120 can take mechanical, electrical, or video form.
As illustrated inFIG. 2, thewagering game machine120 includes a coin slot202 andbill acceptor224. Players can place coins in the coin slot202 and paper money or ticket vouchers in thebill acceptor224. Other devices can be used for accepting payment. For example, credit/debit card readers/validators can be used for accepting payment. Additionally, thewagering game machine120 can perform electronic funds transfers and financial transfers to procure monies from financial accounts. When a player inserts money in thewagering game machine120, a number of credits corresponding to the amount deposited are shown in acredit display206. After depositing the appropriate amount of money, a player can begin playing the game by pushing theplay button208. Theplay button208 can be any play activator used for starting a wagering game or sequence of events in thewagering game machine120.
As shown inFIG. 2, thewagering game machine120 also includes abet display212 and a “bet one”button216. The player places a bet by pushing the bet onebutton216. The player can increase the bet by one credit each time the player pushes the bet onebutton216. When the player pushes the bet onebutton216, the number of credits shown in thecredit display206 decreases by one credit, while the number of credits shown in thebet display212 increases by one credit.
A player may “cash out” by pressing a cash outbutton218. When a player cashes out, thewagering game machine120 dispenses a voucher or currency corresponding to the number of remaining credits. Thewagering game machine120 may employ other payout mechanisms such as credit slips (which are redeemable by a cashier) or electronically recordable cards (which track player credits), or electronic funds transfer.
The wagering game machine may also include aprimary display unit204 and a secondary display unit210 (also known as a “top box”). The wagering game machine may also include anauxiliary video display230. In one embodiment, theprimary display unit204 displays a plurality ofvideo reels220. According to embodiments of the invention, thedisplay units204 and210 can include any visual representation or exhibition, including moving physical objects (e.g., mechanical reels and wheels), dynamic lighting, and video images. In one embodiment, eachreel220 includes a plurality of symbols such as bells, hearts, fruits, numbers, letters, bars or other images, which correspond to a theme associated with the wagering10game machine120. Furthermore, as shown inFIG. 2, thewagering game machine120 includes an aaudio presentation unit128. Theaudio presentation unit128 can include audio speakers or other suitable sound projection devices.
Referring now toFIG. 3, there is illustrated anembodiment300 of the machine ofFIG. 2, wherein thedisplay230 may include a touch screen activation feature, and is used to provide avisual user interface310 to offer merchandise or services to players in the gaming establishment in which themachine120 is placed.
For example, as illustrated inFIG. 4A, theinterface310 may provide automatedteller machine interface410, including viewing current balance(s), transfers, or cash withdrawals.
As shown inFIG. 4B, theinterface310 may be adapted forbank account management420, including viewing current balance(s) or to make electronic payment on the bill from another source of funds.
As shown inFIG. 4C, the interface may be used for playertracking account management430, such as viewing awards balances, redeeming awards on perks, merchandise or services.
And as shown inFIG. 4D this is illustrated asinterface440 for credit management. For example, directing payouts or credits on the machine to an account, such as an account maintained for the player at the gaming establishment, or the player's bank or credit card accounts, or spending the payout credits on30 merchandise or services offered by the gaming establishment, its partners or other vendors, or choosing to spend payout credits in a bonus round played on the machine, or placing the credits on a player's card or other cash card. In another example embodiment, the interface may allow a player to transfer credits on themachine120 to a player tracking card.
As shown inFIG. 4E, theinterface310 may provide an on-line store interface450, for example implemented as a web interface, where the player can spend credits won on the machine or otherwise available to them, on services or merchandise offered by the gaming establishment, or others. In one exemplary embodiment, the player may be offered special merchandise from the gaming establishment, such as souvenirs. In another example embodiment, the interface offers the player an opportunity to obtain benefits from the hotel in which the player is staying, such as tickets, hotel spa services such as a message or facial, dining options, shows, special promotions, room upgrades. According to still another example embodiment, credits may be used to upgrade a flight reservation, for example to business or first class. Further, any merchandise ordered can be delivered to a player in his or her room, or care of the hotel they are staying in. Alternatively, any merchandise that is ordered may be delivered to any specified location, such as the player's home address.
According to still another embodiment shown inFIG. 4F, there is provided aninterface460 allowing self-provisioning capability for use of a gaming machine, for example to set customizable parameters, wherein the provisioning is accomplished, for instance in one embodiment, using a web interface available through the world-wide-web, or through an intranet within a hotel, with the web provisioning interface available on a hotel television or monitor.
According to still another embodiment illustrated inFIG. 4G, there is illustrated aninterface470, wherein the interface provides for interacting with one or more mobile telephone or personal digital assistant features, such as placing calls to other telephones or mobile telephones, text messaging with mobile phone users, for example friends also in or near the gaming establishment, capturing video images of the player or of the gaming machine, for example to show a winning combination, and sending those images to other mobile phone users or to e-mail addresses, or to generate alarms or reminders. According to still another embodiment, there is provided an earpiece or headset that includes a wireless interface such as a Blue Tooth interface, with thegaming machine120, to effectuate telephone calls or receive telephone calls.
According to one embodiment illustrated inFIG. 4H, aninterface480 provides for display of data from a personal digital assistant (PDA) device, such as e-mail from the PDA. Such e-mail may be sent to the gaming machine interface using, for example, a wireless or infrared connection, for example using a Blue Tooth interface. According to another embodiment, the gaming machine may be configured to require a user to keep playing the machine at a designated pace in order to keep using the secondary display.
According to still another example embodiment shown inFIG. 41, aninterface490 allows a user to reserve another gaming machine. For example, the interface may display a map of the gaming establishment floor and the types of machines available, and allow a user to reserve a particular machine. Such reservation may have a time limit, such as for five minutes, or a longer period for more preferred patrons. Alternatively, theinterface490 may allow that a user can identify a gaming machine and obtain an alert directed to their mobile phone or a PDA, for example in the form of a phone call, a text message, or an e-mail, or other form of electronic notice.
According to still further example embodiments, the interface may be used to enable a player to send any credits on the machine to any third party vendor, for example through a web interface, or spend promotional credits awarded to the player (on the machine or held in an account or on a player card) at participating Internet vendors, using the credits as a form of electronic payment. Alternatively, in another embodiment, the player may use the interface to direct his credits to be deposited in a bank and gain interest overnight, or for some other specified period of time. In another example embodiment, the player is offered an opportunity to donate his or her winnings or credits to a non-profit or charitable organization. In another embodiment, the services offered the player through the interface include transferring credits or balances to relatives, or paying bills, trading stocks or obtaining medical services.
According to another example embodiment, some of the offerings and capabilities described above (or below) may be based, for example, according to the time of day, player, location, season, amount of time the player has spent playing on the machine, the size of wager, or time on device and total wagers on the machine.
Referring now toFIG. 5A, there is illustrated an alternative embodiment wherein a secondary wagering game is offered ondisplay230 in conjunction with the primary game, in this case a reel slot machine. Using the secondary game, players may make wagers on side games, such as Keno or sports bets that may be monitored by ticker tape display. According to still another embodiment shown inFIG. 5B, thesecondary display230 offers the opportunity to play non-wagering games, such as video games, for instance, the Mario™ video games or sports games available from Electronic Arts™.
Referring now toFIGS. 6A to6C, there is shown a number of different interface configurations that may be used according to the inventive subject matter disclosed herein. As shown inembodiment600 inFIG. 6A, the primarygaming display unit204 may be a flat panel display or monitor, and a small portion or window in thedisplay204 may be used as abrowser610 to display web pages and allow players to surf the Internet while playing the gaming machine. The game display, such a display simulating spinning reels, may be reduced (shrunk) in size20 manually or dynamically. According to another embodiment the browser may be provided in thedisplay230 of the machine.
Referring toFIG. 6B, there is illustrated a first example embodiment of a keyboard (or keypad)630 that is in the form of a touch screen at, for example, the bottom of thedisplay area204, underneath the browser. Or, the touch screen keyboard may be implemented indisplay area230. In another embodiment shown inFIG. 6C, a mechanical keyboard (including a roller ball for cursor control)640 is provided, and may, for example, be mounted to slide or fold out of the gaming machine, or otherwise be stowed when not in use. Alternatively, the roller ball or other cursor control device is mounted permanently on the gaming machine and is not part of the keyboard. According to still another example embodiment, there is provided a fold out monitor to provide the secondary display, or there is provided a fold out keyboard, wherein each may be adapted to fold out or around from the side of the gaming machine on which it is mounted. The keyboards described above, in one example embodiment, are QWERTY keyboards or substantially the same type of keyboard layout.
According to yet another example embodiment, the player may configure the gaming machine to display or not display an interface used to surf the web or obtain services or merchandise.
According to another example embodiment, the secondary displays may be liquid crystal displays (such as a transmissive display), cathode ray tube displays, plasma displays, or any other type of display. The secondary display may be smaller than the primary display, or larger. If the secondary interface is displayed on the primary display used for the gaming experience, then the interface may be displayed in a small window on the primary gaming display, or the interface may be configured to “pop-up” upon demand by the player, or in response to an event, such as a message sent to the player or a phone call coming in to the player on the machine. The pop-up interface could be implemented as a portion of the display area, leaving the gaming display and operation in progress but reduced to a smaller area of the display than normal. In one embodiment, the interface may be disabled by a player. In another embodiment, the interface may provide a touch screen activated menu or keyboard to enable player interaction. In still another example embodiment, there are provided dynamic menus based on favorite choices made by the player in the past, or the menu arrangement is customized according to a player profile. In another embodiment, there is provided a cascaded menu button arrangement. In another embodiment, the menu is provided with interactive questions that target the player's needs through a question and answer format.
For some embodiments, an interface configuration includes a pop-up image, displaying a game such as, in one embodiment, a slot game. If a player wins the slot game, the player is eligible to receive a free drink, a food coupon, comp points or other good or service. For some embodiments, the game is a player to player game.
According to still another embodiment, the reel symbol display area may be used to display information to a user, such as a message. In another embodiment, the interface is voice enabled, so as to be able to make voice requests to a player and respond to voice commands from a player to enable interaction with auxiliary services such as those noted above. In another embodiment, the secondary display or yet another display, there may be shown a live video attendant such that the player can interact with the live attendant using an audio communication interface, such as a telephone connection. In an embodiment with voice recognition, the voice recognition may be customized per information obtained from a player's PDA, which may save the player's voice signature and transfer it to the gaming machine for use in recognizing the player.
According to still another example embodiment, the interface may provide a help menu including frequently asked questions (FAQ's). Such information or other information may also be physically bound in printed form and attached to a gaming machine. According to another embodiment, a PDA may obtain a software or information download from a gaming machine. Such software may include help/FAQ for the gaming machine, or may include a gaming program operable on the PDA to simulate the play of the gaming machine, allowing the user to enjoy a simulated gaming experience. Alternately, the downloaded software may allow the user to continue gaming on the PDA, using credits transferred from the gaming machine to the PDA or other portable computing device. In such a use, there may be provided a PDA holster or place to stow the PDA on the gaming machine, such that the PDA can then be interfaced by cable, connector or Blue Tooth.
Thus there has been described above method and apparatus for multipurpose use of a gaming machine.